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author | UbitUmarov | 2016-10-01 20:26:37 +0100 |
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committer | UbitUmarov | 2016-10-01 20:26:37 +0100 |
commit | 878fac3fe3626a6bff003a8a6d7efce9e0d83e8a (patch) | |
tree | d9e364fdbc38dad76e6f11c438ca4087f7a73ff1 /bin | |
parent | BulletSim: fix problem with avatar velocity going to zero when flying across (diff) | |
download | opensim-SC_OLD-878fac3fe3626a6bff003a8a6d7efce9e0d83e8a.zip opensim-SC_OLD-878fac3fe3626a6bff003a8a6d7efce9e0d83e8a.tar.gz opensim-SC_OLD-878fac3fe3626a6bff003a8a6d7efce9e0d83e8a.tar.bz2 opensim-SC_OLD-878fac3fe3626a6bff003a8a6d7efce9e0d83e8a.tar.xz |
fix comment telling the correct default physics engine
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 47257b2..77ba3c8 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -293,7 +293,7 @@ | |||
293 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | 293 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. |
294 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | 294 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. |
295 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | 295 | ;; basicphysics effectively does not model physics at all, making all objects phantom. |
296 | ;; Default is OpenDynamicsEngine | 296 | ;; Default is BulletSim |
297 | physics = BulletSim | 297 | physics = BulletSim |
298 | ;physics = modified_BulletX | 298 | ;physics = modified_BulletX |
299 | ;physics = OpenDynamicsEngine | 299 | ;physics = OpenDynamicsEngine |