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author | dan miller | 2007-10-19 05:20:07 +0000 |
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committer | dan miller | 2007-10-19 05:20:07 +0000 |
commit | fca74b0bf0a0833f5701e9c0de7b3bc15b2233dd (patch) | |
tree | 51bcae7a1b8381a6bf6fd8025a7de1e30fe0045d /libraries/ode-0.9/ode/src/capsule.cpp | |
parent | resubmitting ode (diff) | |
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-rw-r--r-- | libraries/ode-0.9/ode/src/capsule.cpp | 369 |
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diff --git a/libraries/ode-0.9/ode/src/capsule.cpp b/libraries/ode-0.9/ode/src/capsule.cpp deleted file mode 100644 index 5680baa..0000000 --- a/libraries/ode-0.9/ode/src/capsule.cpp +++ /dev/null | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | /* | ||
24 | |||
25 | standard ODE geometry primitives: public API and pairwise collision functions. | ||
26 | |||
27 | the rule is that only the low level primitive collision functions should set | ||
28 | dContactGeom::g1 and dContactGeom::g2. | ||
29 | |||
30 | */ | ||
31 | |||
32 | #include <ode/common.h> | ||
33 | #include <ode/collision.h> | ||
34 | #include <ode/matrix.h> | ||
35 | #include <ode/rotation.h> | ||
36 | #include <ode/odemath.h> | ||
37 | #include "collision_kernel.h" | ||
38 | #include "collision_std.h" | ||
39 | #include "collision_util.h" | ||
40 | |||
41 | #ifdef _MSC_VER | ||
42 | #pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found" | ||
43 | #endif | ||
44 | |||
45 | //**************************************************************************** | ||
46 | // capped cylinder public API | ||
47 | |||
48 | dxCapsule::dxCapsule (dSpaceID space, dReal _radius, dReal _length) : | ||
49 | dxGeom (space,1) | ||
50 | { | ||
51 | dAASSERT (_radius > 0 && _length > 0); | ||
52 | type = dCapsuleClass; | ||
53 | radius = _radius; | ||
54 | lz = _length; | ||
55 | } | ||
56 | |||
57 | |||
58 | void dxCapsule::computeAABB() | ||
59 | { | ||
60 | const dMatrix3& R = final_posr->R; | ||
61 | const dVector3& pos = final_posr->pos; | ||
62 | |||
63 | dReal xrange = dFabs(R[2] * lz) * REAL(0.5) + radius; | ||
64 | dReal yrange = dFabs(R[6] * lz) * REAL(0.5) + radius; | ||
65 | dReal zrange = dFabs(R[10] * lz) * REAL(0.5) + radius; | ||
66 | aabb[0] = pos[0] - xrange; | ||
67 | aabb[1] = pos[0] + xrange; | ||
68 | aabb[2] = pos[1] - yrange; | ||
69 | aabb[3] = pos[1] + yrange; | ||
70 | aabb[4] = pos[2] - zrange; | ||
71 | aabb[5] = pos[2] + zrange; | ||
72 | } | ||
73 | |||
74 | |||
75 | dGeomID dCreateCapsule (dSpaceID space, dReal radius, dReal length) | ||
76 | { | ||
77 | return new dxCapsule (space,radius,length); | ||
78 | } | ||
79 | |||
80 | |||
81 | void dGeomCapsuleSetParams (dGeomID g, dReal radius, dReal length) | ||
82 | { | ||
83 | dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); | ||
84 | dAASSERT (radius > 0 && length > 0); | ||
85 | dxCapsule *c = (dxCapsule*) g; | ||
86 | c->radius = radius; | ||
87 | c->lz = length; | ||
