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author | Robert Adams | 2013-01-17 14:47:35 -0800 |
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committer | Robert Adams | 2013-01-17 14:47:35 -0800 |
commit | 75f710f1e70a3c9d3459d549eb4334a445aca834 (patch) | |
tree | c41b93551f101cfd10ea39567f10b759bbf3f355 /bin | |
parent | Add utility function to clamp a vector to a maximum magnitude. (diff) | |
download | opensim-SC_OLD-75f710f1e70a3c9d3459d549eb4334a445aca834.zip opensim-SC_OLD-75f710f1e70a3c9d3459d549eb4334a445aca834.tar.gz opensim-SC_OLD-75f710f1e70a3c9d3459d549eb4334a445aca834.tar.bz2 opensim-SC_OLD-75f710f1e70a3c9d3459d549eb4334a445aca834.tar.xz |
BulletSim: Add one function that all actors who act on the physical
can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function.
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions