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author | Justin Clark-Casey (justincc) | 2012-02-18 00:33:52 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-18 00:33:52 +0000 |
commit | b817c337dc2c5d8efda710f445114aa9a9344611 (patch) | |
tree | 4ff5ef565c57495fa89e051504983117413d8cee /bin/lib32 | |
parent | Fillin missing SQLite support for Telehubs (diff) | |
download | opensim-SC_OLD-b817c337dc2c5d8efda710f445114aa9a9344611.zip opensim-SC_OLD-b817c337dc2c5d8efda710f445114aa9a9344611.tar.gz opensim-SC_OLD-b817c337dc2c5d8efda710f445114aa9a9344611.tar.bz2 opensim-SC_OLD-b817c337dc2c5d8efda710f445114aa9a9344611.tar.xz |
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
Diffstat (limited to '')
-rwxr-xr-x | bin/lib32/ode.dll (renamed from bin/ode.dll) | bin | 496640 -> 496640 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/bin/ode.dll b/bin/lib32/ode.dll index f310358..f310358 100755 --- a/bin/ode.dll +++ b/bin/lib32/ode.dll | |||
Binary files differ | |||