88 | dGeomMoved (g); | ||
89 | } | ||
90 | |||
91 | |||
92 | void dGeomCapsuleGetParams (dGeomID g, dReal *radius, dReal *length) | ||
93 | { | ||
94 | dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); | ||
95 | dxCapsule *c = (dxCapsule*) g; | ||
96 | *radius = c->radius; | ||
97 | *length = c->lz; | ||
98 | } | ||
99 | |||
100 | |||
101 | dReal dGeomCapsulePointDepth (dGeomID g, dReal x, dReal y, dReal z) | ||
102 | { | ||
103 | dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); | ||
104 | g->recomputePosr(); | ||
105 | dxCapsule *c = (dxCapsule*) g; | ||
106 | |||
107 | const dReal* R = g->final_posr->R; | ||
108 | const dReal* pos = g->final_posr->pos; | ||
109 | |||
110 | dVector3 a; | ||
111 | a[0] = x - pos[0]; | ||
112 | a[1] = y - pos[1]; | ||
113 | a[2] = z - pos[2]; | ||
114 | dReal beta = dDOT14(a,R+2); | ||
115 | dReal lz2 = c->lz*REAL(0.5); | ||
116 | if (beta < -lz2) beta = -lz2; | ||
117 | else if (beta > lz2) beta = lz2; | ||
118 | a[0] = c->final_posr->pos[0] + beta*R[0*4+2]; | ||
119 | a[1] = c->final_posr->pos[1] + beta*R[1*4+2]; | ||
120 | a[2] = c->final_posr->pos[2] + beta*R[2*4+2]; | ||
121 | return c->radius - | ||
122 | dSqrt ((x-a[0])*(x-a[0]) + (y-a[1])*(y-a[1]) + (z-a[2])*(z-a[2])); | ||
123 | } | ||
124 | |||
125 | |||
126 | |||
127 | int dCollideCapsuleSphere (dxGeom *o1, dxGeom *o2, int flags, | ||
128 | dContactGeom *contact, int skip) | ||
129 | { | ||
130 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
131 | dIASSERT (o1->type == dCapsuleClass); | ||
132 | dIASSERT (o2->type == dSphereClass); | ||
133 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
134 | |||
135 | dxCapsule *ccyl = (dxCapsule*) o1; | ||
136 | dxSphere *sphere = (dxSphere*) o2; | ||
137 | |||
138 | contact->g1 = o1; | ||
139 | contact->g2 = o2; | ||
140 | |||
141 | // find the point on the cylinder axis that is closest to the sphere | ||
142 | dReal alpha = | ||
143 | o1->final_posr->R[2] * (o2->final_posr->pos[0] - o1->final_posr->pos[0]) + | ||
144 | o1->final_posr->R[6] * (o2->final_posr->pos[1] - o1->final_posr->pos[1]) + | ||
145 | o1->final_posr->R[10] * (o2->final_posr->pos[2] - o1->final_posr->pos[2]); | ||
146 | dReal lz2 = ccyl->lz * REAL(0.5); | ||
147 | if (alpha > lz2) alpha = lz2; | ||
148 | if (alpha < -lz2) alpha = -lz2; | ||
149 | |||
150 | // collide the spheres | ||
151 | dVector3 p; | ||
152 | p[0] = o1->final_posr->pos[0] + alpha * o1->final_posr->R[2]; | ||
153 | p[1] = o1->final_posr->pos[1] + alpha * o1->final_posr->R[6]; | ||
154 | p[2] = o1->final_posr->pos[2] + alpha * o1->final_posr->R[10]; | ||
155 | return dCollideSpheres (p,ccyl->radius,o2->final_posr->pos,sphere->radius,contact); | ||
156 | } | ||
157 | |||
158 | |||
159 | int dCollideCapsuleBox (dxGeom *o1, dxGeom *o2, int flags, | ||
160 | dContactGeom *contact, int skip) | ||
161 | { | ||
162 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
163 | dIASSERT (o1->type == dCapsuleClass); | ||
164 | dIASSERT (o2->type == dBoxClass); | ||
165 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
166 | |||
167 | dxCapsule *cyl = (dxCapsule*) o1; | ||
168 | dxBox *box = (dxBox*) o2; | ||
169 | |||
170 | contact->g1 = o1; | ||
171 | contact->g2 = o2; | ||
172 | |||
173 | // get p1,p2 = cylinder axis endpoints, get radius | ||
174 | dVector3 p1,p2; | ||
175 | dReal clen = cyl->lz * REAL(0.5); | ||
176 | p1[0] = o1->final_posr->pos[0] + clen * o1->final_posr->R[2]; | ||
177 | p1[1] = o1->final_posr->pos[1] + clen * o1->final_posr->R[6]; | ||
178 | p1[2] = o1->final_posr->pos[2] + clen * o1->final_posr->R[10]; | ||
179 | p2[0] = o1->final_posr->pos[0] - clen * o1->final_posr->R[2]; | ||
180 | p2[1] = o1->final_posr->pos[1] - clen * o1->final_posr->R[6]; | ||
181 | p2[2] = o1->final_posr->pos[2] - clen * o1->final_posr->R[10]; | ||
182 | dReal radius = cyl->radius; | ||
183 | |||
184 | // copy out box center, rotation matrix, and side array | ||
185 | dReal *c = o2->final_posr->pos; | ||
186 | dReal *R = o2->final_posr->R; | ||
187 | const dReal *side = box->side; | ||
188 | |||
189 | // get the closest point between the cylinder axis and the box | ||
190 | dVector3 pl,pb; | ||
191 | dClosestLineBoxPoints (p1,p2,c,R,side,pl,pb); | ||
192 | |||
193 | // generate contact point | ||
194 | return dCollideSpheres (pl,radius,pb,0,contact); | ||
195 | } | ||
196 | |||
197 | |||
198 | int dCollideCapsuleCapsule (dxGeom *o1, dxGeom *o2, | ||
199 | int flags, dContactGeom *contact, int skip) | ||
200 | { | ||
201 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
202 | dIASSERT (o1->type == dCapsuleClass); | ||
203 | dIASSERT (o2->type == dCapsuleClass); | ||
204 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
205 | |||
206 | int i; | ||
207 | const dReal tolerance = REAL(1e-5); | ||
208 | |||
209 | dxCapsule *cyl1 = (dxCapsule*) o1; | ||
210 | dxCapsule *cyl2 = (dxCapsule*) o2; | ||
211 | |||
212 | contact->g1 = o1; | ||
213 | contact->g2 = o2; | ||
214 | |||
215 | // copy out some variables, for convenience | ||
216 | dReal lz1 = cyl1->lz * REAL(0.5); | ||
217 | dReal lz2 = cyl2->lz * REAL(0.5); | ||
218 | dReal *pos1 = o1->final_posr->pos; | ||
219 | dReal *pos2 = o2->final_posr->pos; | ||
220 | dReal axis1[3],axis2[3]; | ||
221 | axis1[0] = o1->final_posr->R[2]; | ||
222 | axis1[1] = o1->final_posr->R[6]; | ||
223 | axis1[2] = o1->final_posr->R[10]; | ||
224 | axis2[0] = o2->final_posr->R[2]; | ||
225 | axis2[1] = o2->final_posr->R[6]; | ||
226 | axis2[2] = o2->final_posr->R[10]; | ||
227 | |||
228 | // if the cylinder axes are close to parallel, we'll try to detect up to | ||
229 | // two contact points along the body of the cylinder. if we can't find any | ||
230 | // points then we'll fall back to the closest-points algorithm. note that | ||
231 | // we are not treating this special case for reasons of degeneracy, but | ||
232 | // because we want two contact points in some situations. the closet-points | ||
233 | // algorithm is robust in all casts, but it can return only one contact. | ||
234 | |||
