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authorMW2007-11-04 13:48:15 +0000
committerMW2007-11-04 13:48:15 +0000
commit039f2c46c057569463ba970f4b3f33990debf7e2 (patch)
treec73edc783228c43080a5a0878fd8f8b62af5b487 /bin
parentadd a IAssetProvider.CommitAssets() call to the grid asset server, when a ass... (diff)
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Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
Diffstat (limited to '')
-rw-r--r--bin/Mono.Addins.dll.config6
-rw-r--r--bin/mono-addins.exebin0 -> 163840 bytes
2 files changed, 6 insertions, 0 deletions
diff --git a/bin/Mono.Addins.dll.config b/bin/Mono.Addins.dll.config
new file mode 100644
index 0000000..39e8a66
--- /dev/null
+++ b/bin/Mono.Addins.dll.config
@@ -0,0 +1,6 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<configuration>
3 <startup>
4 <supportedRuntime version="v2.0.50727" />
5 </startup>
6</configuration>
diff --git a/bin/mono-addins.exe b/bin/mono-addins.exe
new file mode 100644
index 0000000..6cc3658
--- /dev/null
+++ b/bin/mono-addins.exe
Binary files differ