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author | dan miller | 2007-10-19 05:15:33 +0000 |
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committer | dan miller | 2007-10-19 05:15:33 +0000 |
commit | 79eca25c945a535a7a0325999034bae17da92412 (patch) | |
tree | 40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/OPCODE/OPC_LSSCollider.cpp | |
parent | adding ode source to /libraries (diff) | |
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resubmitting ode
Diffstat (limited to 'libraries/ode-0.9/OPCODE/OPC_LSSCollider.cpp')
-rw-r--r-- | libraries/ode-0.9/OPCODE/OPC_LSSCollider.cpp | 725 |
1 files changed, 725 insertions, 0 deletions
diff --git a/libraries/ode-0.9/OPCODE/OPC_LSSCollider.cpp b/libraries/ode-0.9/OPCODE/OPC_LSSCollider.cpp new file mode 100644 index 0000000..458c0a2 --- /dev/null +++ b/libraries/ode-0.9/OPCODE/OPC_LSSCollider.cpp | |||
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1 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
2 | /* | ||
3 | * OPCODE - Optimized Collision Detection | ||
4 | * Copyright (C) 2001 Pierre Terdiman | ||
5 | * Homepage: http://www.codercorner.com/Opcode.htm | ||
6 | */ | ||
7 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
8 | |||
9 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
10 | /** | ||
11 | * Contains code for an LSS collider. | ||
12 | * \file OPC_LSSCollider.cpp | ||
13 | * \author Pierre Terdiman | ||
14 | * \date December, 28, 2002 | ||
15 | */ | ||
16 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
17 | |||
18 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
19 | /** | ||
20 | * Contains a lss-vs-tree collider. | ||
21 | * | ||
22 | * \class LSSCollider | ||
23 | * \author Pierre Terdiman | ||
24 | * \version 1.3 | ||
25 | * \date December, 28, 2002 | ||
26 | */ | ||
27 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
28 | |||
29 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
30 | // Precompiled Header | ||
31 | #include "Stdafx.h" | ||
32 | |||
33 | using namespace Opcode; | ||
34 | |||
35 | #include "OPC_LSSAABBOverlap.h" | ||
36 | #include "OPC_LSSTriOverlap.h" | ||
37 | |||
38 | #define SET_CONTACT(prim_index, flag) \ | ||
39 | /* Set contact status */ \ | ||
40 | mFlags |= flag; \ | ||
41 | mTouchedPrimitives->Add(udword(prim_index)); | ||
42 | |||
43 | //! LSS-triangle overlap test | ||
44 | #define LSS_PRIM(prim_index, flag) \ | ||
45 | /* Request vertices from the app */ \ | ||
46 | VertexPointers VP; mIMesh->GetTriangle(VP, prim_index); \ | ||
47 | \ | ||
48 | /* Perform LSS-tri overlap test */ \ | ||
49 | if(LSSTriOverlap(*VP.Vertex[0], *VP.Vertex[1], *VP.Vertex[2])) \ | ||
50 | { \ | ||
51 | SET_CONTACT(prim_index, flag) \ | ||
52 | } | ||
53 | |||
54 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
55 | /** | ||
56 | * Constructor. | ||
57 | */ | ||
58 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
59 | LSSCollider::LSSCollider() | ||
60 | { | ||
61 | // mCenter.Zero(); | ||
62 | // mRadius2 = 0.0f; | ||
63 | } | ||
64 | |||
65 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
66 | /** | ||
67 | * Destructor. | ||
68 | */ | ||
69 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
70 | LSSCollider::~LSSCollider() | ||
71 | { | ||
72 | } | ||
73 | |||
74 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
75 | /** | ||
76 | * Generic collision query for generic OPCODE models. After the call, access the results: | ||