235 | dVector3 sphere1,sphere2; | ||
236 | dReal a1a2 = dDOT (axis1,axis2); | ||
237 | dReal det = REAL(1.0)-a1a2*a1a2; | ||
238 | if (det < tolerance) { | ||
239 | // the cylinder axes (almost) parallel, so we will generate up to two | ||
240 | // contacts. alpha1 and alpha2 (line position parameters) are related by: | ||
241 | // alpha2 = alpha1 + (pos1-pos2)'*axis1 (if axis1==axis2) | ||
242 | // or alpha2 = -(alpha1 + (pos1-pos2)'*axis1) (if axis1==-axis2) | ||
243 | // first compute where the two cylinders overlap in alpha1 space: | ||
244 | if (a1a2 < 0) { | ||
245 | axis2[0] = -axis2[0]; | ||
246 | axis2[1] = -axis2[1]; | ||
247 | axis2[2] = -axis2[2]; | ||
248 | } | ||
249 | dReal q[3]; | ||
250 | for (i=0; i<3; i++) q[i] = pos1[i]-pos2[i]; | ||
251 | dReal k = dDOT (axis1,q); | ||
252 | dReal a1lo = -lz1; | ||
253 | dReal a1hi = lz1; | ||
254 | dReal a2lo = -lz2 - k; | ||
255 | dReal a2hi = lz2 - k; | ||
256 | dReal lo = (a1lo > a2lo) ? a1lo : a2lo; | ||
257 | dReal hi = (a1hi < a2hi) ? a1hi : a2hi; | ||
258 | if (lo <= hi) { | ||
259 | int num_contacts = flags & NUMC_MASK; | ||
260 | if (num_contacts >= 2 && lo < hi) { | ||
261 | // generate up to two contacts. if one of those contacts is | ||
262 | // not made, fall back on the one-contact strategy. | ||
263 | for (i=0; i<3; i++) sphere1[i] = pos1[i] + lo*axis1[i]; | ||
264 | for (i=0; i<3; i++) sphere2[i] = pos2[i] + (lo+k)*axis2[i]; | ||
265 | int n1 = dCollideSpheres (sphere1,cyl1->radius, | ||
266 | sphere2,cyl2->radius,contact); | ||
267 | if (n1) { | ||
268 | for (i=0; i<3; i++) sphere1[i] = pos1[i] + hi*axis1[i]; | ||
269 | for (i=0; i<3; i++) sphere2[i] = pos2[i] + (hi+k)*axis2[i]; | ||
270 | dContactGeom *c2 = CONTACT(contact,skip); | ||
271 | int n2 = dCollideSpheres (sphere1,cyl1->radius, | ||
272 | sphere2,cyl2->radius, c2); | ||
273 | if (n2) { | ||
274 | c2->g1 = o1; | ||
275 | c2->g2 = o2; | ||
276 | return 2; | ||
277 | } | ||
278 | } | ||
279 | } | ||
280 | |||
281 | // just one contact to generate, so put it in the middle of | ||
282 | // the range | ||
283 | dReal alpha1 = (lo + hi) * REAL(0.5); | ||
284 | dReal alpha2 = alpha1 + k; | ||
285 | for (i=0; i<3; i++) sphere1[i] = pos1[i] + alpha1*axis1[i]; | ||
286 | for (i=0; i<3; i++) sphere2[i] = pos2[i] + alpha2*axis2[i]; | ||
287 | return dCollideSpheres (sphere1,cyl1->radius, | ||
288 | sphere2,cyl2->radius,contact); | ||
289 | } | ||
290 | } | ||
291 | |||
292 | // use the closest point algorithm | ||
293 | dVector3 a1,a2,b1,b2; | ||
294 | a1[0] = o1->final_posr->pos[0] + axis1[0]*lz1; | ||
295 | a1[1] = o1->final_posr->pos[1] + axis1[1]*lz1; | ||
296 | a1[2] = o1->final_posr->pos[2] + axis1[2]*lz1; | ||
297 | a2[0] = o1->final_posr->pos[0] - axis1[0]*lz1; | ||
298 | a2[1] = o1->final_posr->pos[1] - axis1[1]*lz1; | ||
299 | a2[2] = o1->final_posr->pos[2] - axis1[2]*lz1; | ||
300 | b1[0] = o2->final_posr->pos[0] + axis2[0]*lz2; | ||
301 | b1[1] = o2->final_posr->pos[1] + axis2[1]*lz2; | ||
302 | b1[2] = o2->final_posr->pos[2] + axis2[2]*lz2; | ||
