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author | MW | 2007-08-31 12:19:36 +0000 |
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committer | MW | 2007-08-31 12:19:36 +0000 |
commit | f388a4725477b2e3238ccf19ea18dd05a98cdca0 (patch) | |
tree | b810a65238213d357326f329df169161846547ce /bin/ode.dll | |
parent | change debugging around failed prim loading. I have one prim that doesn't (diff) | |
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Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
Diffstat (limited to 'bin/ode.dll')
0 files changed, 0 insertions, 0 deletions