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author | Dahlia Trimble | 2009-04-19 01:21:38 +0000 |
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committer | Dahlia Trimble | 2009-04-19 01:21:38 +0000 |
commit | 5f1fa0d3d766d600421321889d49ab9a2f254ed6 (patch) | |
tree | 22d04a2bee4f34f6067524b8d9c8fa024612acf1 /bin | |
parent | Thank you kindly, MCortez, for a patch that: (diff) | |
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Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings.
Note that this will increase memory usage and region startup time.
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 27aa5e0..8612875 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -569,6 +569,16 @@ | |||
569 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | 569 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) |
570 | ; default is false | 570 | ; default is false |
571 | ;use_NINJA_physics_joints = true | 571 | ;use_NINJA_physics_joints = true |
572 | |||
573 | ; ## | ||
574 | ; ## additional meshing options | ||
575 | ; ## | ||
576 | |||
577 | ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and | ||
578 | ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to | ||
579 | ; true. Note that this will increase memory usage and region startup time. Default is false. | ||
580 | ;force_simple_prim_meshing = true | ||
581 | |||
572 | 582 | ||
573 | 583 | ||
574 | [RemoteAdmin] | 584 | [RemoteAdmin] |