77 | * - with GetContactStatus() | ||
78 | * - with GetNbTouchedPrimitives() | ||
79 | * - with GetTouchedPrimitives() | ||
80 | * | ||
81 | * \param cache [in/out] an lss cache | ||
82 | * \param lss [in] collision lss in local space | ||
83 | * \param model [in] Opcode model to collide with | ||
84 | * \param worldl [in] lss world matrix, or null | ||
85 | * \param worldm [in] model's world matrix, or null | ||
86 | * \return true if success | ||
87 | * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only. | ||
88 | */ | ||
89 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
90 | bool LSSCollider::Collide(LSSCache& cache, const LSS& lss, const Model& model, const Matrix4x4* worldl, const Matrix4x4* worldm) | ||
91 | { | ||
92 | // Checkings | ||
93 | if(!Setup(&model)) return false; | ||
94 | |||
95 | // Init collision query | ||
96 | if(InitQuery(cache, lss, worldl, worldm)) return true; | ||
97 | |||
98 | if(!model.HasLeafNodes()) | ||
99 | { | ||
100 | if(model.IsQuantized()) | ||
101 | { | ||
102 | const AABBQuantizedNoLeafTree* Tree = (const AABBQuantizedNoLeafTree*)model.GetTree(); | ||
103 | |||
104 | // Setup dequantization coeffs | ||
105 | mCenterCoeff = Tree->mCenterCoeff; | ||
106 | mExtentsCoeff = Tree->mExtentsCoeff; | ||
107 | |||
108 | // Perform collision query | ||
109 | if(SkipPrimitiveTests()) _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
110 | else _Collide(Tree->GetNodes()); | ||
111 | } | ||
112 | else | ||
113 | { | ||
114 | const AABBNoLeafTree* Tree = (const AABBNoLeafTree*)model.GetTree(); | ||
115 | |||
116 | // Perform collision query | ||
117 | if(SkipPrimitiveTests()) _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
118 | else _Collide(Tree->GetNodes()); | ||
119 | } | ||
120 | } | ||
121 | else | ||
122 | { | ||
123 | if(model.IsQuantized()) | ||
124 | { | ||
125 | const AABBQuantizedTree* Tree = (const AABBQuantizedTree*)model.GetTree(); | ||
126 | |||
127 | // Setup dequantization coeffs | ||
128 | mCenterCoeff = Tree->mCenterCoeff; | ||
129 | mExtentsCoeff = Tree->mExtentsCoeff; | ||
130 | |||
131 | // Perform collision query | ||
132 | if(SkipPrimitiveTests()) _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
133 | else _Collide(Tree->GetNodes()); | ||
134 | } | ||
135 | else | ||
136 | { | ||
137 | const AABBCollisionTree* Tree = (const AABBCollisionTree*)model.GetTree(); | ||
138 | |||
139 | // Perform collision query | ||
140 | if(SkipPrimitiveTests()) _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
141 | else _Collide(Tree->GetNodes()); | ||
142 | } | ||
143 | } | ||
144 | |||
145 | return true; | ||
146 | } | ||
147 | |||
148 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
149 | /** | ||
150 | * Initializes a collision query : | ||
151 | * - reset stats & contact status | ||
152 | * - setup matrices | ||
153 | * - check temporal coherence | ||
154 | * | ||
155 | * \param cache [in/out] an lss cache | ||
156 | * \param lss [in] lss in local space | ||
157 | * \param worldl [in] lss world matrix, or null | ||
158 | * \param worldm [in] model's world matrix, or null | ||
159 | * \return TRUE if we can return immediately | ||
160 | * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only. | ||
161 | */ | ||
162 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
163 | BOOL LSSCollider::InitQuery(LSSCache& cache, const LSS& lss, const Matrix4x4* worldl, const Matrix4x4* worldm) | ||
164 | { | ||
165 | // 1) Call the base method | ||
166 | VolumeCollider::InitQuery(); | ||
167 | |||
168 | // 2) Compute LSS in model space: | ||
169 | // - Precompute R^2 | ||
170 | mRadius2 = lss.mRadius * lss.mRadius; | ||
171 | // - Compute segment | ||
172 | mSeg.mP0 = lss.mP0; | ||
173 | mSeg.mP1 = lss.mP1; | ||
174 | // -> to world space | ||
175 | if(worldl) | ||
176 | { | ||
177 | mSeg.mP0 *= *worldl; | ||
178 | mSeg.mP1 *= *worldl; | ||
179 | } | ||
180 | // -> to model space | ||
181 | if(worldm) | ||
182 | { | ||
183 | // Invert model matrix | ||
184 | Matrix4x4 InvWorldM; | ||
185 | InvertPRMatrix(InvWorldM, *worldm); | ||
186 | |||
187 | mSeg.mP0 *= InvWorldM; | ||
188 | mSeg.mP1 *= InvWorldM; | ||
189 | } | ||
190 | |||
191 | // 3) Setup destination pointer | ||
192 | mTouchedPrimitives = &cache.TouchedPrimitives; | ||
193 | |||
194 | // 4) Special case: 1-triangle meshes [Opcode 1.3] | ||
195 | if(mCurrentModel && mCurrentModel->HasSingleNode()) | ||
196 | { | ||
197 | if(!SkipPrimitiveTests()) | ||
198 | { | ||
199 | // We simply perform the BV-Prim overlap test each time. We assume single triangle has index 0. | ||
200 | mTouchedPrimitives->Reset(); | ||
201 | |||
202 | // Perform overlap test between the unique triangle and the LSS (and set contact status if needed) | ||
203 | LSS_PRIM(udword(0), OPC_CONTACT) | ||
204 | |||
205 | // Return immediately regardless of status | ||
206 | return TRUE; | ||
207 | } | ||
208 | } | ||
209 | |||
210 | // 5) Check temporal coherence : | ||
211 | if(TemporalCoherenceEnabled()) | ||
212 | { | ||
213 | // Here we use temporal coherence | ||
214 | // => check results from previous frame before performing the collision query | ||
215 | if(FirstContactEnabled()) | ||
216 | { | ||
217 | // We're only interested in the first contact found => test the unique previously touched face | ||
218 | if(mTouchedPrimitives->GetNbEntries()) | ||
219 | { | ||
220 | // Get index of previously touched face = the first entry in the array | ||
221 | udword PreviouslyTouchedFace = mTouchedPrimitives->GetEntry(0); | ||
222 | |||
223 | // Then reset the array: | ||
224 | // - if the overlap test below is successful, the index we'll get added back anyway | ||
225 | // - if it isn't, then the array should be reset anyway for the normal query | ||
226 | mTouchedPrimitives->Reset(); | ||
227 | |||
228 | // Perform overlap test between the cached triangle and the LSS (and set contact status if needed) | ||
229 | LSS_PRIM(PreviouslyTouchedFace, OPC_TEMPORAL_CONTACT) | ||
230 | |||
231 | // Return immediately if possible | ||
232 | if(GetContactStatus()) return TRUE; | ||
233 | } | ||
234 | // else no face has been touched during previous query | ||
235 | // => we'll have to perform a normal query | ||
236 | } | ||
237 | else | ||
238 | { | ||
239 | // We're interested in all contacts =>test the new real LSS N(ew) against the previous fat LSS P(revious): | ||
240 | |||
241 | // ### rewrite this | ||
242 | |||
243 | LSS Test(mSeg, lss.mRadius); // in model space | ||
244 | LSS Previous(cache.Previous, sqrtf(cache.Previous.mRadius)); | ||
245 | |||
246 | // if(cache.Previous.Contains(Test)) | ||
247 | if(IsCacheValid(cache) && Previous.Contains(Test)) | ||
248 | { | ||
249 | // - if N is included in P, return previous list | ||
250 | // => we simply leave the list (mTouchedFaces) unchanged | ||
251 | |||
