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author | Robert Adams | 2013-07-16 10:01:03 -0700 |
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committer | Robert Adams | 2013-07-22 10:27:21 -0700 |
commit | d0d654e2186c8b81c1150da89a549e4f7162a2b4 (patch) | |
tree | 3710604cbb3d3db2d7207ca85abcd9bb8cc87e51 /doc | |
parent | BulletSim: only create vehicle prim actor when vehicles are enabled. (diff) | |
download | opensim-SC_OLD-d0d654e2186c8b81c1150da89a549e4f7162a2b4.zip opensim-SC_OLD-d0d654e2186c8b81c1150da89a549e4f7162a2b4.tar.gz opensim-SC_OLD-d0d654e2186c8b81c1150da89a549e4f7162a2b4.tar.bz2 opensim-SC_OLD-d0d654e2186c8b81c1150da89a549e4f7162a2b4.tar.xz |
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
and start changing the logic to handle the base prim as a complex
object (ie, a linkset).
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions