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author | Justin Clark-Casey (justincc) | 2012-04-03 05:50:13 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-04-03 05:51:38 +0100 |
commit | 746829967315cc82560a855a4772e45888bf8fbe (patch) | |
tree | 1e21d5c27101cb505a4ac4bcdf6e356f2e409d52 /prebuild.xml | |
parent | Implement bulk inventory update over CAPS (not recursive by design, (diff) | |
download | opensim-SC_OLD-746829967315cc82560a855a4772e45888bf8fbe.zip opensim-SC_OLD-746829967315cc82560a855a4772e45888bf8fbe.tar.gz opensim-SC_OLD-746829967315cc82560a855a4772e45888bf8fbe.tar.bz2 opensim-SC_OLD-746829967315cc82560a855a4772e45888bf8fbe.tar.xz |
Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
Diffstat (limited to '')
-rw-r--r-- | prebuild.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/prebuild.xml b/prebuild.xml index a8b735c..6a90d64 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -1455,7 +1455,7 @@ | |||
1455 | <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> | 1455 | <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> |
1456 | <Reference name="OpenMetaverse" path="../../../bin/"/> | 1456 | <Reference name="OpenMetaverse" path="../../../bin/"/> |
1457 | <Reference name="CSJ2K" path="../../../bin/"/> | 1457 | <Reference name="CSJ2K" path="../../../bin/"/> |
1458 | <Reference name="Warp3D" path="../../../bin/" localCopy="true"/> | 1458 | <Reference name="Warp3D" path="../../../bin/"/> |
1459 | <Reference name="OpenSim.Capabilities"/> | 1459 | <Reference name="OpenSim.Capabilities"/> |
1460 | <Reference name="OpenSim.Data"/> | 1460 | <Reference name="OpenSim.Data"/> |
1461 | <Reference name="OpenSim.Framework"/> | 1461 | <Reference name="OpenSim.Framework"/> |