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author | Justin Clarke Casey | 2009-03-11 21:30:30 +0000 |
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committer | Justin Clarke Casey | 2009-03-11 21:30:30 +0000 |
commit | 6d5f79c29f8df86c0183fed3fe094cf80fddc182 (patch) | |
tree | 9e64438f2874a7cc9c0aecc0938d6a1988f1be93 /bin/config.preview.donotuseyet/protocols/client | |
parent | * Reverted r8750 to do another round of debugging on mantis #3287 (diff) | |
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* Preliminary preview of a split of a split for OpenSim.ini.example into separate .ini.example files in a config/ directory
Diffstat (limited to 'bin/config.preview.donotuseyet/protocols/client')
-rw-r--r-- | bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example b/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example new file mode 100644 index 0000000..965e1c7 --- /dev/null +++ b/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example | |||
@@ -0,0 +1,27 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [ClientStack.LindenUDP] | ||
10 | ; This is the multiplier applied to all client throttles for outgoing UDP network data | ||
11 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we | ||
12 | ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we | ||
13 | ; will actually push down data at a maximum rate of 750 kilobits per second). | ||
14 | ; | ||
15 | ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster | ||
16 | ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim | ||
17 | ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting | ||
18 | ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow | ||
19 | ; higher network bandwidth settings directly, though this isn't always possible. | ||
20 | ; | ||
21 | ; Currently this setting is 2 by default because we currently send much more texture data than is strictly | ||
22 | ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer | ||
23 | ; of textures at different levels of quality is improved. | ||
24 | ; | ||
25 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter | ||
26 | ; unexpected difficulties | ||
27 | client_throttle_multiplier = 2; | ||