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author | Robert Adams | 2012-08-17 10:40:34 -0700 |
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committer | Robert Adams | 2012-08-17 13:34:18 -0700 |
commit | ccc69d66a135e149dbe9c6b70df0c8efe1265f65 (patch) | |
tree | 4e755d6cd2a1c57fde67fa8d116bdb3dfa303bb6 /bin | |
parent | BulletSim: comments and parameter changes in dynamics engine. (diff) | |
download | opensim-SC_OLD-ccc69d66a135e149dbe9c6b70df0c8efe1265f65.zip opensim-SC_OLD-ccc69d66a135e149dbe9c6b70df0c8efe1265f65.tar.gz opensim-SC_OLD-ccc69d66a135e149dbe9c6b70df0c8efe1265f65.tar.bz2 opensim-SC_OLD-ccc69d66a135e149dbe9c6b70df0c8efe1265f65.tar.xz |
BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
regular log file).
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 96f1386..b2fca0c 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -931,6 +931,9 @@ | |||
931 | 931 | ||
932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | 932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail |
933 | MeshLevelOfDetail = 8 | 933 | MeshLevelOfDetail = 8 |
934 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
935 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
936 | MeshLevelOfDetailMegaPrim = 16 | ||
934 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 937 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
935 | SculptLevelOfDetail = 32 | 938 | SculptLevelOfDetail = 32 |
936 | 939 | ||