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author | dan miller | 2007-10-19 05:20:48 +0000 |
---|---|---|
committer | dan miller | 2007-10-19 05:20:48 +0000 |
commit | d48ea5bb797037069d641da41da0f195f0124491 (patch) | |
tree | 40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/contrib/BreakableJoints/ode.cpp | |
parent | dont ask (diff) | |
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one more for the gipper
Diffstat (limited to 'libraries/ode-0.9/contrib/BreakableJoints/ode.cpp')
-rw-r--r-- | libraries/ode-0.9/contrib/BreakableJoints/ode.cpp | 1404 |
1 files changed, 1404 insertions, 0 deletions
diff --git a/libraries/ode-0.9/contrib/BreakableJoints/ode.cpp b/libraries/ode-0.9/contrib/BreakableJoints/ode.cpp new file mode 100644 index 0000000..7137960 --- /dev/null +++ b/libraries/ode-0.9/contrib/BreakableJoints/ode.cpp | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | #ifdef _MSC_VER | ||
24 | #pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found" | ||
25 | #endif | ||
26 | |||
27 | // this source file is mostly concerned with the data structures, not the | ||
28 | // numerics. | ||
29 | |||
30 | #include "objects.h" | ||
31 | #include <ode/ode.h> | ||
32 | #include "joint.h" | ||
33 | #include <ode/odemath.h> | ||
34 | #include <ode/matrix.h> | ||
35 | #include "step.h" | ||
36 | #include <ode/memory.h> | ||
37 | #include <ode/error.h> | ||
38 | |||
39 | // misc defines | ||
40 | #define ALLOCA dALLOCA16 | ||
41 | |||
42 | //**************************************************************************** | ||
43 | // utility | ||
44 | |||
45 | static inline void initObject (dObject *obj, dxWorld *w) | ||
46 | { | ||
47 | obj->world = w; | ||
48 | obj->next = 0; | ||
49 | obj->tome = 0; | ||
50 | obj->userdata = 0; | ||
51 | obj->tag = 0; | ||
52 | } | ||
53 | |||
54 | |||
55 | // add an object `obj' to the list who's head pointer is pointed to by `first'. | ||
56 | |||
57 | static inline void addObjectToList (dObject *obj, dObject **first) | ||
58 | { | ||
59 | obj->next = *first; | ||
60 | obj->tome = first; | ||
61 | if (*first) (*first)->tome = &obj->next; | ||
62 | (*first) = obj; | ||
63 | } | ||
64 | |||
65 | |||
66 | // remove the object from the linked list | ||
67 | |||
68 | static inline void removeObjectFromList (dObject *obj) | ||
69 | { | ||
70 | if (obj->next) obj->next->tome = obj->tome; | ||
71 | *(obj->tome) = obj->next; | ||
72 | // safeguard | ||
73 | obj->next = 0; | ||
74 | obj->tome = 0; | ||
75 | } | ||
76 | |||
77 | |||
78 | // remove the joint from neighbour lists of all connected bodies | ||
79 | |||
80 | static void removeJointReferencesFromAttachedBodies (dxJoint *j) | ||
81 | { | ||
82 | for (int i=0; i<2; i++) { | ||
83 | dxBody *body = j->node[i].body; | ||
84 | if (body) { | ||
85 | dxJointNode *n = body->firstjoint; | ||
86 | dxJointNode *last = 0; | ||
87 | while (n) { | ||
88 | if (n->joint == j) { | ||
89 | if (last) last->next = n->next; | ||
90 | else body->firstjoint = n->next; | ||
91 | break; | ||
92 | } | ||
93 | last = n; | ||
94 | n = n->next; | ||
95 | } | ||
96 | } | ||
97 | } | ||
98 | j->node[0].body = 0; | ||
99 | j->node[0].next = 0; | ||
100 | j->node[1].body = 0; | ||
101 | j->node[1].next = 0; | ||
102 | } | ||
103 | |||
104 | //**************************************************************************** | ||
105 | // island processing | ||
106 | |||
107 | // this groups all joints and bodies in a world into islands. all objects | ||
108 | // in an island are reachable by going through connected bodies and joints. | ||
109 | // each island can be simulated separately. | ||
110 | // note that joints that are not attached to anything will not be included | ||
111 | // in any island, an so they do not affect the simulation. | ||
112 | // | ||
113 | // this function starts new island from unvisited bodies. however, it will | ||
114 | // never start a new islands from a disabled body. thus islands of disabled | ||
115 | // bodies will not be included in the simulation. disabled bodies are | ||
116 | // re-enabled if they are found to be part of an active island. | ||
117 | |||
118 | static void processIslands (dxWorld *world, dReal stepsize) | ||
119 | { | ||
120 | dxBody *b,*bb,**body; | ||
121 | dxJoint *j,**joint; | ||
122 | |||
123 | // nothing to do if no bodies | ||
124 | if (world->nb <= 0) return; | ||
125 | |||
126 | // make arrays for body and joint lists (for a single island) to go into | ||
127 | body = (dxBody**) ALLOCA (world->nb * sizeof(dxBody*)); | ||
128 | joint = (dxJoint**) ALLOCA (world->nj * sizeof(dxJoint*)); | ||
129 | int bcount = 0; // number of bodies in `body' | ||
130 | int jcount = 0; // number of joints in `joint' | ||
131 | |||
132 | // set all body/joint tags to 0 | ||
133 | for (b=world->firstbody; b; b=(dxBody*)b->next) b->tag = 0; | ||
134 | for (j=world->firstjoint; j; j=(dxJoint*)j->next) j->tag = 0; | ||
135 | |||
136 | // allocate a stack of unvisited bodies in the island. the maximum size of | ||
137 | // the stack can be the lesser of the number of bodies or joints, because | ||
138 | // new bodies are only ever added to the stack by going through untagged | ||
139 | // joints. all the bodies in the stack must be tagged! | ||
140 | int stackalloc = (world->nj < world->nb) ? world->nj : world->nb; | ||
141 | dxBody **stack = (dxBody**) ALLOCA (stackalloc * sizeof(dxBody*)); | ||
142 | |||
143 | for (bb=world->firstbody; bb; bb=(dxBody*)bb->next) { | ||
144 | // get bb = the next enabled, untagged body, and tag it | ||
145 | if (bb->tag || (bb->flags & dxBodyDisabled)) continue; | ||
146 | bb->tag = 1; | ||
147 | |||
148 | // tag all bodies and joints starting from bb. | ||
149 | int stacksize = 0; | ||
150 | b = bb; | ||
151 | body[0] = bb; | ||
152 | bcount = 1; | ||
153 | jcount = 0; | ||
154 | goto quickstart; | ||
155 | while (stacksize > 0) { | ||
156 | b = stack[--stacksize]; // pop body off stack | ||
157 | body[bcount++] = b; // put body on body list | ||
158 | quickstart: | ||
159 | |||
160 | // traverse and tag all body's joints, add untagged connected bodies | ||
161 | // to stack | ||
162 | for (dxJointNode *n=b->firstjoint; n; n=n->next) { | ||
163 | if (!n->joint->tag) { | ||
164 | n->joint->tag = 1; | ||
165 | joint[jcount++] = n->joint; | ||
166 | if (n->body && !n->body->tag) { | ||
167 | n->body->tag = 1; | ||
168 | stack[stacksize++] = n->body; | ||
169 | } | ||
170 | } | ||
171 | } | ||
172 | dIASSERT(stacksize <= world->nb); | ||
173 | dIASSERT(stacksize <= world->nj); | ||
174 | } | ||
175 | |||
176 | // now do something with body and joint lists | ||
177 | dInternalStepIsland (world,body,bcount,joint,jcount,stepsize); | ||
178 | |||
179 | // what we've just done may have altered the body/joint tag values. | ||
180 | // we must make sure that these tags are nonzero. | ||
181 | // also make sure all bodies are in the enabled state. | ||
182 | int i; | ||
183 | for (i=0; i<bcount; i++) { | ||
184 | body[i]->tag = 1; | ||
185 | body[i]->flags &= ~dxBodyDisabled; | ||
186 | } | ||
187 | for (i=0; i<jcount; i++) joint[i]->tag = 1; | ||
188 | } | ||
189 | |||
190 | // if debugging, check that all objects (except for disabled bodies, | ||
191 | // unconnected joints, and joints that are connected to disabled bodies) | ||
192 | // were tagged. | ||
193 | # ifndef dNODEBUG | ||
194 | for (b=world->firstbody; b; b=(dxBody*)b->next) { | ||
195 | if (b->flags & dxBodyDisabled) { | ||
196 | if (b->tag) dDebug (0,"disabled body tagged"); | ||
197 | } | ||
198 | else { | ||
199 | if (!b->tag) dDebug (0,"enabled body not tagged"); | ||
200 | } | ||
201 | } | ||
202 | for (j=world->firstjoint; j; j=(dxJoint*)j->next) { | ||
203 | if ((j->node[0].body && (j->node[0].body->flags & dxBodyDisabled)==0) || | ||
204 | (j->node[1].body && (j->node[1].body->flags & dxBodyDisabled)==0)) { | ||
205 | if (!j->tag) dDebug (0,"attached enabled joint not tagged"); | ||
206 | } | ||
207 | else { | ||
208 | if (j->tag) dDebug (0,"unattached or disabled joint tagged"); | ||
209 | } | ||
210 | } | ||
211 | # endif | ||
212 | /******************** breakable joint contribution ***********************/ | ||
213 | dxJoint* nextJ; | ||
214 | if (!world->firstjoint) | ||
215 | nextJ = 0; | ||
216 | else | ||
217 | nextJ = (dxJoint*)world->firstjoint->next; | ||
218 | for (j=world->firstjoint; j; j=nextJ) { | ||
219 | nextJ = (dxJoint*)j->next; | ||
220 | // check if joint is breakable and broken | ||
221 | if (j->breakInfo && j->breakInfo->flags & dJOINT_BROKEN) { | ||
222 | // detach (break) the joint | ||
223 | dJointAttach (j, 0, 0); | ||
224 | // call the callback function if it is set | ||
225 | if (j->breakInfo->callback) j->breakInfo->callback (j); | ||
226 | // finally destroy the joint if the dJOINT_DELETE_ON_BREAK is set | ||
227 | if (j->breakInfo->flags & dJOINT_DELETE_ON_BREAK) dJointDestroy (j); | ||
228 | } | ||
229 | } | ||
230 | /*************************************************************************/ | ||
231 | } | ||
232 | |||
233 | //**************************************************************************** | ||
234 | // debugging | ||
235 | |||
236 | // see if an object list loops on itself (if so, it's bad). | ||
237 | |||
238 | static int listHasLoops (dObject *first) | ||
239 | { | ||
240 | if (first==0 || first->next==0) return 0; | ||
241 | dObject *a=first,*b=first->next; | ||
242 | int skip=0; | ||
243 | while (b) { | ||
244 | if (a==b) return 1; | ||
245 | b = b->next; | ||
246 | if (skip) a = a->next; | ||
247 | skip ^= 1; | ||
248 | } | ||
249 | return 0; | ||
250 | } | ||
251 | |||
252 | |||
253 | // check the validity of the world data structures | ||
254 | |||
255 | static void checkWorld (dxWorld *w) | ||
256 | { | ||
257 | dxBody *b; | ||
258 | dxJoint *j; | ||
259 | |||
260 | // check there are no loops | ||
261 | if (listHasLoops (w->firstbody)) dDebug (0,"body list has loops"); | ||
262 | if (listHasLoops (w->firstjoint)) dDebug (0,"joint list has loops"); | ||
263 | |||
264 | // check lists are well formed (check `tome' pointers) | ||
265 | for (b=w->firstbody; b; b=(dxBody*)b->next) { | ||
266 | if (b->next && b->next->tome != &b->next) | ||
267 | dDebug (0,"bad tome pointer in body list"); | ||
268 | } | ||
269 | for (j=w->firstjoint; j; j=(dxJoint*)j->next) { | ||
270 | if (j->next && j->next->tome != &j->next) | ||
271 | dDebug (0,"bad tome pointer in joint list"); | ||
272 | } | ||
273 | |||
274 | // check counts | ||
275 | int n = 0; | ||
276 | for (b=w->firstbody; b; b=(dxBody*)b->next) n++; | ||
277 | if (w->nb != n) dDebug (0,"body count incorrect"); | ||
278 | n = 0; | ||
279 | for (j=w->firstjoint; j; j=(dxJoint*)j->next) n++; | ||
280 | if (w->nj != n) dDebug (0,"joint count incorrect"); | ||
281 | |||
282 | // set all tag values to a known value | ||
283 | static int count = 0; | ||
284 | count++; | ||
285 | for (b=w->firstbody; b; b=(dxBody*)b->next) b->tag = count; | ||
286 | for (j=w->firstjoint; j; j=(dxJoint*)j->next) j->tag = count; | ||
287 | |||
288 | // check all body/joint world pointers are ok | ||
289 | for (b=w->firstbody; b; b=(dxBody*)b->next) if (b->world != w) | ||
290 | dDebug (0,"bad world pointer in body list"); | ||
291 | for (j=w->firstjoint; j; j=(dxJoint*)j->next) if (j->world != w) | ||
292 | dDebug (0,"bad world pointer in joint list"); | ||
293 | |||
294 | /* | ||
295 | // check for half-connected joints - actually now these are valid | ||
296 | for (j=w->firstjoint; j; j=(dxJoint*)j->next) { | ||
297 | if (j->node[0].body || j->node[1].body) { | ||
298 | if (!(j->node[0].body && j->node[1].body)) | ||
299 | dDebug (0,"half connected joint found"); | ||
300 | } | ||
301 | } | ||
302 | */ | ||
303 | |||
304 | // check that every joint node appears in the joint lists of both bodies it | ||
305 | // attaches | ||
306 | for (j=w->firstjoint; j; j=(dxJoint*)j->next) { | ||
307 | for (int i=0; i<2; i++) { | ||
308 | if (j->node[i].body) { | ||
309 | int ok = 0; | ||
310 | for (dxJointNode *n=j->node[i].body->firstjoint; n; n=n->next) { | ||
311 | if (n->joint == j) ok = 1; | ||
312 | } | ||
313 | if (ok==0) dDebug (0,"joint not in joint list of attached body"); | ||
314 | } | ||
315 | } | ||
316 | } | ||
317 | |||
318 | // check all body joint lists (correct body ptrs) | ||
319 | for (b=w->firstbody; b; b=(dxBody*)b->next) { | ||
320 | for (dxJointNode *n=b->firstjoint; n; n=n->next) { | ||
321 | if (&n->joint->node[0] == n) { | ||
322 | if (n->joint->node[1].body != b) | ||
323 | dDebug (0,"bad body pointer in joint node of body list (1)"); | ||
324 | } | ||
325 | else { | ||
326 | if (n->joint->node[0].body != b) | ||
327 | dDebug (0,"bad body pointer in joint node of body list (2)"); | ||
328 | } | ||
329 | if (n->joint->tag != count) dDebug (0,"bad joint node pointer in body"); | ||
330 | } | ||
331 | } | ||
332 | |||
333 | // check all body pointers in joints, check they are distinct | ||
334 | for (j=w->firstjoint; j; j=(dxJoint*)j->next) { | ||
335 | if (j->node[0].body && (j->node[0].body == j->node[1].body)) | ||
336 | dDebug (0,"non-distinct body pointers in joint"); | ||
337 | if ((j->node[0].body && j->node[0].body->tag != count) || | ||
338 | (j->node[1].body && j->node[1].body->tag != count)) | ||
339 | dDebug (0,"bad body pointer in joint"); | ||
340 | } | ||
341 | } | ||
342 | |||
343 | |||
344 | void dWorldCheck (dxWorld *w) | ||
345 | { | ||
346 | checkWorld (w); | ||
347 | } | ||
348 | |||
349 | //**************************************************************************** | ||
350 | // body | ||
351 | |||
352 | dxBody *dBodyCreate (dxWorld *w) | ||
353 | { | ||
354 | dAASSERT (w); | ||
355 | dxBody *b = new dxBody; | ||
356 | initObject (b,w); | ||
357 | b->firstjoint = 0; | ||
358 | b->flags = 0; | ||
359 | b->geom = 0; | ||
360 | dMassSetParameters (&b->mass,1,0,0,0,1,1,1,0,0,0); | ||
361 | dSetZero (b->invI,4*3); | ||
362 | b->invI[0] = 1; | ||
363 | b->invI[5] = 1; | ||
364 | b->invI[10] = 1; | ||
365 | b->invMass = 1; | ||
366 | dSetZero (b->pos,4); | ||
367 | dSetZero (b->q,4); | ||
368 | b->q[0] = 1; | ||
369 | dRSetIdentity (b->R); | ||
370 | dSetZero (b->lvel,4); | ||
371 | dSetZero (b->avel,4); | ||
372 | dSetZero (b->facc,4); | ||
373 | dSetZero (b->tacc,4); | ||
374 | dSetZero (b->finite_rot_axis,4); | ||
375 | addObjectToList (b,(dObject **) &w->firstbody); | ||
376 | w->nb++; | ||
377 | return b; | ||
378 | } | ||
379 | |||
380 | |||
381 | void dBodyDestroy (dxBody *b) | ||
382 | { | ||
383 | dAASSERT (b); | ||
384 | |||
385 | // all geoms that link to this body must be notified that the body is about | ||
386 | // to disappear. note that the call to dGeomSetBody(geom,0) will result in | ||
387 | // dGeomGetBodyNext() returning 0 for the body, so we must get the next body | ||
388 | // before setting the body to 0. | ||
389 | dxGeom *next_geom = 0; | ||
390 | for (dxGeom *geom = b->geom; geom; geom = next_geom) { | ||
391 | next_geom = dGeomGetBodyNext (geom); | ||
392 | dGeomSetBody (geom,0); | ||
393 | } | ||
394 | |||
395 | // detach all neighbouring joints, then delete this body. | ||
396 | dxJointNode *n = b->firstjoint; | ||
397 | while (n) { | ||
398 | // sneaky trick to speed up removal of joint references (black magic) | ||
399 | n->joint->node[(n == n->joint->node)].body = 0; | ||
400 | |||
401 | dxJointNode *next = n->next; | ||
402 | n->next = 0; | ||
403 | removeJointReferencesFromAttachedBodies (n->joint); | ||
404 | n = next; | ||
405 | } | ||
406 | removeObjectFromList (b); | ||
407 | b->world->nb--; | ||
408 | delete b; | ||
409 | } | ||
410 | |||
411 | |||
412 | void dBodySetData (dBodyID b, void *data) | ||
413 | { | ||
414 | dAASSERT (b); | ||
415 | b->userdata = data; | ||
416 | } | ||
417 | |||
418 | |||
419 | void *dBodyGetData (dBodyID b) | ||
420 | { | ||
421 | dAASSERT (b); | ||
422 | return b->userdata; | ||
423 | } | ||
424 | |||
425 | |||
426 | void dBodySetPosition (dBodyID b, dReal x, dReal y, dReal z) | ||
427 | { | ||
428 | dAASSERT (b); | ||
429 | b->pos[0] = x; | ||
430 | b->pos[1] = y; | ||
431 | b->pos[2] = z; | ||
432 | |||
433 | // notify all attached geoms that this body has moved | ||
434 | for (dxGeom *geom = b->geom; geom; geom = dGeomGetBodyNext (geom)) | ||
435 | dGeomMoved (geom); | ||
436 | } | ||
437 | |||
438 | |||
439 | void dBodySetRotation (dBodyID b, const dMatrix3 R) | ||
440 | { | ||
441 | dAASSERT (b && R); | ||
442 | dQuaternion q; | ||
443 | dRtoQ (R,q); | ||
444 | dNormalize4 (q); | ||
445 | b->q[0] = q[0]; | ||
446 | b->q[1] = q[1]; | ||
447 | b->q[2] = q[2]; | ||
448 | b->q[3] = q[3]; | ||
449 | dQtoR (b->q,b->R); | ||
450 | |||
451 | // notify all attached geoms that this body has moved | ||
452 | for (dxGeom *geom = b->geom; geom; geom = dGeomGetBodyNext (geom)) | ||
453 | dGeomMoved (geom); | ||
454 | } | ||
455 | |||
456 | |||
457 | void dBodySetQuaternion (dBodyID b, const dQuaternion q) | ||
458 | { | ||
459 | dAASSERT (b && q); | ||
460 | b->q[0] = q[0]; | ||
461 | b->q[1] = q[1]; | ||
462 | b->q[2] = q[2]; | ||
463 | b->q[3] = q[3]; | ||
464 | dNormalize4 (b->q); | ||
465 | dQtoR (b->q,b->R); | ||
466 | |||
467 | // notify all attached geoms that this body has moved | ||
468 | for (dxGeom *geom = b->geom; geom; geom = dGeomGetBodyNext (geom)) | ||
469 | dGeomMoved (geom); | ||
470 | } | ||
471 | |||
472 | |||
473 | void dBodySetLinearVel (dBodyID b, dReal x, dReal y, dReal z) | ||
474 | { | ||
475 | dAASSERT (b); | ||
476 | b->lvel[0] = x; | ||
477 | b->lvel[1] = y; | ||
478 | b->lvel[2] = z; | ||
479 | } | ||
480 | |||
481 | |||
482 | void dBodySetAngularVel (dBodyID b, dReal x, dReal y, dReal z) | ||
483 | { | ||
484 | dAASSERT (b); | ||
485 | b->avel[0] = x; | ||
486 | b->avel[1] = y; | ||
487 | b->avel[2] = z; | ||
488 | } | ||
489 | |||
490 | |||
491 | const dReal * dBodyGetPosition (dBodyID b) | ||
492 | { | ||
493 | dAASSERT (b); | ||
494 | return b->pos; | ||
495 | } | ||
496 | |||
497 | |||
498 | const dReal * dBodyGetRotation (dBodyID b) | ||
499 | { | ||
500 | dAASSERT (b); | ||
501 | return b->R; | ||
502 | } | ||
503 | |||
504 | |||
505 | const dReal * dBodyGetQuaternion (dBodyID b) | ||
506 | { | ||
507 | dAASSERT (b); | ||
508 | return b->q; | ||
509 | } | ||
510 | |||
511 | |||
512 | const dReal * dBodyGetLinearVel (dBodyID b) | ||
513 | { | ||
514 | dAASSERT (b); | ||
515 | return b->lvel; | ||
516 | } | ||
517 | |||
518 | |||
519 | const dReal * dBodyGetAngularVel (dBodyID b) | ||
520 | { | ||
521 | dAASSERT (b); | ||
522 | return b->avel; | ||
523 | } | ||
524 | |||
525 | |||
526 | void dBodySetMass (dBodyID b, const dMass *mass) | ||
527 | { | ||
528 | dAASSERT (b && mass); | ||
529 | memcpy (&b->mass,mass,sizeof(dMass)); | ||
530 | if (dInvertPDMatrix (b->mass.I,b->invI,3)==0) { | ||
531 | dDEBUGMSG ("inertia must be positive definite"); | ||
532 | dRSetIdentity (b->invI); | ||
533 | } | ||
534 | b->invMass = dRecip(b->mass.mass); | ||
535 | } | ||
536 | |||
537 | |||
538 | void dBodyGetMass (dBodyID b, dMass *mass) | ||
539 | { | ||
540 | dAASSERT (b && mass); | ||
541 | memcpy (mass,&b->mass,sizeof(dMass)); | ||
542 | } | ||
543 | |||
544 | |||
545 | void dBodyAddForce (dBodyID b, dReal fx, dReal fy, dReal fz) | ||
546 | { | ||
547 | dAASSERT (b); | ||
548 | b->facc[0] += fx; | ||
549 | b->facc[1] += fy; | ||
550 | b->facc[2] += fz; | ||
551 | } | ||
552 | |||
553 | |||
554 | void dBodyAddTorque (dBodyID b, dReal fx, dReal fy, dReal fz) | ||
555 | { | ||
556 | dAASSERT (b); | ||
557 | b->tacc[0] += fx; | ||
558 | b->tacc[1] += fy; | ||
559 | b->tacc[2] += fz; | ||
560 | } | ||
561 | |||
562 | |||
563 | void dBodyAddRelForce (dBodyID b, dReal fx, dReal fy, dReal fz) | ||
564 | { | ||
565 | dAASSERT (b); | ||
566 | dVector3 t1,t2; | ||
567 | t1[0] = fx; | ||
568 | t1[1] = fy; | ||
569 | t1[2] = fz; | ||
570 | t1[3] = 0; | ||
571 | dMULTIPLY0_331 (t2,b->R,t1); | ||
572 | b->facc[0] += t2[0]; | ||
573 | b->facc[1] += t2[1]; | ||
574 | b->facc[2] += t2[2]; | ||
575 | } | ||
576 | |||
577 | |||
578 | void dBodyAddRelTorque (dBodyID b, dReal fx, dReal fy, dReal fz) | ||
579 | { | ||
580 | dAASSERT (b); | ||
581 | dVector3 t1,t2; | ||
582 | t1[0] = fx; | ||
583 | t1[1] = fy; | ||
584 | t1[2] = fz; | ||
585 | t1[3] = 0; | ||
586 | dMULTIPLY0_331 (t2,b->R,t1); | ||
587 | b->tacc[0] += t2[0]; | ||
588 | b->tacc[1] += t2[1]; | ||
589 | b->tacc[2] += t2[2]; | ||
590 | } | ||
591 | |||
592 | |||
593 | void dBodyAddForceAtPos (dBodyID b, dReal fx, dReal fy, dReal fz, | ||
594 | dReal px, dReal py, dReal pz) | ||
595 | { | ||
596 | dAASSERT (b); | ||
597 | b->facc[0] += fx; | ||
598 | b->facc[1] += fy; | ||
599 | b->facc[2] += fz; | ||
600 | dVector3 f,q; | ||
601 | f[0] = fx; | ||
602 | f[1] = fy; | ||
603 | f[2] = fz; | ||
604 | q[0] = px - b->pos[0]; | ||
605 | q[1] = py - b->pos[1]; | ||
606 | q[2] = pz - b->pos[2]; | ||
607 | dCROSS (b->tacc,+=,q,f); | ||
608 | } | ||
609 | |||
610 | |||
611 | void dBodyAddForceAtRelPos (dBodyID b, dReal fx, dReal fy, dReal fz, | ||
612 | dReal px, dReal py, dReal pz) | ||
613 | { | ||
614 | dAASSERT (b); | ||
615 | dVector3 prel,f,p; | ||
616 | f[0] = fx; | ||
617 | f[1] = fy; | ||
618 | f[2] = fz; | ||
619 | f[3] = 0; | ||
620 | prel[0] = px; | ||
621 | prel[1] = py; | ||
622 | prel[2] = pz; | ||
623 | prel[3] = 0; | ||
624 | dMULTIPLY0_331 (p,b->R,prel); | ||
625 | b->facc[0] += f[0]; | ||
626 | b->facc[1] += f[1]; | ||
627 | b->facc[2] += f[2]; | ||
628 | dCROSS (b->tacc,+=,p,f); | ||
629 | } | ||
630 | |||
631 | |||
632 | void dBodyAddRelForceAtPos (dBodyID b, dReal fx, dReal fy, dReal fz, | ||
633 | dReal px, dReal py, dReal pz) | ||
634 | { | ||
635 | dAASSERT (b); | ||
636 | dVector3 frel,f; | ||
637 | frel[0] = fx; | ||
638 | frel[1] = fy; | ||
639 | frel[2] = fz; | ||
640 | frel[3] = 0; | ||
641 | dMULTIPLY0_331 (f,b->R,frel); | ||
642 | b->facc[0] += f[0]; | ||
643 | b->facc[1] += f[1]; | ||
644 | b->facc[2] += f[2]; | ||
645 | dVector3 q; | ||
646 | q[0] = px - b->pos[0]; | ||
647 | q[1] = py - b->pos[1]; | ||
648 | q[2] = pz - b->pos[2]; | ||
649 | dCROSS (b->tacc,+=,q,f); | ||
650 | } | ||
651 | |||
652 | |||
653 | void dBodyAddRelForceAtRelPos (dBodyID b, dReal fx, dReal fy, dReal fz, | ||
654 | dReal px, dReal py, dReal pz) | ||
655 | { | ||
656 | dAASSERT (b); | ||
657 | dVector3 frel,prel,f,p; | ||
658 | frel[0] = fx; | ||
659 | frel[1] = fy; | ||
660 | frel[2] = fz; | ||
661 | frel[3] = 0; | ||
662 | prel[0] = px; | ||
663 | prel[1] = py; | ||
664 | prel[2] = pz; | ||
665 | prel[3] = 0; | ||
666 | dMULTIPLY0_331 (f,b->R,frel); | ||
667 | dMULTIPLY0_331 (p,b->R,prel); | ||
668 | b->facc[0] += f[0]; | ||
