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authorJustin Clarke Casey2009-03-11 21:30:30 +0000
committerJustin Clarke Casey2009-03-11 21:30:30 +0000
commit6d5f79c29f8df86c0183fed3fe094cf80fddc182 (patch)
tree9e64438f2874a7cc9c0aecc0938d6a1988f1be93 /bin/config.preview.donotuseyet/protocols/client
parent* Reverted r8750 to do another round of debugging on mantis #3287 (diff)
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* Preliminary preview of a split of a split for OpenSim.ini.example into separate .ini.example files in a config/ directory
Diffstat (limited to 'bin/config.preview.donotuseyet/protocols/client')
-rw-r--r--bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example27
1 files changed, 27 insertions, 0 deletions
diff --git a/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example b/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example
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index 0000000..965e1c7
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+++ b/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example
@@ -0,0 +1,27 @@
1; This file shows initialization defaults for OpenSimulator. If you want to override these
2; please copy/rename this file from .ini.example file to .ini. For example
3;
4; chat.ini.example => chat.ini
5;
6; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
7;
8
9[ClientStack.LindenUDP]
10 ; This is the multiplier applied to all client throttles for outgoing UDP network data
11 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
12 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
13 ; will actually push down data at a maximum rate of 750 kilobits per second).
14 ;
15 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
16 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
17 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
18 ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
19 ; higher network bandwidth settings directly, though this isn't always possible.
20 ;
21 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
22 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
23 ; of textures at different levels of quality is improved.
24 ;
25 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
26 ; unexpected difficulties
27 client_throttle_multiplier = 2;