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author | dahlia | 2010-10-07 19:48:17 -0700 |
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committer | dahlia | 2010-10-07 19:48:17 -0700 |
commit | 0d9c94033d5180292bc8618b8b0f79a8531c3b8d (patch) | |
tree | aabba7d0e9ae179b66c4b2de4bb6e37ac1204912 /bin | |
parent | add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c... (diff) | |
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move CacheSculptMaps ini flag to OpenSimDefaults.ini
comment it and change defailt to true to reflect code
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 8 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 10 |
2 files changed, 9 insertions, 9 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 91f6068..1625de0 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -130,14 +130,6 @@ | |||
130 | ;; Usually this is only a box. | 130 | ;; Usually this is only a box. |
131 | ; meshing = Meshmerizer | 131 | ; meshing = Meshmerizer |
132 | ; meshing = ZeroMesher | 132 | ; meshing = ZeroMesher |
133 | |||
134 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true | ||
135 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to | ||
136 | ;; to true will store decoded sculpt maps in a special folder in your bin | ||
137 | ;; folder, which can reduce startup times by reducing asset requests. Some | ||
138 | ;; versions of mono dont work well when reading the cache files, so set this | ||
139 | ;; to false if you have compatability problems. | ||
140 | CacheSculptMaps = false | ||
141 | 133 | ||
142 | ;; Choose one of the physics engines below | 134 | ;; Choose one of the physics engines below |
143 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 135 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index f939cc8..53d8ab7 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -139,7 +139,15 @@ | |||
139 | ;; Path to decoded sculpty maps | 139 | ;; Path to decoded sculpty maps |
140 | ;; Defaults to "j2kDecodeCache | 140 | ;; Defaults to "j2kDecodeCache |
141 | ;DecodedSculptMapPath = "j2kDecodeCache" | 141 | ;DecodedSculptMapPath = "j2kDecodeCache" |
142 | 142 | ||
143 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true | ||
144 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to | ||
145 | ;; to true will store decoded sculpt maps in a special folder in your bin | ||
146 | ;; folder, which can reduce startup times by reducing asset requests. Some | ||
147 | ;; versions of mono dont work well when reading the cache files, so set this | ||
148 | ;; to false if you have compatability problems. | ||
149 | ; CacheSculptMaps = true | ||
150 | |||
143 | ; Choose one of the physics engines below | 151 | ; Choose one of the physics engines below |
144 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 152 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
145 | ; basicphysics effectively does not model physics at all, making all objects phantom | 153 | ; basicphysics effectively does not model physics at all, making all objects phantom |