252 | // Set contact status if needed | ||
253 | if(mTouchedPrimitives->GetNbEntries()) mFlags |= OPC_TEMPORAL_CONTACT; | ||
254 | |||
255 | // In any case we don't need to do a query | ||
256 | return TRUE; | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | // - else do the query using a fat N | ||
261 | |||
262 | // Reset cache since we'll about to perform a real query | ||
263 | mTouchedPrimitives->Reset(); | ||
264 | |||
265 | // Make a fat sphere so that coherence will work for subsequent frames | ||
266 | mRadius2 *= cache.FatCoeff; | ||
267 | // mRadius2 = (lss.mRadius * cache.FatCoeff)*(lss.mRadius * cache.FatCoeff); | ||
268 | |||
269 | |||
270 | // Update cache with query data (signature for cached faces) | ||
271 | cache.Previous.mP0 = mSeg.mP0; | ||
272 | cache.Previous.mP1 = mSeg.mP1; | ||
273 | cache.Previous.mRadius = mRadius2; | ||
274 | } | ||
275 | } | ||
276 | } | ||
277 | else | ||
278 | { | ||
279 | // Here we don't use temporal coherence => do a normal query | ||
280 | mTouchedPrimitives->Reset(); | ||
281 | } | ||
282 | |||
283 | return FALSE; | ||
284 | } | ||
285 | |||
286 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
287 | /** | ||
288 | * Collision query for vanilla AABB trees. | ||
289 | * \param cache [in/out] an lss cache | ||
290 | * \param lss [in] collision lss in world space | ||
291 | * \param tree [in] AABB tree | ||
292 | * \return true if success | ||
293 | */ | ||
294 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
295 | bool LSSCollider::Collide(LSSCache& cache, const LSS& lss, const AABBTree* tree) | ||
296 | { | ||
297 | // This is typically called for a scene tree, full of -AABBs-, not full of triangles. | ||
298 | // So we don't really have "primitives" to deal with. Hence it doesn't work with | ||
299 | // "FirstContact" + "TemporalCoherence". | ||
300 | ASSERT( !(FirstContactEnabled() && TemporalCoherenceEnabled()) ); | ||
301 | |||
302 | // Checkings | ||
303 | if(!tree) return false; | ||
304 | |||
305 | // Init collision query | ||
306 | if(InitQuery(cache, lss)) return true; | ||
307 | |||
308 | // Perform collision query | ||
309 | _Collide(tree); | ||
310 | |||
311 | return true; | ||
312 | } | ||
313 | |||
314 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
315 | /** | ||
316 | * Checks the LSS completely contains the box. In which case we can end the query sooner. | ||
317 | * \param bc [in] box center | ||
318 | * \param be [in] box extents | ||
319 | * \return true if the LSS contains the whole box | ||
320 | */ | ||
321 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
322 | inline_ BOOL LSSCollider::LSSContainsBox(const Point& bc, const Point& be) | ||
323 | { | ||
324 | // Not implemented | ||
325 | return FALSE; | ||
326 | } | ||
327 | |||
328 | #define TEST_BOX_IN_LSS(center, extents) \ | ||
329 | if(LSSContainsBox(center, extents)) \ | ||
330 | { \ | ||
331 | /* Set contact status */ \ | ||
332 | mFlags |= OPC_CONTACT; \ | ||
333 | _Dump(node); \ | ||
334 | return; \ | ||
335 | } | ||
336 | |||
337 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
338 | /** | ||
339 | * Recursive collision query for normal AABB trees. | ||
340 | * \param node [in] current collision node | ||
341 | */ | ||
342 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
343 | void LSSCollider::_Collide(const AABBCollisionNode* node) | ||
344 | { | ||
345 | // Perform LSS-AABB overlap test | ||
346 | if(!LSSAABBOverlap(node->mAABB.mCenter, node->mAABB.mExtents)) return; | ||
347 | |||
348 | TEST_BOX_IN_LSS(node->mAABB.mCenter, node->mAABB.mExtents) | ||
349 | |||
350 | if(node->IsLeaf()) | ||
351 | { | ||
352 | LSS_PRIM(node->GetPrimitive(), OPC_CONTACT) | ||
353 | } | ||
354 | else | ||
355 | { | ||
356 | _Collide(node->GetPos()); | ||
357 | |||
358 | if(ContactFound()) return; | ||
359 | |||
360 | _Collide(node->GetNeg()); | ||
361 | } | ||
362 | } | ||
363 | |||
364 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
365 | /** | ||
366 | * Recursive collision query for normal AABB trees, without primitive tests. | ||
367 | * \param node [in] current collision node | ||
368 | */ | ||
369 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
370 | void LSSCollider::_CollideNoPrimitiveTest(const AABBCollisionNode* node) | ||
371 | { | ||
372 | // Perform LSS-AABB overlap test | ||
373 | if(!LSSAABBOverlap(node->mAABB.mCenter, node->mAABB.mExtents)) return; | ||
374 | |||
375 | TEST_BOX_IN_LSS(node->mAABB.mCenter, node->mAABB.mExtents) | ||
376 | |||
377 | if(node->IsLeaf()) | ||
378 | { | ||
379 | SET_CONTACT(node->GetPrimitive(), OPC_CONTACT) | ||
380 | } | ||
381 | else | ||
382 | { | ||
383 | _CollideNoPrimitiveTest(node->GetPos()); | ||
384 | |||
385 | if(ContactFound()) return; | ||
386 | |||
387 | _CollideNoPrimitiveTest(node->GetNeg()); | ||
388 | } | ||
389 | } | ||
390 | |||
391 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
392 | /** | ||
393 | * Recursive collision query for quantized AABB trees. | ||
394 | * \param node [in] current collision node | ||
395 | */ | ||
396 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
397 | void LSSCollider::_Collide(const AABBQuantizedNode* node) | ||
398 | { | ||
399 | // Dequantize box | ||
400 | const QuantizedAABB& Box = node->mAABB; | ||
401 | const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z); | ||
402 | const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z); | ||
403 | |||
404 | // Perform LSS-AABB overlap test | ||
405 | if(!LSSAABBOverlap(Center, Extents)) return; | ||
406 | |||
407 | TEST_BOX_IN_LSS(Center, Extents) | ||
408 | |||
409 | if(node->IsLeaf()) | ||
410 | { | ||
411 | LSS_PRIM(node->GetPrimitive(), OPC_CONTACT) | ||
412 | } | ||
413 | else | ||
414 | { | ||
415 | _Collide(node->GetPos()); | ||
416 | |||
417 | if(ContactFound()) return; | ||
418 | |||
419 | _Collide(node->GetNeg()); | ||
420 | } | ||
421 | } | ||
422 | |||
423 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
424 | /** | ||
425 | * Recursive collision query for quantized AABB trees, without primitive tests. | ||
426 | * \param node [in] current collision node | ||
427 | */ | ||
428 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
429 | void LSSCollider::_CollideNoPrimitiveTest(const AABBQuantizedNode* node) | ||
430 | { | ||
431 | // Dequantize box | ||
432 | const QuantizedAABB& Box = node->mAABB; | ||
433 | const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z); | ||
434 | const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z); | ||
435 | |||
436 | // Perform LSS-AABB overlap test | ||
437 | if(!LSSAABBOverlap(Center, Extents)) return; | ||
438 | |||
439 | TEST_BOX_IN_LSS(Center, Extents) | ||
440 | |||
441 | if(node->IsLeaf()) | ||
442 | { | ||
443 | SET_CONTACT(node->GetPrimitive(), OPC_CONTACT) | ||
444 | } | ||
445 | else | ||
446 | { | ||
