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authorJustin Clarke Casey2007-12-31 03:33:21 +0000
committerJustin Clarke Casey2007-12-31 03:33:21 +0000
commit60fa75ac0466101654c6043d0366965da34c35bc (patch)
tree97915b0d42aba2e119025cad6f154a478fab09ca /bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml
parent* Added a catch for RemotingErrors on the TCP init (diff)
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Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
Diffstat (limited to '')
-rw-r--r--bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml18
1 files changed, 18 insertions, 0 deletions
diff --git a/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml b/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml
new file mode 100644
index 0000000..2f37716
--- /dev/null
+++ b/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml
@@ -0,0 +1,18 @@
1<Nini>
2 <!-- The root library inventory folder is hardcoded as 00000112-000f-0000-0000-000100bba000 -->
3
4 <Section Name="Texture Library">
5 <Key Name="folderID" Value="00000112-000f-0000-0000-000100bba001"/>
6 <Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
7 <Key Name="name" Value="Texture Library"/>
8 <Key Name="type" Value="0"/>
9 </Section>
10<!--
11 <Section Name="Cheese Library">
12 <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba001"/>
13 <Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
14 <Key Name="name" Value="Cheese Library"/>
15 <Key Name="type" Value="13"/>
16 </Section>
17-->
18</Nini>