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author | dan miller | 2007-10-21 08:36:32 +0000 |
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committer | dan miller | 2007-10-21 08:36:32 +0000 |
commit | 2f8d7092bc2c9609fa98d6888106b96f38b22828 (patch) | |
tree | da6c37579258cc965b52a75aee6135fe44237698 /libraries/ode-0.9/contrib/TerrainAndCone | |
parent | * Committing new PolicyManager based on an ACL system. (diff) | |
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libraries moved to opensim-libs, a new repository
Diffstat (limited to 'libraries/ode-0.9/contrib/TerrainAndCone')
-rw-r--r-- | libraries/ode-0.9/contrib/TerrainAndCone/collision_std_internal.h | 100 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/TerrainAndCone/dCone.cpp | 504 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/TerrainAndCone/dTerrainY.cpp | 662 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/TerrainAndCone/dTerrainZ.cpp | 659 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/TerrainAndCone/readme.txt | 322 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/TerrainAndCone/test_boxstackb.cpp | 1375 |
6 files changed, 0 insertions, 3622 deletions
diff --git a/libraries/ode-0.9/contrib/TerrainAndCone/collision_std_internal.h b/libraries/ode-0.9/contrib/TerrainAndCone/collision_std_internal.h deleted file mode 100644 index b445353..0000000 --- a/libraries/ode-0.9/contrib/TerrainAndCone/collision_std_internal.h +++ /dev/null | |||
@@ -1,100 +0,0 @@ | |||
1 | //Benoit CHAPEROT 2003-2004 www.jstarlab.com | ||
2 | #ifndef _ODE_COLLISION_STD_INTERNAL_H_ | ||
3 | #define _ODE_COLLISION_STD_INTERNAL_H_ | ||
4 | |||
5 | #include <ode/common.h> | ||
6 | #include "collision_kernel.h" | ||
7 | |||
8 | struct dxSphere : public dxGeom { | ||
9 | dReal radius; // sphere radius | ||
10 | dxSphere (dSpaceID space, dReal _radius); | ||
11 | void computeAABB(); | ||
12 | }; | ||
13 | |||
14 | |||
15 | struct dxBox : public dxGeom { | ||
16 | dVector3 side; // side lengths (x,y,z) | ||
17 | dxBox (dSpaceID space, dReal lx, dReal ly, dReal lz); | ||
18 | void computeAABB(); | ||
19 | }; | ||
20 | |||
21 | |||
22 | struct dxCCylinder : public dxGeom { | ||
23 | dReal radius,lz; // radius, length along z axis | ||
24 | dxCCylinder (dSpaceID space, dReal _radius, dReal _length); | ||
25 | void computeAABB(); | ||
26 | }; | ||
27 | |||
28 | |||
29 | struct dxPlane : public dxGeom { | ||
30 | dReal p[4]; | ||
31 | dxPlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d); | ||
32 | void computeAABB(); | ||
33 | }; | ||
34 | |||
35 | struct dxCylinder : public dxGeom { | ||
36 | dReal radius,lz; // radius, length along z axis | ||
37 | dxCylinder (dSpaceID space, dReal _radius, dReal _length); | ||
38 | void computeAABB(); | ||
39 | }; | ||
40 | |||
41 | struct dxCone : public dxGeom { | ||
42 | dReal radius,lz; | ||
43 | dxCone(dSpaceID space, dReal _radius,dReal _length); | ||
44 | ~dxCone(); | ||
45 | void computeAABB(); | ||
46 | }; | ||
47 | |||
48 | struct dxRay : public dxGeom { | ||
49 | dReal length; | ||
50 | dxRay (dSpaceID space, dReal _length); | ||
51 | void computeAABB(); | ||
52 | }; | ||
53 | |||
54 | struct dxTerrainY : public dxGeom { | ||
55 | dReal m_vLength; | ||
56 | dReal *m_pHeights; | ||
57 | dReal m_vMinHeight; | ||
58 | dReal m_vMaxHeight; | ||
59 | dReal m_vNodeLength; | ||
60 | int m_nNumNodesPerSide; | ||
61 | int m_nNumNodesPerSideShift; | ||
62 | int m_nNumNodesPerSideMask; | ||
63 | int m_bFinite; | ||
64 | dxTerrainY(dSpaceID space, dReal *pHeights,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable); | ||
65 | ~dxTerrainY(); | ||
66 | void computeAABB(); | ||
67 | dReal GetHeight(dReal x,dReal z); | ||
68 | dReal GetHeight(int x,int z); | ||
69 | int dCollideTerrainUnit(int x,int z,dxGeom *o2,int numMaxContacts,int flags,dContactGeom *contact, int skip); | ||
70 | bool IsOnTerrain(int nx,int nz,int w,dReal *pos); | ||
71 | }; | ||
72 | |||
73 | struct dxTerrainZ : public dxGeom { | ||
74 | dReal m_vLength; | ||
75 | dReal *m_pHeights; | ||
76 | dReal m_vMinHeight; | ||
77 | dReal m_vMaxHeight; | ||
78 | dReal m_vNodeLength; | ||
79 | int m_nNumNodesPerSide; | ||
80 | int m_nNumNodesPerSideShift; | ||
81 | int m_nNumNodesPerSideMask; | ||
82 | int m_bFinite; | ||
83 | dxTerrainZ(dSpaceID space, dReal *pHeights,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable); | ||
84 | ~dxTerrainZ(); | ||
85 | void computeAABB(); | ||
86 | dReal GetHeight(dReal x,dReal y); | ||
87 | dReal GetHeight(int x,int y); | ||
88 | int dCollideTerrainUnit(int x,int y,dxGeom *o2,int numMaxContacts,int flags,dContactGeom *contact, int skip); | ||
89 | bool IsOnTerrain(int nx,int ny,int w,dReal *pos); | ||
90 | }; | ||
91 | |||
92 | #ifndef MIN | ||
93 | #define MIN(a,b) ((a<b)?a:b) | ||
94 | #endif | ||
95 | |||
96 | #ifndef MAX | ||
97 | #define MAX(a,b) ((a>b)?a:b) | ||
98 | #endif | ||
99 | |||
100 | #endif //_ODE_COLLISION_STD_INTERNAL_H_ \ No newline at end of file | ||
diff --git a/libraries/ode-0.9/contrib/TerrainAndCone/dCone.cpp b/libraries/ode-0.9/contrib/TerrainAndCone/dCone.cpp deleted file mode 100644 index 8c5c3be..0000000 --- a/libraries/ode-0.9/contrib/TerrainAndCone/dCone.cpp +++ /dev/null | |||
@@ -1,504 +0,0 @@ | |||
1 | //Benoit CHAPEROT 2003-2004 www.jstarlab.com | ||
2 | //some code inspired by Magic Software | ||
3 | #include <ode/common.h> | ||
4 | #include <ode/collision.h> | ||
5 | #include <ode/matrix.h> | ||
6 | #include <ode/rotation.h> | ||
7 | #include <ode/odemath.h> | ||
8 | #include "collision_kernel.h" | ||
9 | #include "collision_std.h" | ||
10 | #include "collision_std_internal.h" | ||
11 | #include "collision_util.h" | ||
12 | #include <drawstuff/drawstuff.h> | ||
13 | #include "windows.h" | ||
14 | #include "ode\ode.h" | ||
15 | |||
16 | #define CONTACT(p,skip) ((dContactGeom*) (((char*)p) + (skip))) | ||
17 | const dReal fEPSILON = 1e-9f; | ||
18 | |||
19 | dxCone::dxCone (dSpaceID space, dReal _radius,dReal _length) : | ||
20 | dxGeom (space,1) | ||
21 | { | ||
22 | dAASSERT(_radius > 0.f); | ||
23 | dAASSERT(_length > 0.f); | ||
24 | type = dConeClass; | ||
25 | radius = _radius; | ||
26 | lz = _length; | ||
27 | } | ||
28 | |||
29 | dxCone::~dxCone() | ||
30 | { | ||
31 | } | ||
32 | |||
33 | void dxCone::computeAABB() | ||
34 | { | ||
35 | const dMatrix3& R = final_posr->R; | ||
36 | const dVector3& pos = final_posr->pos; | ||
37 | |||
38 | dReal xrange = dFabs(R[2] * lz) + radius; | ||
39 | dReal yrange = dFabs(R[6] * lz) + radius; | ||
40 | dReal zrange = dFabs(R[10] * lz) + radius; | ||
41 | aabb[0] = pos[0] - xrange; | ||
42 | aabb[1] = pos[0] + xrange; | ||
43 | aabb[2] = pos[1] - yrange; | ||
44 | aabb[3] = pos[1] + yrange; | ||
45 | aabb[4] = pos[2] - zrange; | ||
46 | aabb[5] = pos[2] + zrange; | ||
47 | } | ||
48 | |||
49 | dGeomID dCreateCone(dSpaceID space, dReal _radius,dReal _length) | ||
50 | { | ||
51 | return new dxCone(space,_radius,_length); | ||
52 | } | ||
53 | |||
54 | void dGeomConeSetParams (dGeomID g, dReal _radius, dReal _length) | ||
55 | { | ||
56 | dUASSERT (g && g->type == dConeClass,"argument not a cone"); | ||
57 | dAASSERT (_radius > 0.f); | ||
58 | dAASSERT (_length > 0.f); | ||
59 | g->recomputePosr(); | ||
60 | dxCone *c = (dxCone*) g; | ||
61 | c->radius = _radius; | ||
62 | c->lz = _length; | ||
63 | dGeomMoved (g); | ||
64 | } | ||
65 | |||
66 | |||
67 | void dGeomConeGetParams (dGeomID g, dReal *_radius, dReal *_length) | ||
68 | { | ||
69 | dUASSERT (g && g->type == dConeClass,"argument not a cone"); | ||
70 | g->recomputePosr(); | ||
71 | dxCone *c = (dxCone*) g; | ||
72 | *_radius = c->radius; | ||
73 | *_length = c->lz; | ||
74 | } | ||
75 | |||
76 | //positive inside | ||
77 | dReal dGeomConePointDepth(dGeomID g, dReal x, dReal y, dReal z) | ||
78 | { | ||
79 | dUASSERT (g && g->type == dConeClass,"argument not a cone"); | ||
80 | |||
81 | g->recomputePosr(); | ||
82 | dxCone *cone = (dxCone*) g; | ||
83 | |||
84 | dVector3 tmp,q; | ||
85 | tmp[0] = x - cone->final_posr->pos[0]; | ||
86 | tmp[1] = y - cone->final_posr->pos[1]; | ||
87 | tmp[2] = z - cone->final_posr->pos[2]; | ||
88 | dMULTIPLY1_331 (q,cone->final_posr->R,tmp); | ||
89 | |||
90 | dReal r = cone->radius; | ||
91 | dReal h = cone->lz; | ||
92 | |||
93 | dReal d0 = (r - r*q[2]/h) - dSqrt(q[0]*q[0]+q[1]*q[1]); | ||
94 | dReal d1 = q[2]; | ||
95 | dReal d2 = h-q[2]; | ||
96 | |||
97 | if (d0 < d1) { | ||
98 | if (d0 < d2) return d0; else return d2; | ||
99 | } | ||
100 | else { | ||
101 | if (d1 < d2) return d1; else return d2; | ||
102 | } | ||
103 | } | ||
104 | |||
105 | //plane plane | ||
106 | bool FindIntersectionPlanePlane(const dReal Plane0[4], const dReal Plane1[4], | ||
107 | dVector3 LinePos,dVector3 LineDir) | ||
108 | { | ||
109 | // If Cross(N0,N1) is zero, then either planes are parallel and separated | ||
110 | // or the same plane. In both cases, 'false' is returned. Otherwise, | ||
111 | // the intersection line is | ||
112 | // | ||
113 | // L(t) = t*Cross(N0,N1) + c0*N0 + c1*N1 | ||
114 | // | ||
115 | // for some coefficients c0 and c1 and for t any real number (the line | ||
116 | // parameter). Taking dot products with the normals, | ||
117 | // | ||
118 | // d0 = Dot(N0,L) = c0*Dot(N0,N0) + c1*Dot(N0,N1) | ||
119 | // d1 = Dot(N1,L) = c0*Dot(N0,N1) + c1*Dot(N1,N1) | ||
120 | // | ||
121 | // which are two equations in two unknowns. The solution is | ||
122 | // | ||
123 | // c0 = (Dot(N1,N1)*d0 - Dot(N0,N1)*d1)/det | ||
124 | // c1 = (Dot(N0,N0)*d1 - Dot(N0,N1)*d0)/det | ||
125 | // | ||
126 | // where det = Dot(N0,N0)*Dot(N1,N1)-Dot(N0,N1)^2. | ||
127 | /* | ||
128 | Real fN00 = rkPlane0.Normal().SquaredLength(); | ||
129 | Real fN01 = rkPlane0.Normal().Dot(rkPlane1.Normal()); | ||
130 | Real fN11 = rkPlane1.Normal().SquaredLength(); | ||
131 | Real fDet = fN00*fN11 - fN01*fN01; | ||
132 | |||
133 | if ( Math::FAbs(fDet) < gs_fEpsilon ) | ||
134 | return false; | ||
135 | |||
136 | Real fInvDet = 1.0f/fDet; | ||
137 | Real fC0 = (fN11*rkPlane0.Constant() - fN01*rkPlane1.Constant())*fInvDet; | ||
138 | Real fC1 = (fN00*rkPlane1.Constant() - fN01*rkPlane0.Constant())*fInvDet; | ||
139 | |||
140 | rkLine.Direction() = rkPlane0.Normal().Cross(rkPlane1.Normal()); | ||
141 | rkLine.Origin() = fC0*rkPlane0.Normal() + fC1*rkPlane1.Normal(); | ||
142 | return true; | ||
143 | */ | ||
144 | dReal fN00 = dLENGTHSQUARED(Plane0); | ||
145 | dReal fN01 = dDOT(Plane0,Plane1); | ||
146 | dReal fN11 = dLENGTHSQUARED(Plane1); | ||
147 | dReal fDet = fN00*fN11 - fN01*fN01; | ||
148 | |||
149 | if ( fabs(fDet) < fEPSILON) | ||
150 | return false; | ||
151 | |||
152 | dReal fInvDet = 1.0f/fDet; | ||
153 | dReal fC0 = (fN11*Plane0[3] - fN01*Plane1[3])*fInvDet; | ||
154 | dReal fC1 = (fN00*Plane1[3] - fN01*Plane0[3])*fInvDet; | ||
155 | |||
156 | dCROSS(LineDir,=,Plane0,Plane1); | ||
157 | dNormalize3(LineDir); | ||
158 | |||
159 | dVector3 Temp0,Temp1; | ||
160 | dOPC(Temp0,*,Plane0,fC0); | ||
161 | dOPC(Temp1,*,Plane1,fC1); | ||
162 | dOP(LinePos,+,Temp0,Temp1); | ||
163 | |||
164 | return true; | ||
165 | } | ||
166 | |||
167 | //plane ray | ||
168 | bool FindIntersectionPlaneRay(const dReal Plane[4], | ||
169 | const dVector3 &LinePos,const dVector3 &LineDir, | ||
170 | dReal &u,dVector3 &Pos) | ||
171 | { | ||
172 | /* | ||
173 | u = (A*X1 + B*Y1 + C*Z1 + D) / (A*(X1-X2) + B*(Y1-Y2)+C*(Z1-Z2)) | ||
174 | */ | ||
175 | dReal fDet = -dDot(Plane,LineDir,3); | ||
176 | |||
177 | if ( fabs(fDet) < fEPSILON) | ||
178 | return false; | ||
179 | |||
180 | u = (dDot(Plane,LinePos,3) - Plane[3]) / fDet; | ||
181 | dOPC(Pos,*,LineDir,u); | ||
182 | dOPE(Pos,+=,LinePos); | ||
183 | |||
184 | return true; | ||
185 | } | ||
186 | |||
187 | int SolveQuadraticPolynomial(dReal a,dReal b,dReal c,dReal &x0,dReal &x1) | ||
188 | { | ||
189 | dReal d = b*b - 4*a*c; | ||
190 | int NumRoots = 0; | ||
191 | dReal dr; | ||
192 | |||
193 | if (d < 0.f) | ||
194 | return NumRoots; | ||
195 | |||
196 | if (d == 0.f) | ||
197 | { | ||
198 | NumRoots = 1; | ||
199 | dr = 0.f; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | NumRoots = 2; | ||
204 | dr = sqrtf(d); | ||
205 | } | ||
206 | |||
207 | x0 = (-b -dr) / (2.f * a); | ||
208 | x1 = (-b +dr) / (2.f * a); | ||
209 | |||
210 | return NumRoots; | ||
211 | } | ||
212 | /* | ||
213 | const int VALID_INTERSECTION = 1<<0; | ||
214 | const int POS_TEST_FAILEDT0 = 1<<0; | ||
215 | const int POS_TEST_FAILEDT1 = 1<<1; | ||
216 | */ | ||
217 | int ProcessConeRayIntersectionPoint( dReal r,dReal h, | ||
218 | const dVector3 &q,const dVector3 &v,dReal t, | ||
219 | dVector3 &p, | ||
220 | dVector3 &n, | ||
221 | int &f) | ||
222 | { | ||
223 | dOPC(p,*,v,t); | ||
224 | dOPE(p,+=,q); | ||
225 | n[0] = 2*p[0]; | ||
226 | n[1] = 2*p[1]; | ||
227 | n[2] = -2*p[2]*r*r/(h*h); | ||
228 | |||
229 | f = 0; | ||
230 | if (p[2] > h) return 0; | ||
231 | if (p[2] < 0) return 0; | ||
232 | if (t > 1) return 0; | ||
233 | if (t < 0) return 0; | ||
234 | |||
235 | return 1; | ||
236 | } | ||
237 | |||
238 | //cone ray | ||
239 | //line in cone space (position,direction) | ||
240 | //distance from line position (direction normalized)(if any) | ||
241 | //return the number of intersection | ||
242 | int FindIntersectionConeRay(dReal r,dReal h, | ||
243 | const dVector3 &q,const dVector3 &v,dContactGeom *pContact) | ||
244 | { | ||
245 | dVector3 qp,vp; | ||
246 | dOPE(qp,=,q); | ||
247 | dOPE(vp,=,v); | ||
248 | qp[2] = h-q[2]; | ||
249 | vp[2] = -v[2]; | ||
250 | dReal ts = (r/h); | ||
251 | ts *= ts; | ||
252 | dReal a = vp[0]*vp[0] + vp[1]*vp[1] - ts*vp[2]*vp[2]; | ||
253 | dReal b = 2.f*qp[0]*vp[0] + 2.f*qp[1]*vp[1] - 2.f*ts*qp[2]*vp[2]; | ||
254 | dReal c = qp[0]*qp[0] + qp[1]*qp[1] - ts*qp[2]*qp[2]; | ||
255 | |||
256 | /* | ||
257 | dReal a = v[0]*v[0] + v[1]*v[1] - (v[2]*v[2]*r*r) / (h*h); | ||
258 | dReal b = 2.f*q[0]*v[0] + 2.f*q[1]*v[1] + 2.f*r*r*v[2]/h - 2*r*r*q[0]*v[0]/(h*h); | ||
259 | dReal c = q[0]*q[0] + q[1]*q[1] + 2*r*r*q[2]/h - r*r*q[2]/(h*h) - r*r; | ||
260 | */ | ||
261 | int nNumRoots=SolveQuadraticPolynomial(a,b,c,pContact[0].depth,pContact[1].depth); | ||
262 | int flag = 0; | ||
263 | |||
264 | dContactGeom ValidContact[2]; | ||
265 | |||
266 | int nNumValidContacts = 0; | ||
267 | for (int i=0;i<nNumRoots;i++) | ||
268 | { | ||
269 | if (ProcessConeRayIntersectionPoint(r,h,q,v,pContact[i].depth,pContact[i].pos, | ||
270 | pContact[i].normal,flag)) | ||
271 | { | ||
272 | ValidContact[nNumValidContacts] = pContact[i]; | ||
273 | nNumValidContacts++; | ||
274 | } | ||
275 | } | ||
276 | |||
277 | dOP(qp,+,q,v); | ||
278 | |||
279 | if ((nNumValidContacts < 2) && (v[2] != 0.f)) | ||
280 | { | ||
281 | dReal d = (0.f-q[2]) / (v[2]); | ||
282 | if ((d>=0) && (d<=1)) | ||
283 | { | ||
284 | dOPC(vp,*,v,d); | ||
285 | dOP(qp,+,q,vp); | ||
286 | |||
287 | if (qp[0]*qp[0]+qp[1]*qp[1] < r*r) | ||
288 | { | ||
289 | dOPE(ValidContact[nNumValidContacts].pos,=,qp); | ||
290 | ValidContact[nNumValidContacts].normal[0] = 0.f; | ||
291 | ValidContact[nNumValidContacts].normal[1] = 0.f; | ||
292 | ValidContact[nNumValidContacts].normal[2] = -1.f; | ||
293 | ValidContact[nNumValidContacts].depth = d; | ||
294 | nNumValidContacts++; | ||
295 | } | ||
296 | } | ||
297 | } | ||
298 | |||
299 | if (nNumValidContacts == 2) | ||
300 | { | ||
301 | if (ValidContact[0].depth > ValidContact[1].depth) | ||
302 | { | ||
303 | pContact[0] = ValidContact[1]; | ||
304 | pContact[1] = ValidContact[0]; | ||
305 | } | ||
306 | else | ||
307 | { | ||
308 | pContact[0] = ValidContact[0]; | ||
309 | pContact[1] = ValidContact[1]; | ||
310 | } | ||
311 | } | ||
312 | else if (nNumValidContacts == 1) | ||
313 | { | ||
314 | pContact[0] = ValidContact[0]; | ||
315 | } | ||
316 | |||
317 | return nNumValidContacts; | ||
318 | } | ||
319 | |||
320 | int dCollideConePlane (dxGeom *o1, dxGeom *o2, int flags, | ||
321 | dContactGeom *contact, int skip) | ||
322 | { | ||
323 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
324 | dIASSERT (o1->type == dConeClass); | ||
325 | dIASSERT (o2->type == dPlaneClass); | ||
326 | dxCone *cone = (dxCone*) o1; | ||
327 | dxPlane *plane = (dxPlane*) o2; | ||
328 | |||
329 | contact->g1 = o1; | ||
330 | contact->g2 = o2; | ||
331 | |||
332 | dVector3 p0,p1,pp0,pp1; | ||
333 | dOPE(p0,=,cone->final_posr->pos); | ||
334 | p1[0] = cone->final_posr->R[0*4+2] * cone->lz + p0[0]; | ||
335 | p1[1] = cone->final_posr->R[1*4+2] * cone->lz + p0[1]; | ||
336 | p1[2] = cone->final_posr->R[2*4+2] * cone->lz + p0[2]; | ||
337 | |||
338 | dReal u; | ||
339 | FindIntersectionPlaneRay(plane->p,p0,plane->p,u,pp0); | ||
340 | FindIntersectionPlaneRay(plane->p,p1,plane->p,u,pp1); | ||
341 | |||
342 | if (dDISTANCE(pp0,pp1) < fEPSILON) | ||
343 | { | ||
344 | p1[0] = cone->final_posr->R[0*4+0] * cone->lz + p0[0]; | ||
345 | p1[1] = cone->final_posr->R[1*4+0] * cone->lz + p0[1]; | ||
346 | p1[2] = cone->final_posr->R[2*4+0] * cone->lz + p0[2]; | ||
347 | FindIntersectionPlaneRay(plane->p,p1,plane->p,u,pp1); | ||
348 | dIASSERT(dDISTANCE(pp0,pp1) >= fEPSILON); | ||
349 | } | ||
350 | dVector3 h,r0,r1; | ||
351 | h[0] = cone->final_posr->R[0*4+2]; | ||
352 | h[1] = cone->final_posr->R[1*4+2]; | ||
353 | h[2] = cone->final_posr->R[2*4+2]; | ||
354 | |||
355 | dOP(r0,-,pp0,pp1); | ||
356 | dCROSS(r1,=,h,r0); | ||
357 | dCROSS(r0,=,r1,h); | ||
358 | dNormalize3(r0); | ||
359 | dOPEC(h,*=,cone->lz); | ||
360 | dOPEC(r0,*=,cone->radius); | ||
361 | |||
362 | dVector3 p[3]; | ||
363 | dOP(p[0],+,cone->final_posr->pos,h); | ||
364 | dOP(p[1],+,cone->final_posr->pos,r0); | ||
365 | dOP(p[2],-,cone->final_posr->pos,r0); | ||
366 | |||
367 | int numMaxContacts = flags & 0xffff; | ||
368 | if (numMaxContacts == 0) | ||
369 | numMaxContacts = 1; | ||
370 | |||
371 | int n=0; | ||
372 | for (int i=0;i<3;i++) | ||
373 | { | ||
374 | dReal d = dGeomPlanePointDepth(o2, p[i][0], p[i][1], p[i][2]); | ||
375 | |||
376 | if (d>0.f) | ||
377 | { | ||
378 | CONTACT(contact,n*skip)->g1 = o1; | ||
379 | CONTACT(contact,n*skip)->g2 = o2; | ||
380 | dOPE(CONTACT(contact,n*skip)->normal,=,plane->p); | ||
381 | dOPE(CONTACT(contact,n*skip)->pos,=,p[i]); | ||
382 | CONTACT(contact,n*skip)->depth = d; | ||
383 | n++; | ||
384 | |||
385 | if (n == numMaxContacts) | ||
386 | return n; | ||
387 | } | ||
388 | } | ||
389 | |||
390 | return n; | ||
391 | } | ||
392 | |||
393 | int dCollideRayCone (dxGeom *o1, dxGeom *o2, int flags, | ||
394 | dContactGeom *contact, int skip) | ||
395 | { | ||
396 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
397 | dIASSERT (o1->type == dRayClass); | ||
398 | dIASSERT (o2->type == dConeClass); | ||
399 | dxRay *ray = (dxRay*) o1; | ||
400 | dxCone *cone = (dxCone*) o2; | ||
401 | |||
402 | contact->g1 = o1; | ||
403 | contact->g2 = o2; | ||
404 | |||
405 | dVector3 tmp,q,v; | ||
406 | tmp[0] = ray->final_posr->pos[0] - cone->final_posr->pos[0]; | ||
407 | tmp[1] = ray->final_posr->pos[1] - cone->final_posr->pos[1]; | ||
408 | tmp[2] = ray->final_posr->pos[2] - cone->final_posr->pos[2]; | ||
409 | dMULTIPLY1_331 (q,cone->final_posr->R,tmp); | ||
410 | tmp[0] = ray->final_posr->R[0*4+2] * ray->length; | ||
411 | tmp[1] = ray->final_posr->R[1*4+2] * ray->length; | ||
412 | tmp[2] = ray->final_posr->R[2*4+2] * ray->length; | ||
413 | dMULTIPLY1_331 (v,cone->final_posr->R,tmp); | ||
414 | |||
415 | dReal r = cone->radius; | ||
416 | dReal h = cone->lz; | ||
417 | |||
418 | dContactGeom Contact[2]; | ||
419 | |||
420 | if (FindIntersectionConeRay(r,h,q,v,Contact)) | ||
421 | { | ||
422 | dMULTIPLY0_331(contact->normal,cone->final_posr->R,Contact[0].normal); | ||
423 | dMULTIPLY0_331(contact->pos,cone->final_posr->R,Contact[0].pos); | ||
424 | dOPE(contact->pos,+=,cone->final_posr->pos); | ||
425 | contact->depth = Contact[0].depth * dLENGTH(v); | ||
426 | /* | ||
427 | dMatrix3 RI; | ||
428 | dRSetIdentity (RI); | ||
429 | dVector3 ss; | ||
430 | ss[0] = 0.01f; | ||
431 | ss[1] = 0.01f; | ||
432 | ss[2] = 0.01f; | ||
433 | |||
434 | dsSetColorAlpha (1,0,0,0.8f); | ||
435 | dsDrawBox(contact->pos,RI,ss); | ||
436 | */ | ||
437 | return 1; | ||
438 | } | ||
439 | |||
440 | return 0; | ||
441 | } | ||
442 | |||
443 | int dCollideConeSphere(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip) | ||
444 | { | ||
445 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
446 | dIASSERT (o1->type == dConeClass); | ||
447 | dIASSERT (o2->type == dSphereClass); | ||
448 | dxCone *cone = (dxCone*) o1; | ||
449 | |||
450 | dxSphere ASphere(0,cone->radius); | ||
451 | dGeomSetRotation(&ASphere,cone->final_posr->R); | ||
452 | dGeomSetPosition(&ASphere,cone->final_posr->pos[0],cone->final_posr->pos[1],cone->final_posr->pos[2]); | ||
453 | |||
454 | return dCollideSphereSphere(&ASphere, o2, flags, contact, skip); | ||
455 | } | ||
456 | |||
457 | int dCollideConeBox(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip) | ||
458 | { | ||
459 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
460 | dIASSERT (o1->type == dConeClass); | ||
461 | dIASSERT (o2->type == dBoxClass); | ||
462 | dxCone *cone = (dxCone*) o1; | ||
463 | |||
464 | dxSphere ASphere(0,cone->radius); | ||
465 | dGeomSetRotation(&ASphere,cone->final_posr->R); | ||
466 | dGeomSetPosition(&ASphere,cone->final_posr->pos[0],cone->final_posr->pos[1],cone->final_posr->pos[2]); | ||
467 | |||
468 | return dCollideSphereBox(&ASphere, o2, flags, contact, skip); | ||
469 | } | ||
470 | |||
471 | int dCollideCCylinderCone(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip) | ||
472 | { | ||
473 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
474 | dIASSERT (o1->type == dCCylinderClass); | ||
475 | dIASSERT (o2->type == dConeClass); | ||
476 | dxCone *cone = (dxCone*) o2; | ||
477 | |||
478 | dxSphere ASphere(0,cone->radius); | ||
479 | dGeomSetRotation(&ASphere,cone->final_posr->R); | ||
480 | dGeomSetPosition(&ASphere,cone->final_posr->pos[0],cone->final_posr->pos[1],cone->final_posr->pos[2]); | ||
481 | |||
482 | return dCollideCCylinderSphere(o1, &ASphere, flags, contact, skip); | ||
483 | } | ||
484 | |||
485 | extern int dCollideSTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
486 | |||
487 | int dCollideTriMeshCone(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip) | ||
488 | { | ||
489 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
490 | dIASSERT (o1->type == dTriMeshClass); | ||
491 | dIASSERT (o2->type == dConeClass); | ||
492 | dxCone *cone = (dxCone*) o2; | ||
493 | |||
494 | dxSphere ASphere(0,cone->radius); | ||
495 | dGeomSetRotation(&ASphere,cone->final_posr->R); | ||
496 | dGeomSetPosition(&ASphere,cone->final_posr->pos[0],cone->final_posr->pos[1],cone->final_posr->pos[2]); | ||
497 | |||
498 | return dCollideSTL(o1, &ASphere, flags, contact, skip); | ||
499 | } | ||
500 | |||
501 | |||
502 | |||
503 | |||
504 | |||
diff --git a/libraries/ode-0.9/contrib/TerrainAndCone/dTerrainY.cpp b/libraries/ode-0.9/contrib/TerrainAndCone/dTerrainY.cpp deleted file mode 100644 index ff779ac..0000000 --- a/libraries/ode-0.9/contrib/TerrainAndCone/dTerrainY.cpp +++ /dev/null | |||
@@ -1,662 +0,0 @@ | |||
1 | //Benoit CHAPEROT 2003-2004 www.jstarlab.com | ||
2 | //some code inspired by Magic Software | ||
3 | #include <ode/common.h> | ||
4 | #include <ode/collision.h> | ||
5 | #include <ode/matrix.h> | ||
6 | #include <ode/rotation.h> | ||
7 | #include <ode/odemath.h> | ||
8 | #include "collision_kernel.h" | ||
9 | #include "collision_std.h" | ||
10 | #include "collision_std_internal.h" | ||
11 | #include "collision_util.h" | ||
12 | //#include <drawstuff/drawstuff.h> | ||
13 | #include "windows.h" | ||
14 | #include "ode\ode.h" | ||
15 | |||
16 | #define CONTACT(p,skip) ((dContactGeom*) (((char*)p) + (skip))) | ||
17 | #define MAXCONTACT 10 | ||
18 | #define TERRAINTOL 0.0f | ||
19 | |||
20 | static bool IsAPowerOfTwo(int f) | ||
21 | { | ||
22 | dAASSERT(f!=0); | ||
23 | while ((f&1) != 1) | ||
24 | f >>= 1; | ||
25 | |||
26 | return (f == 1); | ||
27 | } | ||
28 | |||
29 | static int GetPowerOfTwo(int f) | ||
30 | { | ||
31 | dAASSERT(f!=0); | ||
32 | int n = 0; | ||
33 | while ((f&1) != 1) | ||
34 | { | ||
35 | n++; | ||
36 | f >>= 1; | ||
37 | } | ||
38 | |||
39 | return n; | ||
40 | } | ||
41 | |||
42 | dxTerrainY::dxTerrainY (dSpaceID space, dReal *pHeights,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable) : | ||
43 | dxGeom (space,bPlaceable) | ||
44 | { | ||
45 | dIASSERT(IsAPowerOfTwo(nNumNodesPerSide)); | ||
46 | dIASSERT(pHeights); | ||
47 | dIASSERT(vLength > 0.f); | ||
48 | dIASSERT(nNumNodesPerSide > 0); | ||
49 | type = dTerrainYClass; | ||
50 | m_vLength = vLength; | ||
51 | m_pHeights = new dReal[nNumNodesPerSide * nNumNodesPerSide]; | ||
52 | dIASSERT(m_pHeights); | ||
53 | m_nNumNodesPerSide = nNumNodesPerSide; | ||
54 | m_vNodeLength = m_vLength / m_nNumNodesPerSide; | ||
55 | m_nNumNodesPerSideShift = GetPowerOfTwo(m_nNumNodesPerSide); | ||
56 | m_nNumNodesPerSideMask = m_nNumNodesPerSide - 1; | ||
57 | m_vMinHeight = dInfinity; | ||
58 | m_vMaxHeight = -dInfinity; | ||
59 | m_bFinite = bFinite; | ||
60 | |||
61 | for (int i=0;i<nNumNodesPerSide * nNumNodesPerSide;i++) | ||
62 | { | ||
63 | m_pHeights[i] = pHeights[i]; | ||
64 | if (m_pHeights[i] < m_vMinHeight) m_vMinHeight = m_pHeights[i]; | ||
65 | if (m_pHeights[i] > m_vMaxHeight) m_vMaxHeight = m_pHeights[i]; | ||
66 | } | ||
67 | } | ||
68 | |||
69 | dxTerrainY::~dxTerrainY() | ||
70 | { | ||
71 | dIASSERT(m_pHeights); | ||
72 | delete [] m_pHeights; | ||
73 | } | ||
74 | |||
75 | void dxTerrainY::computeAABB() | ||
76 | { | ||
77 | if (m_bFinite) | ||
78 | { | ||
79 | if (gflags & GEOM_PLACEABLE) | ||
80 | { | ||
81 | dReal dx[6],dy[6],dz[6]; | ||
82 | dx[0] = 0; | ||
83 | dx[1] = final_posr->R[0] * m_vLength; | ||
84 | dx[2] = final_posr->R[1] * m_vMinHeight; | ||
85 | dx[3] = final_posr->R[1] * m_vMaxHeight; | ||
86 | dx[4] = 0; | ||
87 | dx[5] = final_posr->R[2] * m_vLength; | ||
88 | |||
89 | dy[0] = 0; | ||
90 | dy[1] = final_posr->R[4] * m_vLength; | ||
91 | dy[2] = final_posr->R[5] * m_vMinHeight; | ||
92 | dy[3] = final_posr->R[5] * m_vMaxHeight; | ||
93 | dy[4] = 0; | ||
94 | dy[5] = final_posr->R[6] * m_vLength; | ||
95 | |||
96 | dz[0] = 0; | ||
97 | dz[1] = final_posr->R[8] * m_vLength; | ||
98 | dz[2] = final_posr->R[9] * m_vMinHeight; | ||
99 | dz[3] = final_posr->R[9] * m_vMaxHeight; | ||
100 | dz[4] = 0; | ||
101 | dz[5] = final_posr->R[10] * m_vLength; | ||
102 | |||
103 | aabb[0] = final_posr->pos[0] + MIN(dx[0],dx[1]) + MIN(dx[2],dx[3]) + MIN(dx[4],dx[5]); | ||
104 | aabb[1] = final_posr->pos[0] + MAX(dx[0],dx[1]) + MAX(dx[2],dx[3]) + MAX(dx[4],dx[5]); | ||
105 | aabb[2] = final_posr->pos[1] + MIN(dy[0],dy[1]) + MIN(dy[2],dy[3]) + MIN(dy[4],dy[5]); | ||
106 | aabb[3] = final_posr->pos[1] + MAX(dy[0],dy[1]) + MAX(dy[2],dy[3]) + MAX(dy[4],dy[5]); | ||
107 | aabb[4] = final_posr->pos[2] + MIN(dz[0],dz[1]) + MIN(dz[2],dz[3]) + MIN(dz[4],dz[5]); | ||
108 | aabb[5] = final_posr->pos[2] + MAX(dz[0],dz[1]) + MAX(dz[2],dz[3]) + MAX(dz[4],dz[5]); | ||
109 | } | ||
110 | else | ||
111 | { | ||
112 | aabb[0] = 0; | ||
113 | aabb[1] = m_vLength; | ||
114 | aabb[2] = m_vMinHeight; | ||
115 | aabb[3] = m_vMaxHeight; | ||
116 | aabb[4] = 0; | ||
117 | aabb[5] = m_vLength; | ||
118 | } | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | if (gflags & GEOM_PLACEABLE) | ||
123 | { | ||
124 | aabb[0] = -dInfinity; | ||
125 | aabb[1] = dInfinity; | ||
126 | aabb[2] = -dInfinity; | ||
127 | aabb[3] = dInfinity; | ||
128 | aabb[4] = -dInfinity; | ||
129 | aabb[5] = dInfinity; | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | aabb[0] = -dInfinity; | ||
134 | aabb[1] = dInfinity; | ||
135 | aabb[2] = m_vMinHeight; | ||
136 | aabb[3] = m_vMaxHeight; | ||
137 | aabb[4] = -dInfinity; | ||
138 | aabb[5] = dInfinity; | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | |||
143 | dReal dxTerrainY::GetHeight(int x,int z) | ||
144 | { | ||
145 | return m_pHeights[ (((unsigned int)(z) & m_nNumNodesPerSideMask) << m_nNumNodesPerSideShift) | ||
146 | + ((unsigned int)(x) & m_nNumNodesPerSideMask)]; | ||
147 | } | ||
148 | |||
149 | dReal dxTerrainY::GetHeight(dReal x,dReal z) | ||
150 | { | ||
151 | int nX = int(floor(x / m_vNodeLength)); | ||
152 | int nZ = int(floor(z / m_vNodeLength)); | ||
153 | dReal dx = (x - (dReal(nX) * m_vNodeLength)) / m_vNodeLength; | ||
154 | dReal dz = (z - (dReal(nZ) * m_vNodeLength)) / m_vNodeLength; | ||
155 | dIASSERT((dx >= 0.f) && (dx <= 1.f)); | ||
156 | dIASSERT((dz >= 0.f) && (dz <= 1.f)); | ||
157 | |||
158 | dReal y,y0; | ||
159 | |||
160 | if (dx + dz < 1.f) | ||
161 | { | ||
162 | y0 = GetHeight(nX,nZ); | ||
163 | y = y0 | ||
164 | + (GetHeight(nX+1,nZ) - y0) * dx | ||
165 | + (GetHeight(nX,nZ+1) - y0) * dz; | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | y0 = GetHeight(nX+1,nZ+1); | ||
170 | y = y0 | ||
171 | + (GetHeight(nX+1,nZ) - y0) * (1.f - dz) | ||
172 | + (GetHeight(nX,nZ+1) - y0) * (1.f - dx); | ||
173 | } | ||
174 | |||
175 | return y; | ||
176 | } | ||
177 | |||
178 | bool dxTerrainY::IsOnTerrain(int nx,int nz,int w,dReal *pos) | ||
179 | { | ||
180 | dVector3 Min,Max; | ||
181 | Min[0] = nx * m_vNodeLength; | ||
182 | Min[2] = nz * m_vNodeLength; | ||
183 | Max[0] = (nx+1) * m_vNodeLength; | ||
184 | Max[2] = (nz+1) * m_vNodeLength; | ||
185 | dReal Tol = m_vNodeLength * TERRAINTOL; | ||
186 | |||
187 | if ((pos[0]<Min[0]-Tol) || (pos[0]>Max[0]+Tol)) | ||
188 | return false; | ||
189 | |||
190 | if ((pos[2]<Min[2]-Tol) || (pos[2]>Max[2]+Tol)) | ||
191 | return false; | ||
192 | |||
193 | dReal dx = (pos[0] - (dReal(nx) * m_vNodeLength)) / m_vNodeLength; | ||
194 | dReal dz = (pos[2] - (dReal(nz) * m_vNodeLength)) / m_vNodeLength; | ||
195 | |||
196 | if ((w == 0) && (dx + dz > 1.f+TERRAINTOL)) | ||
197 | return false; | ||
198 | |||
199 | if ((w == 1) && (dx + dz < 1.f-TERRAINTOL)) | ||
200 | return false; | ||
201 | |||
202 | return true; | ||
203 | } | ||
204 | |||
205 | dGeomID dCreateTerrainY(dSpaceID space, dReal *pHeights,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable) | ||
206 | { | ||
207 | return new dxTerrainY(space, pHeights,vLength,nNumNodesPerSide,bFinite,bPlaceable); | ||
208 | } | ||
209 | |||
210 | dReal dGeomTerrainYPointDepth (dGeomID g, dReal x, dReal y, dReal z) | ||
211 | { | ||
212 | dUASSERT (g && g->type == dTerrainYClass,"argument not a terrain"); | ||
213 | g->recomputePosr(); | ||
214 | dxTerrainY *t = (dxTerrainY*) g; | ||
215 | return t->GetHeight(x,z) - y; | ||
216 | } | ||
217 | |||
218 | typedef dReal dGetDepthFn(dGeomID g, dReal x, dReal y, dReal z); | ||
219 | #define RECOMPUTE_RAYNORMAL | ||
220 | //#define DO_RAYDEPTH | ||
221 | |||
222 | #define DMESS(A) \ | ||
223 | dMessage(0,"Contact Plane (%d %d %d) %.5e %.5e (%.5e %.5e %.5e)(%.5e %.5e %.5e)).", \ | ||
224 | x,z,A, \ | ||
225 | pContact->depth, \ | ||
226 | dGeomSphereGetRadius(o2), \ | ||
227 | pContact->pos[0], \ | ||
228 | pContact->pos[1], \ | ||
229 | pContact->pos[2], \ | ||
230 | pContact->normal[0], \ | ||
231 | pContact->normal[1], \ | ||
232 | pContact->normal[2]); | ||
233 | /* | ||
234 | (y is up) | ||
235 | |||
236 | A-B-E.x | ||
237 | |/| | ||
238 | C-D | ||
239 | | | ||
240 | F | ||
241 | . | ||
242 | z | ||
243 | */ | ||
244 | int dxTerrainY::dCollideTerrainUnit( | ||
245 | int x,int z,dxGeom *o2,int numMaxContacts, | ||
246 | int flags,dContactGeom *contact, int skip) | ||
247 | { | ||
248 | dColliderFn *CollideRayN; | ||
249 | dColliderFn *CollideNPlane; | ||
250 | dGetDepthFn *GetDepth; | ||
251 | int numContacts = 0; | ||
252 | int numPlaneContacts = 0; | ||
253 | int i; | ||
254 | |||
255 | if (numContacts == numMaxContacts) | ||
256 | return numContacts; | ||
257 | |||
258 | dContactGeom PlaneContact[MAXCONTACT]; | ||
259 | flags = (flags & 0xffff0000) | MAXCONTACT; | ||
260 | |||
261 | switch (o2->type) | ||
262 | { | ||
263 | case dSphereClass: | ||
264 | CollideRayN = dCollideRaySphere; | ||
265 | CollideNPlane = dCollideSpherePlane; | ||
266 | GetDepth = dGeomSpherePointDepth; | ||
267 | break; | ||
268 | case dBoxClass: | ||
269 | CollideRayN = dCollideRayBox; | ||
270 | CollideNPlane = dCollideBoxPlane; | ||
271 | GetDepth = dGeomBoxPointDepth; | ||
272 | break; | ||
273 | case dCCylinderClass: | ||
274 | CollideRayN = dCollideRayCCylinder; | ||
275 | CollideNPlane = dCollideCCylinderPlane; | ||
276 | GetDepth = dGeomCCylinderPointDepth; | ||
277 | break; | ||
278 | case dRayClass: | ||
279 | CollideRayN = NULL; | ||
280 | CollideNPlane = dCollideRayPlane; | ||
281 | GetDepth = NULL; | ||
282 | break; | ||
283 | case dConeClass: | ||
284 | CollideRayN = dCollideRayCone; | ||
285 | CollideNPlane = dCollideConePlane; | ||
286 | GetDepth = dGeomConePointDepth; | ||
287 | break; | ||
288 | default: | ||
289 | dIASSERT(0); | ||
290 | } | ||
291 | |||
292 | dReal Plane[4],lBD,lCD,lBC; | ||
293 | dVector3 A,B,C,D,BD,CD,BC,AB,AC; | ||
294 | A[0] = x * m_vNodeLength; | ||
295 | A[2] = z* m_vNodeLength; | ||
296 | A[1] = GetHeight(x,z); | ||
297 | B[0] = (x+1) * m_vNodeLength; | ||
298 | B[2] = z * m_vNodeLength; | ||
299 | B[1] = GetHeight(x+1,z); | ||
300 | C[0] = x * m_vNodeLength; | ||
301 | C[2] = (z+1) * m_vNodeLength; | ||
302 | C[1] = GetHeight(x,z+1); | ||
303 | D[0] = (x+1) * m_vNodeLength; | ||
304 | D[2] = (z+1) * m_vNodeLength; | ||
305 | D[1] = GetHeight(x+1,z+1); | ||
306 | |||
307 | dOP(BC,-,C,B); | ||
308 | lBC = dLENGTH(BC); | ||
309 | dOPEC(BC,/=,lBC); | ||
310 | |||
311 | dOP(BD,-,D,B); | ||
312 | lBD = dLENGTH(BD); | ||
313 | dOPEC(BD,/=,lBD); | ||
314 | |||
315 | dOP(CD,-,D,C); | ||
316 | lCD = dLENGTH(CD); | ||
317 | dOPEC(CD,/=,lCD); | ||
318 | |||
319 | dOP(AB,-,B,A); | ||
320 | dNormalize3(AB); | ||
321 | |||
322 | dOP(AC,-,C,A); | ||
323 | dNormalize3(AC); | ||
324 | |||
325 | if (CollideRayN) | ||
326 | { | ||
327 | #ifdef RECOMPUTE_RAYNORMAL | ||
328 | dVector3 E,F; | ||
329 | dVector3 CE,FB,AD; | ||
330 | dVector3 Normal[3]; | ||
331 | E[0] = (x+2) * m_vNodeLength; | ||
332 | E[2] = z * m_vNodeLength; | ||
333 | E[1] = GetHeight(x+2,z); | ||
334 | F[0] = x * m_vNodeLength; | ||
335 | F[2] = (z+2) * m_vNodeLength; | ||
336 | F[1] = GetHeight(x,z+2); | ||
337 | dOP(AD,-,D,A); | ||
338 | dNormalize3(AD); | ||
339 | dOP(CE,-,E,C); | ||
340 | dNormalize3(CE); | ||
341 | dOP(FB,-,B,F); | ||
342 | dNormalize3(FB); | ||
343 | |||
344 | //BC | ||
345 | dCROSS(Normal[0],=,BC,AD); | ||
346 | dNormalize3(Normal[0]); | ||
347 | |||
348 | //BD | ||
349 | dCROSS(Normal[1],=,BD,CE); | ||
350 | dNormalize3(Normal[1]); | ||
351 | |||
352 | //CD | ||
353 | dCROSS(Normal[2],=,CD,FB); | ||
354 | dNormalize3(Normal[2]); | ||
355 | #endif | ||
356 | int nA[3],nB[3]; | ||
357 | dContactGeom ContactA[3],ContactB[3]; | ||
358 | dxRay rayBC(0,lBC); | ||
359 | dGeomRaySet(&rayBC, B[0], B[1], B[2], BC[0], BC[1], BC[2]); | ||
360 | nA[0] = CollideRayN(&rayBC,o2,flags,&ContactA[0],sizeof(dContactGeom)); | ||
361 | dGeomRaySet(&rayBC, C[0], C[1], C[2], -BC[0], -BC[1], -BC[2]); | ||
362 | nB[0] = CollideRayN(&rayBC,o2,flags,&ContactB[0],sizeof(dContactGeom)); | ||
363 | |||
364 | dxRay rayBD(0,lBD); | ||
365 | dGeomRaySet(&rayBD, B[0], B[1], B[2], BD[0], BD[1], BD[2]); | ||
366 | nA[1] = CollideRayN(&rayBD,o2,flags,&ContactA[1],sizeof(dContactGeom)); | ||
367 | dGeomRaySet(&rayBD, D[0], D[1], D[2], -BD[0], -BD[1], -BD[2]); | ||
368 | nB[1] = CollideRayN(&rayBD,o2,flags,&ContactB[1],sizeof(dContactGeom)); | ||
369 | |||
370 | dxRay rayCD(0,lCD); | ||
371 | dGeomRaySet(&rayCD, C[0], C[1], C[2], CD[0], CD[1], CD[2]); | ||
372 | nA[2] = CollideRayN(&rayCD,o2,flags,&ContactA[2],sizeof(dContactGeom)); | ||
373 | dGeomRaySet(&rayCD, D[0], D[1], D[2], -CD[0], -CD[1], -CD[2]); | ||
374 | nB[2] = CollideRayN(&rayCD,o2,flags,&ContactB[2],sizeof(dContactGeom)); | ||
375 | |||
376 | for (i=0;i<3;i++) | ||
377 | { | ||
378 | if (nA[i] & nB[i]) | ||
379 | { | ||
380 | dContactGeom *pContact = CONTACT(contact,numContacts*skip); | ||
381 | pContact->pos[0] = (ContactA[i].pos[0] + ContactB[i].pos[0])/2; | ||
382 | pContact->pos[1] = (ContactA[i].pos[1] + ContactB[i].pos[1])/2; | ||
383 | pContact->pos[2] = (ContactA[i].pos[2] + ContactB[i].pos[2])/2; | ||
384 | #ifdef RECOMPUTE_RAYNORMAL | ||
385 | pContact->normal[0] = -Normal[i][0]; | ||
386 | pContact->normal[1] = -Normal[i][1]; | ||
387 | pContact->normal[2] = -Normal[i][2]; | ||
388 | #else | ||
389 | pContact->normal[0] = (ContactA[i].normal[0] + ContactB[i].normal[0])/2; //0.f; | ||
390 | pContact->normal[1] = (ContactA[i].normal[1] + ContactB[i].normal[1])/2; //0.f; | ||
391 | pContact->normal[2] = (ContactA[i].normal[2] + ContactB[i].normal[2])/2; //-1.f; | ||
392 | dNormalize3(pContact->normal); | ||
393 | #endif | ||
394 | #ifdef DO_RAYDEPTH | ||
395 | dxRay rayV(0,1000.f); | ||
396 | dGeomRaySet(&rayV, pContact->pos[0], | ||
397 | pContact->pos[1], | ||
398 | pContact->pos[2], | ||
399 | -pContact->normal[0], | ||
400 | -pContact->normal[1], | ||
401 | -pContact->normal[2]); | ||
402 | |||
403 | dContactGeom ContactV; | ||
404 | if (CollideRayN(&rayV,o2,flags,&ContactV,sizeof(dContactGeom))) | ||
405 | { | ||
406 | pContact->depth = ContactV.depth; | ||
407 | numContacts++; | ||
408 | } | ||
409 | #else | ||
410 | |||
411 | if (GetDepth == NULL) | ||
412 | { | ||
413 | dxRay rayV(0,1000.f); | ||
414 | dGeomRaySet(&rayV, pContact->pos[0], | ||
415 | pContact->pos[1], | ||
416 | pContact->pos[2], | ||
417 | -pContact->normal[0], | ||
418 | -pContact->normal[1], | ||
419 | -pContact->normal[2]); | ||
420 | |||
421 | dContactGeom ContactV; | ||
422 | |||
423 | if (CollideRayN(&rayV,o2,flags,&ContactV,sizeof(dContactGeom))) | ||
424 | { | ||
425 | pContact->depth = ContactV.depth; | ||
426 | numContacts++; | ||
427 | } | ||
428 | } | ||
429 | else | ||
430 | { | ||
431 | pContact->depth = GetDepth(o2, | ||
432 | pContact->pos[0], | ||
433 | pContact->pos[1], | ||
434 | pContact->pos[2]); | ||
435 | numContacts++; | ||
436 | } | ||
437 | |||
438 | #endif | ||
439 | if (numContacts == numMaxContacts) | ||
440 | return numContacts; | ||
441 | |||
442 | } | ||
443 | } | ||
444 | } | ||
445 | |||
446 | dCROSS(Plane,=,AC,AB); | ||
447 | dNormalize3(Plane); | ||
448 | Plane[3] = Plane[0] * A[0] + Plane[1] * A[1] + Plane[2] * A[2]; | ||
449 | dxPlane planeABC(0,Plane[0],Plane[1],Plane[2],Plane[3]); | ||
450 | numPlaneContacts = CollideNPlane(o2,&planeABC,flags,PlaneContact,sizeof(dContactGeom)); | ||
451 | |||
452 | for (i=0;i<numPlaneContacts;i++) | ||
453 | { | ||
454 | if (IsOnTerrain(x,z,0,PlaneContact[i].pos)) | ||
455 | { | ||
456 | dContactGeom *pContact = CONTACT(contact,numContacts*skip); | ||
457 | pContact->pos[0] = PlaneContact[i].pos[0]; | ||
458 | pContact->pos[1] = PlaneContact[i].pos[1]; | ||
459 | pContact->pos[2] = PlaneContact[i].pos[2]; | ||
460 | pContact->normal[0] = -PlaneContact[i].normal[0]; | ||
461 | pContact->normal[1] = -PlaneContact[i].normal[1]; | ||
462 | pContact->normal[2] = -PlaneContact[i].normal[2]; | ||
463 | pContact->depth = PlaneContact[i].depth; | ||
464 | |||
465 | //DMESS(0); | ||
466 | numContacts++; | ||
467 | |||
468 | if (numContacts == numMaxContacts) | ||
469 | return numContacts; | ||
470 | } | ||
471 | } | ||
472 | |||
473 | dCROSS(Plane,=,BD,CD); | ||
474 | dNormalize3(Plane); | ||
475 | Plane[3] = Plane[0] * D[0] + Plane[1] * D[1] + Plane[2] * D[2]; | ||
476 | dxPlane planeDCB(0,Plane[0],Plane[1],Plane[2],Plane[3]); | ||
477 | numPlaneContacts = CollideNPlane(o2,&planeDCB,flags,PlaneContact,sizeof(dContactGeom)); | ||
478 | |||
479 | for (i=0;i<numPlaneContacts;i++) | ||
480 | { | ||
481 | if (IsOnTerrain(x,z,1,PlaneContact[i].pos)) | ||
482 | { | ||
483 | dContactGeom *pContact = CONTACT(contact,numContacts*skip); | ||
484 | pContact->pos[0] = PlaneContact[i].pos[0]; | ||
485 | pContact->pos[1] = PlaneContact[i].pos[1]; | ||
486 | pContact->pos[2] = PlaneContact[i].pos[2]; | ||
487 | pContact->normal[0] = -PlaneContact[i].normal[0]; | ||
488 | pContact->normal[1] = -PlaneContact[i].normal[1]; | ||
489 | pContact->normal[2] = -PlaneContact[i].normal[2]; | ||
490 | pContact->depth = PlaneContact[i].depth; | ||
491 | //DMESS(1); | ||
492 | numContacts++; | ||
493 | |||
494 | if (numContacts == numMaxContacts) | ||
495 | return numContacts; | ||
496 | } | ||
497 | } | ||
498 | |||
499 | return numContacts; | ||
500 | } | ||
501 | |||
502 | int dCollideTerrainY(dxGeom *o1, dxGeom *o2, int flags,dContactGeom *contact, int skip) | ||
503 | { | ||
504 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
505 | dIASSERT (o1->type == dTerrainYClass); | ||
506 | int i,j; | ||
507 | |||
508 | if ((flags & 0xffff) == 0) | ||
509 | flags = (flags & 0xffff0000) | 1; | ||
510 | |||
511 | int numMaxTerrainContacts = (flags & 0xffff); | ||
512 | dxTerrainY *terrain = (dxTerrainY*) o1; | ||
513 | |||
514 | dReal aabbbak[6]; | ||
515 | int gflagsbak; | ||
516 | |||
517 | dVector3 pos0; | ||
518 | int numTerrainContacts = 0; | ||
519 | |||
520 | dxPosR *bak; | ||
521 | dxPosR X1; | ||
522 | |||
523 | if (terrain->gflags & GEOM_PLACEABLE) | ||
524 | { | ||
525 | dOP(pos0,-,o2->final_posr->pos,terrain->final_posr->pos); | ||
526 | dMULTIPLY1_331(X1.pos,terrain->final_posr->R,pos0); | ||
527 | dMULTIPLY1_333(X1.R,terrain->final_posr->R,o2->final_posr->R); | ||
528 | bak = o2->final_posr; | ||
529 | o2->final_posr = &X1; | ||
530 | memcpy(aabbbak,o2->aabb,sizeof(dReal)*6); | ||
531 | gflagsbak = o2->gflags; | ||
532 | o2->computeAABB(); | ||
533 | } | ||
534 | |||
535 | int nMinX = int(floor(o2->aabb[0] / terrain->m_vNodeLength)); | ||
536 | int nMaxX = int(floor(o2->aabb[1] / terrain->m_vNodeLength)) + 1; | ||
537 | int nMinZ = int(floor(o2->aabb[4] / terrain->m_vNodeLength)); | ||
538 | int nMaxZ = int(floor(o2->aabb[5] / terrain->m_vNodeLength)) + 1; | ||
539 | |||
540 | if (terrain->m_bFinite) | ||
541 | { | ||
542 | nMinX = MAX(nMinX,0); | ||
543 | nMaxX = MIN(nMaxX,terrain->m_nNumNodesPerSide); | ||
544 | nMinZ = MAX(nMinZ,0); | ||
545 | nMaxZ = MIN(nMaxZ,terrain->m_nNumNodesPerSide); | ||
546 | |||
547 | if ((nMinX >= nMaxX) || (nMinZ >= nMaxZ)) | ||
548 | goto dCollideTerrainYExit; | ||
549 | } | ||
550 | |||
551 | dVector3 AabbTop; | ||
552 | AabbTop[0] = (o2->aabb[0]+o2->aabb[1]) / 2; | ||
553 | AabbTop[2] = (o2->aabb[4]+o2->aabb[5]) / 2; | ||
554 | AabbTop[1] = o2->aabb[3]; | ||
555 | if (o2->type != dRayClass) | ||
556 | { | ||
557 | dReal AabbTopDepth = terrain->GetHeight(AabbTop[0],AabbTop[2]) - AabbTop[1]; | ||
558 | if (AabbTopDepth > 0.f) | ||
559 | { | ||
560 | contact->depth = AabbTopDepth; | ||
561 | dReal MaxDepth = (o2->aabb[3]-o2->aabb[2]) / 2; | ||
562 | if (contact->depth > MaxDepth) | ||
563 | contact->depth = MaxDepth; | ||
564 | contact->g1 = o1; | ||
565 | contact->g2 = o2; | ||
566 | dOPE(contact->pos,=,AabbTop); | ||
567 | contact->normal[0] = 0.f; | ||
568 | contact->normal[1] = -1.f; | ||
569 | contact->normal[2] = 0.f; | ||
570 | |||
571 | numTerrainContacts = 1; | ||
572 | goto dCollideTerrainYExit; | ||
573 | } | ||
574 | } | ||
575 | |||
576 | for (i=nMinX;i<nMaxX;i++) | ||
577 | { | ||
578 | for (j=nMinZ;j<nMaxZ;j++) | ||
579 | { | ||
580 | numTerrainContacts += terrain->dCollideTerrainUnit( | ||
581 | i,j,o2,numMaxTerrainContacts - numTerrainContacts, | ||
582 | flags,CONTACT(contact,numTerrainContacts*skip),skip ); | ||
583 | } | ||
584 | } | ||
585 | |||
586 | dIASSERT(numTerrainContacts <= numMaxTerrainContacts); | ||
587 | |||
588 | for (i=0; i<numTerrainContacts; i++) | ||
589 | { | ||
590 | CONTACT(contact,i*skip)->g1 = o1; | ||
591 | CONTACT(contact,i*skip)->g2 = o2; | ||
592 | } | ||
593 | |||
594 | dCollideTerrainYExit: | ||
595 | |||
596 | if (terrain->gflags & GEOM_PLACEABLE) | ||
597 | { | ||
598 | o2->final_posr = bak; | ||
599 | memcpy(o2->aabb,aabbbak,sizeof(dReal)*6); | ||
600 | o2->gflags = gflagsbak; | ||
601 | |||
602 | for (i=0; i<numTerrainContacts; i++) | ||
603 | { | ||
604 | dOPE(pos0,=,CONTACT(contact,i*skip)->pos); | ||
605 | dMULTIPLY0_331(CONTACT(contact,i*skip)->pos,terrain->final_posr->R,pos0); | ||
606 | dOP(CONTACT(contact,i*skip)->pos,+,CONTACT(contact,i*skip)->pos,terrain->final_posr->pos); | ||
607 | |||
608 | dOPE(pos0,=,CONTACT(contact,i*skip)->normal); | ||
609 | dMULTIPLY0_331(CONTACT(contact,i*skip)->normal,terrain->final_posr->R,pos0); | ||
610 | } | ||
611 | } | ||
612 | |||
613 | return numTerrainContacts; | ||
614 | } | ||
615 | /* | ||
616 | void dsDrawTerrainY(int x,int z,float vLength,float vNodeLength,int nNumNodesPerSide,float *pHeights,const float *pR,const float *ppos) | ||
617 | { | ||
618 | float A[3],B[3],C[3],D[3]; | ||
619 | float R[12]; | ||
620 | float pos[3]; | ||
621 | if (pR) | ||
622 | memcpy(R,pR,sizeof(R)); | ||
623 | else | ||
624 | { | ||
625 | memset(R,0,sizeof(R)); | ||
626 | R[0] = 1.f; | ||
627 | R[5] = 1.f; | ||
628 | R[10] = 1.f; | ||
629 | } | ||
630 | |||
631 | if (ppos) | ||
632 | memcpy(pos,ppos,sizeof(pos)); | ||
633 | else | ||
634 | memset(pos,0,sizeof(pos)); | ||
635 | |||
636 | float vx,vz; | ||
637 | vx = vLength * x; | ||
638 | vz = vLength * z; | ||
639 | |||
640 | int i; | ||
641 | for (i=0;i<nNumNodesPerSide;i++) | ||
642 | { | ||
643 | for (int j=0;j<nNumNodesPerSide;j++) | ||
644 | { | ||
645 | A[0] = i * vNodeLength + vx; | ||
646 | A[2] = j * vNodeLength + vz; | ||
647 | A[1] = GetHeight(i,j,nNumNodesPerSide,pHeights); | ||
648 | B[0] = (i+1) * vNodeLength + vx; | ||
649 | B[2] = j * vNodeLength + vz; | ||
650 | B[1] = GetHeight(i+1,j,nNumNodesPerSide,pHeights); | ||
651 | C[0] = i * vNodeLength + vx; | ||
652 | C[2] = (j+1) * vNodeLength + vz; | ||
653 | C[1] = GetHeight(i,j+1,nNumNodesPerSide,pHeights); | ||
654 | D[0] = (i+1) * vNodeLength + vx; | ||
655 | D[2] = (j+1) * vNodeLength + vz; | ||
656 | D[1] = GetHeight(i+1,j+1,nNumNodesPerSide,pHeights); | ||
657 | dsDrawTriangle(pos,R,C,B,A,1); | ||
658 | dsDrawTriangle(pos,R,D,B,C,1); | ||
659 | } | ||
660 | } | ||
661 | } | ||
662 | */ | ||
diff --git a/libraries/ode-0.9/contrib/TerrainAndCone/dTerrainZ.cpp b/libraries/ode-0.9/contrib/TerrainAndCone/dTerrainZ.cpp deleted file mode 100644 index d47c402..0000000 --- a/libraries/ode-0.9/contrib/TerrainAndCone/dTerrainZ.cpp +++ /dev/null | |||
@@ -1,659 +0,0 @@ | |||
1 | //Benoit CHAPEROT 2003-2004 www.jstarlab.com | ||
2 | //some code inspired by Magic Software | ||
3 | #include <ode/common.h> | ||
4 | #include <ode/collision.h> | ||
5 | #include <ode/matrix.h> | ||
6 | #include <ode/rotation.h> | ||
7 | #include <ode/odemath.h> | ||
8 | #include "collision_kernel.h" | ||
9 | #include "collision_std.h" | ||
10 | #include "collision_std_internal.h" | ||
11 | #include "collision_util.h" | ||
12 | //#include <drawstuff/drawstuff.h> | ||
13 | #include "windows.h" | ||
14 | #include "ode\ode.h" | ||
15 | |||
16 | #define CONTACT(p,skip) ((dContactGeom*) (((char*)p) + (skip))) | ||
17 | #define MAXCONTACT 10 | ||
18 | #define TERRAINTOL 0.0f | ||
19 | |||
20 | static bool IsAPowerOfTwo(int f) | ||
21 | { | ||
22 | dAASSERT(f!=0); | ||
23 | while ((f&1) != 1) | ||
24 | f >>= 1; | ||
25 | |||
26 | return (f == 1); | ||
27 | } | ||
28 | |||
29 | static int GetPowerOfTwo(int f) | ||
30 | { | ||
31 | dAASSERT(f!=0); | ||
32 | int n = 0; | ||
33 | while ((f&1) != 1) | ||
34 | { | ||
35 | n++; | ||
36 | f >>= 1; | ||
37 | } | ||
38 | |||
39 | return n; | ||
40 | } | ||
41 | |||
42 | dxTerrainZ::dxTerrainZ (dSpaceID space, dReal *pHeights,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable) : | ||
43 | dxGeom (space,bPlaceable) | ||
44 | { | ||
45 | dIASSERT(IsAPowerOfTwo(nNumNodesPerSide)); | ||
46 | dIASSERT(pHeights); | ||
47 | dIASSERT(vLength > 0.f); | ||
48 | dIASSERT(nNumNodesPerSide > 0); | ||
49 | type = dTerrainZClass; | ||
50 | m_vLength = vLength; | ||
51 | m_pHeights = new dReal[nNumNodesPerSide * nNumNodesPerSide]; | ||
52 | dIASSERT(m_pHeights); | ||
53 | m_nNumNodesPerSide = nNumNodesPerSide; | ||
54 | m_vNodeLength = m_vLength / m_nNumNodesPerSide; | ||
55 | m_nNumNodesPerSideShift = GetPowerOfTwo(m_nNumNodesPerSide); | ||
56 | m_nNumNodesPerSideMask = m_nNumNodesPerSide - 1; | ||
57 | m_vMinHeight = dInfinity; | ||
58 | m_vMaxHeight = -dInfinity; | ||
59 | m_bFinite = bFinite; | ||
60 | |||
61 | for (int i=0;i<nNumNodesPerSide * nNumNodesPerSide;i++) | ||
62 | { | ||
63 | m_pHeights[i] = pHeights[i]; | ||
64 | if (m_pHeights[i] < m_vMinHeight) m_vMinHeight = m_pHeights[i]; | ||
65 | if (m_pHeights[i] > m_vMaxHeight) m_vMaxHeight = m_pHeights[i]; | ||
66 | } | ||
67 | } | ||
68 | |||
69 | dxTerrainZ::~dxTerrainZ() | ||
70 | { | ||
71 | dIASSERT(m_pHeights); | ||
72 | delete [] m_pHeights; | ||
73 | } | ||
74 | |||
75 | void dxTerrainZ::computeAABB() | ||
76 | { | ||
77 | if (m_bFinite) | ||
78 | { | ||
79 | if (gflags & GEOM_PLACEABLE) | ||
80 | { | ||
81 | dReal dx[6],dy[6],dz[6]; | ||
82 | dx[0] = 0; | ||
83 | dx[1] = final_posr->R[0] * m_vLength; | ||
84 | dx[2] = 0; | ||
85 | dx[3] = final_posr->R[1] * m_vLength; | ||
86 | dx[4] = final_posr->R[2] * m_vMinHeight; | ||
87 | dx[5] = final_posr->R[2] * m_vMaxHeight; | ||
88 | |||
89 | dy[0] = 0; | ||
90 | dy[1] = final_posr->R[4] * m_vLength; | ||
91 | dy[2] = 0; | ||
92 | dy[3] = final_posr->R[5] * m_vLength; | ||
93 | dy[4] = final_posr->R[6] * m_vMinHeight; | ||
94 | dy[5] = final_posr->R[6] * m_vMaxHeight; | ||
95 | |||
96 | dz[0] = 0; | ||
97 | dz[1] = final_posr->R[8] * m_vLength; | ||
98 | dz[2] = 0; | ||
99 | dz[3] = final_posr->R[9] * m_vLength; | ||
100 | dz[4] = final_posr->R[10] * m_vMinHeight; | ||
101 | dz[5] = final_posr->R[10] * m_vMaxHeight; | ||
102 | |||
103 | aabb[0] = final_posr->pos[0] + MIN(dx[0],dx[1]) + MIN(dx[2],dx[3]) + MIN(dx[4],dx[5]); | ||
104 | aabb[1] = final_posr->pos[0] + MAX(dx[0],dx[1]) + MAX(dx[2],dx[3]) + MAX(dx[4],dx[5]); | ||
105 | aabb[2] = final_posr->pos[1] + MIN(dy[0],dy[1]) + MIN(dy[2],dy[3]) + MIN(dy[4],dy[5]); | ||
106 | aabb[3] = final_posr->pos[1] + MAX(dy[0],dy[1]) + MAX(dy[2],dy[3]) + MAX(dy[4],dy[5]); | ||
107 | aabb[4] = final_posr->pos[2] + MIN(dz[0],dz[1]) + MIN(dz[2],dz[3]) + MIN(dz[4],dz[5]); | ||
108 | aabb[5] = final_posr->pos[2] + MAX(dz[0],dz[1]) + MAX(dz[2],dz[3]) + MAX(dz[4],dz[5]); | ||
109 | } | ||
110 | else | ||
111 | { | ||
112 | aabb[0] = 0; | ||
113 | aabb[1] = m_vLength; | ||
114 | aabb[2] = 0; | ||
115 | aabb[3] = m_vLength; | ||
116 | aabb[4] = m_vMinHeight; | ||
117 | aabb[5] = m_vMaxHeight; | ||
118 | } | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | if (gflags & GEOM_PLACEABLE) | ||
123 | { | ||
124 | aabb[0] = -dInfinity; | ||
125 | aabb[1] = dInfinity; | ||
126 | aabb[2] = -dInfinity; | ||
127 | aabb[3] = dInfinity; | ||
128 | aabb[4] = -dInfinity; | ||
129 | aabb[5] = dInfinity; | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | aabb[0] = -dInfinity; | ||
134 | aabb[1] = dInfinity; | ||
135 | aabb[2] = -dInfinity; | ||
136 | aabb[3] = dInfinity; | ||
137 | aabb[4] = m_vMinHeight; | ||
138 | aabb[5] = m_vMaxHeight; | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | |||
143 | dReal dxTerrainZ::GetHeight(int x,int y) | ||
144 | { | ||
145 | return m_pHeights[ (((unsigned int)(y) & m_nNumNodesPerSideMask) << m_nNumNodesPerSideShift) | ||
146 | + ((unsigned int)(x) & m_nNumNodesPerSideMask)]; | ||
147 | } | ||
148 | |||
149 | dReal dxTerrainZ::GetHeight(dReal x,dReal y) | ||
150 | { | ||
151 | int nX = int(floor(x / m_vNodeLength)); | ||
152 | int nY = int(floor(y / m_vNodeLength)); | ||
153 | dReal dx = (x - (dReal(nX) * m_vNodeLength)) / m_vNodeLength; | ||
154 | dReal dy = (y - (dReal(nY) * m_vNodeLength)) / m_vNodeLength; | ||
155 | dIASSERT((dx >= 0.f) && (dx <= 1.f)); | ||
156 | dIASSERT((dy >= 0.f) && (dy <= 1.f)); | ||
157 | |||
158 | dReal z,z0; | ||
159 | |||
160 | if (dx + dy < 1.f) | ||
161 | { | ||
162 | z0 = GetHeight(nX,nY); | ||
163 | z = z0 | ||
164 | + (GetHeight(nX+1,nY) - z0) * dx | ||
165 | + (GetHeight(nX,nY+1) - z0) * dy; | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | z0 = GetHeight(nX+1,nY+1); | ||
170 | z = z0 | ||
171 | + (GetHeight(nX+1,nY) - z0) * (1.f - dy) | ||
172 | + (GetHeight(nX,nY+1) - z0) * (1.f - dx); | ||
173 | } | ||
174 | |||
175 | return z; | ||
176 | } | ||
177 | |||
178 | bool dxTerrainZ::IsOnTerrain(int nx,int ny,int w,dReal *pos) | ||
179 | { | ||
180 | dVector3 Min,Max; | ||
181 | Min[0] = nx * m_vNodeLength; | ||
182 | Min[1] = ny * m_vNodeLength; | ||
183 | Max[0] = (nx+1) * m_vNodeLength; | ||
184 | Max[1] = (ny+1) * m_vNodeLength; | ||
185 | dReal Tol = m_vNodeLength * TERRAINTOL; | ||
186 | |||
187 | if ((pos[0]<Min[0]-Tol) || (pos[0]>Max[0]+Tol)) | ||
188 | return false; | ||
189 | |||
190 | if ((pos[1]<Min[1]-Tol) || (pos[1]>Max[1]+Tol)) | ||
191 | return false; | ||
192 | |||
193 | dReal dx = (pos[0] - (dReal(nx) * m_vNodeLength)) / m_vNodeLength; | ||
194 | dReal dy = (pos[1] - (dReal(ny) * m_vNodeLength)) / m_vNodeLength; | ||
195 | |||
196 | if ((w == 0) && (dx + dy > 1.f+TERRAINTOL)) | ||
197 | return false; | ||
198 | |||
199 | if ((w == 1) && (dx + dy < 1.f-TERRAINTOL)) | ||
200 | return false; | ||
201 | |||
202 | return true; | ||
203 | } | ||
204 | |||
205 | dGeomID dCreateTerrainZ(dSpaceID space, dReal *pHeights,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable) | ||
206 | { | ||
207 | return new dxTerrainZ(space, pHeights,vLength,nNumNodesPerSide, bFinite, bPlaceable); | ||
208 | } | ||
209 | |||
210 | dReal dGeomTerrainZPointDepth (dGeomID g, dReal x, dReal y, dReal z) | ||
211 | { | ||
212 | dUASSERT (g && g->type == dTerrainZClass,"argument not a terrain"); | ||
213 | g->recomputePosr(); | ||
214 | dxTerrainZ *t = (dxTerrainZ*) g; | ||
215 | return t->GetHeight(x,y) - z; | ||
216 | } | ||
217 | |||
218 | typedef dReal dGetDepthFn(dGeomID g, dReal x, dReal y, dReal z); | ||
219 | #define RECOMPUTE_RAYNORMAL | ||
220 | //#define DO_RAYDEPTH | ||
221 | |||
222 | #define DMESS(A) \ | ||
223 | dMessage(0,"Contact Plane (%d %d %d) %.5e %.5e (%.5e %.5e %.5e)(%.5e %.5e %.5e)).", \ | ||
224 | x,y,A, \ | ||
225 | pContact->depth, \ | ||
226 | dGeomSphereGetRadius(o2), \ | ||
227 | pContact->pos[0], \ | ||
228 | pContact->pos[1], \ | ||
229 | pContact->pos[2], \ | ||
230 | pContact->normal[0], \ | ||
231 | pContact->normal[1], \ | ||
232 | pContact->normal[2]); | ||
233 | /* | ||
234 | (z is up) | ||
235 | |||
236 | y | ||
237 | . | ||
238 | F | ||
239 | | | ||
240 | C-D | ||
241 | |\| | ||
242 | A-B-E.x | ||
243 | */ | ||
244 | int dxTerrainZ::dCollideTerrainUnit( | ||
245 | int x,int y,dxGeom *o2,int numMaxContacts, | ||
246 | int flags,dContactGeom *contact, int skip) | ||
247 | { | ||
248 | dColliderFn *CollideRayN; | ||
249 | dColliderFn *CollideNPlane; | ||
