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authorMichael Cerquoni2013-09-10 18:35:02 -0400
committerMichael Cerquoni2013-09-10 18:35:02 -0400
commitec5f17b2cecc38a21ae3b1276b3a391f7c004c5d (patch)
tree0ee32d9fe47edac4a9f736a0b26d2b2e79951f3c /bin
parentChange collision logic in SceneObjectPart so land_collision will happen. (diff)
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This extends the default max_distance for teleports to 16384, a big thank you to all of the viewer devs who made this possibe!
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini4
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 0a85085..28f0f4b 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -653,8 +653,8 @@
653 653
654[EntityTransfer] 654[EntityTransfer]
655 ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis 655 ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
656 ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance 656 ; This is set to 16384 because current viewers can't handle teleports that are greater than this distance
657 max_distance = 4095 657 max_distance = 16384
658 658
659 ; Minimum user level required for HyperGrid teleports 659 ; Minimum user level required for HyperGrid teleports
660 LevelHGTeleport = 0 660 LevelHGTeleport = 0