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author | dan miller | 2007-10-19 05:20:07 +0000 |
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committer | dan miller | 2007-10-19 05:20:07 +0000 |
commit | fca74b0bf0a0833f5701e9c0de7b3bc15b2233dd (patch) | |
tree | 51bcae7a1b8381a6bf6fd8025a7de1e30fe0045d /libraries/ode-0.9/include/ode/objects.h | |
parent | resubmitting ode (diff) | |
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | #ifndef _ODE_OBJECTS_H_ | ||
24 | #define _ODE_OBJECTS_H_ | ||
25 | |||
26 | #include <ode/common.h> | ||
27 | #include <ode/mass.h> | ||
28 | #include <ode/contact.h> | ||
29 | |||
30 | #ifdef __cplusplus | ||
31 | extern "C" { | ||
32 | #endif | ||
33 | |||
34 | /** | ||
35 | * @defgroup world World | ||
36 | * | ||
37 | * The world object is a container for rigid bodies and joints. Objects in | ||
38 | * different worlds can not interact, for example rigid bodies from two | ||
39 | * different worlds can not collide. | ||
40 | * | ||
41 | * All the objects in a world exist at the same point in time, thus one | ||
42 | * reason to use separate worlds is to simulate systems at different rates. | ||
43 | * Most applications will only need one world. | ||
44 | */ | ||
45 | |||
46 | |||
47 | /** | ||
48 | * @brief Create a new, empty world and return its ID number. | ||
49 | * @return an identifier | ||
50 | * @ingroup world | ||
51 | */ | ||
52 | ODE_API dWorldID dWorldCreate(void); | ||
53 | |||
54 | |||
55 | /** | ||
56 | * @brief Destroy a world and everything in it. | ||
57 | * | ||
58 | * This includes all bodies, and all joints that are not part of a joint | ||
59 | * group. Joints that are part of a joint group will be deactivated, and | ||
60 | * can be destroyed by calling, for example, dJointGroupEmpty(). | ||
61 | * @ingroup world | ||
62 | * @param world the identifier for the world the be destroyed. | ||
63 | */ | ||
64 | ODE_API void dWorldDestroy (dWorldID world); | ||
65 | |||
66 | |||
67 | /** | ||
68 | * @brief Set the world's global gravity vector. | ||
69 | * | ||
70 | * The units are m/s^2, so Earth's gravity vector would be (0,0,-9.81), | ||
71 | * assuming that +z is up. The default is no gravity, i.e. (0,0,0). | ||
72 | * | ||
73 | * @ingroup world | ||
74 | */ | ||
75 | ODE_API void dWorldSetGravity (dWorldID, dReal x, dReal y, dReal z); | ||
76 | |||
77 | |||
78 | /** | ||
79 | * @brief Get the gravity vector for a given world. | ||
80 | * @ingroup world | ||
81 | */ | ||
82 | ODE_API void dWorldGetGravity (dWorldID, dVector3 gravity); | ||
83 | |||
84 | |||
85 | /** | ||
86 | * @brief Set the global ERP value, that controls how much error | ||
87 | * correction is performed in each time step. | ||
88 | * @ingroup world | ||
89 | * @param dWorldID the identifier of the world. | ||
90 | * @param erp Typical values are in the range 0.1--0.8. The default is 0.2. | ||
91 | */ | ||
92 | ODE_API void dWorldSetERP (dWorldID, dReal erp); | ||
93 | |||
94 | /** | ||
95 | * @brief Get the error reduction parameter. | ||
96 | * @ingroup world | ||
97 | * @return ERP value | ||
98 | */ | ||
99 | ODE_API dReal dWorldGetERP (dWorldID); | ||
100 | |||
101 | |||
102 | /** | ||
103 | * @brief Set the global CFM (constraint force mixing) value. | ||
104 | * @ingroup world | ||
105 | * @param cfm Typical values are in the range @m{10^{-9}} -- 1. | ||
106 | * The default is 10^-5 if single precision is being used, or 10^-10 | ||
107 | * if double precision is being used. | ||
108 | */ | ||
109 | ODE_API void dWorldSetCFM (dWorldID, dReal cfm); | ||
110 | |||
111 | /** | ||
112 | * @brief Get the constraint force mixing value. | ||
113 | * @ingroup world | ||
114 | * @return CFM value | ||
115 | */ | ||
116 | ODE_API dReal dWorldGetCFM (dWorldID); | ||
117 | |||
118 | |||
119 | /** | ||
120 | * @brief Step the world. | ||
121 | * | ||
122 | * This uses a "big matrix" method that takes time on the order of m^3 | ||
123 | * and memory on the order of m^2, where m is the total number of constraint | ||
124 | * rows. For large systems this will use a lot of memory and can be very slow, | ||
125 | * but this is currently the most accurate method. | ||
126 | * @ingroup world | ||
127 | * @param stepsize The number of seconds that the simulation has to advance. | ||
128 | */ | ||
129 | ODE_API void dWorldStep (dWorldID, dReal stepsize); | ||
130 | |||
131 | |||
132 | /** | ||
133 | * @brief Converts an impulse to a force. | ||
134 | * @ingroup world | ||
135 | * @remarks | ||
136 | * If you want to apply a linear or angular impulse to a rigid body, | ||
137 | * instead of a force or a torque, then you can use this function to convert | ||
138 | * the desired impulse into a force/torque vector before calling the | ||
139 | * BodyAdd... function. | ||
140 | * The current algorithm simply scales the impulse by 1/stepsize, | ||
141 | * where stepsize is the step size for the next step that will be taken. | ||
142 | * This function is given a dWorldID because, in the future, the force | ||
143 | * computation may depend on integrator parameters that are set as | ||
144 | * properties of the world. | ||
145 | */ | ||
146 | ODE_API void dWorldImpulseToForce | ||
147 | ( | ||
148 | dWorldID, dReal stepsize, | ||
149 | dReal ix, dReal iy, dReal iz, dVector3 force | ||
150 | ); | ||
151 | |||
152 | |||
153 | /** | ||
154 | * @brief Step the world. | ||
155 | * @ingroup world | ||
156 | * @remarks | ||
157 | * This uses an iterative method that takes time on the order of m*N | ||
158 | * and memory on the order of m, where m is the total number of constraint | ||
159 | * rows N is the number of iterations. | ||
160 | * For large systems this is a lot faster than dWorldStep(), | ||
161 | * but it is less accurate. | ||
162 | * @remarks | ||
163 | * QuickStep is great for stacks of objects especially when the | ||
164 | * auto-disable feature is used as well. | ||
165 | * However, it has poor accuracy for near-singular systems. | ||
166 | * Near-singular systems can occur when using high-friction contacts, motors, | ||
167 | * or certain articulated structures. For example, a robot with multiple legs | ||
168 | * sitting on the ground may be near-singular. | ||
169 | * @remarks | ||
170 | * There are ways to help overcome QuickStep's inaccuracy problems: | ||
171 | * \li Increase CFM. | ||
172 | * \li Reduce the number of contacts in your system (e.g. use the minimum | ||
173 | * number of contacts for the feet of a robot or creature). | ||
174 | * \li Don't use excessive friction in the contacts. | ||
175 | * \li Use contact slip if appropriate | ||
176 | * \li Avoid kinematic loops (however, kinematic loops are inevitable in | ||
177 | * legged creatures). | ||
178 | * \li Don't use excessive motor strength. | ||
179 | * \liUse force-based motors instead of velocity-based motors. | ||
180 | * | ||
181 | * Increasing the number of QuickStep iterations may help a little bit, but | ||
182 | * it is not going to help much if your system is really near singular. | ||
183 | */ | ||
184 | ODE_API void dWorldQuickStep (dWorldID w, dReal stepsize); | ||
185 | |||
186 | |||
187 | /** | ||
188 | * @brief Set the number of iterations that the QuickStep method performs per | ||
189 | * step. | ||
190 | * @ingroup world | ||
191 | * @remarks | ||
192 | * More iterations will give a more accurate solution, but will take | ||
193 | * longer to compute. | ||
194 | * @param num The default is 20 iterations. | ||
195 | */ | ||
196 | ODE_API void dWorldSetQuickStepNumIterations (dWorldID, int num); | ||
197 | |||
198 | |||
199 | /** | ||
200 | * @brief Get the number of iterations that the QuickStep method performs per | ||
201 | * step. | ||
202 | * @ingroup world | ||
203 | * @return nr of iterations | ||
204 | */ | ||
205 | ODE_API int dWorldGetQuickStepNumIterations (dWorldID); | ||
206 | |||
207 | /** | ||
208 | * @brief Set the SOR over-relaxation parameter | ||
209 | * @ingroup world | ||
210 | * @param over_relaxation value to use by SOR | ||
211 | */ | ||
212 | ODE_API void dWorldSetQuickStepW (dWorldID, dReal over_relaxation); | ||
213 | |||
214 | /** | ||
215 | * @brief Get the SOR over-relaxation parameter | ||
216 | * @ingroup world | ||
217 | * @returns the over-relaxation setting | ||
218 | */ | ||
219 | ODE_API dReal dWorldGetQuickStepW (dWorldID); | ||
220 | |||
221 | /* World contact parameter functions */ | ||
222 | |||
223 | /** | ||
224 | * @brief Set the maximum correcting velocity that contacts are allowed | ||
225 | * to generate. | ||
226 | * @ingroup world | ||
227 | * @param vel The default value is infinity (i.e. no limit). | ||
228 | * @remarks | ||
229 | * Reducing this value can help prevent "popping" of deeply embedded objects. | ||
230 | */ | ||
231 | ODE_API void dWorldSetContactMaxCorrectingVel (dWorldID, dReal vel); | ||
232 | |||
233 | /** | ||
234 | * @brief Get the maximum correcting velocity that contacts are allowed | ||
235 | * to generated. | ||
236 | * @ingroup world | ||
237 | */ | ||
238 | ODE_API dReal dWorldGetContactMaxCorrectingVel (dWorldID); | ||
239 | |||
240 | /** | ||
241 | * @brief Set the depth of the surface layer around all geometry objects. | ||
242 | * @ingroup world | ||
243 | * @remarks | ||
244 | * Contacts are allowed to sink into the surface layer up to the given | ||
245 | * depth before coming to rest. | ||
246 | * @param depth The default value is zero. | ||
247 | * @remarks | ||
248 | * Increasing this to some small value (e.g. 0.001) can help prevent | ||
249 | * jittering problems due to contacts being repeatedly made and broken. | ||
250 | */ | ||
251 | ODE_API void dWorldSetContactSurfaceLayer (dWorldID, dReal depth); | ||
252 | |||
