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authordan miller2007-10-20 05:34:26 +0000
committerdan miller2007-10-20 05:34:26 +0000
commit354ea97baf765759911f0c56d3ed511350ebe348 (patch)
tree1adf96a98045d24b8741ba02bf21d195e70993ca /libraries/sqlite/win32/vdbe.h
parentsqlite source (unix build) added to libraries (diff)
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sqlite 3.5.1 windows source
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-rwxr-xr-xlibraries/sqlite/win32/vdbe.h151
1 files changed, 151 insertions, 0 deletions
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1/*
2** 2001 September 15
3**
4** The author disclaims copyright to this source code. In place of
5** a legal notice, here is a blessing:
6**
7** May you do good and not evil.
8** May you find forgiveness for yourself and forgive others.
9** May you share freely, never taking more than you give.
10**
11*************************************************************************
12** Header file for the Virtual DataBase Engine (VDBE)
13**
14** This header defines the interface to the virtual database engine
15** or VDBE. The VDBE implements an abstract machine that runs a
16** simple program to access and modify the underlying database.
17**
18** $Id: vdbe.h,v 1.113 2007/08/30 01:19:59 drh Exp $
19*/
20#ifndef _SQLITE_VDBE_H_
21#define _SQLITE_VDBE_H_
22#include <stdio.h>
23
24/*
25** A single VDBE is an opaque structure named "Vdbe". Only routines
26** in the source file sqliteVdbe.c are allowed to see the insides
27** of this structure.
28*/
29typedef struct Vdbe Vdbe;
30
31/*
32** A single instruction of the virtual machine has an opcode
33** and as many as three operands. The instruction is recorded
34** as an instance of the following structure:
35*/
36struct VdbeOp {
37 u8 opcode; /* What operation to perform */
38 int p1; /* First operand */
39 int p2; /* Second parameter (often the jump destination) */
40 char *p3; /* Third parameter */
41 int p3type; /* One of the P3_xxx constants defined below */
42#ifdef VDBE_PROFILE
43 int cnt; /* Number of times this instruction was executed */
44 long long cycles; /* Total time spend executing this instruction */
45#endif
46};
47typedef struct VdbeOp VdbeOp;
48
49/*
50** A smaller version of VdbeOp used for the VdbeAddOpList() function because
51** it takes up less space.
52*/
53struct VdbeOpList {
54 u8 opcode; /* What operation to perform */
55 signed char p1; /* First operand */
56 short int p2; /* Second parameter (often the jump destination) */
57 char *p3; /* Third parameter */
58};
59typedef struct VdbeOpList VdbeOpList;
60
61/*
62** Allowed values of VdbeOp.p3type
63*/
64#define P3_NOTUSED 0 /* The P3 parameter is not used */
65#define P3_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */
66#define P3_STATIC (-2) /* Pointer to a static string */
67#define P3_COLLSEQ (-4) /* P3 is a pointer to a CollSeq structure */
68#define P3_FUNCDEF (-5) /* P3 is a pointer to a FuncDef structure */
69#define P3_KEYINFO (-6) /* P3 is a pointer to a KeyInfo structure */
70#define P3_VDBEFUNC (-7) /* P3 is a pointer to a VdbeFunc structure */
71#define P3_MEM (-8) /* P3 is a pointer to a Mem* structure */
72#define P3_TRANSIENT (-9) /* P3 is a pointer to a transient string */
73#define P3_VTAB (-10) /* P3 is a pointer to an sqlite3_vtab structure */
74#define P3_MPRINTF (-11) /* P3 is a string obtained from sqlite3_mprintf() */
75
76/* When adding a P3 argument using P3_KEYINFO, a copy of the KeyInfo structure
77** is made. That copy is freed when the Vdbe is finalized. But if the
78** argument is P3_KEYINFO_HANDOFF, the passed in pointer is used. It still
79** gets freed when the Vdbe is finalized so it still should be obtained
80** from a single sqliteMalloc(). But no copy is made and the calling
81** function should *not* try to free the KeyInfo.
82*/
83#define P3_KEYINFO_HANDOFF (-9)
84
85/*
86** The Vdbe.aColName array contains 5n Mem structures, where n is the
87** number of columns of data returned by the statement.
88*/
89#define COLNAME_NAME 0
90#define COLNAME_DECLTYPE 1
91#define COLNAME_DATABASE 2
92#define COLNAME_TABLE 3
93#define COLNAME_COLUMN 4
94#define COLNAME_N 5 /* Number of COLNAME_xxx symbols */
95
96/*
97** The following macro converts a relative address in the p2 field
98** of a VdbeOp structure into a negative number so that
99** sqlite3VdbeAddOpList() knows that the address is relative. Calling
100** the macro again restores the address.
101*/
102#define ADDR(X) (-1-(X))
103
104/*
105** The makefile scans the vdbe.c source file and creates the "opcodes.h"
106** header file that defines a number for each opcode used by the VDBE.
107*/
108#include "opcodes.h"
109
110/*
111** Prototypes for the VDBE interface. See comments on the implementation
112** for a description of what each of these routines does.
113*/
114Vdbe *sqlite3VdbeCreate(sqlite3*);
115int sqlite3VdbeAddOp(Vdbe*,int,int,int);
116int sqlite3VdbeOp3(Vdbe*,int,int,int,const char *zP3,int);
117int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp);
118void sqlite3VdbeChangeP1(Vdbe*, int addr, int P1);
119void sqlite3VdbeChangeP2(Vdbe*, int addr, int P2);
120void sqlite3VdbeJumpHere(Vdbe*, int addr);
121void sqlite3VdbeChangeToNoop(Vdbe*, int addr, int N);
122void sqlite3VdbeChangeP3(Vdbe*, int addr, const char *zP1, int N);
123void sqlite3VdbeUsesBtree(Vdbe*, int);
124VdbeOp *sqlite3VdbeGetOp(Vdbe*, int);
125int sqlite3VdbeMakeLabel(Vdbe*);
126void sqlite3VdbeDelete(Vdbe*);
127void sqlite3VdbeMakeReady(Vdbe*,int,int,int,int);
128int sqlite3VdbeFinalize(Vdbe*);
129void sqlite3VdbeResolveLabel(Vdbe*, int);
130int sqlite3VdbeCurrentAddr(Vdbe*);
131#ifdef SQLITE_DEBUG
132 void sqlite3VdbeTrace(Vdbe*,FILE*);
133#endif
134void sqlite3VdbeResetStepResult(Vdbe*);
135int sqlite3VdbeReset(Vdbe*);
136void sqlite3VdbeSetNumCols(Vdbe*,int);
137int sqlite3VdbeSetColName(Vdbe*, int, int, const char *, int);
138void sqlite3VdbeCountChanges(Vdbe*);
139sqlite3 *sqlite3VdbeDb(Vdbe*);
140void sqlite3VdbeSetSql(Vdbe*, const char *z, int n);
141const char *sqlite3VdbeGetSql(Vdbe*);
142void sqlite3VdbeSwap(Vdbe*,Vdbe*);
143
144#ifndef NDEBUG
145 void sqlite3VdbeComment(Vdbe*, const char*, ...);
146# define VdbeComment(X) sqlite3VdbeComment X
147#else
148# define VdbeComment(X)
149#endif
150
151#endif