aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin
diff options
context:
space:
mode:
authorBlueWall2012-05-16 23:17:42 -0400
committerBlueWall2012-05-16 23:17:42 -0400
commit0aa7baf49a9defdd7d7355198b95abe57639bc26 (patch)
treeef571fcfb1b8e77af9c8903884ebc7e78176d858 /bin
parentComment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression te... (diff)
downloadopensim-SC_OLD-0aa7baf49a9defdd7d7355198b95abe57639bc26.zip
opensim-SC_OLD-0aa7baf49a9defdd7d7355198b95abe57639bc26.tar.gz
opensim-SC_OLD-0aa7baf49a9defdd7d7355198b95abe57639bc26.tar.bz2
opensim-SC_OLD-0aa7baf49a9defdd7d7355198b95abe57639bc26.tar.xz
Fix boo-boo in OpenSim.ini.example affecting telehub sequential routing
Configuration value should be "sequence" instead of "sequential"
Diffstat (limited to 'bin')
-rwxr-xr-xbin/OpenSim.ini.example4
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 9b88816..9f418a4 100755
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -241,12 +241,12 @@
241 ;; server to send mail through. 241 ;; server to send mail through.
242 ; emailmodule = DefaultEmailModule 242 ; emailmodule = DefaultEmailModule
243 243
244 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest 244 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
245 ;; SpawnPointRouting adjusts the landing for incoming avatars. 245 ;; SpawnPointRouting adjusts the landing for incoming avatars.
246 ;; "closest" will place the avatar at the SpawnPoint located in the closest 246 ;; "closest" will place the avatar at the SpawnPoint located in the closest
247 ;; available spot to the destination (typically map click/landmark). 247 ;; available spot to the destination (typically map click/landmark).
248 ;; "random" will place the avatar on a randomly selected spawnpoint; 248 ;; "random" will place the avatar on a randomly selected spawnpoint;
249 ;; "sequential" will place the avatar on the next sequential SpawnPoint 249 ;; "sequence" will place the avatar on the next sequential SpawnPoint
250 ; SpawnPointRouting = closest 250 ; SpawnPointRouting = closest
251 251
252[Estates] 252[Estates]