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authorJustin Clark-Casey (justincc)2012-09-15 02:12:26 +0100
committerJustin Clark-Casey (justincc)2012-09-15 02:12:26 +0100
commit1ec84ac8b160c1a6ee903b832c75635d1219fe5a (patch)
treed729f94cdfbfa4a5f26d3127fa61c4ca20b36bd8 /prebuild.xml
parentFor FlotsamAssetCache, always update access times of cached scene assets befo... (diff)
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Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
Diffstat (limited to '')
-rw-r--r--prebuild.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml
index f10607d..d3af892 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2970,6 +2970,7 @@
2970 <Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/> 2970 <Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
2971 <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/> 2971 <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
2972 <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/> 2972 <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
2973 <Match path="ServiceConnectorsOut/Asset/Tests" pattern="*.cs" recurse="true"/>
2973 <Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/> 2974 <Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/>
2974 <Match path="ServiceConnectorsOut/Presence/Tests" pattern="*.cs" recurse="true"/> 2975 <Match path="ServiceConnectorsOut/Presence/Tests" pattern="*.cs" recurse="true"/>
2975 </Files> 2976 </Files>