303 | b2[0] = o2->final_posr->pos[0] - axis2[0]*lz2; | ||
304 | b2[1] = o2->final_posr->pos[1] - axis2[1]*lz2; | ||
305 | b2[2] = o2->final_posr->pos[2] - axis2[2]*lz2; | ||
306 | |||
307 | dClosestLineSegmentPoints (a1,a2,b1,b2,sphere1,sphere2); | ||
308 | return dCollideSpheres (sphere1,cyl1->radius,sphere2,cyl2->radius,contact); | ||
309 | } | ||
310 | |||
311 | |||
312 | int dCollideCapsulePlane (dxGeom *o1, dxGeom *o2, int flags, | ||
313 | dContactGeom *contact, int skip) | ||
314 | { | ||
315 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
316 | dIASSERT (o1->type == dCapsuleClass); | ||
317 | dIASSERT (o2->type == dPlaneClass); | ||
318 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
319 | |||
320 | dxCapsule *ccyl = (dxCapsule*) o1; | ||
321 | dxPlane *plane = (dxPlane*) o2; | ||
322 | |||
323 | // collide the deepest capping sphere with the plane | ||
324 | dReal sign = (dDOT14 (plane->p,o1->final_posr->R+2) > 0) ? REAL(-1.0) : REAL(1.0); | ||
325 | dVector3 p; | ||
326 | p[0] = o1->final_posr->pos[0] + o1->final_posr->R[2] * ccyl->lz * REAL(0.5) * sign; | ||
327 | p[1] = o1->final_posr->pos[1] + o1->final_posr->R[6] * ccyl->lz * REAL(0.5) * sign; | ||
328 | p[2] = o1->final_posr->pos[2] + o1->final_posr->R[10] * ccyl->lz * REAL(0.5) * sign; | ||
329 | |||
330 | dReal k = dDOT (p,plane->p); | ||
331 | dReal depth = plane->p[3] - k + ccyl->radius; | ||
332 | if (depth < 0) return 0; | ||
333 | contact->normal[0] = plane->p[0]; | ||
334 | contact->normal[1] = plane->p[1]; | ||
335 | contact->normal[2] = plane->p[2]; | ||
336 | contact->pos[0] = p[0] - plane->p[0] * ccyl->radius; | ||
337 | contact->pos[1] = p[1] - plane->p[1] * ccyl->radius; | ||
338 | contact->pos[2] = p[2] - plane->p[2] * ccyl->radius; | ||
339 | contact->depth = depth; | ||
340 | |||
341 | int ncontacts = 1; | ||
342 | if ((flags & NUMC_MASK) >= 2) { | ||
343 | // collide the other capping sphere with the plane | ||
344 | p[0] = o1->final_posr->pos[0] - o1->final_posr->R[2] * ccyl->lz * REAL(0.5) * sign; | ||
345 | p[1] = o1->final_posr->pos[1] - o1->final_posr->R[6] * ccyl->lz * REAL(0.5) * sign; | ||
346 | p[2] = o1->final_posr->pos[2] - o1->final_posr->R[10] * ccyl->lz * REAL(0.5) * sign; | ||
347 | |||
348 | k = dDOT (p,plane->p); | ||
349 | depth = plane->p[3] - k + ccyl->radius; | ||
350 | if (depth >= 0) { | ||
351 | dContactGeom *c2 = CONTACT(contact,skip); | ||
352 | c2->normal[0] = plane->p[0]; | ||
353 | c2->normal[1] = plane->p[1]; | ||
354 | c2->normal[2] = plane->p[2]; | ||
355 | c2->pos[0] = p[0] - plane->p[0] * ccyl->radius; | ||
356 | c2->pos[1] = p[1] - plane->p[1] * ccyl->radius; | ||
357 | c2->pos[2] = p[2] - plane->p[2] * ccyl->radius; | ||
358 | c2->depth = depth; | ||
359 | ncontacts = 2; | ||
360 | } | ||
361 | } | ||
362 | |||
363 | for (int i=0; i < ncontacts; i++) { | ||
364 | CONTACT(contact,i*skip)->g1 = o1; | ||
365 | CONTACT(contact,i*skip)->g2 = o2; | ||
366 | } | ||
367 | return ncontacts; | ||
368 | } | ||
369 | |||