aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/inventory/ObjectsLibrary
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-27 01:28:33 +0100
committerJustin Clark-Casey (justincc)2011-08-27 01:28:33 +0100
commitd4d894c20f3a44783172f8e52385d871b03e1aef (patch)
tree15b1584ae784d3eaf98602eb2ed2f2f159705806 /bin/inventory/ObjectsLibrary
parentEliminate duplicate AttachmentPoint properties by always using the one stored... (diff)
downloadopensim-SC_OLD-d4d894c20f3a44783172f8e52385d871b03e1aef.zip
opensim-SC_OLD-d4d894c20f3a44783172f8e52385d871b03e1aef.tar.gz
opensim-SC_OLD-d4d894c20f3a44783172f8e52385d871b03e1aef.tar.bz2
opensim-SC_OLD-d4d894c20f3a44783172f8e52385d871b03e1aef.tar.xz
Stop avatars returning from neighbouring regions from stalling on the border crossing.
On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the movement registered to the client when it exited the initial region. If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key. This bug was probably introduced a few weeks ago. Surprised that nobody brought it up.
Diffstat (limited to 'bin/inventory/ObjectsLibrary')
0 files changed, 0 insertions, 0 deletions