253 | /** | ||
254 | * @brief Get the depth of the surface layer around all geometry objects. | ||
255 | * @ingroup world | ||
256 | * @returns the depth | ||
257 | */ | ||
258 | ODE_API dReal dWorldGetContactSurfaceLayer (dWorldID); | ||
259 | |||
260 | /* StepFast1 functions */ | ||
261 | |||
262 | /** | ||
263 | * @brief Step the world using the StepFast1 algorithm. | ||
264 | * @param stepsize the nr of seconds to advance the simulation. | ||
265 | * @param maxiterations The number of iterations to perform. | ||
266 | * @ingroup world | ||
267 | */ | ||
268 | ODE_API void dWorldStepFast1(dWorldID, dReal stepsize, int maxiterations); | ||
269 | |||
270 | |||
271 | /** | ||
272 | * @defgroup disable Automatic Enabling and Disabling | ||
273 | * | ||
274 | * Every body can be enabled or disabled. Enabled bodies participate in the | ||
275 | * simulation, while disabled bodies are turned off and do not get updated | ||
276 | * during a simulation step. New bodies are always created in the enabled state. | ||
277 | * | ||
278 | * A disabled body that is connected through a joint to an enabled body will be | ||
279 | * automatically re-enabled at the next simulation step. | ||
280 | * | ||
281 | * Disabled bodies do not consume CPU time, therefore to speed up the simulation | ||
282 | * bodies should be disabled when they come to rest. This can be done automatically | ||
283 | * with the auto-disable feature. | ||
284 | * | ||
285 | * If a body has its auto-disable flag turned on, it will automatically disable | ||
286 | * itself when | ||
287 | * @li It has been idle for a given number of simulation steps. | ||
288 | * @li It has also been idle for a given amount of simulation time. | ||
289 | * | ||
290 | * A body is considered to be idle when the magnitudes of both its | ||
291 | * linear average velocity and angular average velocity are below given thresholds. | ||
292 | * The sample size for the average defaults to one and can be disabled by setting | ||
293 | * to zero with | ||
294 | * | ||
295 | * Thus, every body has six auto-disable parameters: an enabled flag, a idle step | ||
296 | * count, an idle time, linear/angular average velocity thresholds, and the | ||
297 | * average samples count. | ||
298 | * | ||
299 | * Newly created bodies get these parameters from world. | ||
300 | */ | ||
301 | |||
302 | /** | ||
303 | * @brief Set the AutoEnableDepth parameter used by the StepFast1 algorithm. | ||
304 | * @ingroup disable | ||
305 | */ | ||
306 | ODE_API void dWorldSetAutoEnableDepthSF1(dWorldID, int autoEnableDepth); | ||
307 | |||
308 | /** | ||
309 | * @brief Get the AutoEnableDepth parameter used by the StepFast1 algorithm. | ||
310 | * @ingroup disable | ||
311 | */ | ||
312 | ODE_API int dWorldGetAutoEnableDepthSF1(dWorldID); | ||
313 | |||
314 | /** | ||
315 | * @brief Get auto disable linear threshold for newly created bodies. | ||
316 | * @ingroup disable | ||
317 | * @return the threshold | ||
318 | */ | ||
319 | ODE_API dReal dWorldGetAutoDisableLinearThreshold (dWorldID); | ||
320 | |||
321 | /** | ||
322 | * @brief Set auto disable linear threshold for newly created bodies. | ||
323 | * @param linear_threshold default is 0.01 | ||
324 | * @ingroup disable | ||
325 | */ | ||
326 | ODE_API void dWorldSetAutoDisableLinearThreshold (dWorldID, dReal linear_threshold); | ||
327 | |||
328 | /** | ||
329 | * @brief Get auto disable angular threshold for newly created bodies. | ||
330 | * @ingroup disable | ||
331 | * @return the threshold | ||
332 | */ | ||
333 | ODE_API dReal dWorldGetAutoDisableAngularThreshold (dWorldID); | ||
334 | |||
335 | /** | ||
336 | * @brief Set auto disable angular threshold for newly created bodies. | ||
337 | * @param linear_threshold default is 0.01 | ||
338 | * @ingroup disable | ||
339 | */ | ||
340 | ODE_API void dWorldSetAutoDisableAngularThreshold (dWorldID, dReal angular_threshold); | ||
341 | |||
342 | /** | ||
343 | * @brief Get auto disable linear average threshold for newly created bodies. | ||
344 | * @ingroup disable | ||
345 | * @return the threshold | ||
346 | */ | ||
347 | ODE_API dReal dWorldGetAutoDisableLinearAverageThreshold (dWorldID); | ||
348 | |||
349 | /** | ||
350 | * @brief Set auto disable linear average threshold for newly created bodies. | ||
351 | * @param linear_average_threshold default is 0.01 | ||
352 | * @ingroup disable | ||
353 | */ | ||
354 | ODE_API void dWorldSetAutoDisableLinearAverageThreshold (dWorldID, dReal linear_average_threshold); | ||
355 | |||
356 | /** | ||
357 | * @brief Get auto disable angular average threshold for newly created bodies. | ||
358 | * @ingroup disable | ||
359 | * @return the threshold | ||
360 | */ | ||
361 | ODE_API dReal dWorldGetAutoDisableAngularAverageThreshold (dWorldID); | ||
362 | |||
363 | /** | ||
364 | * @brief Set auto disable angular average threshold for newly created bodies. | ||
365 | * @param linear_average_threshold default is 0.01 | ||
366 | * @ingroup disable | ||
367 | */ | ||
368 | ODE_API void dWorldSetAutoDisableAngularAverageThreshold (dWorldID, dReal angular_average_threshold); | ||
369 | |||
370 | /** | ||
371 | * @brief Get auto disable sample count for newly created bodies. | ||
372 | * @ingroup disable | ||
373 | * @return number of samples used | ||
374 | */ | ||
375 | ODE_API int dWorldGetAutoDisableAverageSamplesCount (dWorldID); | ||
376 | |||
377 | /** | ||
378 | * @brief Set auto disable average sample count for newly created bodies. | ||
379 | * @ingroup disable | ||
380 | * @param average_samples_count Default is 1, meaning only instantaneous velocity is used. | ||
381 | * Set to zero to disable sampling and thus prevent any body from auto-disabling. | ||
382 | */ | ||
383 | ODE_API void dWorldSetAutoDisableAverageSamplesCount (dWorldID, unsigned int average_samples_count ); | ||
384 | |||
385 | /** | ||
386 | * @brief Get auto disable steps for newly created bodies. | ||
387 | * @ingroup disable | ||
388 | * @return nr of steps | ||
389 | */ | ||
390 | ODE_API int dWorldGetAutoDisableSteps (dWorldID); | ||
391 | |||
392 | /** | ||
393 | * @brief Set auto disable steps for newly created bodies. | ||
394 | * @ingroup disable | ||
395 | * @param steps default is 10 | ||
396 | */ | ||
397 | ODE_API void dWorldSetAutoDisableSteps (dWorldID, int steps); | ||
398 | |||
399 | /** | ||
400 | * @brief Get auto disable time for newly created bodies. | ||
401 | * @ingroup disable | ||
402 | * @return nr of seconds | ||
403 | */ | ||
404 | ODE_API dReal dWorldGetAutoDisableTime (dWorldID); | ||
405 | |||
406 | /** | ||
407 | * @brief Set auto disable time for newly created bodies. | ||
408 | * @ingroup disable | ||
409 | * @param time default is 0 seconds | ||
410 | */ | ||
411 | ODE_API void dWorldSetAutoDisableTime (dWorldID, dReal time); | ||
412 | |||
413 | /** | ||
414 | * @brief Get auto disable flag for newly created bodies. | ||
415 | * @ingroup disable | ||
416 | * @return 0 or 1 | ||
417 | */ | ||
418 | ODE_API int dWorldGetAutoDisableFlag (dWorldID); | ||
419 | |||
420 | /** | ||
421 | * @brief Set auto disable flag for newly created bodies. | ||
422 | * @ingroup disable | ||
423 | * @param do_auto_disable default is false. | ||
424 | */ | ||
425 | ODE_API void dWorldSetAutoDisableFlag (dWorldID, int do_auto_disable); | ||
426 | |||
427 | |||
428 | |||
429 | /** | ||
430 | * @defgroup bodies Rigid Bodies | ||
431 | * | ||
432 | * A rigid body has various properties from the point of view of the | ||
433 | * simulation. Some properties change over time: | ||
434 | * | ||
435 | * @li Position vector (x,y,z) of the body's point of reference. | ||
436 | * Currently the point of reference must correspond to the body's center of mass. | ||
437 | * @li Linear velocity of the point of reference, a vector (vx,vy,vz). | ||
438 | * @li Orientation of a body, represented by a quaternion (qs,qx,qy,qz) or | ||
439 | * a 3x3 rotation matrix. | ||
440 | * @li Angular velocity vector (wx,wy,wz) which describes how the orientation | ||
441 | * changes over time. | ||
442 | * | ||
443 | * Other body properties are usually constant over time: | ||
444 | * | ||
445 | * @li Mass of the body. | ||
446 | * @li Position of the center of mass with respect to the point of reference. | ||
447 | * In the current implementation the center of mass and the point of | ||
448 | * reference must coincide. | ||
449 | * @li Inertia matrix. This is a 3x3 matrix that describes how the body's mass | ||
450 | * is distributed around the center of mass. Conceptually each body has an | ||
451 | * x-y-z coordinate frame embedded in it that moves and rotates with the body. | ||
452 | * | ||
453 | * The origin of this coordinate frame is the body's point of reference. Some values | ||
454 | * in ODE (vectors, matrices etc) are relative to the body coordinate frame, and others | ||
455 | * are relative to the global coordinate frame. | ||
456 | * | ||
457 | * Note that the shape of a rigid body is not a dynamical property (except insofar as | ||
458 | * it influences the various mass properties). It is only collision detection that cares | ||
459 | * about the detailed shape of the body. | ||
460 | */ | ||
461 | |||
462 | |||
463 | /** | ||
464 | * @brief Get auto disable linear average threshold. | ||
465 | * @ingroup bodies | ||
466 | * @return the threshold | ||
467 | */ | ||
468 | ODE_API dReal dBodyGetAutoDisableLinearThreshold (dBodyID); | ||
469 | |||
470 | /** | ||
471 | * @brief Set auto disable linear average threshold. | ||
472 | * @ingroup bodies | ||
473 | * @return the threshold | ||
474 | */ | ||
475 | ODE_API void dBodySetAutoDisableLinearThreshold (dBodyID, dReal linear_average_threshold); | ||
476 | |||
477 | /** | ||
478 | * @brief Get auto disable angular average threshold. | ||
479 | * @ingroup bodies | ||
480 | * @return the threshold | ||
481 | */ | ||
482 | ODE_API dReal dBodyGetAutoDisableAngularThreshold (dBodyID); | ||
483 | |||
484 | /** | ||
485 | * @brief Set auto disable angular average threshold. | ||
486 | * @ingroup bodies | ||
487 | * @return the threshold | ||
488 | */ | ||
489 | ODE_API void dBodySetAutoDisableAngularThreshold (dBodyID, dReal angular_average_threshold); | ||
490 | |||
491 | /** | ||
492 | * @brief Get auto disable average size (samples count). | ||
493 | * @ingroup bodies | ||
494 | * @return the nr of steps/size. | ||
495 | */ | ||
496 | ODE_API int dBodyGetAutoDisableAverageSamplesCount (dBodyID); | ||
497 | |||
498 | /** | ||
499 | * @brief Set auto disable average buffer size (average steps). | ||
500 | * @ingroup bodies | ||
501 | * @param average_samples_count the nr of samples to review. | ||
502 | */ | ||
503 | ODE_API void dBodySetAutoDisableAverageSamplesCount (dBodyID, unsigned int average_samples_count); | ||
504 | |||
505 | |||
506 | /** | ||
507 | * @brief Get auto steps a body must be thought of as idle to disable | ||
508 | * @ingroup bodies | ||
509 | * @return the nr of steps | ||
510 | */ | ||
511 | ODE_API int dBodyGetAutoDisableSteps (dBodyID); | ||
512 | |||
513 | /** | ||
514 | * @brief Set auto disable steps. | ||
515 | * @ingroup bodies | ||
516 | * @param steps the nr of steps. | ||
517 | */ | ||
518 | ODE_API void dBodySetAutoDisableSteps (dBodyID, int steps); | ||
519 | |||
520 | /** | ||
521 | * @brief Get auto disable time. | ||
522 | * @ingroup bodies | ||
523 | * @return nr of seconds | ||
524 | */ | ||
525 | ODE_API dReal dBodyGetAutoDisableTime (dBodyID); | ||
526 | |||
527 | /** | ||
528 | * @brief Set auto disable time. | ||
529 | * @ingroup bodies | ||
530 | * @param time nr of seconds. | ||
531 | */ | ||
532 | ODE_API void dBodySetAutoDisableTime (dBodyID, dReal time); | ||
533 | |||
534 | /** | ||
535 | * @brief Get auto disable flag. | ||
536 | * @ingroup bodies | ||
537 | * @return 0 or 1 | ||
538 | */ | ||
539 | ODE_API int dBodyGetAutoDisableFlag (dBodyID); | ||
540 | |||
541 | /** | ||
542 | * @brief Set auto disable flag. | ||
543 | * @ingroup bodies | ||
544 | * @param do_auto_disable 0 or 1 | ||
545 | */ | ||
546 | ODE_API void dBodySetAutoDisableFlag (dBodyID, int do_auto_disable); | ||
547 | |||
548 | /** | ||
549 | * @brief Set auto disable defaults. | ||
550 | * @remarks | ||
551 | * Set the values for the body to those set as default for the world. | ||
552 | * @ingroup bodies | ||
553 | */ | ||
554 | ODE_API void dBodySetAutoDisableDefaults (dBodyID); | ||
555 | |||
556 | |||
557 | /** | ||
558 | * @brief Retrives the world attached to te given body. | ||
559 | * @remarks | ||
560 | * | ||
561 | * @ingroup bodies | ||
562 | */ | ||
563 | ODE_API dWorldID dBodyGetWorld (dBodyID); | ||
564 | |||
565 | /** | ||
566 | * @brief Create a body in given world. | ||
567 | * @remarks | ||
568 | * Default mass parameters are at position (0,0,0). | ||
569 | * @ingroup bodies | ||
570 | */ | ||
571 | ODE_API dBodyID dBodyCreate (dWorldID); | ||
572 | |||
573 | /** | ||
574 | * @brief Destroy a body. | ||
575 | * @remarks | ||
576 | * All joints that are attached to this body will be put into limbo: | ||
577 | * i.e. unattached and not affecting the simulation, but they will NOT be | ||
578 | * deleted. | ||
579 | * @ingroup bodies | ||
580 | */ | ||
581 | ODE_API void dBodyDestroy (dBodyID); | ||
582 | |||
583 | /** | ||
584 | * @brief Set the body's user-data pointer. | ||
585 | * @ingroup bodies | ||
586 | * @param data arbitraty pointer | ||
587 | */ | ||
588 | ODE_API void dBodySetData (dBodyID, void *data); | ||
589 | |||
590 | /** | ||
591 | * @brief Get the body's user-data pointer. | ||
592 | * @ingroup bodies | ||
593 | * @return a pointer to the user's data. | ||
594 | */ | ||
595 | ODE_API void *dBodyGetData (dBodyID); | ||
596 | |||
597 | /** | ||
598 | * @brief Set position of a body. | ||
599 | * @remarks | ||
600 | * After setting, the outcome of the simulation is undefined | ||
601 | * if the new configuration is inconsistent with the joints/constraints | ||
602 | * that are present. | ||
603 | * @ingroup bodies | ||
604 | */ | ||
605 | ODE_API void dBodySetPosition (dBodyID, dReal x, dReal y, dReal z); | ||
606 | |||
607 | /** | ||
608 | * @brief Set the orientation of a body. | ||
609 | * @ingroup bodies | ||
610 | * @remarks | ||
611 | * After setting, the outcome of the simulation is undefined | ||
612 | * if the new configuration is inconsistent with the joints/constraints | ||
613 | * that are present. | ||
614 | */ | ||
615 | ODE_API void dBodySetRotation (dBodyID, const dMatrix3 R); | ||
616 | |||
617 | /** | ||
618 | * @brief Set the orientation of a body. | ||
619 | * @ingroup bodies | ||
620 | * @remarks | ||
621 | * After setting, the outcome of the simulation is undefined | ||
622 | * if the new configuration is inconsistent with the joints/constraints | ||
623 | * that are present. | ||
624 | */ | ||
625 | ODE_API void dBodySetQuaternion (dBodyID, const dQuaternion q); | ||
626 | |||
627 | /** | ||
628 | * @brief Set the linear velocity of a body. | ||
629 | * @ingroup bodies | ||
630 | */ | ||
631 | ODE_API void dBodySetLinearVel (dBodyID, dReal x, dReal y, dReal z); | ||
632 | |||
633 | /** | ||
634 | * @brief Set the angular velocity of a body. | ||
635 | * @ingroup bodies | ||
636 | */ | ||
637 | ODE_API void dBodySetAngularVel (dBodyID, dReal x, dReal y, dReal z); | ||
638 | |||
639 | /** | ||
640 | * @brief Get the position of a body. | ||
641 | * @ingroup bodies | ||
642 | * @remarks | ||
643 | * When getting, the returned values are pointers to internal data structures, | ||
644 | * so the vectors are valid until any changes are made to the rigid body | ||
645 | * system structure. | ||
646 | * @sa dBodyCopyPosition | ||
647 | */ | ||
648 | ODE_API const dReal * dBodyGetPosition (dBodyID); | ||
649 | |||
650 | |||
651 | /** | ||
652 | * @brief Copy the position of a body into a vector. | ||
653 | * @ingroup bodies | ||
654 | * @param body the body to query | ||
655 | * @param pos a copy of the body position | ||
656 | * @sa dBodyGetPosition | ||
657 | */ | ||
658 | ODE_API void dBodyCopyPosition (dBodyID body, dVector3 pos); | ||
659 | |||
660 | |||
661 | /** | ||
662 | * @brief Get the rotation of a body. | ||
663 | * @ingroup bodies | ||
664 | * @return pointer to a 4x3 rotation matrix. | ||
665 | */ | ||
666 | ODE_API const dReal * dBodyGetRotation (dBodyID); | ||
667 | |||
668 | |||
669 | /** | ||
670 | * @brief Copy the rotation of a body. | ||
671 | * @ingroup bodies | ||
672 | * @param body the body to query | ||
673 | * @param R a copy of the rotation matrix | ||
674 | * @sa dBodyGetRotation | ||
675 | */ | ||
676 | ODE_API void dBodyCopyRotation (dBodyID, dMatrix3 R); | ||
677 | |||
678 | |||
679 | /** | ||
680 | * @brief Get the rotation of a body. | ||
681 | * @ingroup bodies | ||
682 | * @return pointer to 4 scalars that represent the quaternion. | ||
683 | */ | ||
684 | ODE_API const dReal * dBodyGetQuaternion (dBodyID); | ||
685 | |||
686 | |||
687 | /** | ||
688 | * @brief Copy the orientation of a body into a quaternion. | ||
689 | * @ingroup bodies | ||
690 | * @param body the body to query | ||
691 | * @param quat a copy of the orientation quaternion | ||
692 | * @sa dBodyGetQuaternion | ||
693 | */ | ||
694 | ODE_API void dBodyCopyQuaternion(dBodyID body, dQuaternion quat); | ||
695 | |||
696 | |||
697 | /** | ||
698 | * @brief Get the linear velocity of a body. | ||
699 | * @ingroup bodies | ||
700 | */ | ||
701 | ODE_API const dReal * dBodyGetLinearVel (dBodyID); | ||
702 | |||
703 | /** | ||
704 | * @brief Get the angular velocity of a body. | ||
705 | * @ingroup bodies | ||
706 | */ | ||
707 | ODE_API const dReal * dBodyGetAngularVel (dBodyID); | ||
708 | |||
709 | /** | ||
710 | * @brief Set the mass of a body. | ||
711 | * @ingroup bodies | ||
712 | */ | ||
713 | ODE_API void dBodySetMass (dBodyID, const dMass *mass); | ||
714 | |||
715 | /** | ||
716 | * @brief Get the mass of a body. | ||
717 | * @ingroup bodies | ||
718 | */ | ||
719 | ODE_API void dBodyGetMass (dBodyID, dMass *mass); | ||
720 | |||
721 | /** | ||
722 | * @brief Add force at centre of mass of body in absolute coordinates. | ||
723 | * @ingroup bodies | ||
724 | */ | ||
725 | ODE_API void dBodyAddForce (dBodyID, dReal fx, dReal fy, dReal fz); | ||
726 | |||
727 | /** | ||
728 | * @brief Add torque at centre of mass of body in absolute coordinates. | ||
729 | * @ingroup bodies | ||
730 | */ | ||
731 | ODE_API void dBodyAddTorque (dBodyID, dReal fx, dReal fy, dReal fz); | ||
732 | |||
733 | /** | ||
734 | * @brief Add force at centre of mass of body in coordinates relative to body. | ||
735 | * @ingroup bodies | ||
736 | */ | ||
737 | ODE_API void dBodyAddRelForce (dBodyID, dReal fx, dReal fy, dReal fz); | ||
738 | |||
739 | /** | ||
740 | * @brief Add torque at centre of mass of body in coordinates relative to body. | ||
741 | * @ingroup bodies | ||
742 | */ | ||
743 | ODE_API void dBodyAddRelTorque (dBodyID, dReal fx, dReal fy, dReal fz); | ||
744 | |||
745 | /** | ||
746 | * @brief Add force at specified point in body in global coordinates. | ||
747 | * @ingroup bodies | ||
748 | */ | ||
749 | ODE_API void dBodyAddForceAtPos (dBodyID, dReal fx, dReal fy, dReal fz, | ||
750 | dReal px, dReal py, dReal pz); | ||
751 | /** | ||
752 | * @brief Add force at specified point in body in local coordinates. | ||
753 | * @ingroup bodies | ||
754 | */ | ||
755 | ODE_API void dBodyAddForceAtRelPos (dBodyID, dReal fx, dReal fy, dReal fz, | ||
756 | dReal px, dReal py, dReal pz); | ||
757 | /** | ||
758 | * @brief Add force at specified point in body in global coordinates. | ||
759 | * @ingroup bodies | ||
760 | */ | ||
761 | ODE_API void dBodyAddRelForceAtPos (dBodyID, dReal fx, dReal fy, dReal fz, | ||
762 | dReal px, dReal py, dReal pz); | ||
763 | /** | ||
764 | * @brief Add force at specified point in body in local coordinates. | ||
765 | * @ingroup bodies | ||
766 | */ | ||
767 | ODE_API void dBodyAddRelForceAtRelPos (dBodyID, dReal fx, dReal fy, dReal fz, | ||
768 | dReal px, dReal py, dReal pz); | ||
769 | |||
770 | /** | ||
771 | * @brief Return the current accumulated force vector. | ||
772 | * @return points to an array of 3 reals. | ||
773 | * @remarks | ||
774 | * The returned values are pointers to internal data structures, so | ||
775 | * the vectors are only valid until any changes are made to the rigid | ||
776 | * body system. | ||
777 | * @ingroup bodies | ||
778 | */ | ||
779 | ODE_API const dReal * dBodyGetForce (dBodyID); | ||
780 | |||
781 | /** | ||
782 | * @brief Return the current accumulated torque vector. | ||
783 | * @return points to an array of 3 reals. | ||
784 | * @remarks | ||
785 | * The returned values are pointers to internal data structures, so | ||
786 | * the vectors are only valid until any changes are made to the rigid | ||
787 | * body system. | ||
788 | * @ingroup bodies | ||
789 | */ | ||
790 | ODE_API const dReal * dBodyGetTorque (dBodyID); | ||
791 | |||
792 | /** | ||
793 | * @brief Set the body force accumulation vector. | ||
794 | * @remarks | ||
795 | * This is mostly useful to zero the force and torque for deactivated bodies | ||
796 | * before they are reactivated, in the case where the force-adding functions | ||
797 | * were called on them while they were deactivated. | ||
798 | * @ingroup bodies | ||
799 | */ | ||
800 | ODE_API void dBodySetForce (dBodyID b, dReal x, dReal y, dReal z); | ||
801 | |||
802 | /** | ||
803 | * @brief Set the body torque accumulation vector. | ||
804 | * @remarks | ||
805 | * This is mostly useful to zero the force and torque for deactivated bodies | ||
806 | * before they are reactivated, in the case where the force-adding functions | ||
807 | * were called on them while they were deactivated. | ||
808 | * @ingroup bodies | ||
809 | */ | ||
810 | ODE_API void dBodySetTorque (dBodyID b, dReal x, dReal y, dReal z); | ||
811 | |||
812 | /** | ||
813 | * @brief Get world position of a relative point on body. | ||
814 | * @ingroup bodies | ||
815 | * @param result will contain the result. | ||
816 | */ | ||
817 | ODE_API void dBodyGetRelPointPos | ||
818 | ( | ||
819 | dBodyID, dReal px, dReal py, dReal pz, | ||
820 | dVector3 result | ||
821 | ); | ||
822 | |||
823 | /** | ||
824 | * @brief Get velocity vector in global coords of a relative point on body. | ||
825 | * @ingroup bodies | ||
826 | * @param result will contain the result. | ||
827 | */ | ||
828 | ODE_API void dBodyGetRelPointVel | ||
829 | ( | ||
830 | dBodyID, dReal px, dReal py, dReal pz, | ||
831 | dVector3 result | ||
832 | ); | ||
833 | |||
834 | /** | ||
835 | * @brief Get velocity vector in global coords of a globally | ||
836 | * specified point on a body. | ||
837 | * @ingroup bodies | ||
838 | * @param result will contain the result. | ||
839 | */ | ||
840 | ODE_API void dBodyGetPointVel | ||
841 | ( | ||
842 | dBodyID, dReal px, dReal py, dReal pz, | ||
843 | dVector3 result | ||
844 | ); | ||
845 | |||
846 | /** | ||
847 | * @brief takes a point in global coordinates and returns | ||
848 | * the point's position in body-relative coordinates. | ||
849 | * @remarks | ||
850 | * This is the inverse of dBodyGetRelPointPos() | ||
851 | * @ingroup bodies | ||
852 | * @param result will contain the result. | ||
853 | */ | ||
854 | ODE_API void dBodyGetPosRelPoint | ||
855 | ( | ||
856 | dBodyID, dReal px, dReal py, dReal pz, | ||
857 | dVector3 result | ||
858 | ); | ||
859 | |||
860 | /** | ||
861 | * @brief Convert from local to world coordinates. | ||
862 | * @ingroup bodies | ||
863 | * @param result will contain the result. | ||
864 | */ | ||
865 | ODE_API void dBodyVectorToWorld | ||
866 | ( | ||
867 | dBodyID, dReal px, dReal py, dReal pz, | ||
868 | dVector3 result | ||
869 | ); | ||
870 | |||
871 | /** | ||
872 | * @brief Convert from world to local coordinates. | ||
873 | * @ingroup bodies | ||
874 | * @param result will contain the result. | ||
875 | */ | ||
876 | ODE_API void dBodyVectorFromWorld | ||
877 | ( | ||
878 | dBodyID, dReal px, dReal py, dReal pz, | ||
879 | dVector3 result | ||
880 | ); | ||
881 | |||
882 | /** | ||
883 | * @brief controls the way a body's orientation is updated at each timestep. | ||
884 | * @ingroup bodies | ||
885 | * @param mode can be 0 or 1: | ||
886 | * \li 0: An ``infinitesimal'' orientation update is used. | ||
887 | * This is fast to compute, but it can occasionally cause inaccuracies | ||
888 | * for bodies that are rotating at high speed, especially when those | ||
889 | * bodies are joined to other bodies. | ||
890 | * This is the default for every new body that is created. | ||
891 | * \li 1: A ``finite'' orientation update is used. | ||
892 | * This is more costly to compute, but will be more accurate for high | ||
893 | * speed rotations. | ||
894 | * @remarks | ||
895 | * Note however that high speed rotations can result in many types of | ||
896 | * error in a simulation, and the finite mode will only fix one of those | ||
897 | * sources of error. | ||
898 | */ | ||
899 | ODE_API void dBodySetFiniteRotationMode (dBodyID, int mode); | ||
900 | |||
901 | /** | ||
902 | * @brief sets the finite rotation axis for a body. | ||
903 | * @ingroup bodies | ||
904 | * @remarks | ||
905 | * This is axis only has meaning when the finite rotation mode is set | ||
906 | * If this axis is zero (0,0,0), full finite rotations are performed on | ||
907 | * the body. | ||
908 | * If this axis is nonzero, the body is rotated by performing a partial finite | ||
909 | * rotation along the axis direction followed by an infinitesimal rotation | ||
910 | * along an orthogonal direction. | ||
911 | * @remarks | ||
912 | * This can be useful to alleviate certain sources of error caused by quickly | ||
913 | * spinning bodies. For example, if a car wheel is rotating at high speed | ||
914 | * you can call this function with the wheel's hinge axis as the argument to | ||
915 | * try and improve its behavior. | ||
916 | */ | ||
917 | ODE_API void dBodySetFiniteRotationAxis (dBodyID, dReal x, dReal y, dReal z); | ||
918 | |||
919 | /** | ||
920 | * @brief Get the way a body's orientation is updated each timestep. | ||
921 | * @ingroup bodies | ||
922 | * @return the mode 0 (infitesimal) or 1 (finite). | ||
923 | */ | ||
924 | ODE_API int dBodyGetFiniteRotationMode (dBodyID); | ||
925 | |||
926 | /** | ||
927 | * @brief Get the finite rotation axis. | ||
928 | * @param result will contain the axis. | ||
929 | * @ingroup bodies | ||
930 | */ | ||
931 | ODE_API void dBodyGetFiniteRotationAxis (dBodyID, dVector3 result); | ||
932 | |||
933 | /** | ||
934 | * @brief Get the number of joints that are attached to this body. | ||
935 | * @ingroup bodies | ||
936 | * @return nr of joints | ||
937 | */ | ||
938 | ODE_API int dBodyGetNumJoints (dBodyID b); | ||
939 | |||
940 | /** | ||
941 | * @brief Return a joint attached to this body, given by index. | ||
942 | * @ingroup bodies | ||
943 | * @param index valid range is 0 to n-1 where n is the value returned by | ||
944 | * dBodyGetNumJoints(). | ||
945 | */ | ||
946 | ODE_API dJointID dBodyGetJoint (dBodyID, int index); | ||
947 | |||
948 | /** | ||
949 | * @brief Manually enable a body. | ||
950 | * @param dBodyID identification of body. | ||
951 | * @ingroup bodies | ||
952 | */ | ||
953 | ODE_API void dBodyEnable (dBodyID); | ||
954 | |||
955 | /** | ||
956 | * @brief Manually disable a body. | ||
957 | * @ingroup bodies | ||
958 | * @remarks | ||
959 | * A disabled body that is connected through a joint to an enabled body will | ||
960 | * be automatically re-enabled at the next simulation step. | ||
961 | */ | ||
962 | ODE_API void dBodyDisable (dBodyID); | ||
963 | |||
964 | /** | ||
965 | * @brief Check wether a body is enabled. | ||
966 | * @ingroup bodies | ||
967 | * @return 1 if a body is currently enabled or 0 if it is disabled. | ||
968 | */ | ||
969 | ODE_API int dBodyIsEnabled (dBodyID); | ||
970 | |||
971 | /** | ||
972 | * @brief Set whether the body is influenced by the world's gravity or not. | ||
973 | * @ingroup bodies | ||
974 | * @param mode when nonzero gravity affects this body. | ||
975 | * @remarks | ||
976 | * Newly created bodies are always influenced by the world's gravity. | ||
977 | */ | ||
978 | ODE_API void dBodySetGravityMode (dBodyID b, int mode); | ||
979 | |||
980 | /** | ||
981 | * @brief Get whether the body is influenced by the world's gravity or not. | ||
982 | * @ingroup bodies | ||
983 | * @return nonzero means gravity affects this body. | ||
984 | */ | ||
985 | ODE_API int dBodyGetGravityMode (dBodyID b); | ||
986 | |||
987 | |||
988 | |||
989 | /** | ||
990 | * @defgroup joints Joints | ||
991 | * | ||
992 | * In real life a joint is something like a hinge, that is used to connect two | ||
993 | * objects. | ||
994 | * In ODE a joint is very similar: It is a relationship that is enforced between | ||
995 | * two bodies so that they can only have certain positions and orientations | ||
996 | * relative to each other. | ||
997 | * This relationship is called a constraint -- the words joint and | ||
998 | * constraint are often used interchangeably. | ||
999 | * | ||