447 | _CollideNoPrimitiveTest(node->GetPos()); | ||
448 | |||
449 | if(ContactFound()) return; | ||
450 | |||
451 | _CollideNoPrimitiveTest(node->GetNeg()); | ||
452 | } | ||
453 | } | ||
454 | |||
455 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
456 | /** | ||
457 | * Recursive collision query for no-leaf AABB trees. | ||
458 | * \param node [in] current collision node | ||
459 | */ | ||
460 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
461 | void LSSCollider::_Collide(const AABBNoLeafNode* node) | ||
462 | { | ||
463 | // Perform LSS-AABB overlap test | ||
464 | if(!LSSAABBOverlap(node->mAABB.mCenter, node->mAABB.mExtents)) return; | ||
465 | |||
466 | TEST_BOX_IN_LSS(node->mAABB.mCenter, node->mAABB.mExtents) | ||
467 | |||
468 | if(node->HasPosLeaf()) { LSS_PRIM(node->GetPosPrimitive(), OPC_CONTACT) } | ||
469 | else _Collide(node->GetPos()); | ||
470 | |||
471 | if(ContactFound()) return; | ||
472 | |||
473 | if(node->HasNegLeaf()) { LSS_PRIM(node->GetNegPrimitive(), OPC_CONTACT) } | ||
474 | else _Collide(node->GetNeg()); | ||
475 | } | ||
476 | |||
477 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
478 | /** | ||
479 | * Recursive collision query for no-leaf AABB trees, without primitive tests. | ||
480 | * \param node [in] current collision node | ||
481 | */ | ||
482 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
483 | void LSSCollider::_CollideNoPrimitiveTest(const AABBNoLeafNode* node) | ||
484 | { | ||
485 | // Perform LSS-AABB overlap test | ||
486 | if(!LSSAABBOverlap(node->mAABB.mCenter, node->mAABB.mExtents)) return; | ||
487 | |||
488 | TEST_BOX_IN_LSS(node->mAABB.mCenter, node->mAABB.mExtents) | ||
489 | |||
490 | if(node->HasPosLeaf()) { SET_CONTACT(node->GetPosPrimitive(), OPC_CONTACT) } | ||
491 | else _CollideNoPrimitiveTest(node->GetPos()); | ||
492 | |||
493 | if(ContactFound()) return; | ||
494 | |||
495 | if(node->HasNegLeaf()) { SET_CONTACT(node->GetNegPrimitive(), OPC_CONTACT) } | ||
496 | else _CollideNoPrimitiveTest(node->GetNeg()); | ||
497 | } | ||
498 | |||
499 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
500 | /** | ||
501 | * Recursive collision query for quantized no-leaf AABB trees. | ||
502 | * \param node [in] current collision node | ||
503 | */ | ||
504 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
505 | void LSSCollider::_Collide(const AABBQuantizedNoLeafNode* node) | ||
506 | { | ||
507 | // Dequantize box | ||
508 | const QuantizedAABB& Box = node->mAABB; | ||
509 | const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z); | ||
510 | const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z); | ||
511 | |||
512 | // Perform LSS-AABB overlap test | ||
513 | if(!LSSAABBOverlap(Center, Extents)) return; | ||
514 | |||
515 | TEST_BOX_IN_LSS(Center, Extents) | ||
516 | |||
517 | if(node->HasPosLeaf()) { LSS_PRIM(node->GetPosPrimitive(), OPC_CONTACT) } | ||
518 | else _Collide(node->GetPos()); | ||
519 | |||
520 | if(ContactFound()) return; | ||
521 | |||
522 | if(node->HasNegLeaf()) { LSS_PRIM(node->GetNegPrimitive(), OPC_CONTACT) } | ||
523 | else _Collide(node->GetNeg()); | ||
524 | } | ||
525 | |||
526 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
527 | /** | ||
528 | * Recursive collision query for quantized no-leaf AABB trees, without primitive tests. | ||
529 | * \param node [in] current collision node | ||
530 | */ | ||
531 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
