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authorJustin Clark-Casey (justincc)2015-03-11 23:12:21 +0000
committerJustin Clark-Casey (justincc)2015-03-11 23:12:21 +0000
commitb9c384fc3c0f5ac11a51898746fc6a3869bc2591 (patch)
tree966466ccf7ceee10d3aeb54667f95b047fcb9fa6 /bin/inventory/BodyPartsLibrary
parentAdd required wearable flags values to inventory body parts and clothing examp... (diff)
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Add rough and ready element explanation in a comment at the top of inventory library items xml
Diffstat (limited to 'bin/inventory/BodyPartsLibrary')
-rw-r--r--bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
index 15cd5fe..9faafc2 100644
--- a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
+++ b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
@@ -1,6 +1,18 @@
1<Nini> 1<Nini>
2 2
3<!-- 3<!--
4 In Keys,
5 name is the name of the item.
6 description is the description of the item.
7 assetID is the ID of the asset data that is referenced by the item.
8 folderID is the ID of the folder containing this item.
9 inventoryID is the ID for the item. It must be unique.
10 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
11 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
12 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
13-->
14
15<!--
4 <Section Name="Example Library Item"> 16 <Section Name="Example Library Item">
5 <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" /> 17 <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
6 <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" /> 18 <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />