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author | Adam Frisby | 2008-03-30 09:03:38 +0000 |
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committer | Adam Frisby | 2008-03-30 09:03:38 +0000 |
commit | fadd19f3140107d7c09e7a82a97dfb490146ccb9 (patch) | |
tree | 3ce4581ef1af79d451f0b24ce50128f09482f386 /bin/ode.dll | |
parent | This update has good news and bad news, first the bad. (diff) | |
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**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
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