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authorMelanie2010-10-18 20:30:46 +0100
committerMelanie2010-10-18 20:30:46 +0100
commitbb7a755cba628a24bb339ed0aa974ac0ee5503d1 (patch)
treeb1c7fd32711dd46b7080643c6a6900f3fe827cce /bin
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentAlphabetize results on region search by prefix matching (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini6
-rw-r--r--bin/zlib.net.dllbin0 -> 65536 bytes
2 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 05358c4..82267ed 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -147,6 +147,12 @@
147 ; to false if you have compatibility problems. 147 ; to false if you have compatibility problems.
148 ;CacheSculptMaps = true 148 ;CacheSculptMaps = true
149 149
150 ; if you use Meshmerizer and want collisions for meshies, setting this to true
151 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
152 ; mesh, and use it for collisions. This is currently experimental code and enabling
153 ; it may cause unexpected physics problems.
154 ;UseMeshiesPhysicsMesh = false
155
150 ; Choose one of the physics engines below 156 ; Choose one of the physics engines below
151 ; OpenDynamicsEngine is by some distance the most developed physics engine 157 ; OpenDynamicsEngine is by some distance the most developed physics engine
152 ; basicphysics effectively does not model physics at all, making all objects phantom 158 ; basicphysics effectively does not model physics at all, making all objects phantom
diff --git a/bin/zlib.net.dll b/bin/zlib.net.dll
new file mode 100644
index 0000000..9d15654
--- /dev/null
+++ b/bin/zlib.net.dll
Binary files differ