aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/libeay32.dll
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-11-21 18:33:09 +0000
committerJustin Clarke Casey2008-11-21 18:33:09 +0000
commit7dce4641138484c40586cdeb8d3f7bbf2e9da625 (patch)
tree956156a5dcce2615889cc8b8724c0a1b2b7157ca /bin/libeay32.dll
parent* On delete to inventory, actually remove the group from the scene before the... (diff)
downloadopensim-SC_OLD-7dce4641138484c40586cdeb8d3f7bbf2e9da625.zip
opensim-SC_OLD-7dce4641138484c40586cdeb8d3f7bbf2e9da625.tar.gz
opensim-SC_OLD-7dce4641138484c40586cdeb8d3f7bbf2e9da625.tar.bz2
opensim-SC_OLD-7dce4641138484c40586cdeb8d3f7bbf2e9da625.tar.xz
* Largely revert the last revision and improve on the previous way of doing things
* Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
Diffstat (limited to 'bin/libeay32.dll')
0 files changed, 0 insertions, 0 deletions