250 | dGetDepthFn *GetDepth; | ||
251 | int numContacts = 0; | ||
252 | int numPlaneContacts = 0; | ||
253 | int i; | ||
254 | |||
255 | if (numContacts == numMaxContacts) | ||
256 | return numContacts; | ||
257 | |||
258 | dContactGeom PlaneContact[MAXCONTACT]; | ||
259 | flags = (flags & 0xffff0000) | MAXCONTACT; | ||
260 | |||
261 | switch (o2->type) | ||
262 | { | ||
263 | case dSphereClass: | ||
264 | CollideRayN = dCollideRaySphere; | ||
265 | CollideNPlane = dCollideSpherePlane; | ||
266 | GetDepth = dGeomSpherePointDepth; | ||
267 | break; | ||
268 | case dBoxClass: | ||
269 | CollideRayN = dCollideRayBox; | ||
270 | CollideNPlane = dCollideBoxPlane; | ||
271 | GetDepth = dGeomBoxPointDepth; | ||
272 | break; | ||
273 | case dCCylinderClass: | ||
274 | CollideRayN = dCollideRayCCylinder; | ||
275 | CollideNPlane = dCollideCCylinderPlane; | ||
276 | GetDepth = dGeomCCylinderPointDepth; | ||
277 | break; | ||
278 | case dRayClass: | ||
279 | CollideRayN = NULL; | ||
280 | CollideNPlane = dCollideRayPlane; | ||
281 | GetDepth = NULL; | ||
282 | break; | ||
283 | case dConeClass: | ||
284 | CollideRayN = dCollideRayCone; | ||
285 | CollideNPlane = dCollideConePlane; | ||
286 | GetDepth = dGeomConePointDepth; | ||
287 | break; | ||
288 | default: | ||
289 | dIASSERT(0); | ||
290 | } | ||
291 | |||
292 | dReal Plane[4],lBD,lCD,lBC; | ||
293 | dVector3 A,B,C,D,BD,CD,BC,AB,AC; | ||
294 | A[0] = x * m_vNodeLength; | ||
295 | A[1] = y * m_vNodeLength; | ||
296 | A[2] = GetHeight(x,y); | ||
297 | B[0] = (x+1) * m_vNodeLength; | ||
298 | B[1] = y * m_vNodeLength; | ||
299 | B[2] = GetHeight(x+1,y); | ||
300 | C[0] = x * m_vNodeLength; | ||
301 | C[1] = (y+1) * m_vNodeLength; | ||
302 | C[2] = GetHeight(x,y+1); | ||
303 | D[0] = (x+1) * m_vNodeLength; | ||
304 | D[1] = (y+1) * m_vNodeLength; | ||
305 | D[2] = GetHeight(x+1,y+1); | ||
306 | |||
307 | dOP(BC,-,C,B); | ||
308 | lBC = dLENGTH(BC); | ||
309 | dOPEC(BC,/=,lBC); | ||
310 | |||
311 | dOP(BD,-,D,B); | ||
312 | lBD = dLENGTH(BD); | ||
313 | dOPEC(BD,/=,lBD); | ||
314 | |||
315 | dOP(CD,-,D,C); | ||
316 | lCD = dLENGTH(CD); | ||
317 | dOPEC(CD,/=,lCD); | ||
318 | |||
319 | dOP(AB,-,B,A); | ||
320 | dNormalize3(AB); | ||
321 | |||
322 | dOP(AC,-,C,A); | ||
323 | dNormalize3(AC); | ||
324 | |||
325 | if (CollideRayN) | ||
326 | { | ||
327 | #ifdef RECOMPUTE_RAYNORMAL | ||
328 | dVector3 E,F; | ||
329 | dVector3 CE,FB,AD; | ||
330 | dVector3 Normal[3]; | ||
331 | E[0] = (x+2) * m_vNodeLength; | ||
332 | E[1] = y * m_vNodeLength; | ||
333 | E[2] = GetHeight(x+2,y); | ||
334 | F[0] = x * m_vNodeLength; | ||
335 | F[1] = (y+2) * m_vNodeLength; | ||
336 | F[2] = GetHeight(x,y+2); | ||
337 | dOP(AD,-,D,A); | ||
338 | dNormalize3(AD); | ||
339 | dOP(CE,-,E,C); | ||
340 | dNormalize3(CE); | ||
341 | dOP(FB,-,B,F); | ||
342 | dNormalize3(FB); | ||
343 | |||
344 | //BC | ||
345 | dCROSS(Normal[0],=,AD,BC); | ||
346 | dNormalize3(Normal[0]); | ||
347 | |||
348 | //BD | ||
349 | dCROSS(Normal[1],=,CE,BD); | ||
350 | dNormalize3(Normal[1]); | ||
351 | |||
352 | //CD | ||
353 | dCROSS(Normal[2],=,FB,CD); | ||
354 | dNormalize3(Normal[2]); | ||
355 | #endif | ||
356 | int nA[3],nB[3]; | ||
357 | dContactGeom ContactA[3],ContactB[3]; | ||
358 | dxRay rayBC(0,lBC); | ||
359 | dGeomRaySet(&rayBC, B[0], B[1], B[2], BC[0], BC[1], BC[2]); | ||
360 | nA[0] = CollideRayN(&rayBC,o2,flags,&ContactA[0],sizeof(dContactGeom)); | ||
361 | dGeomRaySet(&rayBC, C[0], C[1], C[2], -BC[0], -BC[1], -BC[2]); | ||
362 | nB[0] = CollideRayN(&rayBC,o2,flags,&ContactB[0],sizeof(dContactGeom)); | ||
363 | |||
364 | dxRay rayBD(0,lBD); | ||
365 | dGeomRaySet(&rayBD, B[0], B[1], B[2], BD[0], BD[1], BD[2]); | ||
366 | nA[1] = CollideRayN(&rayBD,o2,flags,&ContactA[1],sizeof(dContactGeom)); | ||
367 | dGeomRaySet(&rayBD, D[0], D[1], D[2], -BD[0], -BD[1], -BD[2]); | ||
368 | nB[1] = CollideRayN(&rayBD,o2,flags,&ContactB[1],sizeof(dContactGeom)); | ||
369 | |||
370 | dxRay rayCD(0,lCD); | ||
371 | dGeomRaySet(&rayCD, C[0], C[1], C[2], CD[0], CD[1], CD[2]); | ||
372 | nA[2] = CollideRayN(&rayCD,o2,flags,&ContactA[2],sizeof(dContactGeom)); | ||
373 | dGeomRaySet(&rayCD, D[0], D[1], D[2], -CD[0], -CD[1], -CD[2]); | ||
374 | nB[2] = CollideRayN(&rayCD,o2,flags,&ContactB[2],sizeof(dContactGeom)); | ||
375 | |||
376 | for (i=0;i<3;i++) | ||
377 | { | ||
378 | if (nA[i] & nB[i]) | ||
379 | { | ||
380 | dContactGeom *pContact = CONTACT(contact,numContacts*skip); | ||
381 | pContact->pos[0] = (ContactA[i].pos[0] + ContactB[i].pos[0])/2; | ||
382 | pContact->pos[1] = (ContactA[i].pos[1] + ContactB[i].pos[1])/2; | ||
383 | pContact->pos[2] = (ContactA[i].pos[2] + ContactB[i].pos[2])/2; | ||
384 | #ifdef RECOMPUTE_RAYNORMAL | ||
385 | pContact->normal[0] = -Normal[i][0]; | ||
386 | pContact->normal[1] = -Normal[i][1]; | ||
387 | pContact->normal[2] = -Normal[i][2]; | ||
388 | #else | ||
389 | pContact->normal[0] = (ContactA[i].normal[0] + ContactB[i].normal[0])/2; //0.f; | ||
390 | pContact->normal[1] = (ContactA[i].normal[1] + ContactB[i].normal[1])/2; //0.f; | ||
391 | pContact->normal[2] = (ContactA[i].normal[2] + ContactB[i].normal[2])/2; //-1.f; | ||
392 | dNormalize3(pContact->normal); | ||
393 | #endif | ||
394 | #ifdef DO_RAYDEPTH | ||
395 | dxRay rayV(0,1000.f); | ||
396 | dGeomRaySet(&rayV, pContact->pos[0], | ||
397 | pContact->pos[1], | ||
398 | pContact->pos[2], | ||
399 | -pContact->normal[0], | ||
400 | -pContact->normal[1], | ||
401 | -pContact->normal[2]); | ||
402 | |||
403 | dContactGeom ContactV; | ||
404 | if (CollideRayN(&rayV,o2,flags,&ContactV,sizeof(dContactGeom))) | ||
405 | { | ||
406 | pContact->depth = ContactV.depth; | ||
407 | numContacts++; | ||
408 | } | ||
409 | #else | ||
410 | if (GetDepth == NULL) | ||
411 | { | ||
412 | dxRay rayV(0,1000.f); | ||
413 | dGeomRaySet(&rayV, pContact->pos[0], | ||
414 | pContact->pos[1], | ||
415 | pContact->pos[2], | ||
416 | -pContact->normal[0], | ||
417 | -pContact->normal[1], | ||
418 | -pContact->normal[2]); | ||
419 | |||
420 | dContactGeom ContactV; | ||
421 | if (CollideRayN(&rayV,o2,flags,&ContactV,sizeof(dContactGeom))) | ||
422 | { | ||
423 | pContact->depth = ContactV.depth; | ||
424 | numContacts++; | ||
425 | } | ||
426 | } | ||
427 | else | ||
428 | { | ||
429 | pContact->depth = GetDepth(o2, | ||
430 | pContact->pos[0], | ||
431 | pContact->pos[1], | ||
432 | pContact->pos[2]); | ||
433 | numContacts++; | ||
434 | } | ||
435 | #endif | ||
436 | if (numContacts == numMaxContacts) | ||
437 | return numContacts; | ||
438 | |||
439 | } | ||
440 | } | ||
441 | } | ||
442 | |||
443 | dCROSS(Plane,=,AB,AC); | ||
444 | dNormalize3(Plane); | ||
445 | Plane[3] = Plane[0] * A[0] + Plane[1] * A[1] + Plane[2] * A[2]; | ||
446 | dxPlane planeABC(0,Plane[0],Plane[1],Plane[2],Plane[3]); | ||
447 | numPlaneContacts = CollideNPlane(o2,&planeABC,flags,PlaneContact,sizeof(dContactGeom)); | ||
448 | |||
449 | for (i=0;i<numPlaneContacts;i++) | ||
450 | { | ||
451 | if (IsOnTerrain(x,y,0,PlaneContact[i].pos)) | ||
452 | { | ||
453 | dContactGeom *pContact = CONTACT(contact,numContacts*skip); | ||
454 | pContact->pos[0] = PlaneContact[i].pos[0]; | ||
455 | pContact->pos[1] = PlaneContact[i].pos[1]; | ||
456 | pContact->pos[2] = PlaneContact[i].pos[2]; | ||
457 | pContact->normal[0] = -PlaneContact[i].normal[0]; | ||
458 | pContact->normal[1] = -PlaneContact[i].normal[1]; | ||
459 | pContact->normal[2] = -PlaneContact[i].normal[2]; | ||
460 | pContact->depth = PlaneContact[i].depth; | ||
461 | |||
462 | //DMESS(0); | ||
463 | numContacts++; | ||
464 | |||
465 | if (numContacts == numMaxContacts) | ||
466 | return numContacts; | ||
467 | } | ||
468 | } | ||
469 | |||
470 | dCROSS(Plane,=,CD,BD); | ||
471 | dNormalize3(Plane); | ||
472 | Plane[3] = Plane[0] * D[0] + Plane[1] * D[1] + Plane[2] * D[2]; | ||
473 | dxPlane planeDCB(0,Plane[0],Plane[1],Plane[2],Plane[3]); | ||
474 | numPlaneContacts = CollideNPlane(o2,&planeDCB,flags,PlaneContact,sizeof(dContactGeom)); | ||
475 | |||
476 | for (i=0;i<numPlaneContacts;i++) | ||
477 | { | ||
478 | if (IsOnTerrain(x,y,1,PlaneContact[i].pos)) | ||
479 | { | ||
480 | dContactGeom *pContact = CONTACT(contact,numContacts*skip); | ||
481 | pContact->pos[0] = PlaneContact[i].pos[0]; | ||
482 | pContact->pos[1] = PlaneContact[i].pos[1]; | ||
483 | pContact->pos[2] = PlaneContact[i].pos[2]; | ||
484 | pContact->normal[0] = -PlaneContact[i].normal[0]; | ||
485 | pContact->normal[1] = -PlaneContact[i].normal[1]; | ||
486 | pContact->normal[2] = -PlaneContact[i].normal[2]; | ||
487 | pContact->depth = PlaneContact[i].depth; | ||
488 | //DMESS(1); | ||
489 | numContacts++; | ||
490 | |||
491 | if (numContacts == numMaxContacts) | ||
492 | return numContacts; | ||
493 | } | ||
494 | } | ||
495 | |||
496 | return numContacts; | ||
497 | } | ||
498 | |||
499 | int dCollideTerrainZ(dxGeom *o1, dxGeom *o2, int flags,dContactGeom *contact, int skip) | ||
500 | { | ||
501 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
502 | dIASSERT (o1->type == dTerrainZClass); | ||
503 | int i,j; | ||
504 | |||
505 | if ((flags & 0xffff) == 0) | ||
506 | flags = (flags & 0xffff0000) | 1; | ||
507 | |||
508 | int numMaxTerrainContacts = (flags & 0xffff); | ||
509 | dxTerrainZ *terrain = (dxTerrainZ*) o1; | ||
510 | |||
511 | dReal aabbbak[6]; | ||
512 | int gflagsbak; | ||
513 | |||
514 | dVector3 pos0; | ||
515 | int numTerrainContacts = 0; | ||
516 | |||
517 | dxPosR *bak; | ||
518 | dxPosR X1; | ||
519 | |||
520 | if (terrain->gflags & GEOM_PLACEABLE) | ||
521 | { | ||
522 | dOP(pos0,-,o2->final_posr->pos,terrain->final_posr->pos); | ||
523 | dMULTIPLY1_331(X1.pos,terrain->final_posr->R,pos0); | ||
524 | dMULTIPLY1_333(X1.R,terrain->final_posr->R,o2->final_posr->R); | ||
525 | bak = o2->final_posr; | ||
526 | o2->final_posr = &X1; | ||
527 | memcpy(aabbbak,o2->aabb,sizeof(dReal)*6); | ||
528 | gflagsbak = o2->gflags; | ||
529 | o2->computeAABB(); | ||
530 | } | ||
531 | |||
532 | int nMinX = int(floor(o2->aabb[0] / terrain->m_vNodeLength)); | ||
533 | int nMaxX = int(floor(o2->aabb[1] / terrain->m_vNodeLength)) + 1; | ||
534 | int nMinY = int(floor(o2->aabb[2] / terrain->m_vNodeLength)); | ||
535 | int nMaxY = int(floor(o2->aabb[3] / terrain->m_vNodeLength)) + 1; | ||
536 | |||
537 | if (terrain->m_bFinite) | ||
538 | { | ||
539 | nMinX = MAX(nMinX,0); | ||
540 | nMaxX = MIN(nMaxX,terrain->m_nNumNodesPerSide); | ||
541 | nMinY = MAX(nMinY,0); | ||
542 | nMaxY = MIN(nMaxY,terrain->m_nNumNodesPerSide); | ||
543 | |||
544 | if ((nMinX >= nMaxX) || (nMinY >= nMaxY)) | ||
545 | goto dCollideTerrainZExit; | ||
546 | } | ||
547 | |||
548 | dVector3 AabbTop; | ||
549 | AabbTop[0] = (o2->aabb[0]+o2->aabb[1]) / 2; | ||
550 | AabbTop[1] = (o2->aabb[2]+o2->aabb[3]) / 2; | ||
551 | AabbTop[2] = o2->aabb[5]; | ||
552 | if (o2->type != dRayClass) | ||
553 | { | ||
554 | dReal AabbTopDepth = terrain->GetHeight(AabbTop[0],AabbTop[1]) - AabbTop[2]; | ||
555 | if (AabbTopDepth > 0.f) | ||
556 | { | ||
557 | contact->depth = AabbTopDepth; | ||
558 | dReal MaxDepth = (o2->aabb[5]-o2->aabb[4]) / 2; | ||
559 | if (contact->depth > MaxDepth) | ||
560 | contact->depth = MaxDepth; | ||
561 | contact->g1 = o1; | ||
562 | contact->g2 = o2; | ||
563 | dOPE(contact->pos,=,AabbTop); | ||
564 | contact->normal[0] = 0.f; | ||
565 | contact->normal[1] = 0.f; | ||
566 | contact->normal[2] = -1.f; | ||
567 | |||
568 | numTerrainContacts = 1; | ||
569 | goto dCollideTerrainZExit; | ||
570 | } | ||
571 | } | ||
572 | |||
573 | for (i=nMinX;i<nMaxX;i++) | ||
574 | { | ||
575 | for (j=nMinY;j<nMaxY;j++) | ||
576 | { | ||
577 | numTerrainContacts += terrain->dCollideTerrainUnit( | ||
578 | i,j,o2,numMaxTerrainContacts - numTerrainContacts, | ||
579 | flags,CONTACT(contact,numTerrainContacts*skip),skip ); | ||
580 | } | ||
581 | } | ||
582 | |||
583 | dIASSERT(numTerrainContacts <= numMaxTerrainContacts); | ||
584 | |||
585 | for (i=0; i<numTerrainContacts; i++) | ||
586 | { | ||
587 | CONTACT(contact,i*skip)->g1 = o1; | ||
588 | CONTACT(contact,i*skip)->g2 = o2; | ||
589 | } | ||
590 | |||
591 | dCollideTerrainZExit: | ||
592 | |||
593 | if (terrain->gflags & GEOM_PLACEABLE) | ||
594 | { | ||
595 | o2->final_posr = bak; | ||
596 | memcpy(o2->aabb,aabbbak,sizeof(dReal)*6); | ||
597 | o2->gflags = gflagsbak; | ||
598 | |||
599 | for (i=0; i<numTerrainContacts; i++) | ||
600 | { | ||
601 | dOPE(pos0,=,CONTACT(contact,i*skip)->pos); | ||
602 | dMULTIPLY0_331(CONTACT(contact,i*skip)->pos,terrain->final_posr->R,pos0); | ||
603 | dOP(CONTACT(contact,i*skip)->pos,+,CONTACT(contact,i*skip)->pos,terrain->final_posr->pos); | ||
604 | |||
605 | dOPE(pos0,=,CONTACT(contact,i*skip)->normal); | ||
606 | dMULTIPLY0_331(CONTACT(contact,i*skip)->normal,terrain->final_posr->R,pos0); | ||
607 | } | ||
608 | } | ||
609 | |||
610 | return numTerrainContacts; | ||
611 | } | ||
612 | /* | ||
613 | void dsDrawTerrainZ(int x,int z,float vLength,float vNodeLength,int nNumNodesPerSide,float *pHeights,const float *pR,const float *ppos) | ||
614 | { | ||
615 | float A[3],B[3],C[3],D[3]; | ||
616 | float R[12]; | ||
617 | float pos[3]; | ||
618 | if (pR) | ||
619 | memcpy(R,pR,sizeof(R)); | ||
620 | else | ||
621 | { | ||
622 | memset(R,0,sizeof(R)); | ||
623 | R[0] = 1.f; | ||
624 | R[5] = 1.f; | ||
625 | R[10] = 1.f; | ||
626 | } | ||
627 | |||
628 | if (ppos) | ||
629 | memcpy(pos,ppos,sizeof(pos)); | ||
630 | else | ||
631 | memset(pos,0,sizeof(pos)); | ||
632 | |||
633 | float vx,vz; | ||
634 | vx = vLength * x; | ||
635 | vz = vLength * z; | ||
636 | |||
637 | int i; | ||
638 | for (i=0;i<nNumNodesPerSide;i++) | ||
639 | { | ||
640 | for (int j=0;j<nNumNodesPerSide;j++) | ||
641 | { | ||
642 | A[0] = i * vNodeLength + vx; | ||
643 | A[1] = j * vNodeLength + vz; | ||
644 | A[2] = GetHeight(i,j,nNumNodesPerSide,pHeights); | ||
645 | B[0] = (i+1) * vNodeLength + vx; | ||
646 | B[1] = j * vNodeLength + vz; | ||
647 | B[2] = GetHeight(i+1,j,nNumNodesPerSide,pHeights); | ||
648 | C[0] = i * vNodeLength + vx; | ||
649 | C[1] = (j+1) * vNodeLength + vz; | ||
650 | C[2] = GetHeight(i,j+1,nNumNodesPerSide,pHeights); | ||
651 | D[0] = (i+1) * vNodeLength + vx; | ||
652 | D[1] = (j+1) * vNodeLength + vz; | ||
653 | D[2] = GetHeight(i+1,j+1,nNumNodesPerSide,pHeights); | ||
654 | dsDrawTriangle(pos,R,C,A,B,1); | ||
655 | dsDrawTriangle(pos,R,D,C,B,1); | ||
656 | } | ||
657 | } | ||
658 | } | ||
659 | */ | ||
diff --git a/libraries/ode-0.9/contrib/TerrainAndCone/readme.txt b/libraries/ode-0.9/contrib/TerrainAndCone/readme.txt deleted file mode 100644 index 0428846..0000000 --- a/libraries/ode-0.9/contrib/TerrainAndCone/readme.txt +++ /dev/null | |||
@@ -1,322 +0,0 @@ | |||
1 | Benoit CHAPEROT 2003-2004 www.jstarlab.com | ||
2 | Support for terrain and cones, collision and drawing. | ||
3 | |||
4 | Terrains can be with z up (dTerrainZ) or y up (dTerrainY). | ||
5 | Terrains are defined by a height field. | ||
6 | Terrains are now placeable. | ||
7 | Terrains can now be finite or infinite (repeat themselve in the x and (y or z) directions). | ||
8 | |||
9 | Terrains can potentially collide with everything that collides with planes and rays; | ||
10 | see the switch statement. | ||
11 | |||
12 | Cones currently collides only with terrain and planes and rays. | ||
13 | Cones, with high radius to height ratios are perfect to simulate vehicle wheels on terrains. | ||
14 | |||
15 | |||
16 | |||
17 | There was an error in the depths returned by dCollideTerrain. | ||
18 | Plus now contacts are not sorted according to their depths. | ||
19 | Contact sorting is now supposed to be done externally. | ||
20 | Not all dCollide functions seem to sort contacts according to depth. | ||
21 | Requesting a high number of contacts, sorting them and then considering only the most significant contacts | ||
22 | is a good way I think to improve stability. | ||
23 | * Cones Collisions with spheres, boxes, ccylinder and trimesh are now roughly approximated using sphere collisions. | ||
24 | |||
25 | You will need to complete the following operations (with ODE 0.039): | ||
26 | |||
27 | *** add to folder ode\src: | ||
28 | |||
29 | dCone.cpp | ||
30 | dTerrainY.cpp | ||
31 | dTerrainZ.cpp | ||
32 | collision_std_internal.h | ||
33 | |||
34 | On linux => edit each .cpp file and comment out #include "windows.h" & #include "ode\ode.h" | ||
35 | |||
36 | |||
37 | *** add to drawstuff\src\drawstuff.cpp: | ||
38 | |||
39 | static void drawCone(float l, float r) | ||
40 | { | ||
41 | int i; | ||
42 | float tmp,ny,nz,a,ca,sa; | ||
43 | const int n = 24; // number of sides to the cone (divisible by 4) | ||
44 | |||
45 | a = float(M_PI*2.0)/float(n); | ||
46 | sa = (float) sin(a); | ||
47 | ca = (float) cos(a); | ||
48 | |||
49 | // draw top | ||
50 | glShadeModel (GL_FLAT); | ||
51 | ny=1; nz=0; // normal vector = (0,ny,nz) | ||
52 | glBegin (GL_TRIANGLE_FAN); | ||
53 | glNormal3d (0,0,1); | ||
54 | glVertex3d (0,0,l); | ||
55 | for (i=0; i<=n; i++) { | ||
56 | if (i==1 || i==n/2+1) | ||
57 | setColor (color[0]*0.75f,color[1]*0.75f,color[2]*0.75f,color[3]); | ||
58 | glNormal3d (ny*r,nz*r,0); | ||
59 | glVertex3d (ny*r,nz*r,0); | ||
60 | if (i==1 || i==n/2+1) | ||
61 | setColor (color[0],color[1],color[2],color[3]); | ||
62 | |||
63 | // rotate ny,nz | ||
64 | tmp = ca*ny - sa*nz; | ||
65 | nz = sa*ny + ca*nz; | ||
66 | ny = tmp; | ||
67 | } | ||
68 | glEnd(); | ||
69 | |||
70 | // draw bottom | ||
71 | ny=1; nz=0; // normal vector = (0,ny,nz) | ||
72 | glBegin (GL_TRIANGLE_FAN); | ||
73 | glNormal3d (0,0,-1); | ||
74 | glVertex3d (0,0,0); | ||
75 | for (i=0; i<=n; i++) { | ||
76 | if (i==1 || i==n/2+1) | ||
77 | setColor (color[0]*0.75f,color[1]*0.75f,color[2]*0.75f,color[3]); | ||
78 | glNormal3d (0,0,-1); | ||
79 | glVertex3d (ny*r,nz*r,0); | ||
80 | if (i==1 || i==n/2+1) | ||
81 | setColor (color[0],color[1],color[2],color[3]); | ||
82 | |||
83 | // rotate ny,nz | ||
84 | tmp = ca*ny + sa*nz; | ||
85 | nz = -sa*ny + ca*nz; | ||
86 | ny = tmp; | ||
87 | } | ||
88 | glEnd(); | ||
89 | } | ||
90 | |||
91 | void dsDrawCone (const float pos[3], const float R[12], float length, float radius) | ||
92 | { | ||
93 | if (current_state != 2) dsError ("drawing function called outside simulation loop"); | ||
94 | setupDrawingMode(); | ||
95 | glShadeModel (GL_SMOOTH); | ||
96 | setTransform (pos,R); | ||
97 | drawCone (length,radius); | ||
98 | glPopMatrix(); | ||
99 | |||
100 | if (use_shadows) { | ||
101 | setShadowDrawingMode(); | ||
102 | setShadowTransform(); | ||
103 | setTransform (pos,R); | ||
104 | drawCone (length,radius); | ||
105 | glPopMatrix(); | ||
106 | glPopMatrix(); | ||
107 | glDepthRange (0,1); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | void dsDrawConeD (const double pos[3], const double R[12], float length, float radius) | ||
112 | { | ||
113 | int i; | ||
114 | float pos2[3],R2[12]; | ||
115 | for (i=0; i<3; i++) pos2[i]=(float)pos[i]; | ||
116 | for (i=0; i<12; i++) R2[i]=(float)R[i]; | ||
117 | dsDrawCone(pos2,R2,length,radius); | ||
118 | } | ||
119 | |||
120 | static float GetHeight(int x,int y,int nNumNodesPerSide,float *pHeights) | ||
121 | { | ||
122 | int nNumNodesPerSideMask = nNumNodesPerSide - 1; | ||
123 | return pHeights[ (((unsigned int)(y) & nNumNodesPerSideMask) * nNumNodesPerSide) | ||
124 | + ((unsigned int)(x) & nNumNodesPerSideMask)]; | ||
125 | } | ||
126 | |||
127 | void dsDrawTerrainY(int x,int z,float vLength,float vNodeLength,int nNumNodesPerSide,float *pHeights,const float *pR,const float *ppos) | ||
128 | { | ||
129 | float A[3],B[3],C[3],D[3]; | ||
130 | float R[12]; | ||
131 | float pos[3]; | ||
132 | if (pR) | ||
133 | memcpy(R,pR,sizeof(R)); | ||
134 | else | ||
135 | { | ||
136 | memset(R,0,sizeof(R)); | ||
137 | R[0] = 1.f; | ||
138 | R[5] = 1.f; | ||
139 | R[10] = 1.f; | ||
140 | } | ||
141 | |||
142 | if (ppos) | ||
143 | memcpy(pos,ppos,sizeof(pos)); | ||
144 | else | ||
145 | memset(pos,0,sizeof(pos)); | ||
146 | |||
147 | float vx,vz; | ||
148 | vx = vLength * x; | ||
149 | vz = vLength * z; | ||
150 | |||
151 | int i; | ||
152 | for (i=0;i<nNumNodesPerSide;i++) | ||
153 | { | ||
154 | for (int j=0;j<nNumNodesPerSide;j++) | ||
155 | { | ||
156 | A[0] = i * vNodeLength + vx; | ||
157 | A[2] = j * vNodeLength + vz; | ||
158 | A[1] = GetHeight(i,j,nNumNodesPerSide,pHeights); | ||
159 | B[0] = (i+1) * vNodeLength + vx; | ||
160 | B[2] = j * vNodeLength + vz; | ||
161 | B[1] = GetHeight(i+1,j,nNumNodesPerSide,pHeights); | ||
162 | C[0] = i * vNodeLength + vx; | ||
163 | C[2] = (j+1) * vNodeLength + vz; | ||
164 | C[1] = GetHeight(i,j+1,nNumNodesPerSide,pHeights); | ||
165 | D[0] = (i+1) * vNodeLength + vx; | ||
166 | D[2] = (j+1) * vNodeLength + vz; | ||
167 | D[1] = GetHeight(i+1,j+1,nNumNodesPerSide,pHeights); | ||
168 | dsDrawTriangle(pos,R,C,B,A,1); | ||
169 | dsDrawTriangle(pos,R,D,B,C,1); | ||
170 | } | ||
171 | } | ||
172 | } | ||
173 | |||
174 | void dsDrawTerrainZ(int x,int z,float vLength,float vNodeLength,int nNumNodesPerSide,float *pHeights,const float *pR,const float *ppos) | ||
175 | { | ||
176 | float A[3],B[3],C[3],D[3]; | ||
177 | float R[12]; | ||
178 | float pos[3]; | ||
179 | if (pR) | ||
180 | memcpy(R,pR,sizeof(R)); | ||
181 | else | ||
182 | { | ||
183 | memset(R,0,sizeof(R)); | ||
184 | R[0] = 1.f; | ||
185 | R[5] = 1.f; | ||
186 | R[10] = 1.f; | ||
187 | } | ||
188 | |||
189 | if (ppos) | ||
190 | memcpy(pos,ppos,sizeof(pos)); | ||
191 | else | ||
192 | memset(pos,0,sizeof(pos)); | ||
193 | |||
194 | float vx,vz; | ||
195 | vx = vLength * x; | ||
196 | vz = vLength * z; | ||
197 | |||
198 | int i; | ||
199 | for (i=0;i<nNumNodesPerSide;i++) | ||
200 | { | ||
201 | for (int j=0;j<nNumNodesPerSide;j++) | ||
202 | { | ||
203 | A[0] = i * vNodeLength + vx; | ||
204 | A[1] = j * vNodeLength + vz; | ||
205 | A[2] = GetHeight(i,j,nNumNodesPerSide,pHeights); | ||
206 | B[0] = (i+1) * vNodeLength + vx; | ||
207 | B[1] = j * vNodeLength + vz; | ||
208 | B[2] = GetHeight(i+1,j,nNumNodesPerSide,pHeights); | ||
209 | C[0] = i * vNodeLength + vx; | ||
210 | C[1] = (j+1) * vNodeLength + vz; | ||
211 | C[2] = GetHeight(i,j+1,nNumNodesPerSide,pHeights); | ||
212 | D[0] = (i+1) * vNodeLength + vx; | ||
213 | D[1] = (j+1) * vNodeLength + vz; | ||
214 | D[2] = GetHeight(i+1,j+1,nNumNodesPerSide,pHeights); | ||
215 | dsDrawTriangle(pos,R,C,A,B,1); | ||
216 | dsDrawTriangle(pos,R,D,C,B,1); | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | |||
221 | *** add to include\drawstuff\drawstuff.h: | ||
222 | void dsDrawCone (const float pos[3], const float R[12], float length, float radius); | ||
223 | void dsDrawConeD (const double pos[3], const double R[12], float length, float radius); | ||
224 | void dsDrawTerrainY(int x,int y,float vLength,float vNodeLength,int nNumNodesPerSide,float *pHeights,const float *pR,const float *ppos); | ||
225 | void dsDrawTerrainZ(int x,int y,float vLength,float vNodeLength,int nNumNodesPerSide,float *pHeights,const float *pR,const float *ppos); | ||
226 | |||
227 | *** add in include\ode\collision.h line 77: | ||
228 | /* class numbers - each geometry object needs a unique number */ | ||
229 | enum { | ||
230 | dSphereClass = 0, | ||
231 | dBoxClass, | ||
232 | dCCylinderClass, | ||
233 | dCylinderClass, | ||
234 | dPlaneClass, | ||
235 | dRayClass, | ||
236 | dGeomTransformClass, | ||
237 | dTriMeshClass, | ||
238 | |||
239 | dTerrainYClass, //here | ||
240 | dTerrainZClass, //here | ||
241 | dConeClass, //here | ||
242 | |||
243 | dFirstSpaceClass, | ||
244 | dSimpleSpaceClass = dFirstSpaceClass, | ||
245 | dHashSpaceClass, | ||
246 | dQuadTreeSpaceClass, | ||
247 | |||
248 | dLastSpaceClass = dQuadTreeSpaceClass, | ||
249 | |||
250 | dFirstUserClass, | ||
251 | dLastUserClass = dFirstUserClass + dMaxUserClasses - 1, | ||
252 | dGeomNumClasses | ||
253 | }; | ||
254 | |||
255 | dGeomID dCreateTerrainY (dSpaceID space, dReal *pHeights,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable); | ||
256 | dReal dGeomTerrainYPointDepth (dGeomID g, dReal x, dReal y, dReal z); | ||
257 | dGeomID dCreateTerrainZ (dSpaceID space, dReal *pHeights,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable); | ||
258 | dReal dGeomTerrainZPointDepth (dGeomID g, dReal x, dReal y, dReal z); | ||
259 | |||
260 | dGeomID dCreateCone(dSpaceID space, dReal radius, dReal length); | ||
261 | void dGeomConeSetParams (dGeomID cone, dReal radius, dReal length); | ||
262 | void dGeomConeGetParams (dGeomID cone, dReal *radius, dReal *length); | ||
263 | dReal dGeomConePointDepth(dGeomID g, dReal x, dReal y, dReal z); | ||
264 | |||
265 | *** add in include\ode\odemath.h: | ||
266 | #define dOP(a,op,b,c) \ | ||
267 | (a)[0] = ((b)[0]) op ((c)[0]); \ | ||
268 | (a)[1] = ((b)[1]) op ((c)[1]); \ | ||
269 | (a)[2] = ((b)[2]) op ((c)[2]); | ||
270 | #define dOPC(a,op,b,c) \ | ||
271 | (a)[0] = ((b)[0]) op (c); \ | ||
272 | (a)[1] = ((b)[1]) op (c); \ | ||
273 | (a)[2] = ((b)[2]) op (c); | ||
274 | #define dOPE(a,op,b) \ | ||
275 | (a)[0] op ((b)[0]); \ | ||
276 | (a)[1] op ((b)[1]); \ | ||
277 | (a)[2] op ((b)[2]); | ||
278 | #define dOPEC(a,op,c) \ | ||
279 | (a)[0] op (c); \ | ||
280 | (a)[1] op (c); \ | ||
281 | (a)[2] op (c); | ||
282 | #define dLENGTH(a) \ | ||
283 | (dSqrt( ((a)[0])*((a)[0]) + ((a)[1])*((a)[1]) + ((a)[2])*((a)[2]) )); | ||
284 | #define dLENGTHSQUARED(a) \ | ||
285 | (((a)[0])*((a)[0]) + ((a)[1])*((a)[1]) + ((a)[2])*((a)[2])); | ||
286 | |||
287 | *** add in ode\src\collision_kernel.cpp function 'static void initColliders()' next to other 'setCollider' calls: | ||
288 | setCollider (dTerrainYClass,dSphereClass,&dCollideTerrainY); | ||
289 | setCollider (dTerrainYClass,dBoxClass,&dCollideTerrainY); | ||
290 | setCollider (dTerrainYClass,dCCylinderClass,&dCollideTerrainY); | ||
291 | setCollider (dTerrainYClass,dRayClass,&dCollideTerrainY); | ||
292 | setCollider (dTerrainYClass,dConeClass,&dCollideTerrainY); | ||
293 | |||
294 | setCollider (dTerrainZClass,dSphereClass,&dCollideTerrainZ); | ||
295 | setCollider (dTerrainZClass,dBoxClass,&dCollideTerrainZ); | ||
296 | setCollider (dTerrainZClass,dCCylinderClass,&dCollideTerrainZ); | ||
297 | setCollider (dTerrainZClass,dRayClass,&dCollideTerrainZ); | ||
298 | setCollider (dTerrainZClass,dConeClass,&dCollideTerrainZ); | ||
299 | |||
300 | setCollider (dRayClass,dConeClass,&dCollideRayCone); | ||
301 | setCollider (dConeClass,dPlaneClass,&dCollideConePlane); | ||
302 | setCollider (dConeClass,dSphereClass,&dCollideConeSphere); | ||
303 | setCollider (dConeClass,dBoxClass,&dCollideConeBox); | ||
304 | setCollider (dCCylinderClass,dConeClass,&dCollideCCylinderCone); | ||
305 | setCollider (dTriMeshClass,dConeClass,&dCollideTriMeshCone); | ||
306 | |||
307 | *** add in ode\src\collision_std.h: | ||
308 | int dCollideTerrainY(dxGeom *o1, dxGeom *o2, int flags,dContactGeom *contact, int skip); | ||
309 | int dCollideTerrainZ(dxGeom *o1, dxGeom *o2, int flags,dContactGeom *contact, int skip); | ||
310 | |||
311 | int dCollideConePlane (dxGeom *o1, dxGeom *o2, int flags,dContactGeom *contact, int skip); | ||
312 | int dCollideRayCone (dxGeom *o1, dxGeom *o2, int flags,dContactGeom *contact, int skip); | ||
313 | int dCollideConeSphere(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
314 | int dCollideConeBox(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
315 | int dCollideCCylinderCone(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
316 | int dCollideTriMeshCone(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
317 | |||
318 | *** add dCone.cpp, dTerrainY.cpp and dTerrainZ.cpp to the the ODE_SRC variable in the makefile | ||
319 | On Linux => add dCone.cpp, dTerrainY.cpp and dTerrainZ.cpp to the the libode_a_SOURCES variable in the ode/src/Makefile.am file. | ||
320 | |||
321 | *** now you can now test using file test_boxstackb.cpp (to add in folder ode\test). | ||
322 | |||
diff --git a/libraries/ode-0.9/contrib/TerrainAndCone/test_boxstackb.cpp b/libraries/ode-0.9/contrib/TerrainAndCone/test_boxstackb.cpp deleted file mode 100644 index f1fa592..0000000 --- a/libraries/ode-0.9/contrib/TerrainAndCone/test_boxstackb.cpp +++ /dev/null | |||
@@ -1,1375 +0,0 @@ | |||
1 | /************************************************************************* | ||
2 | |||
3 | |||
4 | * * | ||
5 | |||
6 | |||
7 | * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * | ||
8 | |||
9 | |||
10 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
11 | |||
12 | |||
13 | * * | ||
14 | |||
15 | |||
16 | * This library is free software; you can redistribute it and/or * | ||
17 | |||
18 | |||
19 | * modify it under the terms of EITHER: * | ||
20 | |||
21 | |||
22 | * (1) The GNU Lesser General Public License as published by the Free * | ||
23 | |||
24 | |||
25 | * Software Foundation; either version 2.1 of the License, or (at * | ||
26 | |||
27 | |||
28 | * your option) any later version. The text of the GNU Lesser * | ||
29 | |||
30 | |||
31 | * General Public License is included with this library in the * | ||
32 | |||
33 | |||
34 | * file LICENSE.TXT. * | ||
35 | |||
36 | |||
37 | * (2) The BSD-style license that is included with this library in * | ||
38 | |||
39 | |||
40 | * the file LICENSE-BSD.TXT. * | ||
41 | |||
42 | |||
43 | * * | ||
44 | |||
45 | |||
46 | * This library is distributed in the hope that it will be useful, * | ||
47 | |||
48 | |||
49 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
50 | |||
51 | |||
52 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
53 | |||
54 | |||
55 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
56 | |||
57 | |||
58 | * * | ||
59 | |||
60 | |||
61 | *************************************************************************/ | ||
62 | |||
63 | |||
64 | |||
65 | |||
66 | |||
67 | #include <ode/ode.h> | ||
68 | |||
69 | |||
70 | #include <drawstuff/drawstuff.h> | ||
71 | |||
72 | |||
73 | |||
74 | |||
75 | |||
76 | #ifdef _MSC_VER | ||
77 | |||
78 | |||
79 | #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints | ||
80 | |||
81 | |||
82 | #endif | ||
83 | |||
84 | |||
85 | |||
86 | |||
87 | |||
88 | // select correct drawing functions | ||
89 | |||
90 | |||
91 | |||
92 | |||
93 | |||
94 | #ifdef dDOUBLE | ||
95 | |||
96 | |||
97 | #define dsDrawBox dsDrawBoxD | ||
98 | |||
99 | |||
100 | #define dsDrawSphere dsDrawSphereD | ||
101 | |||
102 | |||
103 | #define dsDrawCylinder dsDrawCylinderD | ||
104 | |||
105 | |||
106 | #define dsDrawCappedCylinder dsDrawCappedCylinderD | ||
107 | |||
108 | |||
109 | #endif | ||
110 | |||
111 | |||
112 | |||
113 | |||
114 | |||
115 | |||
116 | |||
117 | |||
118 | // some constants | ||
119 | |||
120 | |||
121 | |||
122 | |||
123 | |||
124 | const dReal vTerrainLength = 4.f; | ||
125 | |||
126 | |||
127 | const dReal vTerrainHeight = 0.5f; | ||
128 | |||
129 | |||
130 | const int TERRAINNODES = 4; | ||
131 | |||
132 | |||
133 | dReal pTerrainHeights[TERRAINNODES*TERRAINNODES]; | ||
134 | |||
135 | |||
136 | |||
137 | |||
138 | |||
139 | dGeomID terrainZ = NULL; | ||
140 | |||
141 | |||
142 | dGeomID terrainY = NULL; | ||
143 | |||
144 | |||
145 | |||
146 | |||
147 | |||
148 | #define NUM 20 // max number of objects | ||
149 | |||
150 | |||
151 | #define DENSITY (5.0) // density of all objects | ||
152 | |||
153 | |||
154 | #define GPB 3 // maximum number of geometries per body | ||
155 | |||
156 | |||
157 | #define MAX_CONTACTS 4 // maximum number of contact points per body | ||
158 | |||
159 | |||
160 | |||
161 | |||
162 | |||
163 | |||
164 | |||
165 | |||
166 | // dynamics and collision objects | ||
167 | |||
168 | |||
169 | |||
170 | |||
171 | |||
172 | struct MyObject { | ||
173 | |||
174 | |||
175 | dBodyID body; // the body | ||
176 | |||
177 | |||
178 | dGeomID geom[GPB]; // geometries representing this body | ||
179 | |||
180 | |||
181 | }; | ||
182 | |||
183 | |||
184 | |||
185 | |||
186 | |||
187 | static int num=0; // number of objects in simulation | ||
188 | |||
189 | |||
190 | static int nextobj=0; // next object to recycle if num==NUM | ||
191 | |||
192 | |||
193 | static dWorldID world; | ||
194 | |||
195 | |||
196 | static dSpaceID space; | ||
197 | |||
198 | |||
199 | static MyObject obj[NUM]; | ||
200 | |||
201 | |||
202 | static dJointGroupID contactgroup; | ||
203 | |||
204 | |||
205 | static int selected = -1; // selected object | ||
206 | |||
207 | |||
208 | static int show_aabb = 0; // show geom AABBs? | ||
209 | |||
210 | |||
211 | static int show_contacts = 0; // show contact points? | ||
212 | |||
213 | |||
214 | static int random_pos = 1; // drop objects from random position? | ||
215 | |||
216 | |||
217 | |||
218 | |||
219 | |||
220 | |||
221 | |||
222 | |||
223 | // this is called by dSpaceCollide when two objects in space are | ||
224 | |||
225 | |||
226 | // potentially colliding. | ||
227 | |||
228 | |||
229 | |||
230 | |||
231 | |||
232 | static void nearCallback (void *data, dGeomID o1, dGeomID o2) | ||
233 | |||
234 | |||
235 | { | ||
236 | |||
237 | |||
238 | int i; | ||
239 | |||
240 | |||
241 | // if (o1->body && o2->body) return; | ||
242 | |||
243 | |||
244 | |||
245 | |||
246 | |||
247 | // exit without doing anything if the two bodies are connected by a joint | ||
248 | |||
249 | |||
250 | dBodyID b1 = dGeomGetBody(o1); | ||
251 | |||
252 | |||
253 | dBodyID b2 = dGeomGetBody(o2); | ||
254 | |||
255 | |||
256 | if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return; | ||
257 | |||
258 | |||
259 | |||
260 | |||
261 | |||
262 | dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box | ||
263 | |||
264 | |||
265 | for (i=0; i<MAX_CONTACTS; i++) { | ||
266 | |||
267 | |||
268 | contact[i].surface.mode = dContactBounce | dContactApprox1; //dContactSoftCFM; | ||
269 | |||
270 | |||
271 | contact[i].surface.mu = dInfinity; | ||
272 | |||
273 | |||
274 | contact[i].surface.mu2 = 0; | ||
275 | |||
276 | |||
277 | contact[i].surface.bounce = 0.1; | ||
278 | |||
279 | |||
280 | contact[i].surface.bounce_vel = 0.1; | ||
281 | |||
282 | |||
283 | contact[i].surface.soft_cfm = 0.01; | ||
284 | |||
285 | |||
286 | } | ||
287 | |||
288 | |||
289 | if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom, | ||
290 | |||
291 | |||
292 | sizeof(dContact))) { | ||
293 | |||
294 | |||
295 | dMatrix3 RI; | ||
296 | |||
297 | |||
298 | dRSetIdentity (RI); | ||
299 | |||
300 | |||
301 | const dReal ss[3] = {0.02,0.02,0.02}; | ||
302 | |||
303 | |||
304 | for (i=0; i<numc; i++) { | ||
305 | |||
306 | |||
307 | dJointID c = dJointCreateContact (world,contactgroup,contact+i); | ||
308 | |||
309 | |||
310 | dJointAttach (c,b1,b2); | ||
311 | |||
312 | |||
313 | if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss); | ||
314 | |||
315 | |||
316 | } | ||
317 | |||
318 | |||
319 | } | ||
320 | |||
321 | |||
322 | } | ||
323 | |||
324 | |||
325 | |||
326 | |||
327 | |||
328 | |||
329 | |||
330 | |||
331 | // start simulation - set viewpoint | ||
332 | |||
333 | |||
334 | |||
335 | |||
336 | |||
337 | static void start() | ||
338 | |||
339 | |||
340 | { | ||
341 | |||
342 | |||
343 | static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; | ||
344 | |||
345 | |||
346 | static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; | ||
347 | |||
348 | |||
349 | dsSetViewpoint (xyz,hpr); | ||
350 | |||
351 | |||
352 | printf ("To drop another object, press:\n"); | ||
353 | |||
354 | |||
355 | printf (" b for box.\n"); | ||
356 | |||
357 | |||
358 | printf (" s for sphere.\n"); | ||
359 | |||
360 | |||
361 | printf (" c for cylinder.\n"); | ||
362 | |||
363 | |||
364 | printf (" x for a composite object.\n"); | ||
365 | |||
366 | |||
367 | printf ("To select an object, press space.\n"); | ||
368 | |||
369 | |||
370 | printf ("To disable the selected object, press d.\n"); | ||
371 | |||
372 | |||
373 | printf ("To enable the selected object, press e.\n"); | ||
374 | |||
375 | |||
376 | printf ("To toggle showing the geom AABBs, press a.\n"); | ||
377 | |||
378 | |||
379 | printf ("To toggle showing the contact points, press t.\n"); | ||
380 | |||
381 | |||
382 | printf ("To toggle dropping from random position/orientation, press r.\n"); | ||
383 | |||
384 | |||
385 | } | ||
386 | |||
387 | |||
388 | |||
389 | |||
390 | |||
391 | |||
392 | |||
393 | |||
394 | char locase (char c) | ||
395 | |||
396 | |||
397 | { | ||
398 | |||
399 | |||
400 | if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); | ||
401 | |||
402 | |||
403 | else return c; | ||
404 | |||
405 | |||
406 | } | ||
407 | |||
408 | |||
409 | |||
410 | |||
411 | |||
412 | |||
413 | |||
414 | |||
415 | // called when a key pressed | ||
416 | |||
417 | |||
418 | |||
419 | |||
420 | |||
421 | static void command (int cmd) | ||
422 | |||
423 | |||
424 | { | ||
425 | |||
426 | |||
427 | int i,j,k; | ||
428 | |||
429 | |||
430 | dReal sides[3]; | ||
431 | |||
432 | |||
433 | dMass m; | ||
434 | |||
435 | |||
436 | |||
437 | |||
438 | |||
439 | cmd = locase (cmd); | ||
440 | |||
441 | |||
442 | if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' | ||
443 | |||
444 | |||
445 | /* || cmd == 'l' */) { | ||
446 | |||
447 | |||
448 | if (num < NUM) { | ||
449 | |||
450 | |||
451 | i = num; | ||
452 | |||
453 | |||
454 | num++; | ||
455 | |||
456 | |||
457 | } | ||
458 | |||
459 | |||
460 | else { | ||
461 | |||
462 | |||
463 | i = nextobj; | ||
464 | |||
465 | |||
466 | nextobj++; | ||
467 | |||
468 | |||
469 | if (nextobj >= num) nextobj = 0; | ||
470 | |||
471 | |||
472 | |||
473 | |||
474 | |||
475 | // destroy the body and geoms for slot i | ||
476 | |||
477 | |||
478 | dBodyDestroy (obj[i].body); | ||
479 | |||
480 | |||
481 | for (k=0; k < GPB; k++) { | ||
482 | |||
483 | |||
484 | if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); | ||
485 | |||
486 | |||
487 | } | ||
488 | |||
489 | |||
490 | memset (&obj[i],0,sizeof(obj[i])); | ||
491 | |||
492 | |||
493 | } | ||
494 | |||
495 | |||
496 | |||
497 | |||
498 | |||
499 | obj[i].body = dBodyCreate (world); | ||
500 | |||
501 | |||
502 | for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; | ||
503 | |||
504 | |||
505 | |||
506 | |||
507 | |||
508 | dMatrix3 R; | ||
509 | |||
510 | |||
511 | if (random_pos) { | ||
512 | |||
513 | |||
514 | dBodySetPosition (obj[i].body, | ||
515 | |||
516 | |||
517 | dRandReal()*2-1,dRandReal()*2+1,dRandReal()+3); | ||
518 | |||
519 | |||
520 | dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, | ||
521 | |||
522 | |||
523 | dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); | ||
524 | |||
525 | |||
526 | } | ||
527 | |||
528 | |||
529 | else { | ||
530 | |||
531 | |||
532 | dReal maxheight = 0; | ||
533 | |||
534 | |||
535 | for (k=0; k<num; k++) { | ||
536 | |||
537 | |||
538 | const dReal *pos = dBodyGetPosition (obj[k].body); | ||
539 | |||
540 | |||
541 | if (pos[2] > maxheight) maxheight = pos[2]; | ||
542 | |||
543 | |||
544 | } | ||
545 | |||
546 | |||
547 | dBodySetPosition (obj[i].body, 0,maxheight+1,maxheight+3); | ||
548 | |||
549 | |||
550 | dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0); | ||
551 | |||
552 | |||
553 | } | ||
554 | |||
555 | |||
556 | dBodySetRotation (obj[i].body,R); | ||
557 | |||
558 | |||
559 | dBodySetData (obj[i].body,(void*) i); | ||
560 | |||
561 | |||
562 | |||
563 | |||
564 | |||
565 | if (cmd == 'b') { | ||
566 | |||
567 | |||
568 | dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); | ||
569 | |||
570 | |||
571 | obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); | ||
572 | |||
573 | |||
574 | } | ||
575 | |||
576 | |||
577 | else if (cmd == 'c') { | ||
578 | |||
579 | |||
580 | sides[0] *= 0.5; | ||
581 | |||
582 | |||
583 | dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]); | ||
584 | |||
585 | |||
586 | obj[i].geom[0] = dCreateCCylinder (space,sides[0],sides[1]); | ||
587 | |||
588 | |||
589 | } | ||
590 | |||
591 | |||
592 | /* | ||
593 | |||
594 | |||
595 | // cylinder option not yet implemented | ||
596 | |||
597 | |||
598 | else if (cmd == 'l') { | ||
599 | |||
600 | |||
601 | sides[1] *= 0.5; | ||
602 | |||
603 | |||
604 | dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]); | ||
605 | |||
606 | |||
607 | obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); | ||
608 | |||
609 | |||
610 | } | ||
611 | |||
612 | |||
613 | */ | ||
614 | |||
615 | |||
616 | else if (cmd == 's') { | ||
617 | |||
618 | |||
619 | sides[0] *= 0.5; | ||
620 | |||
621 | |||
622 | dMassSetSphere (&m,DENSITY,sides[0]); | ||
623 | |||
624 | |||
625 | obj[i].geom[0] = dCreateSphere (space,sides[0]); | ||
626 | |||
627 | |||
628 | } | ||
629 | |||
630 | |||
631 | else if (cmd == 'x') { | ||
632 | |||
633 | |||
634 | dGeomID g2[GPB]; // encapsulated geometries | ||
635 | |||
636 | |||
637 | dReal dpos[GPB][3]; // delta-positions for encapsulated geometries | ||
638 | |||
639 | |||
640 | |||
641 | |||
642 | |||
643 | // start accumulating masses for the encapsulated geometries | ||
644 | |||
645 | |||
646 | dMass m2; | ||
647 | |||
648 | |||
649 | dMassSetZero (&m); | ||
650 | |||
651 | |||
652 | |||
653 | |||