532 | void LSSCollider::_CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node) | ||
533 | { | ||
534 | // Dequantize box | ||
535 | const QuantizedAABB& Box = node->mAABB; | ||
536 | const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z); | ||
537 | const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z); | ||
538 | |||
539 | // Perform LSS-AABB overlap test | ||
540 | if(!LSSAABBOverlap(Center, Extents)) return; | ||
541 | |||
542 | TEST_BOX_IN_LSS(Center, Extents) | ||
543 | |||
544 | if(node->HasPosLeaf()) { SET_CONTACT(node->GetPosPrimitive(), OPC_CONTACT) } | ||
545 | else _CollideNoPrimitiveTest(node->GetPos()); | ||
546 | |||
547 | if(ContactFound()) return; | ||
548 | |||
549 | if(node->HasNegLeaf()) { SET_CONTACT(node->GetNegPrimitive(), OPC_CONTACT) } | ||
550 | else _CollideNoPrimitiveTest(node->GetNeg()); | ||
551 | } | ||
552 | |||
553 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
554 | /** | ||
555 | * Recursive collision query for vanilla AABB trees. | ||
556 | * \param node [in] current collision node | ||
557 | */ | ||
558 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
559 | void LSSCollider::_Collide(const AABBTreeNode* node) | ||
560 | { | ||
561 | // Perform LSS-AABB overlap test | ||
562 | Point Center, Extents; | ||
563 | node->GetAABB()->GetCenter(Center); | ||
564 | node->GetAABB()->GetExtents(Extents); | ||
565 | if(!LSSAABBOverlap(Center, Extents)) return; | ||
566 | |||
567 | if(node->IsLeaf() || LSSContainsBox(Center, Extents)) | ||
568 | { | ||
569 | mFlags |= OPC_CONTACT; | ||
570 | mTouchedPrimitives->Add(node->GetPrimitives(), node->GetNbPrimitives()); | ||
571 | } | ||
572 | else | ||
573 | { | ||
574 | _Collide(node->GetPos()); | ||
575 | _Collide(node->GetNeg()); | ||
576 | } | ||
577 | } | ||
578 | |||
579 | |||
580 | |||
581 | |||
582 | |||
583 | |||
584 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
585 | /** | ||
586 | * Constructor. | ||
587 | */ | ||
588 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
589 | HybridLSSCollider::HybridLSSCollider() | ||
590 | { | ||
591 | } | ||
592 | |||
593 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
594 | /** | ||
595 | * Destructor. | ||
596 | */ | ||
597 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
598 | HybridLSSCollider::~HybridLSSCollider() | ||
599 | { | ||
600 | } | ||
601 | |||
602 | bool HybridLSSCollider::Collide(LSSCache& cache, const LSS& lss, const HybridModel& model, const Matrix4x4* worldl, const Matrix4x4* worldm) | ||
603 | { | ||
604 | // We don't want primitive tests here! | ||
605 | mFlags |= OPC_NO_PRIMITIVE_TESTS; | ||
606 | |||
607 | // Checkings | ||
608 | if(!Setup(&model)) return false; | ||
609 | |||
610 | // Init collision query | ||
611 | if(InitQuery(cache, lss, worldl, worldm)) return true; | ||
612 | |||
613 | // Special case for 1-leaf trees | ||
614 | if(mCurrentModel && mCurrentModel->HasSingleNode()) | ||
615 | { | ||
616 | // Here we're supposed to perform a normal query, except our tree has a single node, i.e. just a few triangles | ||
617 | udword Nb = mIMesh->GetNbTriangles(); | ||
618 | |||
619 | // Loop through all triangles | ||
620 | for(udword i=0;i<Nb;i++) | ||
621 | { | ||
622 | LSS_PRIM(i, OPC_CONTACT) | ||
623 | } | ||
624 | return true; | ||
625 | } | ||
626 | |||
627 | // Override destination array since we're only going to get leaf boxes here | ||
