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author | Jonathan Freedman | 2010-10-18 23:00:48 -0400 |
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committer | Jonathan Freedman | 2010-10-18 23:00:48 -0400 |
commit | 12128f1917d9f6288e268ccce9304c2b8c825d92 (patch) | |
tree | a1825bf495e15aadb86ce0ce457007717933988c /bin | |
parent | Merge branch 'master' of git://opensimulator.org/git/opensim (diff) | |
parent | Add 'contributors' notice for zlib.net.dll to keep track of its origin and ve... (diff) | |
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Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 6 | ||||
-rw-r--r-- | bin/zlib.net.dll | bin | 0 -> 65536 bytes |
2 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 05358c4..82267ed 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -147,6 +147,12 @@ | |||
147 | ; to false if you have compatibility problems. | 147 | ; to false if you have compatibility problems. |
148 | ;CacheSculptMaps = true | 148 | ;CacheSculptMaps = true |
149 | 149 | ||
150 | ; if you use Meshmerizer and want collisions for meshies, setting this to true | ||
151 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics | ||
152 | ; mesh, and use it for collisions. This is currently experimental code and enabling | ||
153 | ; it may cause unexpected physics problems. | ||
154 | ;UseMeshiesPhysicsMesh = false | ||
155 | |||
150 | ; Choose one of the physics engines below | 156 | ; Choose one of the physics engines below |
151 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 157 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
152 | ; basicphysics effectively does not model physics at all, making all objects phantom | 158 | ; basicphysics effectively does not model physics at all, making all objects phantom |
diff --git a/bin/zlib.net.dll b/bin/zlib.net.dll new file mode 100644 index 0000000..9d15654 --- /dev/null +++ b/bin/zlib.net.dll | |||
Binary files differ | |||