aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/lib32/BulletSim.dll
diff options
context:
space:
mode:
authorRobert Adams2013-02-05 16:51:02 -0800
committerRobert Adams2013-02-05 16:56:33 -0800
commitdce9e323f4f0fdccd2f34266e870de9cbcebd2f0 (patch)
treee8e5e245d6b2e18b709e297b60875c16f7a78225 /bin/lib32/BulletSim.dll
parentBulletSim: add debugging looking for doorway sculpty problems (diff)
downloadopensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.zip
opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.gz
opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.bz2
opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.xz
BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions