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authorDr Scofield2009-05-18 16:10:48 +0000
committerDr Scofield2009-05-18 16:10:48 +0000
commita8855560632b09aedeae66d449391d73000d6b5f (patch)
tree551f94e12f08ba9d321e3000ed3daf62148115ec /bin
parentlogging ACL list additions (diff)
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From: Chris Yeoh <yeohc@au1.ibm.com>
We've encountered problems with textures never fully downloading and objects not moving or being deleted (from the client's point of view) even when the bandwidth settings on the client have been set very low. This can happen over reasonably lossy links (eg you're on the other side of the world from the server) as the server retries 3 times and then gives up. Whilst its possible to set ReliableIsImportant, this forces the server to keep retrying no matter what which potentially could lead to problems. This patch allows for the setting of MaxReliableResends explicitly (is set to 3 normally) in OpenSim.ini so if you know you will have clients connecting with poor connections you can set it a bit higher (10-15 works quite well even for very poor connections).
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example5
1 files changed, 4 insertions, 1 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index d54734a..f379516 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -1255,7 +1255,10 @@
1255[LLClient] 1255[LLClient]
1256 ; Resend packets markes as reliable until they are received 1256 ; Resend packets markes as reliable until they are received
1257 ;ReliableIsImportant = false 1257 ;ReliableIsImportant = false
1258 1258
1259 ; Maximum number of times to resend packets marked reliable
1260 ;MaxReliableResends = 3
1261
1259 ; Configures how ObjectUpdates are compressed. 1262 ; Configures how ObjectUpdates are compressed.
1260 ;TerseUpdatesPerPacket=10 1263 ;TerseUpdatesPerPacket=10
1261 ;FullUpdatesPerPacket=14 1264 ;FullUpdatesPerPacket=14