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authorRobert Adams2013-05-26 17:35:12 -0700
committerRobert Adams2013-05-26 17:35:12 -0700
commit0c35d28933ddb2cae7b4f095b35ed4e386a1b71b (patch)
tree4a3515b5f974af89e69f038a57933a42c54b78f1 /bin/lib32
parentUpdate the money framework to allow sending the new style linden "serverside ... (diff)
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BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable.
Diffstat (limited to 'bin/lib32')
-rwxr-xr-xbin/lib32/BulletSim.dllbin982528 -> 982528 bytes
-rwxr-xr-xbin/lib32/libBulletSim.sobin2271520 -> 2271724 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll
index d63ee1d..bc0e222 100755
--- a/bin/lib32/BulletSim.dll
+++ b/bin/lib32/BulletSim.dll
Binary files differ
diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so
index 03de631..e09dd27 100755
--- a/bin/lib32/libBulletSim.so
+++ b/bin/lib32/libBulletSim.so
Binary files differ