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author | Justin Clark-Casey (justincc) | 2014-05-06 17:28:21 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-05-06 17:28:21 +0100 |
commit | 539165e6bd87b3a4cc76b5a730abb88017bff555 (patch) | |
tree | 3b5cae3712d70ff1c859a2c40fb90f9df3070264 /bin | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-539165e6bd87b3a4cc76b5a730abb88017bff555.zip opensim-SC_OLD-539165e6bd87b3a4cc76b5a730abb88017bff555.tar.gz opensim-SC_OLD-539165e6bd87b3a4cc76b5a730abb88017bff555.tar.bz2 opensim-SC_OLD-539165e6bd87b3a4cc76b5a730abb88017bff555.tar.xz |
minor: Change configuration text in config files to reflect the existing situation of BulletSim as the default physics engine.
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 11 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 9 |
2 files changed, 12 insertions, 8 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 8742313..7f2cba6 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -204,11 +204,12 @@ | |||
204 | ; meshing = ZeroMesher | 204 | ; meshing = ZeroMesher |
205 | 205 | ||
206 | ;; Choose one of the physics engines below | 206 | ;; Choose one of the physics engines below |
207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | 207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim |
208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 208 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. |
209 | ;; BulletSim is experimental and in active development. | 209 | ;; BulletSim supports varregions. |
210 | ;; basicphysics effectively does not model physics at all, making all | 210 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. |
211 | ;; objects phantom. | 211 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. |
212 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | ||
212 | ;; Default is OpenDynamicsEngine | 213 | ;; Default is OpenDynamicsEngine |
213 | ; physics = OpenDynamicsEngine | 214 | ; physics = OpenDynamicsEngine |
214 | ; physics = BulletSim | 215 | ; physics = BulletSim |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index df332ca..cae2958 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -234,9 +234,12 @@ | |||
234 | ; to false if you have compatibility problems. | 234 | ; to false if you have compatibility problems. |
235 | ;CacheSculptMaps = true | 235 | ;CacheSculptMaps = true |
236 | 236 | ||
237 | ; Choose one of the physics engines below. | 237 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. |
238 | ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine | 238 | ;; BulletSim supports varregions. |
239 | ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before | 239 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. |
240 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | ||
241 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | ||
242 | ;; Default is OpenDynamicsEngine | ||
240 | physics = BulletSim | 243 | physics = BulletSim |
241 | ;physics = modified_BulletX | 244 | ;physics = modified_BulletX |
242 | ;physics = OpenDynamicsEngine | 245 | ;physics = OpenDynamicsEngine |