diff options
author | Tedd Hansen | 2008-02-22 22:24:12 +0000 |
---|---|---|
committer | Tedd Hansen | 2008-02-22 22:24:12 +0000 |
commit | f06a6573bb94d1a61ddabd1289d0ea541f7788c1 (patch) | |
tree | 87b5a5b08507e5594ccd786b1c002d4e985f5d10 /bin | |
parent | * Converted the last of the events to the private delegate instance method to... (diff) | |
download | opensim-SC_OLD-f06a6573bb94d1a61ddabd1289d0ea541f7788c1.zip opensim-SC_OLD-f06a6573bb94d1a61ddabd1289d0ea541f7788c1.tar.gz opensim-SC_OLD-f06a6573bb94d1a61ddabd1289d0ea541f7788c1.tar.bz2 opensim-SC_OLD-f06a6573bb94d1a61ddabd1289d0ea541f7788c1.tar.xz |
One more: Async LSL command thread is also shared now.
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 793fe5b..084d9f7 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -210,12 +210,6 @@ SleepTimeIfNoScriptExecutionMs=50 | |||
210 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. | 210 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. |
211 | ScriptsPerAppDomain=1 | 211 | ScriptsPerAppDomain=1 |
212 | 212 | ||
213 | ; Script loading / unloading sleep | ||
214 | ; How long load/unload thread should sleep if there is nothing to do | ||
215 | ; Higher value makes it respond slower when scripts are added/removed from prims | ||
216 | ; But once active it will process all in queue before sleeping again | ||
217 | |||
218 | |||
219 | ; MaintenanceLoop | 213 | ; MaintenanceLoop |
220 | ; How often to run maintenance loop | 214 | ; How often to run maintenance loop |
221 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time | 215 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time |
@@ -224,6 +218,10 @@ MaintenanceLoopms=50 | |||
224 | ; How many maintenanceloops between each of these. | 218 | ; How many maintenanceloops between each of these. |
225 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) | 219 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) |
226 | ; Script loading/unloading | 220 | ; Script loading/unloading |
221 | |||
222 | ; How long load/unload thread should sleep if there is nothing to do | ||
223 | ; Higher value makes it respond slower when scripts are added/removed from prims | ||
224 | ; But once active it will process all in queue before sleeping again | ||
227 | MaintenanceLoopTicks_ScriptLoadUnload=1 | 225 | MaintenanceLoopTicks_ScriptLoadUnload=1 |
228 | 226 | ||
229 | ; Other tasks | 227 | ; Other tasks |