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authorTeravus Ovares2008-05-15 23:11:31 +0000
committerTeravus Ovares2008-05-15 23:11:31 +0000
commitafd5da6851f30945c86d8cd950879582fdf82a62 (patch)
tree64be548ff2e1a335b8d32d435f9ed6fad7497a9e /bin
parentfixed the key issue that caused appearance to go wonky (diff)
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* Adds various tweakable avatar control options to the OpenSim.ini.example.
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example35
1 files changed, 35 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 72462c3..43bf251 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -207,6 +207,41 @@ m_avatarobjectcontact_bounce = 0.1
207objectcontact_friction = 250.0 207objectcontact_friction = 250.0
208objectcontact_bounce = 0.2 208objectcontact_bounce = 0.2
209 209
210; # Avatar Control
211
212; PID Controller Settings. These affect the math that causes the avatar to reach the
213
214av_pid_derivative_linux = 3200.0
215av_pid_proportional_linux = 1400.0
216
217av_pid_derivative_win = 2200.0
218av_pid_proportional_win = 900.0;
219
220
221;girth of the avatar. Adds radius to the height also
222av_capsule_radius = 0.37
223
224; Max force permissible to use to keep the avatar standing up straight
225av_capsule_standup_tensor_win = 550000
226av_capsule_standup_tensor_linux = 2000000
227
228; used to calculate mass of avatar.
229; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
230; av_density * AVvolume;
231
232av_density = 80
233
234; use this value to cut 52% of the height the sim gives us
235av_height_fudge_factor = 0.52
236
237; Movement. Smaller is faster.
238
239; speed of movement with Always Run off
240av_movement_divisor_walk = 1.3
241
242; speed of movement with Always Run on
243av_movement_divisor_run = 0.8
244
210 245
211[RemoteAdmin] 246[RemoteAdmin]
212enabled = false 247enabled = false