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authorRobert Adams2012-11-06 18:10:06 -0800
committerRobert Adams2012-11-06 18:16:47 -0800
commitee00c5c8851dd364acef858f3fd9f5164797fc1e (patch)
treece43c7624d1f4b85db821346425dd9c51da6146a /doc
parentBulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag... (diff)
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BulletSim: many changes to tune vehicles for BulletSim.
The problem left is that the vehicle sitting on something needs to press down for gravity and what its sitting on pushes up so the vehicle does not penetrate. The effect is Bullet calculates a lot of random angular motion for the vehicle. Various schemes of damping and zeroing has not resolved the problem.
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