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authorMelanie2010-10-29 21:22:35 +0100
committerMelanie2010-10-29 21:22:35 +0100
commit69c1e0b2f7cfaa195a8496aff1fb23c24a645c6e (patch)
tree2a046b787abced2a1e68b1e62831e0b4f3778323 /bin
parentAdd my work on top of cmickeyb's (diff)
parentRename the new default texture to be consistent with the others (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini14
-rw-r--r--bin/assets/TexturesAssetSet/TexturesAssetSet.xml2
-rw-r--r--bin/assets/TexturesAssetSet/default_alpha.jp2bin0 -> 319 bytes
3 files changed, 15 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 82267ed..5ced7d5 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -255,6 +255,20 @@
255 ; OpenJPEG if false 255 ; OpenJPEG if false
256 ; UseCSJ2K = true 256 ; UseCSJ2K = true
257 257
258 ; Persist avatar baked textures
259 ; Persisting baked textures can speed up login and region border
260 ; crossings especially with large numbers of users, though it
261 ; will store potentially large numbers of textures in your asset
262 ; database
263 PersistBakedTextures = false
264
265 ; Control the delay before appearance is sent to other avatars and
266 ; saved in the avatar service. Attempts to limit the impact caused
267 ; by the very chatty dialog that sets appearance when an avatar
268 ; logs in or teleports into a region; values are in seconds
269 DelayBeforeAppearanceSave = 5
270 DelayBeforeAppearanceSend = 2
271
258[SMTP] 272[SMTP]
259 enabled=false 273 enabled=false
260 274
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
index 7c74a48..5484ee2 100644
--- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
+++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
@@ -3,7 +3,7 @@
3 <Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" /> 3 <Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
4 <Key Name="name" Value="alpha" /> 4 <Key Name="name" Value="alpha" />
5 <Key Name="assetType" Value="0" /> 5 <Key Name="assetType" Value="0" />
6 <Key Name="fileName" Value="defaultalpha.jp2" /> 6 <Key Name="fileName" Value="default_alpha.jp2" />
7 </Section> 7 </Section>
8 <Section Name="texture1"> 8 <Section Name="texture1">
9 <Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" /> 9 <Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" />
diff --git a/bin/assets/TexturesAssetSet/default_alpha.jp2 b/bin/assets/TexturesAssetSet/default_alpha.jp2
new file mode 100644
index 0000000..af73c1e
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/default_alpha.jp2
Binary files differ