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author | Melanie | 2011-12-22 19:52:59 +0000 |
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committer | Melanie | 2011-12-22 19:52:59 +0000 |
commit | eef6f920295f0d22b37513e6c8eb5eb42b7a0c75 (patch) | |
tree | 72a603500425f1fb628e4efa808f3c1ee03e763f /bin | |
parent | Merge branch 'master' into careminster (diff) | |
parent | rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte... (diff) | |
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Merge branch 'master' into careminster
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6a83a98..d2345ba 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -181,6 +181,11 @@ | |||
181 | ; ## PHYSICS | 181 | ; ## PHYSICS |
182 | ; ## | 182 | ; ## |
183 | 183 | ||
184 | ; If true then prims can be collided with by avatars, other prims, etc. | ||
185 | ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked. | ||
186 | ; Also, no prims are subject to physics. | ||
187 | collidable_prim = true | ||
188 | |||
184 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). | 189 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). |
185 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction | 190 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction |
186 | physical_prim = true | 191 | physical_prim = true |