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author | dan miller | 2007-10-19 05:20:07 +0000 |
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committer | dan miller | 2007-10-19 05:20:07 +0000 |
commit | fca74b0bf0a0833f5701e9c0de7b3bc15b2233dd (patch) | |
tree | 51bcae7a1b8381a6bf6fd8025a7de1e30fe0045d /libraries/ode-0.9/ode/src/sphere.cpp | |
parent | resubmitting ode (diff) | |
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Diffstat (limited to 'libraries/ode-0.9/ode/src/sphere.cpp')
-rw-r--r-- | libraries/ode-0.9/ode/src/sphere.cpp | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/libraries/ode-0.9/ode/src/sphere.cpp b/libraries/ode-0.9/ode/src/sphere.cpp deleted file mode 100644 index fa25aac..0000000 --- a/libraries/ode-0.9/ode/src/sphere.cpp +++ /dev/null | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | /* | ||
24 | |||
25 | standard ODE geometry primitives: public API and pairwise collision functions. | ||
26 | |||
27 | the rule is that only the low level primitive collision functions should set | ||
28 | dContactGeom::g1 and dContactGeom::g2. | ||
29 | |||
30 | */ | ||
31 | |||
32 | #include <ode/common.h> | ||
33 | #include <ode/collision.h> | ||
34 | #include <ode/matrix.h> | ||
35 | #include <ode/rotation.h> | ||
36 | #include <ode/odemath.h> | ||
37 | #include "collision_kernel.h" | ||
38 | #include "collision_std.h" | ||
39 | #include "collision_util.h" | ||
40 | |||
41 | #ifdef _MSC_VER | ||
42 | #pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found" | ||
43 | #endif | ||
44 | |||
45 | |||
46 | //**************************************************************************** | ||
47 | // sphere public API | ||
48 | |||
49 | dxSphere::dxSphere (dSpaceID space, dReal _radius) : dxGeom (space,1) | ||
50 | { | ||
51 | dAASSERT (_radius > 0); | ||
52 | type = dSphereClass; | ||
53 | radius = _radius; | ||
54 | } | ||
55 | |||
56 | |||
57 | void dxSphere::computeAABB() | ||
58 | { | ||
59 | aabb[0] = final_posr->pos[0] - radius; | ||
60 | aabb[1] = final_posr->pos[0] + radius; | ||
61 | aabb[2] = final_posr->pos[1] - radius; | ||
62 | aabb[3] = final_posr->pos[1] + radius; | ||
63 | aabb[4] = final_posr->pos[2] - radius; | ||
64 | aabb[5] = final_posr->pos[2] + radius; | ||
65 | } | ||
66 | |||
67 | |||
68 | dGeomID dCreateSphere (dSpaceID space, dReal radius) | ||
69 | { | ||
70 | return new dxSphere (space,radius); | ||
71 | } | ||
72 | |||
73 | |||
74 | void dGeomSphereSetRadius (dGeomID g, dReal radius) | ||
75 | { | ||
76 | dUASSERT (g && g->type == dSphereClass,"argument not a sphere"); | ||
77 | dAASSERT (radius > 0); | ||
78 | dxSphere *s = (dxSphere*) g; | ||
79 | s->radius = radius; | ||
80 | dGeomMoved (g); | ||
81 | } | ||
82 | |||
83 | |||
84 | dReal dGeomSphereGetRadius (dGeomID g) | ||
85 | { | ||
86 | dUASSERT (g && g->type == dSphereClass,"argument not a sphere"); | ||
87 | dxSphere *s = (dxSphere*) g; | ||
88 | return s->radius; | ||
89 | } | ||
90 | |||
91 | |||
92 | dReal dGeomSpherePointDepth (dGeomID g, dReal x, dReal y, dReal z) | ||
93 | { | ||
94 | dUASSERT (g && g->type == dSphereClass,"argument not a sphere"); | ||
95 | g->recomputePosr(); | ||
96 | |||
97 | dxSphere *s = (dxSphere*) g; | ||
98 | dReal * pos = s->final_posr->pos; | ||
99 | return s->radius - dSqrt ((x-pos[0])*(x-pos[0]) + | ||
100 | (y-pos[1])*(y-pos[1]) + | ||
101 | (z-pos[2])*(z-pos[2])); | ||
102 | } | ||
103 | |||
104 | //**************************************************************************** | ||
105 | // pairwise collision functions for standard geom types | ||
106 | |||
107 | int dCollideSphereSphere (dxGeom *o1, dxGeom *o2, int flags, | ||
108 | dContactGeom *contact, int skip) | ||
109 | { | ||
110 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
111 | dIASSERT (o1->type == dSphereClass); | ||
112 | dIASSERT (o2->type == dSphereClass); | ||
113 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
114 | |||
115 | dxSphere *sphere1 = (dxSphere*) o1; | ||
116 | dxSphere *sphere2 = (dxSphere*) o2; | ||
117 | |||
118 | contact->g1 = o1; | ||
119 | contact->g2 = o2; | ||
120 | |||
121 | return dCollideSpheres (o1->final_posr->pos,sphere1->radius, | ||
122 | o2->final_posr->pos,sphere2->radius,contact); | ||
123 | } | ||
124 | |||
125 | |||
126 | int dCollideSphereBox (dxGeom *o1, dxGeom *o2, int flags, | ||
127 | dContactGeom *contact, int skip) | ||
128 | { | ||
129 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
130 | dIASSERT (o1->type == dSphereClass); | ||
131 | dIASSERT (o2->type == dBoxClass); | ||
132 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
133 | |||
134 | // this is easy. get the sphere center `p' relative to the box, and then clip | ||
135 | // that to the boundary of the box (call that point `q'). if q is on the | ||
136 | // boundary of the box and |p-q| is <= sphere radius, they touch. | ||
137 | // if q is inside the box, the sphere is inside the box, so set a contact | ||
138 | // normal to push the sphere to the closest box face. | ||
139 | |||
140 | dVector3 l,t,p,q,r; | ||
141 | dReal depth; | ||
142 | int onborder = 0; | ||
143 | |||
144 | dxSphere *sphere = (dxSphere*) o1; | ||
145 | dxBox *box = (dxBox*) o2; | ||
146 | |||
147 | contact->g1 = o1; | ||
148 | contact->g2 = o2; | ||
149 | |||
150 | p[0] = o1->final_posr->pos[0] - o2->final_posr->pos[0]; | ||
151 | p[1] = o1->final_posr->pos[1] - o2->final_posr->pos[1]; | ||
152 | p[2] = o1->final_posr->pos[2] - o2->final_posr->pos[2]; | ||
153 | |||
154 | l[0] = box->side[0]*REAL(0.5); | ||
155 | t[0] = dDOT14(p,o2->final_posr->R); | ||
156 | if (t[0] < -l[0]) { t[0] = -l[0]; onborder = 1; } | ||
157 | if (t[0] > l[0]) { t[0] = l[0]; onborder = 1; } | ||
158 | |||
159 | l[1] = box->side[1]*REAL(0.5); | ||
160 | t[1] = dDOT14(p,o2->final_posr->R+1); | ||
161 | if (t[1] < -l[1]) { t[1] = -l[1]; onborder = 1; } | ||
162 | if (t[1] > l[1]) { t[1] = l[1]; onborder = 1; } | ||
163 | |||
164 | t[2] = dDOT14(p,o2->final_posr->R+2); | ||
165 | l[2] = box->side[2]*REAL(0.5); | ||
166 | if (t[2] < -l[2]) { t[2] = -l[2]; onborder = 1; } | ||
167 | if (t[2] > l[2]) { t[2] = l[2]; onborder = 1; } | ||
168 | |||
169 | if (!onborder) { | ||
170 | // sphere center inside box. find closest face to `t' | ||
171 | dReal min_distance = l[0] - dFabs(t[0]); | ||
172 | int mini = 0; | ||
173 | for (int i=1; i<3; i++) { | ||
174 | dReal face_distance = l[i] - dFabs(t[i]); | ||
175 | if (face_distance < min_distance) { | ||
176 | min_distance = face_distance; | ||
177 | mini = i; | ||
178 | } | ||
179 | } | ||
180 | // contact position = sphere center | ||
181 | contact->pos[0] = o1->final_posr->pos[0]; | ||
182 | contact->pos[1] = o1->final_posr->pos[1]; | ||
183 | contact->pos[2] = o1->final_posr->pos[2]; | ||
184 | // contact normal points to closest face | ||
185 | dVector3 tmp; | ||
186 | tmp[0] = 0; | ||
187 | tmp[1] = 0; | ||
188 | tmp[2] = 0; | ||
189 | tmp[mini] = (t[mini] > 0) ? REAL(1.0) : REAL(-1.0); | ||
190 | dMULTIPLY0_331 (contact->normal,o2->final_posr->R,tmp); | ||
191 | // contact depth = distance to wall along normal plus radius | ||
192 | contact->depth = min_distance + sphere->radius; | ||
193 | return 1; | ||
194 | } | ||
195 | |||
196 | t[3] = 0; //@@@ hmmm | ||
197 | dMULTIPLY0_331 (q,o2->final_posr->R,t); | ||
198 | r[0] = p[0] - q[0]; | ||
199 | r[1] = p[1] - q[1]; | ||
200 | r[2] = p[2] - q[2]; | ||
201 | depth = sphere->radius - dSqrt(dDOT(r,r)); | ||
202 | if (depth < 0) return 0; | ||
203 | contact->pos[0] = q[0] + o2->final_posr->pos[0]; | ||
204 | contact->pos[1] = q[1] + o2->final_posr->pos[1]; | ||
205 | contact->pos[2] = q[2] + o2->final_posr->pos[2]; | ||
206 | contact->normal[0] = r[0]; | ||
207 | contact->normal[1] = r[1]; | ||
208 | contact->normal[2] = r[2]; | ||
209 | dNormalize3 (contact->normal); | ||
210 | contact->depth = depth; | ||
211 | return 1; | ||
212 | } | ||
213 | |||
214 | |||
215 | int dCollideSpherePlane (dxGeom *o1, dxGeom *o2, int flags, | ||
216 | dContactGeom *contact, int skip) | ||
217 | { | ||
218 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
219 | dIASSERT (o1->type == dSphereClass); | ||
220 | dIASSERT (o2->type == dPlaneClass); | ||
221 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
222 | |||
223 | dxSphere *sphere = (dxSphere*) o1; | ||
224 | dxPlane *plane = (dxPlane*) o2; | ||
225 | |||
226 | contact->g1 = o1; | ||
227 | contact->g2 = o2; | ||
228 | dReal k = dDOT (o1->final_posr->pos,plane->p); | ||
229 | dReal depth = plane->p[3] - k + sphere->radius; | ||
230 | if (depth >= 0) { | ||
231 | contact->normal[0] = plane->p[0]; | ||
232 | contact->normal[1] = plane->p[1]; | ||
233 | contact->normal[2] = plane->p[2]; | ||
234 | contact->pos[0] = o1->final_posr->pos[0] - plane->p[0] * sphere->radius; | ||
235 | contact->pos[1] = o1->final_posr->pos[1] - plane->p[1] * sphere->radius; | ||
236 | contact->pos[2] = o1->final_posr->pos[2] - plane->p[2] * sphere->radius; | ||
237 | contact->depth = depth; | ||
238 | return 1; | ||
239 | } | ||
240 | else return 0; | ||
241 | } | ||