654 | |||
655 | // set random delta positions | ||
656 | |||
657 | |||
658 | for (j=0; j<GPB; j++) { | ||
659 | |||
660 | |||
661 | for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; | ||
662 | |||
663 | |||
664 | } | ||
665 | |||
666 | |||
667 | |||
668 | |||
669 | |||
670 | for (k=0; k<GPB; k++) { | ||
671 | |||
672 | |||
673 | obj[i].geom[k] = dCreateGeomTransform (space); | ||
674 | |||
675 | |||
676 | dGeomTransformSetCleanup (obj[i].geom[k],1); | ||
677 | |||
678 | |||
679 | if (k==0) { | ||
680 | |||
681 | |||
682 | dReal radius = dRandReal()*0.25+0.05; | ||
683 | |||
684 | |||
685 | g2[k] = dCreateSphere (0,radius); | ||
686 | |||
687 | |||
688 | dMassSetSphere (&m2,DENSITY,radius); | ||
689 | |||
690 | |||
691 | } | ||
692 | |||
693 | |||
694 | else if (k==1) { | ||
695 | |||
696 | |||
697 | g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]); | ||
698 | |||
699 | |||
700 | dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); | ||
701 | |||
702 | |||
703 | } | ||
704 | |||
705 | |||
706 | else { | ||
707 | |||
708 | |||
709 | dReal radius = dRandReal()*0.1+0.05; | ||
710 | |||
711 | |||
712 | dReal length = dRandReal()*1.0+0.1; | ||
713 | |||
714 | |||
715 | g2[k] = dCreateCCylinder (0,radius,length); | ||
716 | |||
717 | |||
718 | dMassSetCappedCylinder (&m2,DENSITY,3,radius,length); | ||
719 | |||
720 | |||
721 | } | ||
722 | |||
723 | |||
724 | dGeomTransformSetGeom (obj[i].geom[k],g2[k]); | ||
725 | |||
726 | |||
727 | |||
728 | |||
729 | |||
730 | // set the transformation (adjust the mass too) | ||
731 | |||
732 | |||
733 | dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]); | ||
734 | |||
735 | |||
736 | dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); | ||
737 | |||
738 | |||
739 | dMatrix3 Rtx; | ||
740 | |||
741 | |||
742 | dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, | ||
743 | |||
744 | |||
745 | dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); | ||
746 | |||
747 | |||
748 | dGeomSetRotation (g2[k],Rtx); | ||
749 | |||
750 | |||
751 | dMassRotate (&m2,Rtx); | ||
752 | |||
753 | |||
754 | |||
755 | |||
756 | |||
757 | // add to the total mass | ||
758 | |||
759 | |||
760 | dMassAdd (&m,&m2); | ||
761 | |||
762 | |||
763 | } | ||
764 | |||
765 | |||
766 | |||
767 | |||
768 | |||
769 | // move all encapsulated objects so that the center of mass is (0,0,0) | ||
770 | |||
771 | |||
772 | for (k=0; k<2; k++) { | ||
773 | |||
774 | |||
775 | dGeomSetPosition (g2[k], | ||
776 | |||
777 | |||
778 | dpos[k][0]-m.c[0], | ||
779 | |||
780 | |||
781 | dpos[k][1]-m.c[1], | ||
782 | |||
783 | |||
784 | dpos[k][2]-m.c[2]); | ||
785 | |||
786 | |||
787 | } | ||
788 | |||
789 | |||
790 | dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); | ||
791 | |||
792 | |||
793 | } | ||
794 | |||
795 | |||
796 | |||
797 | |||
798 | |||
799 | for (k=0; k < GPB; k++) { | ||
800 | |||
801 | |||
802 | if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body); | ||
803 | |||
804 | |||
805 | } | ||
806 | |||
807 | |||
808 | |||
809 | |||
810 | |||
811 | dBodySetMass (obj[i].body,&m); | ||
812 | |||
813 | |||
814 | } | ||
815 | |||
816 | |||
817 | |||
818 | |||
819 | |||
820 | if (cmd == ' ') { | ||
821 | |||
822 | |||
823 | selected++; | ||
824 | |||
825 | |||
826 | if (selected >= num) selected = 0; | ||
827 | |||
828 | |||
829 | if (selected < 0) selected = 0; | ||
830 | |||
831 | |||
832 | } | ||
833 | |||
834 | |||
835 | else if (cmd == 'd' && selected >= 0 && selected < num) { | ||
836 | |||
837 | |||
838 | dBodyDisable (obj[selected].body); | ||
839 | |||
840 | |||
841 | } | ||
842 | |||
843 | |||
844 | else if (cmd == 'e' && selected >= 0 && selected < num) { | ||
845 | |||
846 | |||
847 | dBodyEnable (obj[selected].body); | ||
848 | |||
849 | |||
850 | } | ||
851 | |||
852 | |||
853 | else if (cmd == 'a') { | ||
854 | |||
855 | |||
856 | show_aabb ^= 1; | ||
857 | |||
858 | |||
859 | } | ||
860 | |||
861 | |||
862 | else if (cmd == 't') { | ||
863 | |||
864 | |||
865 | show_contacts ^= 1; | ||
866 | |||
867 | |||
868 | } | ||
869 | |||
870 | |||
871 | else if (cmd == 'r') { | ||
872 | |||
873 | |||
874 | random_pos ^= 1; | ||
875 | |||
876 | |||
877 | } | ||
878 | |||
879 | |||
880 | } | ||
881 | |||
882 | |||
883 | |||
884 | |||
885 | |||
886 | |||
887 | |||
888 | |||
889 | // draw a geom | ||
890 | |||
891 | |||
892 | |||
893 | |||
894 | |||
895 | void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb) | ||
896 | |||
897 | |||
898 | { | ||
899 | |||
900 | |||
901 | int i; | ||
902 | |||
903 | |||
904 | |||
905 | |||
906 | |||
907 | if (!g) return; | ||
908 | |||
909 | |||
910 | if (!pos) pos = dGeomGetPosition (g); | ||
911 | |||
912 | |||
913 | if (!R) R = dGeomGetRotation (g); | ||
914 | |||
915 | |||
916 | |||
917 | |||
918 | |||
919 | int type = dGeomGetClass (g); | ||
920 | |||
921 | |||
922 | if (type == dBoxClass) { | ||
923 | |||
924 | |||
925 | dVector3 sides; | ||
926 | |||
927 | |||
928 | dGeomBoxGetLengths (g,sides); | ||
929 | |||
930 | |||
931 | dsDrawBox (pos,R,sides); | ||
932 | |||
933 | |||
934 | } | ||
935 | |||
936 | |||
937 | else if (type == dSphereClass) { | ||
938 | |||
939 | |||
940 | dsDrawSphere (pos,R,dGeomSphereGetRadius (g)); | ||
941 | |||
942 | |||
943 | } | ||
944 | |||
945 | |||
946 | else if (type == dCCylinderClass) { | ||
947 | |||
948 | |||
949 | dReal radius,length; | ||
950 | |||
951 | |||
952 | dGeomCCylinderGetParams (g,&radius,&length); | ||
953 | |||
954 | |||
955 | dsDrawCappedCylinder (pos,R,length,radius); | ||
956 | |||
957 | |||
958 | } | ||
959 | |||
960 | |||
961 | /* | ||
962 | |||
963 | |||
964 | // cylinder option not yet implemented | ||
965 | |||
966 | |||
967 | else if (type == dCylinderClass) { | ||
968 | |||
969 | |||
970 | dReal radius,length; | ||
971 | |||
972 | |||
973 | dGeomCylinderGetParams (g,&radius,&length); | ||
974 | |||
975 | |||
976 | dsDrawCylinder (pos,R,length,radius); | ||
977 | |||
978 | |||
979 | } | ||
980 | |||
981 | |||
982 | */ | ||
983 | |||
984 | |||
985 | else if (type == dGeomTransformClass) { | ||
986 | |||
987 | |||
988 | dGeomID g2 = dGeomTransformGetGeom (g); | ||
989 | |||
990 | |||
991 | const dReal *pos2 = dGeomGetPosition (g2); | ||
992 | |||
993 | |||
994 | const dReal *R2 = dGeomGetRotation (g2); | ||
995 | |||
996 | |||
997 | dVector3 actual_pos; | ||
998 | |||
999 | |||
1000 | dMatrix3 actual_R; | ||
1001 | |||
1002 | |||
1003 | dMULTIPLY0_331 (actual_pos,R,pos2); | ||
1004 | |||
1005 | |||
1006 | actual_pos[0] += pos[0]; | ||
1007 | |||
1008 | |||
1009 | actual_pos[1] += pos[1]; | ||
1010 | |||
1011 | |||
1012 | actual_pos[2] += pos[2]; | ||
1013 | |||
1014 | |||
1015 | dMULTIPLY0_333 (actual_R,R,R2); | ||
1016 | |||
1017 | |||
1018 | drawGeom (g2,actual_pos,actual_R,0); | ||
1019 | |||
1020 | |||
1021 | } | ||
1022 | |||
1023 | |||
1024 | |||
1025 | |||
1026 | |||
1027 | if (show_aabb) { | ||
1028 | |||
1029 | |||
1030 | // draw the bounding box for this geom | ||
1031 | |||
1032 | |||
1033 | dReal aabb[6]; | ||
1034 | |||
1035 | |||
1036 | dGeomGetAABB (g,aabb); | ||
1037 | |||
1038 | |||
1039 | dVector3 bbpos; | ||
1040 | |||
1041 | |||
1042 | for (i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); | ||
1043 | |||
1044 | |||
1045 | dVector3 bbsides; | ||
1046 | |||
1047 | |||
1048 | for (i=0; i<3; i++) bbsides[i] = aabb[i*2+1] - aabb[i*2]; | ||
1049 | |||
1050 | |||
1051 | dMatrix3 RI; | ||
1052 | |||
1053 | |||
1054 | dRSetIdentity (RI); | ||
1055 | |||
1056 | |||
1057 | dsSetColorAlpha (1,0,0,0.5); | ||
1058 | |||
1059 | |||
1060 | dsDrawBox (bbpos,RI,bbsides); | ||
1061 | |||
1062 | |||
1063 | } | ||
1064 | |||
1065 | |||
1066 | } | ||
1067 | |||
1068 | |||
1069 | |||
1070 | |||
1071 | |||
1072 | |||
1073 | |||
1074 | |||
1075 | // simulation loop | ||
1076 | |||
1077 | |||
1078 | |||
1079 | |||
1080 | |||
1081 | static void simLoop (int pause) | ||
1082 | |||
1083 | |||
1084 | { | ||
1085 | |||
1086 | |||
1087 | dsSetColor (0,0,2); | ||
1088 | |||
1089 | |||
1090 | dSpaceCollide (space,0,&nearCallback); | ||
1091 | |||
1092 | |||
1093 | if (!pause) dWorldStep (world,0.05); | ||
1094 | |||
1095 | |||
1096 | |||
1097 | |||
1098 | |||
1099 | dAASSERT(terrainY); | ||
1100 | |||
1101 | |||
1102 | dAASSERT(terrainZ); | ||
1103 | |||
1104 | |||
1105 | dsSetColor (0,1,0); | ||
1106 | |||
1107 | |||
1108 | dsDrawTerrainY(0,0,vTerrainLength,vTerrainLength/TERRAINNODES,TERRAINNODES,pTerrainHeights,dGeomGetRotation(terrainY),dGeomGetPosition(terrainY)); | ||
1109 | |||
1110 | |||
1111 | dsDrawTerrainZ(0,0,vTerrainLength,vTerrainLength/TERRAINNODES,TERRAINNODES,pTerrainHeights,dGeomGetRotation(terrainZ),dGeomGetPosition(terrainZ)); | ||
1112 | |||
1113 | |||
1114 | |||
1115 | |||
1116 | |||
1117 | if (show_aabb) | ||
1118 | |||
1119 | |||
1120 | { | ||
1121 | |||
1122 | |||
1123 | dReal aabb[6]; | ||
1124 | |||
1125 | |||
1126 | dGeomGetAABB (terrainY,aabb); | ||
1127 | |||
1128 | |||
1129 | dVector3 bbpos; | ||
1130 | |||
1131 | |||
1132 | int i; | ||
1133 | |||
1134 | |||
1135 | for (i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); | ||
1136 | |||
1137 | |||
1138 | dVector3 bbsides; | ||
1139 | |||
1140 | |||
1141 | for (i=0; i<3; i++) bbsides[i] = aabb[i*2+1] - aabb[i*2]; | ||
1142 | |||
1143 | |||
1144 | dMatrix3 RI; | ||
1145 | |||
1146 | |||
1147 | dRSetIdentity (RI); | ||
1148 | |||
1149 | |||
1150 | dsSetColorAlpha (1,0,0,0.5); | ||
1151 | |||
1152 | |||
1153 | dsDrawBox (bbpos,RI,bbsides); | ||
1154 | |||
1155 | |||
1156 | |||
1157 | |||
1158 | |||
1159 | dGeomGetAABB (terrainZ,aabb); | ||
1160 | |||
1161 | |||
1162 | for (i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); | ||
1163 | |||
1164 | |||
1165 | for (i=0; i<3; i++) bbsides[i] = aabb[i*2+1] - aabb[i*2]; | ||
1166 | |||
1167 | |||
1168 | dsDrawBox (bbpos,RI,bbsides); | ||
1169 | |||
1170 | |||
1171 | } | ||
1172 | |||
1173 | |||
1174 | |||
1175 | |||
1176 | |||
1177 | dsSetColor (1,1,0); | ||
1178 | |||
1179 | |||
1180 | |||
1181 | |||
1182 | |||
1183 | // remove all contact joints | ||
1184 | |||
1185 | |||
1186 | dJointGroupEmpty (contactgroup); | ||
1187 | |||
1188 | |||
1189 | |||
1190 | |||
1191 | |||
1192 | dsSetColor (1,1,0); | ||
1193 | |||
1194 | |||
1195 | dsSetTexture (DS_WOOD); | ||
1196 | |||
1197 | |||
1198 | for (int i=0; i<num; i++) { | ||
1199 | |||
1200 | |||
1201 | for (int j=0; j < GPB; j++) { | ||
1202 | |||
1203 | |||
1204 | if (i==selected) { | ||
1205 | |||
1206 | |||
1207 | dsSetColor (0,0.7,1); | ||
1208 | |||
1209 | |||
1210 | } | ||
1211 | |||
1212 | |||
1213 | else if (! dBodyIsEnabled (obj[i].body)) { | ||
1214 | |||
1215 | |||
1216 | dsSetColor (1,0,0); | ||
1217 | |||
1218 | |||
1219 | } | ||
1220 | |||
1221 | |||
1222 | else { | ||
1223 | |||
1224 | |||
1225 | dsSetColor (1,1,0); | ||
1226 | |||
1227 | |||
1228 | } | ||
1229 | |||
1230 | |||
1231 | drawGeom (obj[i].geom[j],0,0,show_aabb); | ||
1232 | |||
1233 | |||
1234 | } | ||
1235 | |||
1236 | |||
1237 | } | ||
1238 | |||
1239 | |||
1240 | } | ||
1241 | |||
1242 | |||
1243 | |||
1244 | |||
1245 | |||
1246 | |||
1247 | |||
1248 | |||
1249 | int main (int argc, char **argv) | ||
1250 | |||
1251 | |||
1252 | { | ||
1253 | |||
1254 | |||
1255 | // setup pointers to drawstuff callback functions | ||
1256 | |||
1257 | |||
1258 | dsFunctions fn; | ||
1259 | |||
1260 | |||
1261 | fn.version = DS_VERSION; | ||
1262 | |||
1263 | |||
1264 | fn.start = &start; | ||
1265 | |||
1266 | |||
1267 | fn.step = &simLoop; | ||
1268 | |||
1269 | |||
1270 | fn.command = &command; | ||
1271 | |||
1272 | |||
1273 | fn.stop = 0; | ||
1274 | |||
1275 | |||
1276 | fn.path_to_textures = "../../drawstuff/textures"; | ||
1277 | |||
1278 | |||
1279 | if(argc==2) | ||
1280 | { | ||
1281 | fn.path_to_textures = argv[1]; | ||
1282 | } | ||
1283 | |||
1284 | |||
1285 | |||
1286 | // create world | ||
1287 | |||
1288 | |||
1289 | |||
1290 | |||
1291 | |||
1292 | world = dWorldCreate(); | ||
1293 | |||
1294 | |||
1295 | space = dHashSpaceCreate (0); | ||
1296 | |||
1297 | |||
1298 | contactgroup = dJointGroupCreate (0); | ||
1299 | |||
1300 | |||
1301 | dWorldSetGravity (world,0,0,-0.5); //-0.5 | ||
1302 | |||
1303 | |||
1304 | dWorldSetCFM (world,1e-5); | ||
1305 | |||
1306 | |||
1307 | dCreatePlane (space,0,0,1,0); | ||
1308 | |||
1309 | |||
1310 | memset (obj,0,sizeof(obj)); | ||
1311 | |||
1312 | |||
1313 | |||
1314 | |||
1315 | |||
1316 | for (int i=0;i<TERRAINNODES*TERRAINNODES;i++) pTerrainHeights[i] = vTerrainHeight * dRandReal(); | ||
1317 | |||
1318 | |||
1319 | terrainY = dCreateTerrainY(space,pTerrainHeights,vTerrainLength,TERRAINNODES,1,1); | ||
1320 | |||
1321 | |||
1322 | terrainZ = dCreateTerrainZ(space,pTerrainHeights,vTerrainLength,TERRAINNODES,1,1); | ||
1323 | |||
1324 | |||
1325 | |||
1326 | |||
1327 | |||
1328 | dMatrix3 R; | ||
1329 | |||
1330 | |||
1331 | dRFromZAxis(R, 0.2f, 0.2f, 0.2f); | ||
1332 | |||
1333 | |||
1334 | dGeomSetPosition(terrainY,0.f,0.f,0.5f); | ||
1335 | |||
1336 | |||
1337 | dGeomSetRotation(terrainY,R); | ||
1338 | |||
1339 | |||
1340 | dGeomSetPosition(terrainZ,0.f,0.f,0.5f); | ||
1341 | |||
1342 | |||
1343 | dGeomSetRotation(terrainZ,R); | ||
1344 | |||
1345 | |||
1346 | |||
1347 | |||
1348 | |||
1349 | // run simulation | ||
1350 | |||
1351 | |||
1352 | dsSimulationLoop (argc,argv,352,288,&fn); | ||
1353 | |||
1354 | |||
1355 | |||
1356 | |||
1357 | |||
1358 | dJointGroupDestroy (contactgroup); | ||
1359 | |||
1360 | |||
1361 | dSpaceDestroy (space); | ||
1362 | |||
1363 | |||
1364 | dWorldDestroy (world); | ||
1365 | |||
1366 | |||
1367 | |||
1368 | |||
1369 | |||
1370 | return 0; | ||
1371 | |||
1372 | |||
1373 | } | ||
1374 | |||
1375 | |||