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authorTedd Hansen2008-02-02 03:11:06 +0000
committerTedd Hansen2008-02-02 03:11:06 +0000
commite06ee9fd4bb60c95009af516d92786de2a88f859 (patch)
tree502e98629fded5adcc64ec705e566e57d930d324 /bin
parentAdded OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS... (diff)
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Added load/unload queue size limit
Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example12
1 files changed, 12 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 9b9a139..495f4ce 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -195,6 +195,18 @@ ScriptsPerAppDomain=1
195; But once active it will process all in queue before sleeping again 195; But once active it will process all in queue before sleeping again
196ScriptLoadUnloadLoopms=30 196ScriptLoadUnloadLoopms=30
197 197
198; Loading and unloading of scripts is queued and processed by a separate thread.
199; This thread can either be shared among all regions, or private (one thread per region)
200PrivateScriptLoadUnloadThread=false
201
202; Maximum number of items in load/unload queue before we start rejecting loads
203; Note that we will only be rejecting load. Unloads will still be able to queue.
204LoadUnloadMaxQueueSize=100
205
206; Maximum number of (LSL) events that can be queued before new events are ignored.
207EventExecutionMaxQueueSize=300
208
209
198; Async LL command sleep 210; Async LL command sleep
199; If no async LL commands are waiting, how long should thread sleep before checking again 211; If no async LL commands are waiting, how long should thread sleep before checking again
200; Async LL commands are LSL-commands that causes an event to be fired back with result 212; Async LL commands are LSL-commands that causes an event to be fired back with result