669 | b->facc[1] += f[1]; | ||
670 | b->facc[2] += f[2]; | ||
671 | dCROSS (b->tacc,+=,p,f); | ||
672 | } | ||
673 | |||
674 | |||
675 | const dReal * dBodyGetForce (dBodyID b) | ||
676 | { | ||
677 | dAASSERT (b); | ||
678 | return b->facc; | ||
679 | } | ||
680 | |||
681 | |||
682 | const dReal * dBodyGetTorque (dBodyID b) | ||
683 | { | ||
684 | dAASSERT (b); | ||
685 | return b->tacc; | ||
686 | } | ||
687 | |||
688 | |||
689 | void dBodySetForce (dBodyID b, dReal x, dReal y, dReal z) | ||
690 | { | ||
691 | dAASSERT (b); | ||
692 | b->facc[0] = x; | ||
693 | b->facc[1] = y; | ||
694 | b->facc[2] = z; | ||
695 | } | ||
696 | |||
697 | |||
698 | void dBodySetTorque (dBodyID b, dReal x, dReal y, dReal z) | ||
699 | { | ||
700 | dAASSERT (b); | ||
701 | b->tacc[0] = x; | ||
702 | b->tacc[1] = y; | ||
703 | b->tacc[2] = z; | ||
704 | } | ||
705 | |||
706 | |||
707 | void dBodyGetRelPointPos (dBodyID b, dReal px, dReal py, dReal pz, | ||
708 | dVector3 result) | ||
709 | { | ||
710 | dAASSERT (b); | ||
711 | dVector3 prel,p; | ||
712 | prel[0] = px; | ||
713 | prel[1] = py; | ||
714 | prel[2] = pz; | ||
715 | prel[3] = 0; | ||
716 | dMULTIPLY0_331 (p,b->R,prel); | ||
717 | result[0] = p[0] + b->pos[0]; | ||
718 | result[1] = p[1] + b->pos[1]; | ||
719 | result[2] = p[2] + b->pos[2]; | ||
720 | } | ||
721 | |||
722 | |||
723 | void dBodyGetRelPointVel (dBodyID b, dReal px, dReal py, dReal pz, | ||
724 | dVector3 result) | ||
725 | { | ||
726 | dAASSERT (b); | ||
727 | dVector3 prel,p; | ||
728 | prel[0] = px; | ||
729 | prel[1] = py; | ||
730 | prel[2] = pz; | ||
731 | prel[3] = 0; | ||
732 | dMULTIPLY0_331 (p,b->R,prel); | ||
733 | result[0] = b->lvel[0]; | ||
734 | result[1] = b->lvel[1]; | ||
735 | result[2] = b->lvel[2]; | ||
736 | dCROSS (result,+=,b->avel,p); | ||
737 | } | ||
738 | |||
739 | |||
740 | void dBodyGetPointVel (dBodyID b, dReal px, dReal py, dReal pz, | ||
741 | dVector3 result) | ||
742 | { | ||
743 | dAASSERT (b); | ||
744 | dVector3 p; | ||
745 | p[0] = px - b->pos[0]; | ||
746 | p[1] = py - b->pos[1]; | ||
747 | p[2] = pz - b->pos[2]; | ||
748 | p[3] = 0; | ||
749 | result[0] = b->lvel[0]; | ||
750 | result[1] = b->lvel[1]; | ||
751 | result[2] = b->lvel[2]; | ||
752 | dCROSS (result,+=,b->avel,p); | ||
753 | } | ||
754 | |||
755 | |||
756 | void dBodyGetPosRelPoint (dBodyID b, dReal px, dReal py, dReal pz, | ||
757 | dVector3 result) | ||
758 | { | ||
759 | dAASSERT (b); | ||
760 | dVector3 prel; | ||
761 | prel[0] = px - b->pos[0]; | ||
762 | prel[1] = py - b->pos[1]; | ||
763 | prel[2] = pz - b->pos[2]; | ||
764 | prel[3] = 0; | ||
765 | dMULTIPLY1_331 (result,b->R,prel); | ||
766 | } | ||
767 | |||
768 | |||
769 | void dBodyVectorToWorld (dBodyID b, dReal px, dReal py, dReal pz, | ||
770 | dVector3 result) | ||
771 | { | ||
772 | dAASSERT (b); | ||
773 | dVector3 p; | ||
774 | p[0] = px; | ||
775 | p[1] = py; | ||
776 | p[2] = pz; | ||
777 | p[3] = 0; | ||
778 | dMULTIPLY0_331 (result,b->R,p); | ||
779 | } | ||
780 | |||
781 | |||
782 | void dBodyVectorFromWorld (dBodyID b, dReal px, dReal py, dReal pz, | ||
783 | dVector3 result) | ||
784 | { | ||
785 | dAASSERT (b); | ||
786 | dVector3 p; | ||
787 | p[0] = px; | ||
788 | p[1] = py; | ||
789 | p[2] = pz; | ||
790 | p[3] = 0; | ||
791 | dMULTIPLY1_331 (result,b->R,p); | ||
792 | } | ||
793 | |||
794 | |||
795 | void dBodySetFiniteRotationMode (dBodyID b, int mode) | ||
796 | { | ||
797 | dAASSERT (b); | ||
798 | b->flags &= ~(dxBodyFlagFiniteRotation | dxBodyFlagFiniteRotationAxis); | ||
799 | if (mode) { | ||
800 | b->flags |= dxBodyFlagFiniteRotation; | ||
801 | if (b->finite_rot_axis[0] != 0 || b->finite_rot_axis[1] != 0 || | ||
802 | b->finite_rot_axis[2] != 0) { | ||
803 | b->flags |= dxBodyFlagFiniteRotationAxis; | ||
804 | } | ||
805 | } | ||
806 | } | ||
807 | |||
808 | |||
809 | void dBodySetFiniteRotationAxis (dBodyID b, dReal x, dReal y, dReal z) | ||
810 | { | ||
811 | dAASSERT (b); | ||
812 | b->finite_rot_axis[0] = x; | ||
813 | b->finite_rot_axis[1] = y; | ||
814 | b->finite_rot_axis[2] = z; | ||
815 | if (x != 0 || y != 0 || z != 0) { | ||
816 | dNormalize3 (b->finite_rot_axis); | ||
817 | b->flags |= dxBodyFlagFiniteRotationAxis; | ||
818 | } | ||
819 | else { | ||
820 | b->flags &= ~dxBodyFlagFiniteRotationAxis; | ||
821 | } | ||
822 | } | ||
823 | |||
824 | |||
825 | int dBodyGetFiniteRotationMode (dBodyID b) | ||
826 | { | ||
827 | dAASSERT (b); | ||
828 | return ((b->flags & dxBodyFlagFiniteRotation) != 0); | ||
829 | } | ||
830 | |||
831 | |||
832 | void dBodyGetFiniteRotationAxis (dBodyID b, dVector3 result) | ||
833 | { | ||
834 | dAASSERT (b); | ||
835 | result[0] = b->finite_rot_axis[0]; | ||
836 | result[1] = b->finite_rot_axis[1]; | ||
837 | result[2] = b->finite_rot_axis[2]; | ||
838 | } | ||
839 | |||
840 | |||
841 | int dBodyGetNumJoints (dBodyID b) | ||
842 | { | ||
843 | dAASSERT (b); | ||
844 | int count=0; | ||
845 | for (dxJointNode *n=b->firstjoint; n; n=n->next, count++); | ||
846 | return count; | ||
847 | } | ||
848 | |||
849 | |||
850 | dJointID dBodyGetJoint (dBodyID b, int index) | ||
851 | { | ||
852 | dAASSERT (b); | ||
853 | int i=0; | ||
854 | for (dxJointNode *n=b->firstjoint; n; n=n->next, i++) { | ||
855 | if (i == index) return n->joint; | ||
856 | } | ||
857 | return 0; | ||
858 | } | ||
859 | |||
860 | |||
861 | void dBodyEnable (dBodyID b) | ||
862 | { | ||
863 | dAASSERT (b); | ||
864 | b->flags &= ~dxBodyDisabled; | ||
865 | } | ||
866 | |||
867 | |||
868 | void dBodyDisable (dBodyID b) | ||
869 | { | ||
870 | dAASSERT (b); | ||
871 | b->flags |= dxBodyDisabled; | ||
872 | } | ||
873 | |||
874 | |||
