aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin
diff options
context:
space:
mode:
authornlin2009-07-15 10:09:37 +0000
committernlin2009-07-15 10:09:37 +0000
commit56d295cfb5af59c7aecafcc817dc0ec2a90a035c (patch)
treee28edb68ddcaee8224c06ac3daac1b4ac8f2ef22 /bin
parentBump version in Framework/Servers/VersionInfo to 0.6.6. (diff)
downloadopensim-SC_OLD-56d295cfb5af59c7aecafcc817dc0ec2a90a035c.zip
opensim-SC_OLD-56d295cfb5af59c7aecafcc817dc0ec2a90a035c.tar.gz
opensim-SC_OLD-56d295cfb5af59c7aecafcc817dc0ec2a90a035c.tar.bz2
opensim-SC_OLD-56d295cfb5af59c7aecafcc817dc0ec2a90a035c.tar.xz
Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #2905
This fix re-introduces a small tilt into the capsule to prevent avatar falling through terrain. Re-introduction of the tilt means that some direction-dependent behavior when walking over prims, but I have tried to minimize this. Additionally this commit allows the capsule to wobble slightly when being pushed around the terrain. This should make walking over prims easier, as the capsule can wobble and glide diagonally over the prim's edge, instead of rigidly being stopped vertically against the prim's face.
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions