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authordan miller2007-10-19 05:24:38 +0000
committerdan miller2007-10-19 05:24:38 +0000
commitf205de7847da7ae1c10212d82e7042d0100b4ce0 (patch)
tree9acc9608a6880502aaeda43af52c33e278e95b9c /libraries/ode-0.9/build/README.txt
parenttrying to fix my screwup part deux (diff)
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from the start... checking in ode-0.9
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1Premake-based Windows Build System
2Contributed by Jason Perkins (jason379@users.sourceforge.net)
3-------------------------------------------------------------------
4
5 SVN USERS: Before using these project files you must copy
6 config-default.h to ode/include/ode/config.h (or run Premake to
7 generate a new set of project files, see below).
8
9
10ABOUT THESE FILES
11
12 These project files are automatically generated using a tool called
13 Premake, available from http://premake.sourceforge.net/. The scripts
14 used to build them have the ".lua" file extension. To regenerate the
15 stock project files for inclusion in a new release, type:
16
17 premake --makeall
18
19
20CREATING CUSTOM PROJECT FILES
21
22 To create a set of custom project files, first type `premake --help`
23 to see the options that you have available. Then generate the new
24 project files using the form:
25
26 premake [options] --target [toolset]
27
28 For instance:
29
30 premake --no-trimesh --target vs2005
31
32 To build the test applications and Drawstuff library, use the form:
33
34 premake --with-tests --target [toolset]
35
36 If you ever decide that you want to remove your custom project, you
37 can just type:
38
39 premake --with-tests --clean
40
41 Feel free to direct any questions or comments to myself or the ODE
42 mailing list.
43
44