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authorMelanie Thielker2008-09-08 02:40:20 +0000
committerMelanie Thielker2008-09-08 02:40:20 +0000
commit490ac0be005a989c86ebde62aad137fd2da7cbd8 (patch)
tree0bd15a47dea6d2dea470d50779603970a0493fd9 /prebuild.xml
parentImplement llEjectFromLand. (diff)
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Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
Diffstat (limited to 'prebuild.xml')
-rw-r--r--prebuild.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml
index 5dfc2a2..bd75843 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1315,6 +1315,7 @@
1315 <Reference name="System" localCopy="false"/> 1315 <Reference name="System" localCopy="false"/>
1316 <Reference name="System.Xml"/> 1316 <Reference name="System.Xml"/>
1317 <Reference name="System.Data"/> 1317 <Reference name="System.Data"/>
1318 <Reference name="System.Drawing"/>
1318 <Reference name="OpenSim.Framework"/> 1319 <Reference name="OpenSim.Framework"/>
1319 <Reference name="OpenSim.Data"/> 1320 <Reference name="OpenSim.Data"/>
1320 <Reference name="OpenSim.Data.MapperFactory"/> 1321 <Reference name="OpenSim.Data.MapperFactory"/>
@@ -1385,6 +1386,7 @@
1385 <Reference name="System.Data"/> 1386 <Reference name="System.Data"/>
1386 <Reference name="System.Data.SQLite.dll"/> 1387 <Reference name="System.Data.SQLite.dll"/>
1387 <Reference name="OpenSim.Data"/> 1388 <Reference name="OpenSim.Data"/>
1389 <Reference name="System.Drawing"/>
1388 <Reference name="OpenSim.Framework"/> 1390 <Reference name="OpenSim.Framework"/>
1389 <Reference name="OpenSim.Framework.Console"/> 1391 <Reference name="OpenSim.Framework.Console"/>
1390 <Reference name="OpenSim.Region.Environment"/> 1392 <Reference name="OpenSim.Region.Environment"/>