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authorRobert Adams2012-08-17 10:40:34 -0700
committerRobert Adams2012-08-17 13:34:18 -0700
commitccc69d66a135e149dbe9c6b70df0c8efe1265f65 (patch)
tree4e755d6cd2a1c57fde67fa8d116bdb3dfa303bb6 /bin
parentBulletSim: comments and parameter changes in dynamics engine. (diff)
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BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini3
1 files changed, 3 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 96f1386..b2fca0c 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -931,6 +931,9 @@
931 931
932 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail 932 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
933 MeshLevelOfDetail = 8 933 MeshLevelOfDetail = 8
934 ; if mesh size is > threshold meters, we need to add more detail because people will notice
935 MeshLevelOfDetailMegaPrimThreshold = 10
936 MeshLevelOfDetailMegaPrim = 16
934 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies 937 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
935 SculptLevelOfDetail = 32 938 SculptLevelOfDetail = 32
936 939