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authorJustin Clark-Casey (justincc)2012-02-11 02:26:53 +0000
committerJustin Clark-Casey (justincc)2012-02-11 02:28:40 +0000
commitf49897a4195df5fbd00e2c16461bcebb36ce8f72 (patch)
tree88de016a5c83a09130a0299faedc1ad947a50329 /bin
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini5
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 62fe9d4..3fd3d31 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -655,6 +655,11 @@
655 world_gravityy = 0 655 world_gravityy = 0
656 world_gravityz = -9.8 656 world_gravityz = -9.8
657 657
658 ; Terminal velocity of a falling avatar
659 ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
660 ; Max value is 255, min value is 0
661 avatar_terminal_velocity = 54
662
658 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) 663 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
659 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; 664 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
660 world_stepsize = 0.0178 665 world_stepsize = 0.0178