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authorUbitUmarov2015-09-14 23:52:35 +0100
committerUbitUmarov2015-09-14 23:52:35 +0100
commit3bad55e1ef1de5f9a82b61cbc8bc4ef28f672470 (patch)
tree7aa4ef247976069f865553d81c71fa26a0a42201 /bin
parent remove coment asking to check ODEPhysicsSettings section. That was because o... (diff)
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remove file OpenSimDefaults.ini.example no longer in use in master
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diff --git a/bin/OpenSimDefaults.ini.example b/bin/OpenSimDefaults.ini.example
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1[Startup]
2 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports.
4 save_crashes = false
5
6 ; Directory to save crashes to if above is enabled
7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes"
9
10 ; Place to create a PID file
11 ; PIDFile = "/tmp/my.pid"
12
13 ; Http proxy support for llHTTPRequest and dynamic texture loading
14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21
22 startup_console_commands_file = "startup_commands.txt"
23 shutdown_console_commands_file = "shutdown_commands.txt"
24
25 ; To run a script every few minutes, set the script filename here
26 ; timer_Script = "filename"
27
28 ; ##
29 ; ## SYSTEM
30 ; ##
31
32 ; Sets the method that OpenSim will use to fire asynchronous
33 ; events. Valid values are UnsafeQueueUserWorkItem,
34 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
35 ; SmartThreadPool is reported to work well on Mono/Linux, but
36 ; UnsafeQueueUserWorkItem has been benchmarked with better
37 ; performance on .NET/Windows
38 async_call_method = SmartThreadPool
39
40 ; Max threads to allocate on the FireAndForget thread pool
41 ; when running with the SmartThreadPool option above
42 MaxPoolThreads = 15
43
44 ; ##
45 ; ## CLIENTS
46 ; ##
47
48 ; Enables EventQueueGet Service.
49 EventQueue = true
50
51 ; Set this to the DLL containing the client stack to use.
52 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
53
54 ; ##
55 ; ## REGIONS
56 ; ##
57
58 ; Determine where OpenSimulator looks for the files which tell it which regions to server
59 ; Defaults to "filesystem" if this setting isn't present
60 region_info_source = "filesystem"
61 ; region_info_source = "web"
62
63 ; Determines where the region XML files are stored if you are loading these from the filesystem.
64 ; Defaults to bin/Regions in your OpenSimulator installation directory
65 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
66
67 ; Determines the page from which regions xml is retrieved if you are loading these from the web
68 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
69 ; except that everything is also enclosed in a <Regions> tag.
70 ; regionload_webserver_url = "http://example.com/regions.xml";
71
72 ; Draw objects on maptile. This step might take a long time if you've got a large number of
73 ; objects, so you can turn it off here if you'd like.
74 DrawPrimOnMapTile = true
75 ; Use terrain texture for maptiles if true, use shaded green if false
76 TextureOnMapTile = false
77
78 ; Maximum total size, and maximum size where a prim can be physical
79 NonPhysicalPrimMax = 256
80 PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
81 ClampPrimSize = false
82
83 ; Allow scripts to cross region boundaries. These are recompiled on the new region.
84 AllowScriptCrossing = false
85
86 ; Allow compiled script binary code to cross region boundaries.
87 ; If you set this to "true", any region that can teleport to you can
88 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
89 ; YOU HAVE BEEN WARNED!!!
90 TrustBinaries = false
91
92 ; Combine all contiguous regions into one large megaregion
93 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
94 ; Warning! Don't use this with regions that have existing content!, This will likely break them
95 CombineContiguousRegions = false
96
97 ; If you have only one region in an instance, or to avoid the many bugs
98 ; that you can trigger in modules by restarting a region, set this to
99 ; true to make the entire instance exit instead of restarting the region.
100 ; This is meant to be used on systems where some external system like
101 ; Monit will restart any instance that exits, thereby making the shutdown
102 ; into a restart.
103 ;InworldRestartShutsDown = false
104
105 ; ##
106 ; ## PRIM STORAGE
107 ; ##
108
109 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
110 ; prevent frequently changing objects from heavily loading the region data store.
111 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
112 ;
113 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
114 MinimumTimeBeforePersistenceConsidered = 60
115 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
116 MaximumTimeBeforePersistenceConsidered = 600
117
118 ; Should avatars in neighbor sims see objects in this sim?
119 see_into_this_sim_from_neighbor = true
120
121 ; ##
122 ; ## PHYSICS
123 ; ##
124
125 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
126 physical_prim = true
127
128 ; Select a mesher here.
129 ;
130 ; Meshmerizer properly handles complex prims by using triangle meshes.
131 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
132 ;
133 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
134 ; Usually this is only a box
135
136 meshing = Meshmerizer
137 ;meshing = ZeroMesher
138 ; select ubODEMeshmerizer only with ubOde physics engine
139 ; meshing = ubODEMeshmerizer
140
141 ; Choose one of the physics engines below
142 ; OpenDynamicsEngine is by some distance the most developed physics engine
143 ; basicphysics effectively does not model physics at all, making all objects phantom
144
145 physics = OpenDynamicsEngine
146 ;physics = basicphysics
147 ;physics = POS
148 ;physics = modified_BulletX
149 ; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
150 ; physics = ubODE
151 ; ##
152 ; ## PERMISSIONS
153 ; ##
154
155 ;permissionmodules = "DefaultPermissionsModule"
156
157 ;If any of the specified permissions modules fail to load, quit?
158 SecurePermissionsLoading = true
159
160 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
161 ; any item, etc. This may not yet be implemented uniformally.
162 ; If set to true, then all permissions checks are carried out
163 ; Default is false
164 serverside_object_permissions = false
165
166 allow_grid_gods = false
167
168 ; This allows somne control over permissions
169 ; please note that this still doesn't duplicate SL, and is not intended to
170 ;region_owner_is_god = true
171 ;region_manager_is_god = false
172 ;parcel_owner_is_god = true
173
174 ; Control user types that are allowed to create new scripts
175 ; Only enforced if serviceside_object_permissions is true
176 ;
177 ; Current possible values are
178 ; all - anyone can create scripts (subject to normal permissions)
179 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
180 ; Default value is all
181 ; allowed_script_creators = all
182
183 ; Control user types that are allowed to edit (save) scripts
184 ; Only enforced if serviceside_object_permissions is true
185 ;
186 ; Current possible values are
187 ; all - anyone can edit scripts (subject to normal permissions)
188 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
189 ; Default value is all
190 ; allowed_script_editors = all
191
192 ; ##
193 ; ## SCRIPT ENGINE
194 ; ##
195
196 DefaultScriptEngine = "XEngine"
197
198 ; ##
199 ; ## WORLD MAP
200 ; ##
201
202 ;WorldMapModule = "WorldMap"
203 ;MapImageModule = "MapImageModule"
204 ; Set to false to not generate any maptiles
205 ;GenerateMaptiles = "true"
206 ; Refresh (in seconds) the map tile periodically
207 ;MaptileRefresh = 0
208 ; If not generating maptiles, use this static texture asset ID
209 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
210
211 ; ##
212 ; ## EMAIL MODULE
213 ; ##
214
215 ;emailmodule = DefaultEmailModule
216
217 ; ##
218 ; ## ANIMATIONS
219 ; ##
220
221 ; If enabled, enableFlySlow will change the primary fly state to
222 ; FLYSLOW, and the "always run" state will be the regular fly.
223
224 enableflyslow = false
225
226 ; PreJump is an additional animation state, but it probably
227 ; won't look right until the physics engine supports it
228 ; (i.e delays takeoff for a moment)
229
230 ; This is commented so it will come on automatically once it's
231 ; supported.
232
233 ; enableprejump = true
234
235 ; Simulator Stats URI
236 ; Enable JSON simulator data by setting a URI name (case sensitive)
237 ; Stats_URI = "jsonSimStats"
238
239 ; Make OpenSim start all regions woth logins disabled. They will need
240 ; to be enabled from the console if this is set
241 ; StartDisabled = false
242
243 ; Image decoding. Use CSJ2K for layer boundary decoding if true,
244 ; OpenJPEG if false
245 ; UseCSJ2K = true
246
247[SMTP]
248 enabled=false
249
250 ;enabled=true
251 ;internal_object_host=lsl.opensim.local
252 ;host_domain_header_from=127.0.0.1
253 ;SMTP_SERVER_HOSTNAME=127.0.0.1
254 ;SMTP_SERVER_PORT=25
255 ;SMTP_SERVER_LOGIN=foo
256 ;SMTP_SERVER_PASSWORD=bar
257
258[Network]
259 ConsoleUser = "Test"
260 ConsolePass = "secret"
261 http_listener_port = 9000
262 console_port = 0
263
264 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
265 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
266 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
267 http_listener_ssl = false ; Also create a SSL server
268 http_listener_cn = "localhost" ; Use the cert with the common name
269 http_listener_sslport = 9001 ; Use this port for SSL connections
270 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
271
272 ; Hostname to use in llRequestURL/llRequestSecureURL
273 ; if not defined - default machine name is being used
274 ; (on Windows this mean NETBIOS name - useably only inside local network)
275 ; ExternalHostNameForLSL=127.0.0.1
276
277 ; What is reported as the "X-Secondlife-Shard"
278 ; Defaults to the user server url if not set
279 ; The old default is "OpenSim", set here for compatibility
280 shard = "OpenSim"
281
282 ; What is reported as the "User-Agent" when using llHTTPRequest
283 ; Defaults to not sent if not set here. See the notes section in the wiki at
284 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
285 ; " (Mozilla Compatible)" to the text where there are problems with a web server
286 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
287
288[XMLRPC]
289 ; ##
290 ; ## Scripting XMLRPC mapper
291 ; ##
292
293 ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
294 ; script concurrently with the first remote_data event.
295 ; This will contain the fully qualified URI an external site needs
296 ; to use to send XMLRPC requests to that script
297
298 ;XmlRpcRouterModule = "XmlRpcRouterModule"
299 ;XmlRpcPort = 20800
300
301[ClientStack.LindenUDP]
302 ; Set this to true to process incoming packets asynchronously. Networking is
303 ; already separated from packet handling with a queue, so this will only
304 ; affect whether networking internals such as packet decoding and
305 ; acknowledgement accounting are done synchronously or asynchronously
306 ;
307 ;async_packet_handling = false
308
309 ; The client socket receive buffer size determines how many
310 ; incoming requests we can process; the default on .NET is 8192
311 ; which is about 2 4k-sized UDP datagrams. On mono this is
312 ; whatever the underlying operating system has as default; for
313 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
314 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
315 ; do "sysctl net.core.rmem_default" to find out what your system
316 ; uses a default socket receive buffer size.
