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authorJustin Clarke Casey2008-03-13 01:01:28 +0000
committerJustin Clarke Casey2008-03-13 01:01:28 +0000
commit297887e1fc233ddfa2640aebd3432dbabe8f6ad8 (patch)
tree154f5a9be1d74492fbc811d1faa54e05ed59dcc7 /bin
parent* Change opensim.ini.example to flesh out database *_plugin options (diff)
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* Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
* See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example13
1 files changed, 9 insertions, 4 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 0e0056c..f7fb61f 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -32,11 +32,16 @@ storage_prim_inventories = true
32appearance_persist = false 32appearance_persist = false
33appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;" 33appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;"
34 34
35; Select the type of database to use for asset storage 35; Select whether you want to use local or grid asset storage.
36;asset_database = "db4o" 36;
37asset_database = "sqlite" 37; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
38; really be eliminated). The database itself is defined in asset_plugin below
39;
40; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
41; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
42; locally. This will mean you won't be able to take items using your assets to other people's regions.
43asset_database = "local"
38;asset_database = "grid" 44;asset_database = "grid"
39;asset_database = "mssql"
40 45
41; Should avatars in neighbor sims see objects in this sim? 46; Should avatars in neighbor sims see objects in this sim?
42see_into_this_sim_from_neighbor = True 47see_into_this_sim_from_neighbor = True