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authorteravus2012-12-23 15:44:29 -0500
committerteravus2012-12-23 15:44:29 -0500
commit1a841dfc599c8fe8c81105fd0a6ae6d511da2d6c (patch)
tree3bfcebd49acefb03b89d2f809760959db4f28d47 /bin
parent* Added third party license for Bullet-xna. (diff)
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* Update Example to include BulletSimN option and description.
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example5
1 files changed, 3 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index e591a69..8ce508a 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -210,12 +210,13 @@
210 ;; Choose one of the physics engines below 210 ;; Choose one of the physics engines below
211 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine 211 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
212 ;; OpenDynamicsEngine is by some distance the most developed physics engine 212 ;; OpenDynamicsEngine is by some distance the most developed physics engine
213 ;; BulletSim is incomplete and experimental but in active development 213 ;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim.
214 ;; basicphysics effectively does not model physics at all, making all 214 ;; basicphysics effectively does not model physics at all, making all
215 ;; objects phantom 215 ;; objects phantom.
216 ;; Default is OpenDynamicsEngine 216 ;; Default is OpenDynamicsEngine
217 ; physics = OpenDynamicsEngine 217 ; physics = OpenDynamicsEngine
218 ; physics = BulletSim 218 ; physics = BulletSim
219 ; physics = BulletSimN
219 ; physics = basicphysics 220 ; physics = basicphysics
220 ; physics = POS 221 ; physics = POS
221 222