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authorJustin Clark-Casey (justincc)2011-12-22 19:44:52 +0000
committerJustin Clark-Casey (justincc)2011-12-22 19:44:52 +0000
commit48113f0fc811f21f4a113176caa9dbd78c0d3446 (patch)
tree60fd7fab3e6d3320988cf0613241bb472911e48d /bin
parentRegion crossings redone: (1) removed WaitForCallback. Now that we are passing... (diff)
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Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini5
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 972efe4..3e7f8a6 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -181,6 +181,11 @@
181 ; ## PHYSICS 181 ; ## PHYSICS
182 ; ## 182 ; ##
183 183
184 ; If true then prims can be collided with by avatars, other prims, etc.
185 ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
186 ; Also, no prims are subject to physics.
187 collidable_prim = true
188
184 ; If true then prims can be made subject to physics (gravity, pushing, etc.). 189 ; If true then prims can be made subject to physics (gravity, pushing, etc.).
185 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction 190 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
186 physical_prim = true 191 physical_prim = true