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authorRobert Adams2013-01-28 15:11:50 -0800
committerRobert Adams2013-01-28 15:11:50 -0800
commite9aff0a91d6a4d02498ce45759389bb09b34fcbc (patch)
tree7379562cbd8825413be1db2bc9a7f4a501e58207 /bin/lib64
parentBulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to... (diff)
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BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
Diffstat (limited to 'bin/lib64')
-rwxr-xr-xbin/lib64/BulletSim.dllbin693248 -> 693248 bytes
-rwxr-xr-xbin/lib64/libBulletSim.sobin1834903 -> 1834927 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll
index 5403913..808f433 100755
--- a/bin/lib64/BulletSim.dll
+++ b/bin/lib64/BulletSim.dll
Binary files differ
diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so
index a695fa4..9382751 100755
--- a/bin/lib64/libBulletSim.so
+++ b/bin/lib64/libBulletSim.so
Binary files differ