1000 | * A joint has a set of parameters that can be set. These include: | ||
1001 | * | ||
1002 | * | ||
1003 | * \li dParamLoStop Low stop angle or position. Setting this to | ||
1004 | * -dInfinity (the default value) turns off the low stop. | ||
1005 | * For rotational joints, this stop must be greater than -pi to be | ||
1006 | * effective. | ||
1007 | * \li dParamHiStop High stop angle or position. Setting this to | ||
1008 | * dInfinity (the default value) turns off the high stop. | ||
1009 | * For rotational joints, this stop must be less than pi to be | ||
1010 | * effective. | ||
1011 | * If the high stop is less than the low stop then both stops will | ||
1012 | * be ineffective. | ||
1013 | * \li dParamVel Desired motor velocity (this will be an angular or | ||
1014 | * linear velocity). | ||
1015 | * \li dParamFMax The maximum force or torque that the motor will use to | ||
1016 | * achieve the desired velocity. | ||
1017 | * This must always be greater than or equal to zero. | ||
1018 | * Setting this to zero (the default value) turns off the motor. | ||
1019 | * \li dParamFudgeFactor The current joint stop/motor implementation has | ||
1020 | * a small problem: | ||
1021 | * when the joint is at one stop and the motor is set to move it away | ||
1022 | * from the stop, too much force may be applied for one time step, | ||
1023 | * causing a ``jumping'' motion. | ||
1024 | * This fudge factor is used to scale this excess force. | ||
1025 | * It should have a value between zero and one (the default value). | ||
1026 | * If the jumping motion is too visible in a joint, the value can be | ||
1027 | * reduced. | ||
1028 | * Making this value too small can prevent the motor from being able to | ||
1029 | * move the joint away from a stop. | ||
1030 | * \li dParamBounce The bouncyness of the stops. | ||
1031 | * This is a restitution parameter in the range 0..1. | ||
1032 | * 0 means the stops are not bouncy at all, 1 means maximum bouncyness. | ||
1033 | * \li dParamCFM The constraint force mixing (CFM) value used when not | ||
1034 | * at a stop. | ||
1035 | * \li dParamStopERP The error reduction parameter (ERP) used by the | ||
1036 | * stops. | ||
1037 | * \li dParamStopCFM The constraint force mixing (CFM) value used by the | ||
1038 | * stops. Together with the ERP value this can be used to get spongy or | ||
1039 | * soft stops. | ||
1040 | * Note that this is intended for unpowered joints, it does not really | ||
1041 | * work as expected when a powered joint reaches its limit. | ||
1042 | * \li dParamSuspensionERP Suspension error reduction parameter (ERP). | ||
1043 | * Currently this is only implemented on the hinge-2 joint. | ||
1044 | * \li dParamSuspensionCFM Suspension constraint force mixing (CFM) value. | ||
1045 | * Currently this is only implemented on the hinge-2 joint. | ||
1046 | * | ||
1047 | * If a particular parameter is not implemented by a given joint, setting it | ||
1048 | * will have no effect. | ||
1049 | * These parameter names can be optionally followed by a digit (2 or 3) | ||
1050 | * to indicate the second or third set of parameters, e.g. for the second axis | ||
1051 | * in a hinge-2 joint, or the third axis in an AMotor joint. | ||
1052 | */ | ||
1053 | |||
1054 | |||
1055 | /** | ||
1056 | * @brief Create a new joint of the ball type. | ||
1057 | * @ingroup joints | ||
1058 | * @remarks | ||
1059 | * The joint is initially in "limbo" (i.e. it has no effect on the simulation) | ||
1060 | * because it does not connect to any bodies. | ||
1061 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1062 | * If it is nonzero the joint is allocated in the given joint group. | ||
1063 | */ | ||
1064 | ODE_API dJointID dJointCreateBall (dWorldID, dJointGroupID); | ||
1065 | |||
1066 | /** | ||
1067 | * @brief Create a new joint of the hinge type. | ||
1068 | * @ingroup joints | ||
1069 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1070 | * If it is nonzero the joint is allocated in the given joint group. | ||
1071 | */ | ||
1072 | ODE_API dJointID dJointCreateHinge (dWorldID, dJointGroupID); | ||
1073 | |||
1074 | /** | ||
1075 | * @brief Create a new joint of the slider type. | ||
1076 | * @ingroup joints | ||
1077 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1078 | * If it is nonzero the joint is allocated in the given joint group. | ||
1079 | */ | ||
1080 | ODE_API dJointID dJointCreateSlider (dWorldID, dJointGroupID); | ||
1081 | |||
1082 | /** | ||
1083 | * @brief Create a new joint of the contact type. | ||
1084 | * @ingroup joints | ||
1085 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1086 | * If it is nonzero the joint is allocated in the given joint group. | ||
1087 | */ | ||
1088 | ODE_API dJointID dJointCreateContact (dWorldID, dJointGroupID, const dContact *); | ||
1089 | |||
1090 | /** | ||
1091 | * @brief Create a new joint of the hinge2 type. | ||
1092 | * @ingroup joints | ||
1093 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1094 | * If it is nonzero the joint is allocated in the given joint group. | ||
1095 | */ | ||
1096 | ODE_API dJointID dJointCreateHinge2 (dWorldID, dJointGroupID); | ||
1097 | |||
1098 | /** | ||
1099 | * @brief Create a new joint of the universal type. | ||
1100 | * @ingroup joints | ||
1101 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1102 | * If it is nonzero the joint is allocated in the given joint group. | ||
1103 | */ | ||
1104 | ODE_API dJointID dJointCreateUniversal (dWorldID, dJointGroupID); | ||
1105 | |||
1106 | /** | ||
1107 | * @brief Create a new joint of the PR (Prismatic and Rotoide) type. | ||
1108 | * @ingroup joints | ||
1109 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1110 | * If it is nonzero the joint is allocated in the given joint group. | ||
1111 | */ | ||
1112 | ODE_API dJointID dJointCreatePR (dWorldID, dJointGroupID); | ||
1113 | |||
1114 | /** | ||
1115 | * @brief Create a new joint of the fixed type. | ||
1116 | * @ingroup joints | ||
1117 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1118 | * If it is nonzero the joint is allocated in the given joint group. | ||
1119 | */ | ||
1120 | ODE_API dJointID dJointCreateFixed (dWorldID, dJointGroupID); | ||
1121 | |||
1122 | ODE_API dJointID dJointCreateNull (dWorldID, dJointGroupID); | ||
1123 | |||
1124 | /** | ||
1125 | * @brief Create a new joint of the A-motor type. | ||
1126 | * @ingroup joints | ||
1127 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1128 | * If it is nonzero the joint is allocated in the given joint group. | ||
1129 | */ | ||
1130 | ODE_API dJointID dJointCreateAMotor (dWorldID, dJointGroupID); | ||
1131 | |||
1132 | /** | ||
1133 | * @brief Create a new joint of the L-motor type. | ||
1134 | * @ingroup joints | ||
1135 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1136 | * If it is nonzero the joint is allocated in the given joint group. | ||
1137 | */ | ||
1138 | ODE_API dJointID dJointCreateLMotor (dWorldID, dJointGroupID); | ||
1139 | |||
1140 | /** | ||
1141 | * @brief Create a new joint of the plane-2d type. | ||
1142 | * @ingroup joints | ||
1143 | * @param dJointGroupID set to 0 to allocate the joint normally. | ||
1144 | * If it is nonzero the joint is allocated in the given joint group. | ||
1145 | */ | ||
1146 | ODE_API dJointID dJointCreatePlane2D (dWorldID, dJointGroupID); | ||
1147 | |||
1148 | /** | ||
1149 | * @brief Destroy a joint. | ||
1150 | * @ingroup joints | ||
1151 | * | ||
1152 | * disconnects it from its attached bodies and removing it from the world. | ||
1153 | * However, if the joint is a member of a group then this function has no | ||
1154 | * effect - to destroy that joint the group must be emptied or destroyed. | ||
1155 | */ | ||
1156 | ODE_API void dJointDestroy (dJointID); | ||
1157 | |||
1158 | |||
1159 | /** | ||
1160 | * @brief Create a joint group | ||
1161 | * @ingroup joints | ||
1162 | * @param max_size deprecated. Set to 0. | ||
1163 | */ | ||
1164 | ODE_API dJointGroupID dJointGroupCreate (int max_size); | ||
1165 | |||
1166 | /** | ||
1167 | * @brief Destroy a joint group. | ||
1168 | * @ingroup joints | ||
1169 | * | ||
1170 | * All joints in the joint group will be destroyed. | ||
1171 | */ | ||
1172 | ODE_API void dJointGroupDestroy (dJointGroupID); | ||
1173 | |||
1174 | /** | ||
1175 | * @brief Empty a joint group. | ||
1176 | * @ingroup joints | ||
1177 | * | ||
1178 | * All joints in the joint group will be destroyed, | ||
1179 | * but the joint group itself will not be destroyed. | ||
1180 | */ | ||
1181 | ODE_API void dJointGroupEmpty (dJointGroupID); | ||
1182 | |||
1183 | /** | ||
1184 | * @brief Attach the joint to some new bodies. | ||
1185 | * @ingroup joints | ||
1186 | * | ||
1187 | * If the joint is already attached, it will be detached from the old bodies | ||
1188 | * first. | ||
1189 | * To attach this joint to only one body, set body1 or body2 to zero - a zero | ||
1190 | * body refers to the static environment. | ||
1191 | * Setting both bodies to zero puts the joint into "limbo", i.e. it will | ||
1192 | * have no effect on the simulation. | ||
1193 | * @remarks | ||
1194 | * Some joints, like hinge-2 need to be attached to two bodies to work. | ||
1195 | */ | ||
1196 | ODE_API void dJointAttach (dJointID, dBodyID body1, dBodyID body2); | ||
1197 | |||
1198 | /** | ||
1199 | * @brief Set the user-data pointer | ||
1200 | * @ingroup joints | ||
1201 | */ | ||
1202 | ODE_API void dJointSetData (dJointID, void *data); | ||
1203 | |||
1204 | /** | ||
1205 | * @brief Get the user-data pointer | ||
1206 | * @ingroup joints | ||
1207 | */ | ||
1208 | ODE_API void *dJointGetData (dJointID); | ||
1209 | |||
1210 | /** | ||
1211 | * @brief Get the type of the joint | ||
1212 | * @ingroup joints | ||
1213 | * @return the type, being one of these: | ||
1214 | * \li JointTypeBall | ||
1215 | * \li JointTypeHinge | ||
1216 | * \li JointTypeSlider | ||
1217 | * \li JointTypeContact | ||
1218 | * \li JointTypeUniversal | ||
1219 | * \li JointTypeHinge2 | ||
1220 | * \li JointTypeFixed | ||
1221 | * \li JointTypeAMotor | ||
1222 | * \li JointTypeLMotor | ||
1223 | */ | ||
1224 | ODE_API int dJointGetType (dJointID); | ||
1225 | |||
1226 | /** | ||
1227 | * @brief Return the bodies that this joint connects. | ||
1228 | * @ingroup joints | ||
1229 | * @param index return the first (0) or second (1) body. | ||
1230 | * @remarks | ||
1231 | * If one of these returned body IDs is zero, the joint connects the other body | ||
1232 | * to the static environment. | ||
1233 | * If both body IDs are zero, the joint is in ``limbo'' and has no effect on | ||
1234 | * the simulation. | ||
1235 | */ | ||
1236 | ODE_API dBodyID dJointGetBody (dJointID, int index); | ||
1237 | |||
1238 | /** | ||
1239 | * @brief Sets the datastructure that is to receive the feedback. | ||
1240 | * | ||
1241 | * The feedback can be used by the user, so that it is known how | ||
1242 | * much force an individual joint exerts. | ||
1243 | * @ingroup joints | ||
1244 | */ | ||
1245 | ODE_API void dJointSetFeedback (dJointID, dJointFeedback *); | ||
1246 | |||
1247 | /** | ||
1248 | * @brief Gets the datastructure that is to receive the feedback. | ||
1249 | * @ingroup joints | ||
1250 | */ | ||
1251 | ODE_API dJointFeedback *dJointGetFeedback (dJointID); | ||
1252 | |||
1253 | /** | ||
1254 | * @brief Set the joint anchor point. | ||
1255 | * @ingroup joints | ||
1256 | * | ||
1257 | * The joint will try to keep this point on each body | ||
1258 | * together. The input is specified in world coordinates. | ||
1259 | */ | ||
1260 | ODE_API void dJointSetBallAnchor (dJointID, dReal x, dReal y, dReal z); | ||
1261 | |||
1262 | /** | ||
1263 | * @brief Set the joint anchor point. | ||
1264 | * @ingroup joints | ||
1265 | */ | ||
1266 | ODE_API void dJointSetBallAnchor2 (dJointID, dReal x, dReal y, dReal z); | ||
1267 | |||
1268 | /** | ||
1269 | * @brief Param setting for Ball joints | ||
1270 | * @ingroup joints | ||
1271 | */ | ||
1272 | ODE_API void dJointSetBallParam (dJointID, int parameter, dReal value); | ||
1273 | |||
1274 | /** | ||
1275 | * @brief Set hinge anchor parameter. | ||
1276 | * @ingroup joints | ||
1277 | */ | ||
1278 | ODE_API void dJointSetHingeAnchor (dJointID, dReal x, dReal y, dReal z); | ||
1279 | |||
1280 | ODE_API void dJointSetHingeAnchorDelta (dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1281 | |||
1282 | /** | ||
1283 | * @brief Set hinge axis. | ||
1284 | * @ingroup joints | ||
1285 | */ | ||
1286 | ODE_API void dJointSetHingeAxis (dJointID, dReal x, dReal y, dReal z); | ||
1287 | |||
1288 | /** | ||
1289 | * @brief set joint parameter | ||
1290 | * @ingroup joints | ||
1291 | */ | ||
1292 | ODE_API void dJointSetHingeParam (dJointID, int parameter, dReal value); | ||
1293 | |||
1294 | /** | ||
1295 | * @brief Applies the torque about the hinge axis. | ||
1296 | * | ||
1297 | * That is, it applies a torque with specified magnitude in the direction | ||
1298 | * of the hinge axis, to body 1, and with the same magnitude but in opposite | ||
1299 | * direction to body 2. This function is just a wrapper for dBodyAddTorque()} | ||
1300 | * @ingroup joints | ||
1301 | */ | ||
1302 | ODE_API void dJointAddHingeTorque(dJointID joint, dReal torque); | ||
1303 | |||
1304 | /** | ||
1305 | * @brief set the joint axis | ||
1306 | * @ingroup joints | ||
1307 | */ | ||
1308 | ODE_API void dJointSetSliderAxis (dJointID, dReal x, dReal y, dReal z); | ||
1309 | |||
1310 | /** | ||
1311 | * @ingroup joints | ||
1312 | */ | ||
1313 | ODE_API void dJointSetSliderAxisDelta (dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1314 | |||
1315 | /** | ||
1316 | * @brief set joint parameter | ||
1317 | * @ingroup joints | ||
1318 | */ | ||
1319 | ODE_API void dJointSetSliderParam (dJointID, int parameter, dReal value); | ||
1320 | |||
1321 | /** | ||
1322 | * @brief Applies the given force in the slider's direction. | ||
1323 | * | ||
1324 | * That is, it applies a force with specified magnitude, in the direction of | ||
1325 | * slider's axis, to body1, and with the same magnitude but opposite | ||
1326 | * direction to body2. This function is just a wrapper for dBodyAddForce(). | ||
1327 | * @ingroup joints | ||
1328 | */ | ||
1329 | ODE_API void dJointAddSliderForce(dJointID joint, dReal force); | ||
1330 | |||
1331 | /** | ||
1332 | * @brief set anchor | ||
1333 | * @ingroup joints | ||
1334 | */ | ||
1335 | ODE_API void dJointSetHinge2Anchor (dJointID, dReal x, dReal y, dReal z); | ||
1336 | |||
1337 | /** | ||
1338 | * @brief set axis | ||
1339 | * @ingroup joints | ||
1340 | */ | ||
1341 | ODE_API void dJointSetHinge2Axis1 (dJointID, dReal x, dReal y, dReal z); | ||
1342 | |||
1343 | /** | ||
1344 | * @brief set axis | ||
1345 | * @ingroup joints | ||
1346 | */ | ||
1347 | ODE_API void dJointSetHinge2Axis2 (dJointID, dReal x, dReal y, dReal z); | ||
1348 | |||
1349 | /** | ||
1350 | * @brief set joint parameter | ||
1351 | * @ingroup joints | ||
1352 | */ | ||
1353 | ODE_API void dJointSetHinge2Param (dJointID, int parameter, dReal value); | ||
1354 | |||
1355 | /** | ||
1356 | * @brief Applies torque1 about the hinge2's axis 1, torque2 about the | ||
1357 | * hinge2's axis 2. | ||
1358 | * @remarks This function is just a wrapper for dBodyAddTorque(). | ||
1359 | * @ingroup joints | ||
1360 | */ | ||
1361 | ODE_API void dJointAddHinge2Torques(dJointID joint, dReal torque1, dReal torque2); | ||
1362 | |||
1363 | /** | ||
1364 | * @brief set anchor | ||
1365 | * @ingroup joints | ||
1366 | */ | ||
1367 | ODE_API void dJointSetUniversalAnchor (dJointID, dReal x, dReal y, dReal z); | ||
1368 | |||
1369 | /** | ||
1370 | * @brief set axis | ||
1371 | * @ingroup joints | ||
1372 | */ | ||
1373 | ODE_API void dJointSetUniversalAxis1 (dJointID, dReal x, dReal y, dReal z); | ||
1374 | |||
1375 | /** | ||
1376 | * @brief set axis | ||
1377 | * @ingroup joints | ||
1378 | */ | ||
1379 | ODE_API void dJointSetUniversalAxis2 (dJointID, dReal x, dReal y, dReal z); | ||
1380 | |||
1381 | /** | ||
1382 | * @brief set joint parameter | ||
1383 | * @ingroup joints | ||
1384 | */ | ||
1385 | ODE_API void dJointSetUniversalParam (dJointID, int parameter, dReal value); | ||
1386 | |||
1387 | /** | ||
1388 | * @brief Applies torque1 about the universal's axis 1, torque2 about the | ||
1389 | * universal's axis 2. | ||
1390 | * @remarks This function is just a wrapper for dBodyAddTorque(). | ||
1391 | * @ingroup joints | ||
1392 | */ | ||
1393 | ODE_API void dJointAddUniversalTorques(dJointID joint, dReal torque1, dReal torque2); | ||
1394 | |||
1395 | |||
1396 | /** | ||
1397 | * @brief set anchor | ||
1398 | * @ingroup joints | ||
1399 | */ | ||
1400 | ODE_API void dJointSetPRAnchor (dJointID, dReal x, dReal y, dReal z); | ||
1401 | |||
1402 | /** | ||
1403 | * @brief set the axis for the prismatic articulation | ||
1404 | * @ingroup joints | ||
1405 | */ | ||
1406 | ODE_API void dJointSetPRAxis1 (dJointID, dReal x, dReal y, dReal z); | ||
1407 | |||
1408 | /** | ||
1409 | * @brief set the axis for the rotoide articulation | ||
1410 | * @ingroup joints | ||
1411 | */ | ||
1412 | ODE_API void dJointSetPRAxis2 (dJointID, dReal x, dReal y, dReal z); | ||
1413 | |||
1414 | /** | ||
1415 | * @brief set joint parameter | ||
1416 | * @ingroup joints | ||
1417 | * | ||
1418 | * @note parameterX where X equal 2 refer to parameter for the rotoide articulation | ||
1419 | */ | ||
1420 | ODE_API void dJointSetPRParam (dJointID, int parameter, dReal value); | ||
1421 | |||
1422 | /** | ||
1423 | * @brief Applies the torque about the rotoide axis of the PR joint | ||
1424 | * | ||
1425 | * That is, it applies a torque with specified magnitude in the direction | ||
1426 | * of the rotoide axis, to body 1, and with the same magnitude but in opposite | ||
1427 | * direction to body 2. This function is just a wrapper for dBodyAddTorque()} | ||
1428 | * @ingroup joints | ||
1429 | */ | ||
1430 | ODE_API void dJointAddPRTorque (dJointID j, dReal torque); | ||
1431 | |||
1432 | |||
1433 | /** | ||
1434 | * @brief Call this on the fixed joint after it has been attached to | ||
1435 | * remember the current desired relative offset and desired relative | ||
1436 | * rotation between the bodies. | ||
1437 | * @ingroup joints | ||
1438 | */ | ||
1439 | ODE_API void dJointSetFixed (dJointID); | ||
1440 | |||
1441 | /* | ||
1442 | * @brief Sets joint parameter | ||
1443 | * | ||
1444 | * @ingroup joints | ||
1445 | */ | ||
1446 | ODE_API void dJointSetFixedParam (dJointID, int parameter, dReal value); | ||
1447 | |||
1448 | /** | ||
1449 | * @brief set the nr of axes | ||
1450 | * @param num 0..3 | ||
1451 | * @ingroup joints | ||
1452 | */ | ||
1453 | ODE_API void dJointSetAMotorNumAxes (dJointID, int num); | ||
1454 | |||
1455 | /** | ||
1456 | * @brief set axis | ||
1457 | * @ingroup joints | ||
1458 | */ | ||
1459 | ODE_API void dJointSetAMotorAxis (dJointID, int anum, int rel, | ||
1460 | dReal x, dReal y, dReal z); | ||
1461 | |||
1462 | /** | ||
1463 | * @brief Tell the AMotor what the current angle is along axis anum. | ||
1464 | * | ||
1465 | * This function should only be called in dAMotorUser mode, because in this | ||
1466 | * mode the AMotor has no other way of knowing the joint angles. | ||
1467 | * The angle information is needed if stops have been set along the axis, | ||
1468 | * but it is not needed for axis motors. | ||
1469 | * @ingroup joints | ||
1470 | */ | ||
1471 | ODE_API void dJointSetAMotorAngle (dJointID, int anum, dReal angle); | ||
1472 | |||
1473 | /** | ||
1474 | * @brief set joint parameter | ||
1475 | * @ingroup joints | ||
1476 | */ | ||
1477 | ODE_API void dJointSetAMotorParam (dJointID, int parameter, dReal value); | ||
1478 | |||
1479 | /** | ||
1480 | * @brief set mode | ||
1481 | * @ingroup joints | ||
1482 | */ | ||
1483 | ODE_API void dJointSetAMotorMode (dJointID, int mode); | ||
1484 | |||
1485 | /** | ||
1486 | * @brief Applies torque0 about the AMotor's axis 0, torque1 about the | ||
1487 | * AMotor's axis 1, and torque2 about the AMotor's axis 2. | ||
1488 | * @remarks | ||
1489 | * If the motor has fewer than three axes, the higher torques are ignored. | ||
1490 | * This function is just a wrapper for dBodyAddTorque(). | ||
1491 | * @ingroup joints | ||
1492 | */ | ||
1493 | ODE_API void dJointAddAMotorTorques (dJointID, dReal torque1, dReal torque2, dReal torque3); | ||
1494 | |||
1495 | /** | ||
1496 | * @brief Set the number of axes that will be controlled by the LMotor. | ||
1497 | * @param num can range from 0 (which effectively deactivates the joint) to 3. | ||
1498 | * @ingroup joints | ||
1499 | */ | ||
1500 | ODE_API void dJointSetLMotorNumAxes (dJointID, int num); | ||
1501 | |||
1502 | /** | ||
1503 | * @brief Set the AMotor axes. | ||
1504 | * @param anum selects the axis to change (0,1 or 2). | ||
1505 | * @param rel Each axis can have one of three ``relative orientation'' modes | ||
1506 | * \li 0: The axis is anchored to the global frame. | ||
1507 | * \li 1: The axis is anchored to the first body. | ||
1508 | * \li 2: The axis is anchored to the second body. | ||
1509 | * @remarks The axis vector is always specified in global coordinates | ||
1510 | * regardless of the setting of rel. | ||
1511 | * @ingroup joints | ||
1512 | */ | ||
1513 | ODE_API void dJointSetLMotorAxis (dJointID, int anum, int rel, dReal x, dReal y, dReal z); | ||
1514 | |||
1515 | /** | ||
1516 | * @brief set joint parameter | ||
1517 | * @ingroup joints | ||
1518 | */ | ||
1519 | ODE_API void dJointSetLMotorParam (dJointID, int parameter, dReal value); | ||
1520 | |||
1521 | /** | ||
1522 | * @ingroup joints | ||
1523 | */ | ||
1524 | ODE_API void dJointSetPlane2DXParam (dJointID, int parameter, dReal value); | ||
1525 | |||
1526 | /** | ||
1527 | * @ingroup joints | ||
1528 | */ | ||
1529 | |||
1530 | ODE_API void dJointSetPlane2DYParam (dJointID, int parameter, dReal value); | ||
1531 | |||
1532 | /** | ||
1533 | * @ingroup joints | ||
1534 | */ | ||
1535 | ODE_API void dJointSetPlane2DAngleParam (dJointID, int parameter, dReal value); | ||
1536 | |||
1537 | /** | ||
1538 | * @brief Get the joint anchor point, in world coordinates. | ||
1539 | * | ||
1540 | * This returns the point on body 1. If the joint is perfectly satisfied, | ||
1541 | * this will be the same as the point on body 2. | ||
1542 | */ | ||
1543 | ODE_API void dJointGetBallAnchor (dJointID, dVector3 result); | ||
1544 | |||
1545 | /** | ||
1546 | * @brief Get the joint anchor point, in world coordinates. | ||
1547 | * | ||
1548 | * This returns the point on body 2. You can think of a ball and socket | ||
1549 | * joint as trying to keep the result of dJointGetBallAnchor() and | ||
1550 | * dJointGetBallAnchor2() the same. If the joint is perfectly satisfied, | ||
1551 | * this function will return the same value as dJointGetBallAnchor() to | ||
1552 | * within roundoff errors. dJointGetBallAnchor2() can be used, along with | ||
1553 | * dJointGetBallAnchor(), to see how far the joint has come apart. | ||
1554 | */ | ||
1555 | ODE_API void dJointGetBallAnchor2 (dJointID, dVector3 result); | ||
1556 | |||
1557 | /** | ||
1558 | * @brief get joint parameter | ||
1559 | * @ingroup joints | ||
1560 | */ | ||
1561 | ODE_API dReal dJointGetBallParam (dJointID, int parameter); | ||
1562 | |||
1563 | /** | ||
1564 | * @brief Get the hinge anchor point, in world coordinates. | ||
1565 | * | ||
1566 | * This returns the point on body 1. If the joint is perfectly satisfied, | ||
1567 | * this will be the same as the point on body 2. | ||
1568 | * @ingroup joints | ||
1569 | */ | ||
1570 | ODE_API void dJointGetHingeAnchor (dJointID, dVector3 result); | ||
1571 | |||
1572 | /** | ||
1573 | * @brief Get the joint anchor point, in world coordinates. | ||
1574 | * @return The point on body 2. If the joint is perfectly satisfied, | ||
1575 | * this will return the same value as dJointGetHingeAnchor(). | ||
1576 | * If not, this value will be slightly different. | ||
1577 | * This can be used, for example, to see how far the joint has come apart. | ||
1578 | * @ingroup joints | ||
1579 | */ | ||
1580 | ODE_API void dJointGetHingeAnchor2 (dJointID, dVector3 result); | ||
1581 | |||
1582 | /** | ||
1583 | * @brief get axis | ||
1584 | * @ingroup joints | ||
1585 | */ | ||
1586 | ODE_API void dJointGetHingeAxis (dJointID, dVector3 result); | ||
1587 | |||
1588 | /** | ||
1589 | * @brief get joint parameter | ||
1590 | * @ingroup joints | ||
1591 | */ | ||
1592 | ODE_API dReal dJointGetHingeParam (dJointID, int parameter); | ||
1593 | |||
1594 | /** | ||
1595 | * @brief Get the hinge angle. | ||
1596 | * | ||
1597 | * The angle is measured between the two bodies, or between the body and | ||
1598 | * the static environment. | ||
1599 | * The angle will be between -pi..pi. | ||
1600 | * When the hinge anchor or axis is set, the current position of the attached | ||
1601 | * bodies is examined and that position will be the zero angle. | ||
1602 | * @ingroup joints | ||
1603 | */ | ||
1604 | ODE_API dReal dJointGetHingeAngle (dJointID); | ||
1605 | |||
1606 | /** | ||
1607 | * @brief Get the hinge angle time derivative. | ||
1608 | * @ingroup joints | ||
1609 | */ | ||
1610 | ODE_API dReal dJointGetHingeAngleRate (dJointID); | ||
1611 | |||
1612 | /** | ||
1613 | * @brief Get the slider linear position (i.e. the slider's extension) | ||
1614 | * | ||
1615 | * When the axis is set, the current position of the attached bodies is | ||
1616 | * examined and that position will be the zero position. | ||
1617 | * @ingroup joints | ||
1618 | */ | ||
1619 | ODE_API dReal dJointGetSliderPosition (dJointID); | ||
1620 | |||
1621 | /** | ||
1622 | * @brief Get the slider linear position's time derivative. | ||
1623 | * @ingroup joints | ||
1624 | */ | ||
1625 | ODE_API dReal dJointGetSliderPositionRate (dJointID); | ||
1626 | |||
1627 | /** | ||
1628 | * @brief Get the slider axis | ||
1629 | * @ingroup joints | ||
1630 | */ | ||
1631 | ODE_API void dJointGetSliderAxis (dJointID, dVector3 result); | ||
1632 | |||
1633 | /** | ||
1634 | * @brief get joint parameter | ||
1635 | * @ingroup joints | ||
1636 | */ | ||
1637 | ODE_API dReal dJointGetSliderParam (dJointID, int parameter); | ||
1638 | |||
1639 | /** | ||
1640 | * @brief Get the joint anchor point, in world coordinates. | ||
1641 | * @return the point on body 1. If the joint is perfectly satisfied, | ||
1642 | * this will be the same as the point on body 2. | ||
1643 | * @ingroup joints | ||
1644 | */ | ||
1645 | ODE_API void dJointGetHinge2Anchor (dJointID, dVector3 result); | ||
1646 | |||
1647 | /** | ||
1648 | * @brief Get the joint anchor point, in world coordinates. | ||
1649 | * This returns the point on body 2. If the joint is perfectly satisfied, | ||
1650 | * this will return the same value as dJointGetHinge2Anchor. | ||
1651 | * If not, this value will be slightly different. | ||
1652 | * This can be used, for example, to see how far the joint has come apart. | ||
1653 | * @ingroup joints | ||
1654 | */ | ||
1655 | ODE_API void dJointGetHinge2Anchor2 (dJointID, dVector3 result); | ||
1656 | |||
1657 | /** | ||
1658 | * @brief Get joint axis | ||
1659 | * @ingroup joints | ||
1660 | */ | ||
1661 | ODE_API void dJointGetHinge2Axis1 (dJointID, dVector3 result); | ||
1662 | |||
1663 | /** | ||
1664 | * @brief Get joint axis | ||
1665 | * @ingroup joints | ||
1666 | */ | ||
1667 | ODE_API void dJointGetHinge2Axis2 (dJointID, dVector3 result); | ||
1668 | |||
1669 | /** | ||
1670 | * @brief get joint parameter | ||
1671 | * @ingroup joints | ||
1672 | */ | ||
1673 | ODE_API dReal dJointGetHinge2Param (dJointID, int parameter); | ||
1674 | |||
1675 | /** | ||
1676 | * @brief Get angle | ||
1677 | * @ingroup joints | ||
1678 | */ | ||
1679 | ODE_API dReal dJointGetHinge2Angle1 (dJointID); | ||
1680 | |||
1681 | /** | ||
1682 | * @brief Get time derivative of angle | ||
1683 | * @ingroup joints | ||
1684 | */ | ||
1685 | ODE_API dReal dJointGetHinge2Angle1Rate (dJointID); | ||
1686 | |||
1687 | /** | ||
1688 | * @brief Get time derivative of angle | ||
1689 | * @ingroup joints | ||
1690 | */ | ||
1691 | ODE_API dReal dJointGetHinge2Angle2Rate (dJointID); | ||
1692 | |||
1693 | /** | ||
1694 | * @brief Get the joint anchor point, in world coordinates. | ||
1695 | * @return the point on body 1. If the joint is perfectly satisfied, | ||
1696 | * this will be the same as the point on body 2. | ||
1697 | * @ingroup joints | ||
1698 | */ | ||
1699 | ODE_API void dJointGetUniversalAnchor (dJointID, dVector3 result); | ||
1700 | |||
1701 | /** | ||
1702 | * @brief Get the joint anchor point, in world coordinates. | ||
1703 | * @return This returns the point on body 2. | ||
1704 | * @remarks | ||
1705 | * You can think of the ball and socket part of a universal joint as | ||
1706 | * trying to keep the result of dJointGetBallAnchor() and | ||
1707 | * dJointGetBallAnchor2() the same. If the joint is | ||
1708 | * perfectly satisfied, this function will return the same value | ||
1709 | * as dJointGetUniversalAnchor() to within roundoff errors. | ||
1710 | * dJointGetUniversalAnchor2() can be used, along with | ||
1711 | * dJointGetUniversalAnchor(), to see how far the joint has come apart. | ||
1712 | * @ingroup joints | ||
1713 | */ | ||
1714 | ODE_API void dJointGetUniversalAnchor2 (dJointID, dVector3 result); | ||
1715 | |||
1716 | /** | ||
1717 | * @brief Get axis | ||
1718 | * @ingroup joints | ||
1719 | */ | ||
1720 | ODE_API void dJointGetUniversalAxis1 (dJointID, dVector3 result); | ||
1721 | |||
1722 | /** | ||
1723 | * @brief Get axis | ||
1724 | * @ingroup joints | ||
1725 | */ | ||
1726 | ODE_API void dJointGetUniversalAxis2 (dJointID, dVector3 result); | ||
1727 | |||
1728 | |||
1729 | /** | ||
1730 | * @brief get joint parameter | ||
1731 | * @ingroup joints | ||
1732 | */ | ||
1733 | ODE_API dReal dJointGetUniversalParam (dJointID, int parameter); | ||
1734 | |||
1735 | /** | ||
1736 | * @brief Get both angles at the same time. | ||
1737 | * @ingroup joints | ||
1738 | * | ||
1739 | * @param joint The universal joint for which we want to calculate the angles | ||
1740 | * @param angle1 The angle between the body1 and the axis 1 | ||
1741 | * @param angle2 The angle between the body2 and the axis 2 | ||
1742 | * | ||
1743 | * @note This function combine getUniversalAngle1 and getUniversalAngle2 together | ||
1744 | * and try to avoid redundant calculation | ||
1745 | */ | ||
1746 | ODE_API void dJointGetUniversalAngles (dJointID, dReal *angle1, dReal *angle2); | ||
1747 | |||
1748 | /** | ||
1749 | * @brief Get angle | ||
1750 | * @ingroup joints | ||
1751 | */ | ||
1752 | ODE_API dReal dJointGetUniversalAngle1 (dJointID); | ||
1753 | |||
1754 | /** | ||
1755 | * @brief Get angle | ||
1756 | * @ingroup joints | ||
1757 | */ | ||
1758 | ODE_API dReal dJointGetUniversalAngle2 (dJointID); | ||
1759 | |||
1760 | /** | ||
1761 | * @brief Get time derivative of angle | ||
1762 | * @ingroup joints | ||
1763 | */ | ||
1764 | ODE_API dReal dJointGetUniversalAngle1Rate (dJointID); | ||
1765 | |||
1766 | /** | ||
1767 | * @brief Get time derivative of angle | ||
1768 | * @ingroup joints | ||
1769 | */ | ||
1770 | ODE_API dReal dJointGetUniversalAngle2Rate (dJointID); | ||
1771 | |||
1772 | |||
1773 | |||
1774 | /** | ||
1775 | * @brief Get the joint anchor point, in world coordinates. | ||
1776 | * @return the point on body 1. If the joint is perfectly satisfied, | ||
1777 | * this will be the same as the point on body 2. | ||
1778 | * @ingroup joints | ||
1779 | */ | ||
1780 | ODE_API void dJointGetPRAnchor (dJointID, dVector3 result); | ||
1781 | |||
1782 | /** | ||
1783 | * @brief Get the PR linear position (i.e. the prismatic's extension) | ||
1784 | * | ||
1785 | * When the axis is set, the current position of the attached bodies is | ||
1786 | * examined and that position will be the zero position. | ||
1787 | * | ||
1788 | * The position is the "oriented" length between the | ||
1789 | * position = (Prismatic axis) dot_product [(body1 + offset) - (body2 + anchor2)] | ||
1790 | * | ||
1791 | * @ingroup joints | ||
1792 | */ | ||
1793 | ODE_API dReal dJointGetPRPosition (dJointID); | ||
1794 | |||
1795 | /** | ||
1796 | * @brief Get the PR linear position's time derivative | ||
1797 | * | ||
1798 | * @ingroup joints | ||
1799 | */ | ||
1800 | ODE_API dReal dJointGetPRPositionRate (dJointID); | ||
1801 | |||
1802 | |||
1803 | /** | ||
1804 | * @brief Get the prismatic axis | ||
1805 | * @ingroup joints | ||
1806 | */ | ||
1807 | ODE_API void dJointGetPRAxis1 (dJointID, dVector3 result); | ||
1808 | |||
1809 | /** | ||
1810 | * @brief Get the Rotoide axis | ||
1811 | * @ingroup joints | ||
1812 | */ | ||
1813 | ODE_API void dJointGetPRAxis2 (dJointID, dVector3 result); | ||
1814 | |||
1815 | /** | ||
1816 | * @brief get joint parameter | ||
1817 | * @ingroup joints | ||
1818 | */ | ||
1819 | ODE_API dReal dJointGetPRParam (dJointID, int parameter); | ||
1820 | |||
1821 | |||
1822 | |||
1823 | /** | ||
1824 | * @brief Get the number of angular axes that will be controlled by the | ||
1825 | * AMotor. | ||
1826 | * @param num can range from 0 (which effectively deactivates the | ||
1827 | * joint) to 3. | ||
1828 | * This is automatically set to 3 in dAMotorEuler mode. | ||
1829 | * @ingroup joints | ||
1830 | */ | ||
1831 | ODE_API int dJointGetAMotorNumAxes (dJointID); | ||
1832 | |||
1833 | /** | ||
1834 | * @brief Get the AMotor axes. | ||
1835 | * @param anum selects the axis to change (0,1 or 2). | ||
1836 | * @param rel Each axis can have one of three ``relative orientation'' modes. | ||
1837 | * \li 0: The axis is anchored to the global frame. | ||
1838 | * \li 1: The axis is anchored to the first body. | ||
1839 | * \li 2: The axis is anchored to the second body. | ||
1840 | * @ingroup joints | ||
1841 | */ | ||
1842 | ODE_API void dJointGetAMotorAxis (dJointID, int anum, dVector3 result); | ||
1843 | |||
1844 | /** | ||
1845 | * @brief Get axis | ||
1846 | * @remarks | ||
1847 | * The axis vector is always specified in global coordinates regardless | ||
1848 | * of the setting of rel. | ||
1849 | * There are two GetAMotorAxis functions, one to return the axis and one to | ||
1850 | * return the relative mode. | ||
1851 | * | ||
1852 | * For dAMotorEuler mode: | ||
1853 | * \li Only axes 0 and 2 need to be set. Axis 1 will be determined | ||
1854 | automatically at each time step. | ||
1855 | * \li Axes 0 and 2 must be perpendicular to each other. | ||
1856 | * \li Axis 0 must be anchored to the first body, axis 2 must be anchored | ||
1857 | to the second body. | ||
1858 | * @ingroup joints | ||
1859 | */ | ||
1860 | ODE_API int dJointGetAMotorAxisRel (dJointID, int anum); | ||
1861 | |||
1862 | /** | ||
1863 | * @brief Get the current angle for axis. | ||
1864 | * @remarks | ||
1865 | * In dAMotorUser mode this is simply the value that was set with | ||
1866 | * dJointSetAMotorAngle(). | ||
1867 | * In dAMotorEuler mode this is the corresponding euler angle. | ||
1868 | * @ingroup joints | ||
1869 | */ | ||
1870 | ODE_API dReal dJointGetAMotorAngle (dJointID, int anum); | ||
1871 | |||
1872 | /** | ||
1873 | * @brief Get the current angle rate for axis anum. | ||
1874 | * @remarks | ||
1875 | * In dAMotorUser mode this is always zero, as not enough information is | ||
1876 | * available. | ||
1877 | * In dAMotorEuler mode this is the corresponding euler angle rate. | ||
1878 | * @ingroup joints | ||
1879 | */ | ||
1880 | ODE_API dReal dJointGetAMotorAngleRate (dJointID, int anum); | ||
1881 | |||
1882 | /** | ||
1883 | * @brief get joint parameter | ||
1884 | * @ingroup joints | ||
1885 | */ | ||
1886 | ODE_API dReal dJointGetAMotorParam (dJointID, int parameter); | ||
1887 | |||
1888 | /** | ||
1889 | * @brief Get the angular motor mode. | ||
1890 | * @param mode must be one of the following constants: | ||
1891 | * \li dAMotorUser The AMotor axes and joint angle settings are entirely | ||
1892 | * controlled by the user. This is the default mode. | ||
1893 | * \li dAMotorEuler Euler angles are automatically computed. | ||
1894 | * The axis a1 is also automatically computed. | ||
1895 | * The AMotor axes must be set correctly when in this mode, | ||
1896 | * as described below. | ||
1897 | * When this mode is initially set the current relative orientations | ||
1898 | * of the bodies will correspond to all euler angles at zero. | ||
1899 | * @ingroup joints | ||
1900 | */ | ||
1901 | ODE_API int dJointGetAMotorMode (dJointID); | ||
1902 | |||
1903 | /** | ||
1904 | * @brief Get nr of axes. | ||
1905 | * @ingroup joints | ||
1906 | */ | ||
1907 | ODE_API int dJointGetLMotorNumAxes (dJointID); | ||
1908 | |||
1909 | /** | ||
1910 | * @brief Get axis. | ||
1911 | * @ingroup joints | ||
1912 | */ | ||
1913 | ODE_API void dJointGetLMotorAxis (dJointID, int anum, dVector3 result); | ||
1914 | |||
1915 | /** | ||
1916 | * @brief get joint parameter | ||
1917 | * @ingroup joints | ||
1918 | */ | ||
1919 | ODE_API dReal dJointGetLMotorParam (dJointID, int parameter); | ||
1920 | |||
1921 | /** | ||
1922 | * @brief get joint parameter | ||
1923 | * @ingroup joints | ||
1924 | */ | ||
1925 | ODE_API dReal dJointGetFixedParam (dJointID, int parameter); | ||
1926 | |||
1927 | |||
1928 | /** | ||
1929 | * @ingroup joints | ||
1930 | */ | ||
1931 | ODE_API dJointID dConnectingJoint (dBodyID, dBodyID); | ||
1932 | |||
1933 | /** | ||
1934 | * @ingroup joints | ||
1935 | */ | ||
1936 | ODE_API int dConnectingJointList (dBodyID, dBodyID, dJointID*); | ||
1937 | |||
1938 | /** | ||
1939 | * @brief Utility function | ||
1940 | * @return 1 if the two bodies are connected together by | ||
1941 | * a joint, otherwise return 0. | ||
1942 | * @ingroup joints | ||
1943 | */ | ||
1944 | ODE_API int dAreConnected (dBodyID, dBodyID); | ||
1945 | |||
1946 | /** | ||
1947 | * @brief Utility function | ||
1948 | * @return 1 if the two bodies are connected together by | ||
1949 | * a joint that does not have type @arg{joint_type}, otherwise return 0. | ||
1950 | * @param body1 A body to check. | ||
1951 | * @param body2 A body to check. | ||
1952 | * @param joint_type is a dJointTypeXXX constant. | ||
1953 | * This is useful for deciding whether to add contact joints between two bodies: | ||
1954 | * if they are already connected by non-contact joints then it may not be | ||
1955 | * appropriate to add contacts, however it is okay to add more contact between- | ||
1956 | * bodies that already have contacts. | ||
1957 | * @ingroup joints | ||
1958 | */ | ||
1959 | ODE_API int dAreConnectedExcluding (dBodyID body1, dBodyID body2, int joint_type); | ||
1960 | |||
1961 | |||
1962 | #ifdef __cplusplus | ||
1963 | } | ||
1964 | #endif | ||
1965 | |||
1966 | #endif | ||