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author | John Hurliman | 2009-10-26 16:33:04 -0700 |
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committer | John Hurliman | 2009-10-26 16:33:04 -0700 |
commit | 4847e62e9fd1cd473cc180220a379efba93f94a6 (patch) | |
tree | 509da282d16f1cfa7d2500debc5b56c48799ec98 /bin | |
parent | Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ... (diff) | |
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* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 9ee9829..2adc87f 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -44,6 +44,13 @@ | |||
44 | ; performance on .NET/Windows | 44 | ; performance on .NET/Windows |
45 | ;async_call_method = SmartThreadPool | 45 | ;async_call_method = SmartThreadPool |
46 | 46 | ||
47 | ; There are several operations on large collections (such as | ||
48 | ; the current avatar list) that can be run synchronously or | ||
49 | ; in parallel. Running in parallel should increase performance | ||
50 | ; on a multi-core system, but will make debugging more | ||
51 | ; difficult if something deadlocks or times out | ||
52 | use_async_when_possible = true | ||
53 | |||
47 | ; Max threads to allocate on the FireAndForget thread pool | 54 | ; Max threads to allocate on the FireAndForget thread pool |
48 | ; when running with the SmartThreadPool option above | 55 | ; when running with the SmartThreadPool option above |
49 | MaxPoolThreads = 15 | 56 | MaxPoolThreads = 15 |