875 | int dBodyIsEnabled (dBodyID b) | ||
876 | { | ||
877 | dAASSERT (b); | ||
878 | return ((b->flags & dxBodyDisabled) == 0); | ||
879 | } | ||
880 | |||
881 | |||
882 | void dBodySetGravityMode (dBodyID b, int mode) | ||
883 | { | ||
884 | dAASSERT (b); | ||
885 | if (mode) b->flags &= ~dxBodyNoGravity; | ||
886 | else b->flags |= dxBodyNoGravity; | ||
887 | } | ||
888 | |||
889 | |||
890 | int dBodyGetGravityMode (dBodyID b) | ||
891 | { | ||
892 | dAASSERT (b); | ||
893 | return ((b->flags & dxBodyNoGravity) == 0); | ||
894 | } | ||
895 | |||
896 | //**************************************************************************** | ||
897 | // joints | ||
898 | |||
899 | static void dJointInit (dxWorld *w, dxJoint *j) | ||
900 | { | ||
901 | dIASSERT (w && j); | ||
902 | initObject (j,w); | ||
903 | j->vtable = 0; | ||
904 | j->flags = 0; | ||
905 | j->node[0].joint = j; | ||
906 | j->node[0].body = 0; | ||
907 | j->node[0].next = 0; | ||
908 | j->node[1].joint = j; | ||
909 | j->node[1].body = 0; | ||
910 | j->node[1].next = 0; | ||
911 | addObjectToList (j,(dObject **) &w->firstjoint); | ||
912 | w->nj++; | ||
913 | } | ||
914 | |||
915 | |||
916 | static dxJoint *createJoint (dWorldID w, dJointGroupID group, | ||
917 | dxJoint::Vtable *vtable) | ||
918 | { | ||
919 | dIASSERT (w && vtable); | ||
920 | dxJoint *j; | ||
921 | if (group) { | ||
922 | j = (dxJoint*) group->stack.alloc (vtable->size); | ||
923 | group->num++; | ||
924 | } | ||
925 | else j = (dxJoint*) dAlloc (vtable->size); | ||
926 | dJointInit (w,j); | ||
927 | j->vtable = vtable; | ||
928 | if (group) j->flags |= dJOINT_INGROUP; | ||
929 | if (vtable->init) vtable->init (j); | ||
930 | j->feedback = 0; | ||
931 | /******************** breakable joint contribution ***********************/ | ||
932 | j->breakInfo = 0; | ||
933 | /*************************************************************************/ | ||
934 | return j; | ||
935 | } | ||
936 | |||
937 | |||
938 | dxJoint * dJointCreateBall (dWorldID w, dJointGroupID group) | ||
939 | { | ||
940 | dAASSERT (w); | ||
941 | return createJoint (w,group,&__dball_vtable); | ||
942 | } | ||
943 | |||
944 | |||
945 | dxJoint * dJointCreateHinge (dWorldID w, dJointGroupID group) | ||
946 | { | ||
947 | dAASSERT (w); | ||
948 | return createJoint (w,group,&__dhinge_vtable); | ||
949 | } | ||
950 | |||
951 | |||
952 | dxJoint * dJointCreateSlider (dWorldID w, dJointGroupID group) | ||
953 | { | ||
954 | dAASSERT (w); | ||
955 | return createJoint (w,group,&__dslider_vtable); | ||
956 | } | ||
957 | |||
958 | |||
959 | dxJoint * dJointCreateContact (dWorldID w, dJointGroupID group, | ||
960 | const dContact *c) | ||
961 | { | ||
962 | dAASSERT (w && c); | ||
963 | dxJointContact *j = (dxJointContact *) | ||
964 | createJoint (w,group,&__dcontact_vtable); | ||
965 | j->contact = *c; | ||
966 | return j; | ||
967 | } | ||
968 | |||
969 | |||
970 | dxJoint * dJointCreateHinge2 (dWorldID w, dJointGroupID group) | ||
971 | { | ||
972 | dAASSERT (w); | ||
973 | return createJoint (w,group,&__dhinge2_vtable); | ||
974 | } | ||
975 | |||
976 | |||
977 | dxJoint * dJointCreateUniversal (dWorldID w, dJointGroupID group) | ||
978 | { | ||
979 | dAASSERT (w); | ||
980 | return createJoint (w,group,&__duniversal_vtable); | ||
981 | } | ||
982 | |||
983 | |||
984 | dxJoint * dJointCreateFixed (dWorldID w, dJointGroupID group) | ||
985 | { | ||
986 | dAASSERT (w); | ||
987 | return createJoint (w,group,&__dfixed_vtable); | ||
988 | } | ||
989 | |||
990 | |||
991 | dxJoint * dJointCreateNull (dWorldID w, dJointGroupID group) | ||
992 | { | ||
993 | dAASSERT (w); | ||
994 | return createJoint (w,group,&__dnull_vtable); | ||
995 | } | ||
996 | |||
997 | |||
998 | dxJoint * dJointCreateAMotor (dWorldID w, dJointGroupID group) | ||
999 | { | ||
1000 | dAASSERT (w); | ||
1001 | return createJoint (w,group,&__damotor_vtable); | ||
1002 | } | ||
1003 | |||
1004 | |||
1005 | void dJointDestroy (dxJoint *j) | ||
1006 | { | ||
1007 | dAASSERT (j); | ||
1008 | if (j->flags & dJOINT_INGROUP) return; | ||
1009 | removeJointReferencesFromAttachedBodies (j); | ||
1010 | removeObjectFromList (j); | ||
1011 | /******************** breakable joint contribution ***********************/ | ||
1012 | if (j->breakInfo) delete j->breakInfo; | ||
1013 | /*************************************************************************/ | ||
1014 | j->world->nj--; | ||
1015 | dFree (j,j->vtable->size); | ||
1016 | } | ||
1017 | |||
1018 | |||
1019 | dJointGroupID dJointGroupCreate (int max_size) | ||
1020 | { | ||
1021 | // not any more ... dUASSERT (max_size > 0,"max size must be > 0"); | ||
1022 | dxJointGroup *group = new dxJointGroup; | ||
1023 | group->num = 0; | ||
1024 | return group; | ||
1025 | } | ||
1026 | |||
1027 | |||
1028 | void dJointGroupDestroy (dJointGroupID group) | ||
1029 | { | ||
1030 | dAASSERT (group); | ||
1031 | dJointGroupEmpty (group); | ||
1032 | delete group; | ||
1033 | } | ||
1034 | |||
1035 | |||
1036 | void dJointGroupEmpty (dJointGroupID group) | ||
1037 | { | ||
1038 | // the joints in this group are detached starting from the most recently | ||
1039 | // added (at the top of the stack). this helps ensure that the various | ||
1040 | // linked lists are not traversed too much, as the joints will hopefully | ||
1041 | // be at the start of those lists. | ||
1042 | // if any group joints have their world pointer set to 0, their world was | ||
1043 | // previously destroyed. no special handling is required for these joints. | ||
1044 | |||
1045 | dAASSERT (group); | ||
1046 | int i; | ||
1047 | dxJoint **jlist = (dxJoint**) ALLOCA (group->num * sizeof(dxJoint*)); | ||
1048 | dxJoint *j = (dxJoint*) group->stack.rewind(); | ||
1049 | for (i=0; i < group->num; i++) { | ||
1050 | jlist[i] = j; | ||
1051 | j = (dxJoint*) (group->stack.next (j->vtable->size)); | ||
1052 | } | ||
1053 | for (i=group->num-1; i >= 0; i--) { | ||
1054 | if (jlist[i]->world) { | ||
1055 | removeJointReferencesFromAttachedBodies (jlist[i]); | ||
1056 | removeObjectFromList (jlist[i]); | ||
1057 | jlist[i]->world->nj--; | ||
1058 | } | ||
1059 | } | ||
1060 | group->num = 0; | ||
1061 | group->stack.freeAll(); | ||
1062 | } | ||
1063 | |||
1064 | |||
1065 | void dJointAttach (dxJoint *joint, dxBody *body1, dxBody *body2) | ||
1066 | { | ||
1067 | // check arguments | ||
1068 | dUASSERT (joint,"bad joint argument"); | ||
1069 | dUASSERT (body1 == 0 || body1 != body2,"can't have body1==body2"); | ||
1070 | dxWorld *world = joint->world; | ||
1071 | dUASSERT ( (!body1 || body1->world == world) && | ||
1072 | (!body2 || body2->world == world), | ||
1073 | "joint and bodies must be in same world"); | ||
1074 | |||
1075 | // check if the joint can not be attached to just one body | ||
1076 | dUASSERT (!((joint->flags & dJOINT_TWOBODIES) && | ||
1077 | ((body1 != 0) ^ (body2 != 0))), | ||
1078 | "joint can not be attached to just one body"); | ||
1079 | |||
1080 | // remove any existing body attachments | ||
1081 | if (joint->node[0].body || joint->node[1].body) { | ||
1082 | removeJointReferencesFromAttachedBodies (joint); | ||
1083 | } | ||
1084 | |||
1085 | // if a body is zero, make sure that it is body2, so 0 --> node[1].body | ||
1086 | if (body1==0) { | ||
1087 | body1 = body2; | ||
1088 | body2 = 0; | ||
1089 | joint->flags |= dJOINT_REVERSE; | ||
1090 | } | ||
1091 | else { | ||
1092 | joint->flags &= (~dJOINT_REVERSE); | ||
1093 | } | ||
1094 | |||
1095 | // attach to new bodies | ||
1096 | joint->node[0].body = body1; | ||
1097 | joint->node[1].body = body2; | ||
1098 | if (body1) { | ||
1099 | joint->node[1].next = body1->firstjoint; | ||
1100 | body1->firstjoint = &joint->node[1]; | ||
1101 | } | ||
1102 | else joint->node[1].next = 0; | ||
1103 | if (body2) { | ||
1104 | joint->node[0].next = body2->firstjoint; | ||
1105 | body2->firstjoint = &joint->node[0]; | ||
1106 | } | ||
1107 | else { | ||
1108 | joint->node[0].next = 0; | ||
1109 | } | ||
1110 | } | ||
1111 | |||
1112 | |||
1113 | void dJointSetData (dxJoint *joint, void *data) | ||
1114 | { | ||
1115 | dAASSERT (joint); | ||
1116 | joint->userdata = data; | ||
1117 | } | ||
1118 | |||
1119 | |||
1120 | void *dJointGetData (dxJoint *joint) | ||
1121 | { | ||
1122 | dAASSERT (joint); | ||
1123 | return joint->userdata; | ||
1124 | } | ||
1125 | |||
1126 | |||
1127 | int dJointGetType (dxJoint *joint) | ||
1128 | { | ||
1129 | dAASSERT (joint); | ||
1130 | return joint->vtable->typenum; | ||
1131 | } | ||
1132 | |||
1133 | |||
1134 | dBodyID dJointGetBody (dxJoint *joint, int index) | ||
1135 | { | ||
1136 | dAASSERT (joint); | ||
1137 | if (index >= 0 && index < 2) return joint->node[index].body; | ||
1138 | else return 0; | ||
1139 | } | ||
1140 | |||
1141 | |||
1142 | void dJointSetFeedback (dxJoint *joint, dJointFeedback *f) | ||
1143 | { | ||
1144 | dAASSERT (joint); | ||
1145 | joint->feedback = f; | ||
1146 | } | ||
1147 | |||
1148 | |||
1149 | dJointFeedback *dJointGetFeedback (dxJoint *joint) | ||
1150 | { | ||
1151 | dAASSERT (joint); | ||
1152 | return joint->feedback; | ||
1153 | } | ||
1154 | |||
1155 | |||
1156 | int dAreConnected (dBodyID b1, dBodyID b2) | ||
1157 | { | ||
1158 | dAASSERT (b1 && b2); | ||
1159 | // look through b1's neighbour list for b2 | ||
1160 | for (dxJointNode *n=b1->firstjoint; n; n=n->next) { | ||
1161 | if (n->body == b2) return 1; | ||
1162 | } | ||
1163 | return 0; | ||
1164 | } | ||
1165 | |||
1166 | |||
1167 | int dAreConnectedExcluding (dBodyID b1, dBodyID b2, int joint_type) | ||
1168 | { | ||
1169 | dAASSERT (b1 && b2); | ||
1170 | // look through b1's neighbour list for b2 | ||
1171 | for (dxJointNode *n=b1->firstjoint; n; n=n->next) { | ||
1172 | if (dJointGetType (n->joint) != joint_type && n->body == b2) return 1; | ||
1173 | } | ||
1174 | return 0; | ||
1175 | } | ||
1176 | |||
1177 | //**************************************************************************** | ||
1178 | // world | ||
1179 | |||
1180 | dxWorld * dWorldCreate() | ||
1181 | { | ||
1182 | dxWorld *w = new dxWorld; | ||
1183 | w->firstbody = 0; | ||
1184 | w->firstjoint = 0; | ||
1185 | w->nb = 0; | ||
1186 | w->nj = 0; | ||
1187 | dSetZero (w->gravity,4); | ||
1188 | w->global_erp = REAL(0.2); | ||
1189 | #if defined(dSINGLE) | ||
1190 | w->global_cfm = 1e-5f; | ||
1191 | #elif defined(dDOUBLE) | ||
1192 | w->global_cfm = 1e-10; | ||
1193 | #else | ||
1194 | #error dSINGLE or dDOUBLE must be defined | ||
1195 | #endif | ||
1196 | return w; | ||
1197 | } | ||
1198 | |||
1199 | |||
1200 | void dWorldDestroy (dxWorld *w) | ||
1201 | { | ||
1202 | // delete all bodies and joints | ||
1203 | dAASSERT (w); | ||
1204 | dxBody *nextb, *b = w->firstbody; | ||
1205 | while (b) { | ||
1206 | nextb = (dxBody*) b->next; | ||
1207 | delete b; | ||
1208 | b = nextb; | ||
1209 | } | ||
1210 | dxJoint *nextj, *j = w->firstjoint; | ||
1211 | while (j) { | ||
1212 | nextj = (dxJoint*)j->next; | ||
1213 | if (j->flags & dJOINT_INGROUP) { | ||
1214 | // the joint is part of a group, so "deactivate" it instead | ||
1215 | j->world = 0; | ||
1216 | j->node[0].body = 0; | ||
1217 | j->node[0].next = 0; | ||
1218 | j->node[1].body = 0; | ||
1219 | j->node[1].next = 0; | ||
1220 | dMessage (0,"warning: destroying world containing grouped joints"); | ||
1221 | } | ||
1222 | else { | ||
1223 | dFree (j,j->vtable->size); | ||
1224 | } | ||
1225 | j = nextj; | ||
1226 | } | ||
1227 | delete w; | ||
1228 | } | ||
1229 | |||
1230 | |||
1231 | void dWorldSetGravity (dWorldID w, dReal x, dReal y, dReal z) | ||
1232 | { | ||
1233 | dAASSERT (w); | ||
1234 | w->gravity[0] = x; | ||
1235 | w->gravity[1] = y; | ||
1236 | w->gravity[2] = z; | ||
1237 | } | ||
1238 | |||
1239 | |||
1240 | void dWorldGetGravity (dWorldID w, dVector3 g) | ||
1241 | { | ||
1242 | dAASSERT (w); | ||
1243 | g[0] = w->gravity[0]; | ||
1244 | g[1] = w->gravity[1]; | ||
1245 | g[2] = w->gravity[2]; | ||
1246 | } | ||
1247 | |||
1248 | |||
1249 | void dWorldSetERP (dWorldID w, dReal erp) | ||
1250 | { | ||
1251 | dAASSERT (w); | ||
1252 | w->global_erp = erp; | ||
1253 | } | ||
1254 | |||
1255 | |||
1256 | dReal dWorldGetERP (dWorldID w) | ||
1257 | { | ||
1258 | dAASSERT (w); | ||
1259 | return w->global_erp; | ||
1260 | } | ||
1261 | |||
1262 | |||
1263 | void dWorldSetCFM (dWorldID w, dReal cfm) | ||
1264 | { | ||
1265 | dAASSERT (w); | ||
1266 | w->global_cfm = cfm; | ||
1267 | } | ||
1268 | |||
1269 | |||
1270 | dReal dWorldGetCFM (dWorldID w) | ||
1271 | { | ||
1272 | dAASSERT (w); | ||
1273 | return w->global_cfm; | ||
1274 | } | ||
1275 | |||
1276 | |||
1277 | void dWorldStep (dWorldID w, dReal stepsize) | ||
1278 | { | ||
1279 | dUASSERT (w,"bad world argument"); | ||
1280 | dUASSERT (stepsize > 0,"stepsize must be > 0"); | ||
1281 | processIslands (w,stepsize); | ||
1282 | } | ||
1283 | |||
1284 | |||
1285 | void dWorldImpulseToForce (dWorldID w, dReal stepsize, | ||
1286 | dReal ix, dReal iy, dReal iz, | ||
1287 | dVector3 force) | ||
1288 | { | ||
1289 | dAASSERT (w); | ||
1290 | stepsize = dRecip(stepsize); | ||
1291 | force[0] = stepsize * ix; | ||
1292 | force[1] = stepsize * iy; | ||
1293 | force[2] = stepsize * iz; | ||
1294 | // @@@ force[3] = 0; | ||
1295 | } | ||
1296 | |||
1297 | //**************************************************************************** | ||
1298 | // testing | ||
1299 | |||
1300 | #define NUM 100 | ||
1301 | |||
1302 | #define DO(x) | ||
1303 | |||
1304 | |||
1305 | extern "C" void dTestDataStructures() | ||
1306 | { | ||
1307 | int i; | ||
1308 | DO(printf ("testDynamicsStuff()\n")); | ||
1309 | |||
1310 | dBodyID body [NUM]; | ||
1311 | int nb = 0; | ||
1312 | dJointID joint [NUM]; | ||
1313 | int nj = 0; | ||
1314 | |||
1315 | for (i=0; i<NUM; i++) body[i] = 0; | ||
1316 | for (i=0; i<NUM; i++) joint[i] = 0; | ||
1317 | |||
1318 | DO(printf ("creating world\n")); | ||
1319 | dWorldID w = dWorldCreate(); | ||
1320 | checkWorld (w); | ||
1321 | |||
1322 | for (;;) { | ||
1323 | if (nb < NUM && dRandReal() > 0.5) { | ||
1324 | DO(printf ("creating body\n")); | ||
1325 | body[nb] = dBodyCreate (w); | ||
1326 | DO(printf ("\t--> %p\n",body[nb])); | ||
1327 | nb++; | ||
1328 | checkWorld (w); | ||
1329 | DO(printf ("%d BODIES, %d JOINTS\n",nb,nj)); | ||
1330 | } | ||
1331 | if (nj < NUM && nb > 2 && dRandReal() > 0.5) { | ||
1332 | dBodyID b1 = body [dRand() % nb]; | ||
1333 | dBodyID b2 = body [dRand() % nb]; | ||
1334 | if (b1 != b2) { | ||
1335 | DO(printf ("creating joint, attaching to %p,%p\n",b1,b2)); | ||
1336 | joint[nj] = dJointCreateBall (w,0); | ||
1337 | DO(printf ("\t-->%p\n",joint[nj])); | ||
1338 | checkWorld (w); | ||
1339 | dJointAttach (joint[nj],b1,b2); | ||
1340 | nj++; | ||
1341 | checkWorld (w); | ||
1342 | DO(printf ("%d BODIES, %d JOINTS\n",nb,nj)); | ||
1343 | } | ||
1344 | } | ||
1345 | if (nj > 0 && nb > 2 && dRandReal() > 0.5) { | ||
1346 | dBodyID b1 = body [dRand() % nb]; | ||
1347 | dBodyID b2 = body [dRand() % nb]; | ||
1348 | if (b1 != b2) { | ||
1349 | int k = dRand() % nj; | ||
1350 | DO(printf ("reattaching joint %p\n",joint[k])); | ||
1351 | dJointAttach (joint[k],b1,b2); | ||
1352 | checkWorld (w); | ||
1353 | DO(printf ("%d BODIES, %d JOINTS\n",nb,nj)); | ||
1354 | } | ||
1355 | } | ||
1356 | if (nb > 0 && dRandReal() > 0.5) { | ||
1357 | int k = dRand() % nb; | ||
1358 | DO(printf ("destroying body %p\n",body[k])); | ||
1359 | dBodyDestroy (body[k]); | ||
1360 | checkWorld (w); | ||
1361 | for (; k < (NUM-1); k++) body[k] = body[k+1]; | ||
1362 | nb--; | ||
1363 | DO(printf ("%d BODIES, %d JOINTS\n",nb,nj)); | ||
1364 | } | ||
1365 | if (nj > 0 && dRandReal() > 0.5) { | ||
1366 | int k = dRand() % nj; | ||
1367 | DO(printf ("destroying joint %p\n",joint[k])); | ||
1368 | dJointDestroy (joint[k]); | ||
1369 | checkWorld (w); | ||
1370 | for (; k < (NUM-1); k++) joint[k] = joint[k+1]; | ||
1371 | nj--; | ||
1372 | DO(printf ("%d BODIES, %d JOINTS\n",nb,nj)); | ||
1373 | } | ||
1374 | } | ||
1375 | |||
1376 | /* | ||
1377 | printf ("creating world\n"); | ||
1378 | dWorldID w = dWorldCreate(); | ||
1379 | checkWorld (w); | ||
1380 | printf ("creating body\n"); | ||
1381 | dBodyID b1 = dBodyCreate (w); | ||
1382 | checkWorld (w); | ||
1383 | printf ("creating body\n"); | ||
1384 | dBodyID b2 = dBodyCreate (w); | ||
1385 | checkWorld (w); | ||
1386 | printf ("creating joint\n"); | ||
1387 | dJointID j = dJointCreateBall (w); | ||
1388 | checkWorld (w); | ||
1389 | printf ("attaching joint\n"); | ||
1390 | dJointAttach (j,b1,b2); | ||
1391 | checkWorld (w); | ||
1392 | printf ("destroying joint\n"); | ||
1393 | dJointDestroy (j); | ||
1394 | checkWorld (w); | ||
1395 | printf ("destroying body\n"); | ||
1396 | dBodyDestroy (b1); | ||
1397 | checkWorld (w); | ||
1398 | printf ("destroying body\n"); | ||
1399 | dBodyDestroy (b2); | ||
1400 | checkWorld (w); | ||
1401 | printf ("destroying world\n"); | ||
1402 | dWorldDestroy (w); | ||
1403 | */ | ||
1404 | } | ||