628 | mTouchedBoxes.Reset(); | ||
629 | mTouchedPrimitives = &mTouchedBoxes; | ||
630 | |||
631 | // Now, do the actual query against leaf boxes | ||
632 | if(!model.HasLeafNodes()) | ||
633 | { | ||
634 | if(model.IsQuantized()) | ||
635 | { | ||
636 | const AABBQuantizedNoLeafTree* Tree = (const AABBQuantizedNoLeafTree*)model.GetTree(); | ||
637 | |||
638 | // Setup dequantization coeffs | ||
639 | mCenterCoeff = Tree->mCenterCoeff; | ||
640 | mExtentsCoeff = Tree->mExtentsCoeff; | ||
641 | |||
642 | // Perform collision query - we don't want primitive tests here! | ||
643 | _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
644 | } | ||
645 | else | ||
646 | { | ||
647 | const AABBNoLeafTree* Tree = (const AABBNoLeafTree*)model.GetTree(); | ||
648 | |||
649 | // Perform collision query - we don't want primitive tests here! | ||
650 | _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
651 | } | ||
652 | } | ||
653 | else | ||
654 | { | ||
655 | if(model.IsQuantized()) | ||
656 | { | ||
657 | const AABBQuantizedTree* Tree = (const AABBQuantizedTree*)model.GetTree(); | ||
658 | |||
659 | // Setup dequantization coeffs | ||
660 | mCenterCoeff = Tree->mCenterCoeff; | ||
661 | mExtentsCoeff = Tree->mExtentsCoeff; | ||
662 | |||
663 | // Perform collision query - we don't want primitive tests here! | ||
664 | _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
665 | } | ||
666 | else | ||
667 | { | ||
668 | const AABBCollisionTree* Tree = (const AABBCollisionTree*)model.GetTree(); | ||
669 | |||
670 | // Perform collision query - we don't want primitive tests here! | ||
671 | _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
672 | } | ||
673 | } | ||
674 | |||
675 | // We only have a list of boxes so far | ||
676 | if(GetContactStatus()) | ||
677 | { | ||
678 | // Reset contact status, since it currently only reflects collisions with leaf boxes | ||
679 | Collider::InitQuery(); | ||
680 | |||
681 | // Change dest container so that we can use built-in overlap tests and get collided primitives | ||
682 | cache.TouchedPrimitives.Reset(); | ||
683 | mTouchedPrimitives = &cache.TouchedPrimitives; | ||
684 | |||
685 | // Read touched leaf boxes | ||
686 | udword Nb = mTouchedBoxes.GetNbEntries(); | ||
687 | const udword* Touched = mTouchedBoxes.GetEntries(); | ||
688 | |||
689 | const LeafTriangles* LT = model.GetLeafTriangles(); | ||
690 | const udword* Indices = model.GetIndices(); | ||
691 | |||
692 | // Loop through touched leaves | ||
693 | while(Nb--) | ||
694 | { | ||
695 | const LeafTriangles& CurrentLeaf = LT[*Touched++]; | ||
696 | |||
697 | // Each leaf box has a set of triangles | ||
698 | udword NbTris = CurrentLeaf.GetNbTriangles(); | ||
699 | if(Indices) | ||
700 | { | ||
701 | const udword* T = &Indices[CurrentLeaf.GetTriangleIndex()]; | ||
702 | |||
703 | // Loop through triangles and test each of them | ||
704 | while(NbTris--) | ||
705 | { | ||
706 | udword TriangleIndex = *T++; | ||
707 | LSS_PRIM(TriangleIndex, OPC_CONTACT) | ||
708 | } | ||
709 | } | ||
710 | else | ||
711 | { | ||
712 | udword BaseIndex = CurrentLeaf.GetTriangleIndex(); | ||
713 | |||
714 | // Loop through triangles and test each of them | ||
715 | while(NbTris--) | ||
716 | { | ||
717 | udword TriangleIndex = BaseIndex++; | ||
718 | LSS_PRIM(TriangleIndex, OPC_CONTACT) | ||
719 | } | ||
720 | } | ||
721 | } | ||
722 | } | ||
723 | |||
724 | return true; | ||
725 | } | ||