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authorTeravus Ovares (Dan Olivares)2009-12-03 20:21:10 -0500
committerTeravus Ovares (Dan Olivares)2009-12-03 20:21:10 -0500
commit781db43a7665cf0c219889e85eadd7cdc4e8b79b (patch)
tree34c3541205de706fafca376ee2fe27d7cd2f467d /bin
parent* Move code from that last commit to LLClientView since it's a linden client ... (diff)
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* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example3
1 files changed, 3 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 3accee0..8efbcb4 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -594,6 +594,9 @@
594 body_motor_joint_maxforce_tensor_linux = 5 594 body_motor_joint_maxforce_tensor_linux = 5
595 body_motor_joint_maxforce_tensor_win = 5 595 body_motor_joint_maxforce_tensor_win = 5
596 596
597 ; Maximum mass an object can be before it is clamped
598 maximum_mass_object = 10000.01
599
597 ; ## 600 ; ##
598 ; ## Sculpted Prim settings 601 ; ## Sculpted Prim settings
599 ; ## 602 ; ##