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author | Justin Clarke Casey | 2008-11-05 15:26:10 +0000 |
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committer | Justin Clarke Casey | 2008-11-05 15:26:10 +0000 |
commit | 8f3c5dbe5c072b540ae446ddf57bf654c9f135d6 (patch) | |
tree | 0cd1befb3233ce59fc38398002e5cec5995b3451 /bin/data/avataranimations.xml | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-8f3c5dbe5c072b540ae446ddf57bf654c9f135d6.zip opensim-SC_OLD-8f3c5dbe5c072b540ae446ddf57bf654c9f135d6.tar.gz opensim-SC_OLD-8f3c5dbe5c072b540ae446ddf57bf654c9f135d6.tar.bz2 opensim-SC_OLD-8f3c5dbe5c072b540ae446ddf57bf654c9f135d6.tar.xz |
* Apply second patch in http://opensimulator.org/mantis/view.php?id=2561
* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
Diffstat (limited to '')
-rw-r--r-- | bin/data/avataranimations.xml | 228 |
1 files changed, 114 insertions, 114 deletions
diff --git a/bin/data/avataranimations.xml b/bin/data/avataranimations.xml index 8486bc7..ca8bbfe 100644 --- a/bin/data/avataranimations.xml +++ b/bin/data/avataranimations.xml | |||
@@ -4,118 +4,118 @@ | |||
4 | <!-- This file is a derivative work of the above while it contains default animation UUIDs --> | 4 | <!-- This file is a derivative work of the above while it contains default animation UUIDs --> |
5 | <!-- Licensed under a creative commons license (By-SA) http://creativecommons.org/licenses/by-sa/2.5/ --> | 5 | <!-- Licensed under a creative commons license (By-SA) http://creativecommons.org/licenses/by-sa/2.5/ --> |
6 | <animations> | 6 | <animations> |
7 | <animation name="AIM_L_BOW">46bb4359-de38-4ed8-6a22-f1f52fe8f506</animation> | 7 | <animation name="AIM_L_BOW" state="">46bb4359-de38-4ed8-6a22-f1f52fe8f506</animation> |
8 | <animation name="AIM_R_BAZOOKA">b5b4a67d-0aee-30d2-72cd-77b333e932ef</animation> | 8 | <animation name="AIM_R_BAZOOKA" state="">b5b4a67d-0aee-30d2-72cd-77b333e932ef</animation> |
9 | <animation name="AIM_R_HANDGUN">3147d815-6338-b932-f011-16b56d9ac18b</animation> | 9 | <animation name="AIM_R_HANDGUN" state="">3147d815-6338-b932-f011-16b56d9ac18b</animation> |
10 | <animation name="AIM_R_RIFLE">ea633413-8006-180a-c3ba-96dd1d756720</animation> | 10 | <animation name="AIM_R_RIFLE" state="">ea633413-8006-180a-c3ba-96dd1d756720</animation> |
11 | <animation name="ANGRY_FINGERWAG">c1bc7f36-3ba0-d844-f93c-93be945d644f</animation> | 11 | <animation name="ANGRY_FINGERWAG" state="">c1bc7f36-3ba0-d844-f93c-93be945d644f</animation> |
12 | <animation name="ANGRY_TANTRUM">11000694-3f41-adc2-606b-eee1d66f3724</animation> | 12 | <animation name="ANGRY_TANTRUM" state="">11000694-3f41-adc2-606b-eee1d66f3724</animation> |
13 | <animation name="AWAY">fd037134-85d4-f241-72c6-4f42164fedee</animation> | 13 | <animation name="AWAY" state="">fd037134-85d4-f241-72c6-4f42164fedee</animation> |
14 | <animation name="BACKFLIP">c4ca6188-9127-4f31-0158-23c4e2f93304</animation> | 14 | <animation name="BACKFLIP" state="">c4ca6188-9127-4f31-0158-23c4e2f93304</animation> |
15 | <animation name="BLOWKISS">db84829b-462c-ee83-1e27-9bbee66bd624</animation> | 15 | <animation name="BLOWKISS" state="">db84829b-462c-ee83-1e27-9bbee66bd624</animation> |
16 | <animation name="BOW">82e99230-c906-1403-4d9c-3889dd98daba</animation> | 16 | <animation name="BOW" state="">82e99230-c906-1403-4d9c-3889dd98daba</animation> |
17 | <animation name="BRUSH">349a3801-54f9-bf2c-3bd0-1ac89772af01</animation> | 17 | <animation name="BRUSH" state="">349a3801-54f9-bf2c-3bd0-1ac89772af01</animation> |
18 | <animation name="CLAP">9b0c1c4e-8ac7-7969-1494-28c874c4f668</animation> | 18 | <animation name="CLAP" state="">9b0c1c4e-8ac7-7969-1494-28c874c4f668</animation> |
19 | <animation name="COURTBOW">9ba1c942-08be-e43a-fb29-16ad440efc50</animation> | 19 | <animation name="COURTBOW" state="">9ba1c942-08be-e43a-fb29-16ad440efc50</animation> |
20 | <animation name="CROUCH">201f3fdf-cb1f-dbec-201f-7333e328ae7c</animation> | 20 | <animation name="CROUCH" state="Crouching">201f3fdf-cb1f-dbec-201f-7333e328ae7c</animation> |
21 | <animation name="CROUCHWALK">47f5f6fb-22e5-ae44-f871-73aaaf4a6022</animation> | 21 | <animation name="CROUCHWALK" state="CrouchWalking">47f5f6fb-22e5-ae44-f871-73aaaf4a6022</animation> |
22 | <animation name="DANCE1">b68a3d7c-de9e-fc87-eec8-543d787e5b0d</animation> | 22 | <animation name="DANCE1" state="">b68a3d7c-de9e-fc87-eec8-543d787e5b0d</animation> |
23 | <animation name="DANCE2">928cae18-e31d-76fd-9cc9-2f55160ff818</animation> | 23 | <animation name="DANCE2" state="">928cae18-e31d-76fd-9cc9-2f55160ff818</animation> |
24 | <animation name="DANCE3">30047778-10ea-1af7-6881-4db7a3a5a114</animation> | 24 | <animation name="DANCE3" state="">30047778-10ea-1af7-6881-4db7a3a5a114</animation> |
25 | <animation name="DANCE4">951469f4-c7b2-c818-9dee-ad7eea8c30b7</animation> | 25 | <animation name="DANCE4" state="">951469f4-c7b2-c818-9dee-ad7eea8c30b7</animation> |
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42 | <animation name="EXPRESS_WINK">869ecdad-a44b-671e-3266-56aef2e3ac2e</animation> | 42 | <animation name="EXPRESS_WINK" state="">869ecdad-a44b-671e-3266-56aef2e3ac2e</animation> |
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45 | <animation name="FEMALE_WALK">f5fc7433-043d-e819-8298-f519a119b688</animation> | 45 | <animation name="FEMALE_WALK" state="Walking">f5fc7433-043d-e819-8298-f519a119b688</animation> |
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51 | <animation name="HOLD_R_BAZOOKA">ef62d355-c815-4816-2474-b1acc21094a6</animation> | 51 | <animation name="HOLD_R_BAZOOKA" state="">ef62d355-c815-4816-2474-b1acc21094a6</animation> |
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53 | <animation name="HOLD_R_RIFLE">3d94bad0-c55b-7dcc-8763-033c59405d33</animation> | 53 | <animation name="HOLD_R_RIFLE" state="">3d94bad0-c55b-7dcc-8763-033c59405d33</animation> |
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55 | <animation name="HOVER_DOWN">20f063ea-8306-2562-0b07-5c853b37b31e</animation> | 55 | <animation name="HOVER_DOWN" state="Hovering Down">20f063ea-8306-2562-0b07-5c853b37b31e</animation> |
56 | <animation name="HOVER_UP">62c5de58-cb33-5743-3d07-9e4cd4352864</animation> | 56 | <animation name="HOVER_UP" state="Hovering Up">62c5de58-cb33-5743-3d07-9e4cd4352864</animation> |
57 | <animation name="IMPATIENT">5ea3991f-c293-392e-6860-91dfa01278a3</animation> | 57 | <animation name="IMPATIENT" state="">5ea3991f-c293-392e-6860-91dfa01278a3</animation> |
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83 | <animation name="SHOUT">6bd01860-4ebd-127a-bb3d-d1427e8e0c42</animation> | 83 | <animation name="SHOUT" state="">6bd01860-4ebd-127a-bb3d-d1427e8e0c42</animation> |
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87 | <animation name="SIT_GROUND">1c7600d6-661f-b87b-efe2-d7421eb93c86</animation> | 87 | <animation name="SIT_GROUND" state="Sitting on Ground">1c7600d6-661f-b87b-efe2-d7421eb93c86</animation> |
88 | <animation name="SIT_GROUND_CONSTRAINED">1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e</animation> | 88 | <animation name="SIT_GROUND_CONSTRAINED" state="Sitting on Ground">1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e</animation> |
89 | <animation name="SIT_TO_STAND">a8dee56f-2eae-9e7a-05a2-6fb92b97e21e</animation> | 89 | <animation name="SIT_TO_STAND" state="">a8dee56f-2eae-9e7a-05a2-6fb92b97e21e</animation> |
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