317 ;
318 ; client_socket_rcvbuf_size allows you to specify the receive
319 ; buffer size LLUDPServer should use. NOTE: this will be limited
320 ; by the system's settings for the maximum client receive buffer
321 ; size (on linux systems you can set that with "sysctl -w
322 ; net.core.rmem_max=X")
323 ;
324 ;client_socket_rcvbuf_size = 8388608
325
326 ; Maximum outbound bytes per second for a single scene. This can be used to
327 ; throttle total outbound UDP traffic for a simulator. The default value is
328 ; 0, meaning no throttling at the scene level. The example given here is
329 ; 20 megabits
330 ;
331 ;scene_throttle_max_bps = 2621440
332
333 ; Maximum bits per second to send to any single client. This will override
334 ; the user's viewer preference settings. The default value is 0, meaning no
335 ; aggregate throttling on clients (only per-category throttling). The
336 ; example given here is 1.5 megabits
337 ;
338 ;client_throttle_max_bps = 196608
339
340 ; Per-client bytes per second rates for the various throttle categories.
341 ; These are default values that will be overriden by clients
342 ;
343 ;resend_default = 12500
344 ;land_default = 1000
345 ;wind_default = 1000
346 ;cloud_default = 1000
347 ;task_default = 1000
348 ;texture_default = 1000
349 ;asset_default = 1000
350 ;state_default = 1000
351
352 ; Per-client maximum burst rates in bytes per second for the various
353 ; throttle categories. These are default values that will be overriden by
354 ; clients
355 ;
356 ;resend_limit = 18750
357 ;land_limit = 29750
358 ;wind_limit = 18750
359 ;cloud_limit = 18750
360 ;task_limit = 18750
361 ;texture_limit = 55750
362 ;asset_limit = 27500
363 ;state_limit = 37000
364
365 ; Configures how ObjectUpdates are aggregated. These numbers
366 ; do not literally mean how many updates will be put in each
367 ; packet that goes over the wire, as packets are
368 ; automatically split on a 1400 byte boundary. These control
369 ; the balance between responsiveness of interest list updates
370 ; and total throughput. Higher numbers will ensure more full-
371 ; sized packets and faster sending of data, but more delay in
372 ; updating interest lists
373 ;
374 ;PrimTerseUpdatesPerPacket = 25
375 ;AvatarTerseUpdatesPerPacket = 10
376 ;PrimFullUpdatesPerPacket = 100
377
378 ; TextureSendLimit determines how many packets will be put on
379 ; the outgoing queue each cycle. Like the settings above, this
380 ; is a balance between responsiveness to priority updates and
381 ; total throughput. Higher numbers will give a better
382 ; throughput at the cost of reduced responsiveness to client
383 ; priority changes or transfer aborts
384 ;
385 ;TextureSendLimit = 20
386
387 ; Quash and remove any light properties from attachments not on the
388 ; hands. This allows flashlights and lanterns to function, but kills
389 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
390 ; will also be affected.
391 ;
392 ;DisableFacelights = "false"
393
394[Chat]
395 ; Controls whether the chat module is enabled. Default is true.
396 enabled = true;
397
398 ; Distance in meters that whispers should travel. Default is 10m
399 whisper_distance = 10
400
401 ; Distance in meters that ordinary chat should travel. Default is 30m
402 say_distance = 30
403
404 ; Distance in meters that shouts should travel. Default is 100m
405 shout_distance = 100
406
407 ; Append a prefix to the god avatar names appearing in chat whilst in god mode
408 ; admin_prefix = "@"
409
410
411[Messaging]
412 ; Control which region module is used for instant messaging.
413 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
414 InstantMessageModule = InstantMessageModule
415 ; MessageTransferModule = MessageTransferModule
416 ; OfflineMessageModule = OfflineMessageModule
417 ; OfflineMessageURL = http://yourserver/Offline.php
418 ; MuteListModule = MuteListModule
419 ; MuteListURL = http://yourserver/Mute.php
420
421 ; Control whether group messages are forwarded to offline users. Default is true.
422 ; ForwardOfflineGroupMessages = true
423
424
425[ODEPhysicsSettings]
426 ;##
427 ;## World Settings
428 ;##
429
430 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
431 world_gravityx = 0
432 world_gravityy = 0
433 world_gravityz = -9.8
434
435 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
436 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
437 world_stepsize = 0.020
438 world_internal_steps_without_collisions = 10
439
440 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
441 world_hashspace_size_low = -4
442 world_hashSpace_size_high = 128
443
444 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
445 meters_in_small_space = 29.9
446 small_hashspace_size_low = -4
447 small_hashspace_size_high = 66
448
449 ; ##
450 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
451 ; ##
452
453 ; surface layer around geometries other geometries can sink into before generating a contact
454 world_contact_surface_layer = 0.001
455
456 ; Filtering collisions helps keep things stable physics wise, but sometimes
457 ; it can be overzealous. If you notice bouncing, chances are it's that.
458 filter_collisions = false
459
460 ; Non Moving Terrain Contact (avatar isn't moving)
461 nm_terraincontact_friction = 255.0
462 nm_terraincontact_bounce = 0.1
463 nm_terraincontact_erp = 0.1025
464
465 ; Moving Terrain Contact (avatar is moving)
466 m_terraincontact_friction = 75.0
467 m_terraincontact_bounce = 0.05
468 m_terrainContact_erp = 0.05025
469
470 ; Moving Avatar to object Contact
471 m_avatarobjectcontact_friction = 75.0
472 m_avatarobjectcontact_bounce = 0.1
473
474 ; Object to Object Contact and Non-Moving Avatar to object
475 objectcontact_friction = 250.0
476 objectcontact_bounce = 0.2
477
478 ; ##
479 ; ## Avatar Control
480 ; ##
481
482 ; PID Controller Settings. These affect the math that causes the avatar to reach the
483 ; desired velocity
484 ; See http://en.wikipedia.org/wiki/PID_controller
485
486 av_pid_derivative_linux = 2200.0
487 av_pid_proportional_linux = 900.0;
488
489 av_pid_derivative_win = 2200.0
490 av_pid_proportional_win = 900.0;
491
492 ;girth of the avatar. Adds radius to the height also
493 av_capsule_radius = 0.37
494
495 ; Max force permissible to use to keep the avatar standing up straight
496 av_capsule_standup_tensor_win = 550000
497 av_capsule_standup_tensor_linux = 550000
498
499 ; specifies if the capsule should be tilted (=true; old compatibility mode)
500 ; or straight up-and-down (=false; better and more consistent physics behavior)
501 av_capsule_tilted = false
502
503 ; used to calculate mass of avatar.
504 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
505 ; av_density * AVvolume;
506 av_density = 80
507
508 ; use this value to cut 52% of the height the sim gives us
509 av_height_fudge_factor = 0.52
510
511 ; Movement. Smaller is faster.
512
513 ; speed of movement with Always Run off
514 av_movement_divisor_walk = 1.3
515
516 ; speed of movement with Always Run on
517 av_movement_divisor_run = 0.8
518
519 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
520 minimum_ground_flight_offset = 3.0
521
522 ; ##
523 ; ## Object options
524 ; ##
525
526 ; used in the mass calculation.
527 geometry_default_density = 10.000006836
528
529 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
530 body_frames_auto_disable = 20
531
532 ; used to control llMove2Target
533 body_pid_derivative = 35
534 body_pid_gain = 25
535
536 ; maximum number of contact points to generate per collision
537 contacts_per_collision = 80
538
539 ; amount of time a geom/body will try to cross a region border before it gets disabled
540 geom_crossing_failures_before_outofbounds = 5
541
542 ; start throttling the object updates if object comes in contact with 3 or more other objects
543 geom_contactpoints_start_throttling = 3
544
545 ; send 1 update for every x updates below when throttled
546 geom_updates_before_throttled_update = 15
547
548 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
549 body_motor_joint_maxforce_tensor_linux = 5
550 body_motor_joint_maxforce_tensor_win = 5
551
552 ; Maximum mass an object can be before it is clamped
553 maximum_mass_object = 10000.01
554
555 ; ##
556 ; ## Sculpted Prim settings
557 ; ##
558
559 ; Do we want to mesh sculpted prim to collide like they look?
560 mesh_sculpted_prim = true
561
562 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
563 mesh_lod = 32
564
565 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
566 mesh_physical_lod = 16
567
568 ; ##
569 ; ## Physics logging settings - logfiles are saved to *.DIF files
570 ; ##
571
572 ; default is false
573 ;physics_logging = true
574 ;; every n simulation iterations, the physics snapshot file is updated
575 ;physics_logging_interval = 50
576 ;; append to existing physics logfile, or overwrite existing logfiles?
577 ;physics_logging_append_existing_logfile = true
578
579 ; ##
580 ; ## Joint support
581 ; ##
582
583 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
584 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
585 ; default is false
586 ;use_NINJA_physics_joints = true
587
588 ; ##
589 ; ## additional meshing options
590 ; ##
591
592 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
593 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
594 ; true. Note that this will increase memory usage and region startup time. Default is false.
595 ;force_simple_prim_meshing = true
596
597
598[RemoteAdmin]
599 enabled = false
600
601 ; Set this to a nonzero value to have remote admin use a different port
602 port = 0
603
604 ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
605 access_password = unknown
606
607 ; set this variable to true if you want the create_region XmlRpc
608 ; call to unconditionally enable voice on all parcels for a newly
609 ; created region [default: false]
610 create_region_enable_voice = false
611
612 ; set this variable to false if you want the create_region XmlRpc
613 ; call to create all regions as private per default (can be
614 ; overridden in the XmlRpc call) [default: true]
615 create_region_public = false
616
617 ; the create_region XmlRpc call uses region_file_template to generate
618 ; the file name of newly create regions (if they are created
619 ; persistent). the parameter available are:
620 ; {0} - X location
621 ; {1} - Y location
622 ; {2} - region UUID
623 ; {3} - region port
624 ; {4} - region name with " ", ":", "/" mapped to "_"
625 region_file_template = "{0}x{1}-{2}.ini"
626
627 ; we can limit the number of regions that XmlRpcCreateRegion will
628 ; allow by setting this to a positive, non-0 number: as long as the
629 ; number of regions is below region_limits, XmlRpcCreateRegion will
630 ; succeed. setting region_limit to 0 disables the check.
631 ; default is 0
632 ;region_limit = 0
633
634 ; enable only those methods you deem to be appropriate using a | delimited whitelist
635 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
636 ; if this parameter is not specified but enabled = true, all methods will be available
637 enabled_methods = all
638
639 ; specify the default appearance for an avatar created through the remote admin interface
640 ; This will only take effect is the file specified by the default_appearance setting below exists
641 ;default_male = Default Male
642 ;default_female = Default Female
643
644 ; update appearance copies inventory items and wearables of default avatars. if this value is false
645 ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
646 ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
647 ;copy_folders = false
648
649 ; path to default appearance XML file that specifies the look of the default avatars
650 ;default_appearance = default_appearance.xml
651
652[RestPlugins]
653 ; Change this to true to enable REST Plugins. This must be true if you wish to use
654 ; REST Region or REST Asset and Inventory Plugins
655 enabled = false
656 god_key = SECRET
657 prefix = /admin
658
659
660[RestRegionPlugin]
661 ; Change this to true to enable the REST Region Plugin
662 enabled = false
663
664
665[RestHandler]
666 ; Change this to true to enable the REST Asset and Inventory Plugin
667 enabled = false
668 authenticate = true
669 secured = true
670 extended-escape = true
671 realm = OpenSim REST
672 dump-asset = false
673 path-fill = true
674 dump-line-size = 32
675 flush-on-error = true
676
677
678; Uncomment the following for IRC bridge
679; experimental, so if it breaks... keep both parts... yada yada
680; also, not good error detection when it fails
681;[IRC]
682 ;enabled = true ; you need to set this otherwise it won't connect
683 ;server = name.of.irc.server.on.the.net
684 ;; user password - only use this if the server requires one
685 ;password = mypass
686 ;nick = OpenSimBotNameProbablyMakeThisShorter
687 ;channel = #the_irc_channel_you_want_to_connect_to
688 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
689 ;port = 6667
690 ;; channel to listen for configuration commands
691 ;commands_enabled = false
692 ;command_channel = 2777
693 ;report_clients = true
694 ;; relay private chat connections
695 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
696 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
697 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
698 ;; relay_chat = false: IRC bridge will not relay normal chat
699 ;; access_password -- simple security device
700 ;;
701 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
702 ;;
703 ;; relay_private_channels = false
704 ;; relay_chat = true
705 ;;
706 ;; to relay chat only to/from private in-world channels:
707 ;;
708 ;; relay_chat = false
709 ;; relay_private_channels = true
710 ;; relay_private_channel_in = 2226
711 ;; relay_private_channel_out = 2225
712 ;;
713 ;; in this example, all chat coming in from IRC will be send out via
714 ;; in-world channel 2226, and all chat from in-world channel 2225 will
715 ;; be relayed to the IRC channel.
716 ;;
717 ;relay_private_channels = false
718 ;relay_private_channel_in = 2226
719 ;relay_private_channel_out = 2225
720 ;relay_chat = true
721 ;access_password = foobar
722
723 ;;fallback_region = name of "default" region
724 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
725 ;; must start with "PRIVMSG {0} : " or irc server will get upset
726 ;;for <bot>:<user in region> :<message>
727 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
728 ;;for <bot>:<message> - <user of region> :
729 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
730 ;;for <bot>:<message> - from <user> :
731 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
732
733 ;; exclude_list allows you to stop the IRC connector from announcing the
734 ;;arrival and departure of certain users. For example: admins, bots.
735
736 ;exclude_list=User 1,User 2,User 3
737
738
739;[CMS]
740 ;enabled = true
741 ;channel = 345
742
743
744; Uncomment the following to control the progression of daytime
745; in the Sim. The defaults are what is shown below
746;[Sun]
747 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
748 ;day_length = 4
749 ; Year length in days
750 ;year_length = 60
751 ; Day to Night Ratio
752 ;day_night_offset = 0.45
753 ; send a Sun update every update_interval # of frames. A lower number will
754 ; make for smoother sun transition at the cost of network
755 ;update_interval = 100
756
757
758[Wind]
759 ; Enables the wind module. Default is true
760 enabled = true
761
762 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
763 wind_update_rate = 150
764
765 ; The Default Wind Plugin to load
766 wind_plugin = SimpleRandomWind
767
768 ; These settings are specific to the ConfigurableWind plugin
769 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
770 ; avg_strength = 5.0
771 ; avg_direction = 0.0
772 ; var_strength = 0.0
773 ; var_direction = 0.0
774 ; rate_change = 1.0
775
776 ; This setting is specific to the SimpleRandomWind plugin
777 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
778 strength = 1.0
779
780
781[Cloud]
782 ; Enable this to generate classic particle clouds above the sim.
783 ; default is disabled - turn it on here
784 enabled = false
785
786 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
787 density = 0.5
788
789 ; update interval for the cloud cover data returned by llCloud().
790 ; default is 1000
791 cloud_update_rate = 1000
792
793[LightShare]
794
795 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
796 ; It has no ill effect on viewers which do not support server-side windlight settings.
797 ; Currently we only have support for MySQL databases.
798 enable_windlight = false;
799
800[Trees]
801 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
802 ; default is false
803 active_trees = false
804
805 ; Density of tree population
806 tree_density = 1000.0
807
808
809[VectorRender]
810
811 ; the font to use for rendering text (default: Arial)
812 ; font_name = "Arial"
813
814
815[LL-Functions]
816 ; Set the following to true to allow administrator owned scripts to execute console commands
817 ; currently unused
818 ; AllowosConsoleCommand=false
819
820 AllowGodFunctions = false
821
822 ; Maximum number of llListen events we allow per script
823 ; Set this to 0 to have no limit imposed.
824 max_listens_per_script = 64
825
826
827[DataSnapshot]
828 ; The following set of configs pertains to search.
829 ; Set index_sims to true to enable search engines to index your searchable data
830 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
831 ; default is false
832 index_sims = false
833
834 ; The variable data_exposure controls what the regions expose:
835 ; minimum: exposes only things explicitly marked for search
836 ; all: exposes everything
837 data_exposure = minimum
838
839 ; If search is on, change this to your grid name; will be ignored for standalones
840 gridname = "OSGrid"
841
842 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
843 ; Later, you may want to increase this to 3600 (1 hour) or more
844 default_snapshot_period = 1200
845
846 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
847 snapshot_cache_directory = "DataSnapshot"
848
849 ; This semicolon-separated string serves to notify specific data services about the existence
850 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
851 ;data_services="http://metaverseink.com/cgi-bin/register.py"
852
853
854[Economy]
855 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
856
857 ; Enables selling things for $0
858 SellEnabled = "false"
859
860 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
861 ObjectCapacity = 45000
862
863 ; Money Unit fee to upload textures, animations etc
864 PriceUpload = 0
865
866 ; Money Unit fee to create groups
867 PriceGroupCreate = 0
868
869 ; We don't really know what the rest of these values do. These get sent to the client
870 ; These taken from Agni at a Public Telehub. Change at your own risk.
871 ObjectCount = 0
872 PriceEnergyUnit = 100
873 PriceObjectClaim = 10
874 PricePublicObjectDecay = 4
875 PricePublicObjectDelete = 4
876 PriceParcelClaim = 1
877 PriceParcelClaimFactor = 1
878
879 PriceRentLight = 5
880 TeleportMinPrice = 2
881 TeleportPriceExponent = 2
882 EnergyEfficiency = 1
883 PriceObjectRent = 1
884 PriceObjectScaleFactor = 10
885 PriceParcelRent = 1
886
887[Git]
888Enabled = true
889RepoPath = "git"
890
891;How many seconds between the scheduled commits?
892CommitInterval = 21600
893
894;Disable all except the initial commit?
895DisableNonEssentialCommits = false
896
897;Should we automatically commit when necessary to avoid objects never making it into the repo?
898UseSafetyCommit = true
899
900
901[SVN]
902 Enabled = false
903 Directory = SVNmodule\repo
904 URL = "svn://your.repo.here/"
905 Username = "user"
906 Password = "password"
907 ImportOnStartup = false
908 Autosave = false
909 AutoSavePeriod = 15 ; Number of minutes between autosave backups
910
911
912[XEngine]
913 ; Enable this engine in this OpenSim instance
914 Enabled = true
915
916 ; How many threads to keep alive even if nothing is happening
917 MinThreads = 2
918
919 ; How many threads to start at maximum load
920 MaxThreads = 100
921
922 ; Time a thread must be idle (in seconds) before it dies
923 IdleTimeout = 60
924
925 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
926 Priority = "BelowNormal"
927
928 ; Maximum number of events to queue for a script (excluding timers)
929 MaxScriptEventQueue = 300
930
931 ; Stack size per thread created
932 ThreadStackSize = 262144
933
934 ; Set this to true (the default) to load each script into a separate
935 ; AppDomain. Setting this to false will load all script assemblies into the
936 ; current AppDomain, which will reduce the per-script overhead at the
937 ; expense of reduced security and the inability to garbage collect the
938 ; script assemblies
939 AppDomainLoading = true
940
941 ; Rate to poll for asynchronous command replies (ms)
942 ; currently unused
943 ;AsyncLLCommandLoopms = 50
944
945 ; Save the source of all compiled scripts
946 WriteScriptSourceToDebugFile = false
947
948 ; Default language for scripts
949 DefaultCompileLanguage = lsl
950
951 ; List of allowed languages (lsl,vb,js,cs)
952 ; AllowedCompilers=lsl,cs,js,vb.
953 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
954 AllowedCompilers=lsl
955
956 ; Compile debug info (line numbers) into the script assemblies
957 CompileWithDebugInformation = true
958
959 ; Allow the user of mod* functions. This allows a script to pass messages
960 ; to a region module via the modSendCommand() function
961 ; Default is false
962 AllowMODFunctions = false
963
964 ; Allow the use of os* functions (some are dangerous)
965 AllowOSFunctions = false
966
967 ; Allow the user of LightShare functions
968 AllowLightShareFunctions = false
969
970 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
971 OSFunctionThreatLevel = VeryLow
972
973 ; Interval (s) between background save of script states
974 SaveInterval = 120
975
976 ; Interval (s) between maintenance runs (0 = disable)
977 MaintenanceInterval = 10
978
979 ; Time a script can spend in an event handler before it is interrupted
980 EventLimit = 30
981
982 ; If a script overruns it's event limit, kill the script?
983 KillTimedOutScripts = false
984
985 ; Sets the multiplier for the scripting delays
986 ScriptDelayFactor = 1.0
987
988 ; The factor the 10 m distances llimits are multiplied by
989 ScriptDistanceLimitFactor = 1.0
990
991 ; Maximum length of notecard line read
992 ; Increasing this to large values potentially opens
993 ; up the system to malicious scripters
994 ; NotecardLineReadCharsMax = 255
995
996 ; Sensor settings
997 SensorMaxRange = 96.0
998 SensorMaxResults = 16
999
1000 ; OS Functions enable/disable
1001 ; For each function, you can add one line, as shown
1002 ; The default for all functions allows them if below threat level
1003
1004 ; true allows the use of the function unconditionally
1005 ; Allow_osSetRegionWaterHeight = true
1006
1007 ; false disables the function completely
1008 ; Allow_osSetRegionWaterHeight = false
1009
1010 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1011 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1012
1013 ; You can also use script creators as the uuid
1014 ; Creators_osSetRegionWaterHeight = <uuid>, ...
1015
1016 ; If both Allow_ and Creators_ are given, effective permissions
1017 ; are the union of the two.
1018
1019 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1020 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1021 ; AutomaticLinkPermission = false
1022
1023 ; Disable underground movement of prims (default true); set to
1024 ; false to allow script controlled underground positioning of
1025 ; prims
1026 ; DisableUndergroundMovement = true
1027
1028
1029[OpenGridProtocol]
1030 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
1031 ;On/true or Off/false
1032 ogp_enabled=false
1033
1034 ;Name Prefix/suffix when using OGP
1035 ogp_firstname_prefix=""
1036 ogp_lastname_suffix="_EXTERNAL"
1037
1038
1039[Concierge]
1040 ; Enable concierge module
1041 ; Default is false
1042 enabled = false
1043
1044 ; name of the concierge
1045 whoami = "jeeves"
1046
1047 ; password for updating the welcome message templates via XmlRpc
1048 password = SECRET
1049
1050 ; regex specifying for which regions concierge service is desired; if
1051 ; empty, then for all
1052 regions = "^MeetingSpace-"
1053
1054 ; for each region that matches the regions regexp you can provide
1055 ; (optionally) a welcome template using format substitution:
1056 ; {0} is replaced with the name of the avatar entering the region
1057 ; {1} is replaced with the name of the region
1058 ; {2} is replaced with the name of the concierge (whoami variable above)
1059
1060 welcomes = /path/to/welcome/template/directory
1061
1062 ; Concierge can send attendee lists to an event broker whenever an
1063 ; avatar enters or leaves a concierged region. the URL is subject
1064 ; to format substitution:
1065 ; {0} is replaced with the region's name
1066 ; {1} is replaced with the region's UUID
1067 broker = "http://broker.place.com/{1}"
1068
1069
1070[RegionReady]
1071 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
1072 ; default is false
1073 enabled = false
1074
1075 ; Channel on which to signal region readiness through a message
1076 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
1077 ; - the first field indicating whether this is an initial server startup
1078 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
1079 ; - the third field is a number indicating how many scripts failed to compile
1080 ; - "oar error" if supplied, provides the error message from the OAR load
1081 channel_notify = -800
1082
1083
1084[MRM]
1085 ; Enables the Mini Region Modules Script Engine.
1086 ; default is false
1087 Enabled = false
1088
1089 ; Runs MRM in a Security Sandbox
1090 ; WARNING: DISABLING IS A SECURITY RISK.
1091 Sandboxed = true
1092
1093 ; The level sandbox to use, adjust at your OWN RISK.
1094 ; Valid values are:
1095 ; * FullTrust
1096 ; * SkipVerification
1097 ; * Execution
1098 ; * Nothing
1099 ; * LocalIntranet
1100 ; * Internet
1101 ; * Everything
1102 SandboxLevel = "Internet"
1103
1104 ; Only allow Region Owners to run MRMs
1105 ; May represent a security risk if you disable this.
1106 OwnerOnly = true
1107
1108[Hypergrid]
1109 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
1110 safemode = false
1111
1112[VivoxVoice]
1113 ; The VivoxVoice module will allow you to provide voice on your
1114 ; region(s). It uses the same voice technology as the LL grid and
1115 ; works with recent LL clients (we have tested 1.22.9.110075, so
1116 ; anything later ought to be fine as well).
1117 ;
1118 ; For this to work you need to obtain an admin account from Vivox
1119 ; that allows you to create voice accounts and region channels.
1120
1121 enabled = false
1122
1123 ; vivox voice server
1124 vivox_server = www.foobar.vivox.com
1125
1126 ; vivox SIP URI
1127 vivox_sip_uri = foobar.vivox.com
1128
1129 ; vivox admin user name
1130 vivox_admin_user = DeepThroat
1131
1132 ; vivox admin password
1133 vivox_admin_password = VoiceG4te
1134
1135 ; channel type: "channel" or "positional"
1136 ; - positional: spatial sound (default)
1137 ; - channel: normal "conference call", no spatial sound
1138 ;vivox_channel_type = positional
1139
1140 ; channel characteristics (unless you know what you are doing, i'd
1141 ; leave them as they are --- now you WILL muck around with them,
1142 ; huh? sigh)
1143
1144 ; channel distance model:
1145 ; 0 - no attenuation
1146 ; 1 - inverse distance attenuation
1147 ; 2 - linear attenuation (default)
1148 ; 3 - exponential attenuation
1149 ;vivox_channel_distance_model = 2
1150
1151 ; channel mode:
1152 ; - "open" (default)
1153 ; - "lecture"
1154 ; - "presentation"
1155 ; - "auditorium"
1156 ;vivox_channel_mode = "open"
1157
1158 ; channel roll off: rate of attenuation
1159 ; - a value between 1.0 and 4.0, default is 2.0
1160 ;vivox_channel_roll_off = 2.0
1161
1162 ; channel max range: distance at which channel is silent
1163 ; - a value between 0 and 160, default is 80
1164 ;vivox_channel_max_range = 80
1165
1166 ; channel clamping distance: distance before attenuation applies
1167 ; - a value between 0 and 160, default is 10
1168 ;vivox_channel_clamping_distance = 10
1169
1170[FreeSwitchVoice]
1171 ; In order for this to work you need a functioning FreeSWITCH PBX set up.
1172 ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1173 enabled = false
1174 ; FreeSWITCH server is going to contact us and ask us all sorts of things
1175 freeswitch_server_user = freeswitch
1176 freeswitch_server_pass = password
1177 freeswitch_api_prefix = /api
1178 ; external IP address of your OpenSim voice enabled region
1179 ; note: all regions running on same OpenSim.exe will be enabled
1180 freeswitch_service_server = ip.address.of.your.sim
1181 ; this should be the same port the region listens on
1182 freeswitch_service_port = 9000
1183 freeswitch_realm = ip.address.of.freeswitch.server
1184 freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
1185 ; STUN = Simple Traversal of UDP through NATs
1186 ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
1187 ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
1188 freeswitch_attempt_stun = false
1189 freeswitch_stun_server = ip.address.of.stun.server
1190 freeswitch_echo_server = ip.address.of.freeswitch.server
1191 freeswitch_echo_port = 50505
1192 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1193 ;
1194 ; Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1195 ; This is used by client for account verification. By default, it's the same as the freeswitch service server.
1196 ;
1197 ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
1198 ;
1199 freeswitch_default_timeout = 5000
1200 freeswitch_subscribe_retry = 120
1201 ; freeswitch_password_reset_url =
1202
1203[Groups]
1204 Enabled = false
1205
1206 ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
1207 ; apply to the Flotsam/SimianGrid GroupsModule
1208 Module = Default
1209
1210 ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
1211 ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1212 ;Module = GroupsModule
1213
1214 ; Enable Group Notices
1215 ;NoticesEnabled = true
1216
1217 ; This makes the Groups modules very chatty on the console.
1218 DebugEnabled = false
1219
1220 ; Specify which messaging module to use for groups messaging and if it's enabled
1221 ;MessagingModule = GroupsMessagingModule
1222 ;MessagingEnabled = true
1223
1224 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
1225
1226 ; SimianGrid Service for Groups
1227 ;ServicesConnectorModule = SimianGroupsServicesConnector
1228 ;GroupsServerURI = http://mygridserver.com:82/Grid/
1229
1230 ; Flotsam XmlRpc Service for Groups
1231 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1232 ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
1233
1234 ; XmlRpc Security settings. These must match those set on your backend groups service.
1235 ;XmlRpcServiceReadKey = 1234
1236 ;XmlRpcServiceWriteKey = 1234
1237
1238 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1239 ; this is a work around fora problem discovered on some Windows based region servers.
1240 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1241 ; System.Net.WebException: The request was aborted: The request was canceled.
1242 ; XmlRpcDisableKeepAlive = false
1243
1244
1245[PacketPool]
1246 ; Enables the experimental packet pool. Yes, we've been here before.
1247 ;RecyclePackets = true;
1248 ;RecycleDataBlocks = true;
1249
1250
1251[InterestManagement]
1252 ; This section controls how state updates are prioritized for each client
1253 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
1254 UpdatePrioritizationScheme = FrontBack
1255 ReprioritizationEnabled = true
1256 ReprioritizationInterval = 2000.0
1257 RootReprioritizationDistance = 10.0
1258 ChildReprioritizationDistance = 20.0
1259
1260
1261[WebStats]
1262; View region statistics via a web page
1263; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1264; Use a web browser and type in the "Login URI" + "/SStats/"
1265; For example- http://127.0.0.1:9000/SStats/
1266; enabled=false
1267
1268[LandManagement]
1269; DefaultAdministratorGroupUUID = "";
1270; DefaultAdministratorParcelName = "";
1271
1272[MediaOnAPrim]
1273 ; Enable media on a prim facilities
1274 Enabled = true;
1275
1276[MOTD]
1277Enabled = false
1278Message = "The MOTD module is working!"
1279
1280
1281;;
1282;; These are defaults that are overwritten below in [Architecture].
1283;; These defaults allow OpenSim to work out of the box with
1284;; zero configuration
1285;;
1286[AssetService]
1287 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
1288 AssetLoaderArgs = "assets/AssetSets.xml"
1289
1290 ; Disable this to prevent the default asset set from being inserted into the
1291 ; asset store each time the region starts
1292 AssetLoaderEnabled = true
1293
1294[GridService]
1295 ;; default standalone, overridable in StandaloneCommon.ini
1296 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
1297
1298 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1299 ;; The following is the configuration section for the new style services
1300 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1301[Architecture]
1302 ; Choose exactly one and only one of the architectures below.
1303
1304 Include-Standalone = "config-include/Standalone.ini"
1305 ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
1306 ;Include-Grid = "config-include/Grid.ini"
1307 ;Include-HGGrid = "config-include/GridHypergrid.ini"
1308 ;Include-SimianGrid = "config-include/SimianGrid.ini"
1309 ;Include-HyperSimianGrid = "config-include/HyperSimianGrid.ini"
1310
1311 ; Then choose
1312 ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
1313 ; config-include/GridCommon.ini.example (if you're connected to a grid)
1314 ; Copy to your own .ini there (without .example extension) and edit it
1315 ; to customize your data
1316
1317
1318 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1319 ;; The below pulls in optional module config files
1320 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1321[Modules]
1322 Include-modules = "addon-modules/*/config/*.ini"
1323
1324
1325;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1326;; ENSURE [Architecture] and [Modules] Sections with their "includes"
1327;; are last to allow for overrides
1328;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;